Beautiful Katamari Reviews

  • Tasty PastryTasty Pastry435,549
    16 Jul 2010 27 Nov 2010
    40 1 2
    Forward Notes:
    Although the first time I played a Katamari game was on a playstation, most of my time I’ve spent with these types of games has been in this one on the xbox 360. Let’s begin.

    Single Player:

    This game has an interesting concept which must be explained before moving onto anything else. The premise of each level is for you, essentially a small person, to get on your ball and “roll up objects”. You do this by moving over objects smaller than yourself. For example, at the start of a level, you might be trying to collect thumb tacks, coins, or bouncy balls. As you collect items onto your sticky ball, you’ll grow, allowing you to pick up even larger items to grow at exponentially faster rates. The goal of each level is to get to a predetermined size within a certain time limit. Many of the levels also suggest that you go after a specific “group” of items (Rich items, Shiny items). At the end of your time limit you will get rated on how well you did rolling.

    While this may sound absolutely ridiculous, it’s amazingly fun. There’s nothing better than picking up an elephant, a skyscraper, or even ice caps in the ocean as you increase your size. The game is absolutely absurd, which the creators know, as they put odd pickups into the game (Dinosaurs, sea monsters). As you grow in size you will be able to access different parts of each level, which keeps the gameplay interesting.

    You can choose which character you want to be – a group of cousins – which helps individualize your gameplay experience. You can find more cousins scattered throughout the level, collected by rolling over them. You can choose any level to play based on a kind of free-roam environment which allows for easy level replay. Once you complete the game you unlock Time Attack mode which is more of a freeplay feel.

    For more information on how the game “feels”, check out the intangibles section.

    Single Player Score: 9/10

    Multiplayer:


    There is an online multiplayer aspect to this game, which can be hit or miss for most people. For me it was a nice little addition, but something I didn’t really want to play more than five times. You compete against another person or persons as you attempt to get the biggest in the predetermined time limit. There are around five levels to choose from, some as simple as having a one minute time limit, to some taking upwards of ten minutes.

    You can attack your opponents with a “quick zip” type move that will knock some of the items off your opponent, which you can then collect yourself. As almost all the items are collected by the time limit on the levels, in my experience, mastering the quick zip move basically makes or breaks your online experience. Doing well in the multiplayer games will net you cookies, which are essentially bragging rights (Think experience but with no leveling system). I got pretty bored of this gameplay pretty quickly, and the mild lag that I experienced quite a few times, including getting timed out a couple times (on multiple internet connections mind you) lowers this score down. But credit to them for making this obviously single player game multiplayer capable.

    Multiplayer Score: 5/10

    DLC/Graphics/Sound/Intangibles


    It should be firstly noted that this game has a lovely DLC pack. It adds three achievements that are basically add-ons to the collectibles that will be mentioned in the achievements section of the review. It adds a couple more levels which will make anyone who loved this game ecstatic, and from what I’ve heard it’s done very well.
    The graphics in this game are actually quite cute. No, they aren’t similar to Assassin’s Creed, MW2, or [insert top tier graphic game here], but they do well for what they need to do. You can tell what each item in the level is, while also reinforcing the absurdity of the game. Many of the people flail and panic when you, a giant ball, rolls at them, and watching them panic as your ball rolls is priceless. Any alive creature, like an elephant or sea serpent, will struggle to break free. The graphics are pretty much best described as a “Japanese cartoon”. Adorable, but in no way realistic, which I think is a good thing.

    The sound might be one of my favorite things in this game. While there are some sounds you might expect from a giant ball rolling down the street – people screaming, the sound of your ball hitting something too large for it (Thump), the background music is what makes this game. The music stays with the absurdity of the music, playing a kind of elevator music combined with a children’s chorus. While this may not sound pleasant to you, I was humming it under my breath for days after last playing this game, it’s just that kind of tune. If you don’t like it you’re more than capable of muting your television without losing much.

    Now, the important part. Firstly, if you haven’t figured by now, this game isn’t like many things you’ve seen before. It’s obviously aimed at an audience that is bored of the generic video game genres that have come to dominate rental store shelves. The game is cute and easy to pick up and play – any small child could understand how to play this game, and I bet many of them would find it enjoyable, which translates to a good family game if you’re in that category. The game is relatively mindless, but that isn’t to say that it can’t be challenging. I had to redo the last level numerous times, though I can’t say I minded. It’s an incredibly relaxing atmosphere with the music and graphics, and it really calmed me down after a night of first person shooters. Replay value is very high – possibly the one that I’ve replayed the most out of all 360 games I own.

