Borderlands: The Pre-Sequel (Xbox 360) Reviews

  • Herps McGirpsHerps McGirps864,706
    19 May 2018 19 May 2018
    12 1 6
    Borderlands: The Pre-Sequel is a good addition to the Borderlands series, but it may not be the best.

    The story, while it feels considerably shorter than the other games, nicely fills in the gaps between B1 and B2. The side-missions do seem to take longer, with more travel time steps to them. This leads to a longer feeling game overall, but as previously stated, a shorter main story line. It introduces us to several characters briefly encountered in B2, and has some nice chatter that establishes future relationships.

    The game is no more difficult in mechanics than either B1 or B2, however if you're looking to specialize into a role-playing game classic character (tank, dps, healer, support) you'll need to do some research and play with talent trees to get the best out of every class; more so than B1 or B2. The previous 2 games gave relatively clear cut paths to assuming a role, if multiplayer was going to be your thing. But TPS makes every character feel as a jack of all trades, master of none. By deep diving stat builds, and seeking out specific guns, shields, and other gear, you can specifically build your character out to be a powerhouse in whatever you choose. But if you are playing casually and for the achievements, you'll likely not have the patience nor experience to squeeze every stat boost out of your character. This will be a disappointment to hardcore stat obsessed Borderlands fans, as anyone can be generally good at any role.

    Cold effects and the oxygen mechanics are interesting adds, and can definitely be entertaining when utilized efficiently. Freezing and shattering an enemy, while floating out of melee reach is fun, and there are way more places to search out for Easter eggs, loot boxes, and vault symbols given the extra vertical element. The map and quests work out just like the other games, with handy little markers leading you to every spot. You'll never be lost but you will wish things were a little closer. Aim down sight is slow, however, and lacks the speed other Borderland games had. Snapping in is smooth, but good luck making those long shots while airborne or rapidly head-shotting multiple enemies without the help of a particular character's skill.

    Graphics and sound-wise it is Borderlands through and through. Nothing noticeably different from B2 in looks, and the voice acting is still top-notch. It makes sense in the story of the game that many of the inhabitants of Pandora's moon speak in an accent different from those on the surface, nicely accommodating the Aussie voice-talent present. Lots of inside jokes, pop culture references, and several themed missions that are staples to the Borderlands series. New enemies and creatures are present, but some are rehashed enemies of Pandora fame.

    Overall, TPS is definitely a good follow-up, but not a worthy taker of the crown B2 wears in the series. It is a fun, entertaining game, especially for the casual player and fan. If you are a hardcore Borderlands player, or rpg role/stat obsessed it will not be your favorite in the series, if you even enjoy it at all.

    I'd give it 3.8 - 3.9 stars if I could.
    Showing most recent comments. View all comments.
    Herps McGirpsGiven the right skill tree and items, yes kinda. Because unless you're willing to put in a lot of time farming items or get some dupe drops from people no character can be great at any one thing.
    Posted by Herps McGirps on 05 Jun 18 at 05:01
    A Volvo DriverI'm currently playing through B2 with my girlfriend, and you've motivated me to give the Pre Sequel another go (only played Pre Sequel for a couple of hours) when we are done.
    Posted by A Volvo Driver on 28 Jul 18 at 21:59
    Herps McGirpsNice to hear it.
    Posted by Herps McGirps on 01 Sep 18 at 18:32
  • WhyattThrashWhyattThrash410,950
    16 Apr 2016 20 May 2018
    14 28 27
    Borderlands: The pre-sequel is an RPG/FPS/Dungeon crawler, that's a terrible RPG, FPS and Dungeon crawler.
    Borderlands: TPS was a highly anticipated game. And while for many fans it seems to have lived up to the hype, for me it just didn't.

    If you have played previous Borderlands, it resembles its predecessors; It has the same graphics, charm, humour and silliness as the series is famous for, but that's just a superficial coat of paint over a deeply flawed, in some cases even broken game.

    A role playing game with no roles.
    In TPS choosing a character is difficult. Not because they all seem badass, but because they're all kindof generic. In an RPG you expect the classes to have diverse skills and uses. If you've played previous Borderlands, you know how the skill trees will let you focus your character as a lethal sniper assassin, or an unstoppable tank, or a great support character.

    But in TPS there's little to no specialization, which means that adding points in the skill tree basically will not affect your playstyle at all. There'll be no added reward for choosing to play any specific way, and there's really no way to specialize your character, just make it slightly stronger.

    This also means, it doesn't really matter which character you choose. And when co-op:ing, the lack of roles means you won't rely on your partners as much because there are no specific advantages you can give eachother.

    (A bonus point though: the fact that Claptrap is a playable character means that if you don't choose him, you won't have to see him in the game if you happen to find him more annoying than funny.)

    A first person shooter where you can't aim.
    The lack of a sniper character that focuses on rewarding skilful aiming is another divergence from previous games, and an odd decision. The decision starts to make sense when you try to aim, and notice that any sort of sniping is broken; When zooming in with any weapon, aiming suddenly slows down to a trawl, even when setting aiming movement to the highest sensitivity.

    This means aiming down the sights of weapons is fundamentally broken, making hip-firing pretty much the only option. This also means that any play-style except run-and-gun is broken. If pure run-and-gun is your playstyle, you might be able to forgive this oversight. But if you enjoy aiming and taking strategic shots (or even trick shots), you will find it extremely frustrating, probably even unplayable.

    A dungeon crawler with way too much crawl.
    TPS includes a lot of walking to get where you want. Like a whole lot. And when you get to your location, many of the level designs are confusing, and rely on multi-level maps. Which always introduces difficulties in games like these, especially if the in-game maps aren't multi-level in themselves.

    This leads to lots of situations where you don't know where you are or understand where you're supposed to go, and the frustration of not being able to find your way builds up and makes it more of a game of just running around in circles trying to find your way. This takes you out of the action, and out of the fun and silliness and just artificially lengthens the game with unnecessary running-around padding.

    To wrap up, The pre-sequel, while sporting pretty much the same mechanics as its predecessors, still manages to be vastly different. Now you might enjoy these differences, or be able to tolerate them because you enjoy the graphics and humour of the Borderlands universe. But for me, I just don't.

    My personal experience can be summed up with: Choose a character where the choice doesn't matter, run around in circles and get frustrated that you don't get anywhere, and when you finally get to shoot at something, discover that you can't aim.

    Now, is it a horrible game? Not really, but not good nor enjoyable neither. I think the best way to describe it is to quote Flea: "it's better... than a kick in the face with a golf shoe".

    - The trademark borderlands-y borderlands graphical style and humour

    - Pretty much everything else

    Play instead: Borderlands , Borderlands 2 , RAGE , Mad Max