Borderlands: The pre-sequel is an RPG/FPS/Dungeon crawler, that's a terrible RPG, FPS and Dungeon crawler.
Borderlands: TPS was a highly anticipated game. And while for many fans it seems to have lived up to the hype, for me it just didn't.
If you have played previous Borderlands, it resembles its predecessors; It has the same graphics, charm, humour and silliness as the series is famous for, but that's just a superficial coat of paint over a deeply flawed, in some cases even broken game. A role playing game with no roles.
In TPS choosing a character is difficult. Not because they all seem badass, but because they're all kindof generic. In an RPG you expect the classes to have diverse skills and uses. If you've played previous Borderlands, you know how the skill trees will let you focus your character as a lethal sniper assassin, or an unstoppable tank, or a great support character.
But in TPS there's little to no specialization, which means that adding points in the skill tree basically will not affect your playstyle at all. There'll be no added reward for choosing to play any specific way, and there's really no way to specialize your character, just make it slightly stronger.
This also means, it doesn't really matter which character you choose. And when co-op:ing, the lack of roles means you won't rely on your partners as much because there are no specific advantages you can give eachother.
(A bonus point though: the fact that Claptrap is a playable character means that if you don't choose him, you won't have to see him in the game if you happen to find him more annoying than funny.)A first person shooter where you can't aim.
The lack of a sniper character that focuses on rewarding skilful aiming is another divergence from previous games, and an odd decision. The decision starts to make sense when you try to aim, and notice that any sort of sniping is broken; When zooming in with any weapon, aiming suddenly slows down to a trawl, even when setting aiming movement to the highest sensitivity.
This means aiming down the sights of weapons is fundamentally broken, making hip-firing pretty much the only option. This also means that any play-style except run-and-gun is broken. If pure run-and-gun is your playstyle, you might be able to forgive this oversight. But if you enjoy aiming and taking strategic shots (or even trick shots), you will find it extremely frustrating, probably even unplayable.A dungeon crawler with way too much crawl.
TPS includes a lot of walking to get where you want. Like a whole lot. And when you get to your location, many of the level designs are confusing, and rely on multi-level maps. Which always introduces difficulties in games like these, especially if the in-game maps aren't multi-level in themselves.
This leads to lots of situations where you don't know where you are or understand where you're supposed to go, and the frustration of not being able to find your way builds up and makes it more of a game of just running around in circles trying to find your way. This takes you out of the action, and out of the fun and silliness and just artificially lengthens the game with unnecessary running-around padding.
To wrap up, The pre-sequel, while sporting pretty much the same mechanics as its predecessors, still manages to be vastly different. Now you might enjoy these differences, or be able to tolerate them because you enjoy the graphics and humour of the Borderlands universe. But for me, I just don't.
My personal experience can be summed up with: Choose a character where the choice doesn't matter, run around in circles and get frustrated that you don't get anywhere, and when you finally get to shoot at something, discover that you can't aim.
Now, is it a horrible game? Not really, but not good nor enjoyable neither. I think the best way to describe it is to quote Flea: "it's better... than a kick in the face with a golf shoe".Pros:
- The trademark borderlands-y borderlands graphical style and humourCons:
- Pretty much everything else
Play instead: Borderlands
, Borderlands 2
, Mad Max