I am not a GamerPoint whore.
I want to make that abundantly clear. Achievements are great, but they are never the one reason to play a game. That said, CSI: Hard Evidence
is one of the easiest 1000 point games available. While that's nice in and of itself, I got some enjoyment out of the game itself despite a ton of flaws.CSI: Hard Evidence
is a point-and-click adventure that sees you joining the crew from the TV show (the William Petersen-led crew) in solving five cases. Like the show, you will be finding clues at the crime scene, reassembling evidence at the lab, and interrogating witnesses. Each case will probably run about two hours for beginners to the genre. Each case is unique, and there are plenty of hints and assists for those who get stuck. It is definitely one of the most beginner-friendly point-and-click games ever. Taking those hints only affect your rating at the end of the case.
Unfortunately, there is a lot wrong with CSI: Hard Evidence
. Despite the game graphics looking like the Wii version, you still need to play on a Hi-Def screen to spot some of the small pieces of evidence; looking for nearly a dozen small bullet holes was irritating as hell. The voice-overs were okay, but it sounded like the cast were just reading the script for the paycheck, The interrogations are a joke; there is no way to fail them. After the branching dialog trees of Mass Effect
and the brilliant interrogations of L.A. Noire
, this doesn't cut it. Finally, there is no motivation to get high rankings on the cases since nothing unlocks with the higher rankings, and the five Achievements this game offers only require completing the cases. You could use every hint on every case, royally botch the investigation, and STILL get the 1000 GamerPoints.CSI: Hard Evidence
is a game that many people would play for the easy 100%. I thought it was an okay game that was a decent rental for the novice point-and-click gamer but without the longevity or replay value for a purchase. That said, I liked it enough to want to try the other CSI games. Hopefully, they'll be more substantial.