In a Minute Review - Bomberman: Act Zero
There's nothing nice to say about Hudson soft Co's Bomberman: Act Zero. The graphics are disgusting, the music is bad, the art design eschews the cutesy aesthetic of the original and the single player game lasts 100 levels and has no checkpoints. The online is the only redeeming feature of the title- if you liked playing against Japanese players and the year is 2007. These days, I'm sure Bomberman: Act Zero is dead, dead, dead.
For the uninitiated, Bomberman: Act Zero puts you in control of a character that uses various types of bombs to break through walls in a gridlike level- in an effort to kill the other players before they kill you. The game throws various power-ups at you to make things interesting. Essentially, every level is the same box with walls placed in various configurations.
You'd get the same level of repetition by playing Mindsweeper five thousand times. If your an achievement junky, you will have to be either incredibly good at Bomberman or a smart and dedicated online booster. I earned many of the hardest online achievements by boosting against a second gamertag on my spare Xbox. Without doing this, the long streak achievements are impossible.
In summary, Bomberman: Act Zero is a game for those that have a bad game fetish. It is probably going to go down as the ugliest title of this console generation.