Blur is, without a doubt, one of the most interesting racing games I have played in a long time. Even though it was released in what seemed like the year for xbox racers (Split Second/Sonic and Sega's All Star Racing/Hydro Thunder/Hot Pursuit), Blur had something unique that really kept me playing for hours on end.GRAPHICS/VISUALS
Quite a bit can be said for the graphics in Blur. The cars look brilliant, the racing environments are accurate and believable, and even though there's no one thing that makes it leap forward in visual prowess, there aren't many things that hold it back either. The entire time I played this game, I can count only twice that the graphics got jumbled up (road disappearing and power up disappearing). The frame rate is great, and the flashy powerups look cartoonish but authentic. Even the crashes look great. As your car's health deteriorates from being pummeled by numerous bolts and mines, your engine smokes, windshield cracks, all adding to the overall experience of the game. GAMEPLAY
Fast-paced racing has always been my thing, stemming back to the days of Extreme G and F Zero-X on the Nintendo 64. What I can say for Blur is that I always felt like I was IN the game. Cars zooming around you left and right, powerups flying around like fireworks, and 1v1 racing like you've never seen before. Blur offers a standard "career mode" where one must complete certain races, events and demands to unlock the coveted one on one deathrace with that category's rival. There are three types of events in the story mode; races, destruction events and checkpoint events. In each event, you must strive to gain 5 lights which are awarded based on what place you finish in, how many cars you wreck or your time left over after hitting the last checkpoint, depending on the event. There are two additional lights in each event, one for obtaining a set number of "fans" which are obtained for performing fan demands for special maneuvers, blasting your opponents in a creative way, drifting and the list goes on. The other extra light is for completing that event's "fan run", a checkpoint style run of 12 goals you must drive through before the fan timer runs out.
Once you obtain the desired amount of lights, a new rival's category will open up. After you complete that rival's demands, you can challenge him/her to a one on one race, winner takes all, including 8 lights! I found myself wanting to finish everything I could in Blur. The game mechanics are believable, right down to the powerup physics. The game has 8 different powerups available to use at will against your opponents: Nitro (boost), Shield, Repair, Mine, Shunt (homing weapon), Bolts, Barge (large blast that knocks away enemies) and Shocks (Lightning type fields that target car's electrical systems, slowing them down). Each one is unique in it's own way, and some even allow you to fire them behind you/in front of you Mario Kart style!
The multiplayer in Blur is great too. Even as I write this in 2012, the community still has hundreds of avid players, making it easy to find a match. There are numerous playlists to choose from, normal racing, team racing and hardcore racing (a unique game type where you race without powerups o_0). I won't lie to you though, most people who still play have mastered the game, and you may find yourself cursing the tv as you continuously finish in the bottom half of the placement. The only complaint I have with the online is the race timer. Since there are such hardcore fans out there, I often found myself struggling to cross the finish line before the racing timer ticked to zero, resulting in a discouraging DNF or "did not finish". Some people are just that good. As your level increases, you unlock custom mods to use in your future races, making powerups stronger, and giving you that extra edge to win the race. Wait, maybe that's why I kept losing... ?AUDIO
The music in Blur isn't bad, but I often found myself forgetting that it was even there. It's an upbeat techno/electronica style you would expect from a game like this. The sound effects in-game are memorable though, realistic crashes, tire squealing and all sorts of powerup chirping fill the air while racing towards the finish line. The narrative voice acting, while minimal, is pretty sexy too. REPLAYABILITY
Come on now, what were you expecting? It's a racing game with multiplayer. Like I stated previously, I found myself trying to go for every fan run, meeting the goals for all the achievements, becoming a glutton for punishment getting left in the dust online. You could easily get lost in an experience like this for 50+ hours. 34 and counting for me according to Raptr.ACHIEVEMENTS
THANK GOD THEY HAVE A TRACKER. With the amount of cumulative cheevos in this one, I would've cried if they didn't. Some of the achievements in this one are creative indeed. Perform certain tasks in rival races, watch some fireworks on the beach in your hummer, or hit every single target in a destruction event and earn 5 lights....yeah that one was a bitch. There's no secret here, these achievements are difficult at best, and one could easily sink 60-70 hours in trying to get them all. But, at least most all the achievements are rewarding, the kind that raise you up on your feet when they pop on the bottom of the screen. One game that you can proudly display in your trophy case for 1 K'ing. OVERALL
Blur is a great new-age take on powerup racing. I would gladly recommend this as one of my favorites in the genre right up with Fatal Inertia (KIDDING!). The unique gameplay and replayability are it's most redeeming qualities, and the multiplayer is just a bonus. I hope you all enjoyed the review, and HAPPY GAMING!
Expected time to complete: 50+ hours
Hardest Achievement: "Somebody Stop Me!
Favorite Achievement: "He's a Wrecking Machine