    DLC/Graphics/Sound/Intangibles Score: (10+8+8+10)/4 = 9/10

    Achievements


    The achievements in this game are logical and quite doable. You’ll collect some simply by playing through the “story of the game”:
    Beautiful KatamariRequest x 3The Request x 3 achievement in Beautiful Katamari worth 5 pointsComplete 3 Requests.


    While others require you to become competent with the controls of the game:

    Beautiful KatamariQuick TurnerThe Quick Turner achievement in Beautiful Katamari worth 15 pointsHint: Use Quick Turn to your advantage.


    But possibly the most interesting achievements are the collectibles. Usually when I see collectibles I scoff and question whether I will want to bother. Quite a lot of the time collectibles ruin my gameplay experience, yet that isn’t the case in Beautiful Katamari. There are two types of collectibles; the cousins, which I already mentioned, and presents. Presents are boxes with a bow that hang out in levels – collected by rolling over them. The cousins are the same. If you get the DLC you will be looking for over 60 cousins and presents.
    My favorite achievement by far is the one for collecting every single type of item in the game. That means everything: from the thumb tack to the ferris wheel. The game keeps an excellent running book of what items you have which makes it more than capable of being done. Right now I’m hanging out at around 98% of the items found, and intend to complete it as soon as I can.

    Now there are a couple achievements that I can see people find potentially upsetting:

    Beautiful KatamariSecret AchievementThe Secret Achievement achievement in Beautiful Katamari worth 330 pointsContinue playing to unlock this secret achievement


    Which is simply excessive, and can become a grind, but can be paired with collecting all the items in the game.

    Beautiful KatamariResident Online RollerThe Resident Online Roller achievement in Beautiful Katamari worth 137 pointsPlay online 50 times.


    Which will take upwards of three hours and require an online buddy.
    And lastly:

    Beautiful KatamariSecret AchievementThe Secret Achievement achievement in Beautiful Katamari worth 317 pointsContinue playing to unlock this secret achievement


    Which is an excessive amount of time. Although you can just leave your xbox running with the game up, many people that are afraid of overheating will frown upon the idea. Therefore it has a ridiculous 3.38 ratio. Of course the hardest achievement is the one with the highest ratio, which requires that you roll up everything at least once in the game (not including DLC items). I'm at 98%, which means about another 75 items to get...

    Overall, however, I found the achievements very enjoyable and logical for the game, even though at times they were excessive.

    Achievement Score: 7/10

    Final Score: (7+9+5+9 )/ 4 = 7.5/10 = 3.75/5 (4)

    Final Thoughts:


    I really enjoyed this game and I think you will too – if you’re fine with absurdity. I strongly suggest a purchase if the game sounds even remotely entertaining to you – I’ve never seen anyone play it with a frown. Thanks for reading my review!
    4.0
    Showing both comments.
    HemogoblinSSGreat game! I had a lot of fun with it, even though the last 5 or so achievements are a real grind. The 100% collection achievement which you didn't mention is by far the most infuriating!
    Posted by HemogoblinSS On 16 Jul 10 at 05:16
    Best OST in any game series ever they are songs you'll remember for days
    Posted on 15 Nov 20 at 23:23
  • Codehead UKCodehead UK330,165
    24 Nov 2008
    29 7 4
    OK, this is a weird one. The story goes that the King of Cosmos has accidentally knocked a hole in the universe while playing tennis. The resulting black hole has sucked out all the planets and it's up to you to fix the hole and replace the missing astral bodies. Still with me?

    Your task is to roll up various objects using a Katamari, basically a sticky ball. The Katamari starts off quite small and you can only pick up coins and sweets, but each object increases the size of the Katamari and you can eventually pick up larger objects. The levels consist of the King asking you to create a Katamari of a particular size and containing specific types of object in order to replace a missing planet.

    The game's graphics are far from advanced, but the rolling action is surprisingly good fun, especially when you get large enough to roll up people. The size of the Katamari continues to increase, you'll eventually get to roll up cars, buildings, cities and even whole countries and beyond into space.

    This is an odd, fun game that will not appeal to all, but one that you should try anyway.
    4.0
  • Removed Gamer
    Gamer has been removed
    12 0 0
    "This review of Beautiful Katamari feels very spongy!" is what I would hope the King of Cosmos would say about my glowing review of this brilliant yet simplistic game from our friends over in Japan (which we all send our best wishes for a speedy recovery from their current disasters...)

    Beautiful Katamari is simple in premise: by using the King of Cosmo's son, the Prince, roll up everyday items to plug a hole ripped in the fabric of space by a powerful tennis swing. The hole is slowly sucking things into nothingness and the only way to plug it is to fill it with a Katamari. Also, your Katamari are used to recreate planets, stars, comets, and much more.

    The game is unbelievable fun! The premise of just rolling up random items around houses, towns, cities and, eventually, the world scored with the wackiest Japanese songs is just a game anyone can get on board with, unless your sense of humour and fun is severely broken.

    The achievements are many and spread out enough to really interest any gamer. It will take some time and effort to complete the game 100% but it is totally worth it considering how much fun the game truly is.

    Gameplay: 9/10

    The look of the game is interesting in that it is fairly simplistic. There is no detail to many of the items being rolled up in your ball of wonder but that's alright. The point of the game is to not study each individual piece but to grab as much as you can a la Supermarket Sweep. The number of items is vast and to find 100% of everything is going to be an exercise in patience.

    Once your katamari gets larger the graphics are less and less important. By that point you are rolling up clouds and countries so your focus is a bit askew. Once you hit space, though, the look is just amazing as you roll up the planets and stars that you created.

    Graphics: 8/10

    Like I mentioned, the soundtrack is a blast! You may not know what they are saying but you'll be humming along just the same. The sound effects are fun too! When you roll over people, they scream. Hit a bus? It honks! Lions roar, stadiums wail in unison, and even giraffes make some sort of odd noise. Whatever you pick up, it'll make itself heard!

    Sound: 9/10

    The replay value is up there for achievement hunters and 100% percenters but might be a little lower for those who just want to play and finish quickly. I found myself enjoying every request I received so I am scoring a bit higher. Results will obviously vary.

    Replay Value: 8/10

    The controls sometimes frustrate but they are simple enough for anyone to understand. All you do is push, spin, switch and roll! Plain and simple.

    Controls: 8/10

    Overall, the game gets my vote at being an absolute blast! Pick up a copy and enjoy!

    Overall: 9/10
  • FluffyLynnsnowFluffyLynnsnow43,985
    12 Feb 2013
    5 0 0
    Beautiful Katamari is one of those games where you just cannot frown while playing it. Like the other games in the series, you play as The Prince (or one of his cousins after you collect them), rolling massive balls of junk to jettison into space to make various celestial bodies.

    The visuals are beautiful (if not a little weird, like the rest of the series), the music is spot-on, and the monologues by the King of All Cosmos are as endearing as ever. That guy says enough wacky stuff that he had an official Twitter account all his own for a while, and it was genuinely entertaining to follow.

    Beyond all the praise, there are a few small missteps in my opinion.

    Firstly, dashing in the game seems harder on the 360 than it ever was on the PS2 games (and trust me, I've tried at least six different controllers with the game). It also seems increasingly ineffective the larger the Katamari gets, making massive world-rolling a little difficult until you manage to get to the space section of the larger levels.

    Secondly, a few of the DLCs seem too easy, the fabric-collecting level in particular. It's extremely easy to get a full 100 points on that on. In contrast, the constellation-collecting level is incredibly hard and confusing in its scoring system. One Katamari rolled had 62/88 and got 95 points, while one with 77/88 got 72 points. I suppose the size may have something to do with it, but then why bother grading how many constellations are in the Katamari?

    Lastly, the gameplay seems a little stale in this installment. Having come directly from We Love Katamari (PS2) and getting to experience all of the varying game modes and missions of that game has left me wanting more from Beautiful Katamari. The DLC kind of makes up for it due to the new nature of some of the Time Attack modes, but other than that, it can get a little boring for long gaming sessions.
    4.0
  • DavieMarshallDavieMarshall228,307
    07 Jun 2010
    8 3 0
    Beautiful Katamari is mad, daft, silly, surreal, crazy, nuts, funny, therapeutic, addictive, but most of all, FUN!

    When this turned up from Boomerang, it wasn't the title I was hoping for, but I had added it to my rental queue because it was something I just wanted to try. I figured it would be rubbish, but then I could say I knew first hand it was rubbish as it's not exactly a game people are talking about any more.

    I installed to my HD, fired it up and within minutes I was rolling around the streets of the world, cackling and swallowing everything within my path. Confused? I'll explain:

    The premise is simple. You start with a small nobbly ball thing (called a Katamari) that you push round as a tiny, wee little character. You start by rolling over pennies, bits of paper, leaves and these stick to your nobbly ball. This makes the nobbly ball slightly bigger. So, you continue rolling and now you're able to assimilate dogs and cats into your now very nobbly slightly bigger ball. This continues and soon you're rolling over people, rocks, cars, trucks, sumo wrestlers, tanks, monsters, mountains, clouds, rainbows, hurricanes, whales, ships, planes, skyscrapers, chunks of land, tidal waves, Gods of the elements, cities, continents, UFOs, stars, planets, Supergiants, The Queen of the Cosmos and black holes.

    It's crazy. It's fun. It's short lived, but did I mention it's crazy fun!?
    4.0