Call of Cthulhu Walkthrough

4. Chapter 2 - Darkwater Port

Chapter 2 - Darkwater Port

First, head to the Harbor Masters Office which is to the right of you. Talk to Fitzroy and examine the papers on the left table. Go into the room on the left and pick up a book on the table to the right. Head upstairs and open the desk drawer. Pick up the photo inside. As you are leaving the office, there will be a desk to the left. Open it and pick up the letter inside. Return outside and talk to Fitzroy again. This will open up the area a bit more.

Now head inside the Stranded Whale. Once the conversation is over, turn around and there should be a frame. Interact with it. Leave the tavern and walk past the crowd. Stay to the left and you should come across some shacks.

The first shack has a lock that you need to pick. You should be able to pick it successfully, but if luck isn't on your side and you fail, the game will save. If this happens it is best to restart the game as there are items inside that you will need. Pick the lock of the first one. A question mark indicator should appear, meaning a hidden clue is nearby. It is between some boxes on the left. Pick it up. Now pick up some alcohol from the crate at the end of the shack. Head down to the end of the dock and interact with the statue. Return to land and walk past two people near a overturned boat (we will need them later), and talk to the two people guarding the way forward. DO NOT say you have dirt on them but make sure to mention they are guarding the Hawkins Warehouse. Exit the conversation without saying anything else. Return to the two by the boat and get them to exchange alcohol for a distraction. You should unlock:

No prohibition for Darkwater

Deliver liquor to the sailors

No prohibition for Darkwater
2 guides

Head back towards the Stranded Whale, but go left down the street and make another left into a warehouse. Search the warehouse for three items. One is to the left of the entrance, but you need to move a pallet. The second is on the right behind some metal pallets. Finally, the last item is on the left in a mine cart. Once you have them, head up the ladder and interact with the winch. Mount all the pieces you found and open the gate. If you fail the following test you will need to exit the warehouse to proceed and follow Cat, but you will also miss out on a future achievement so keep that in mind. I had to come back and do a separate playthrough for this as I never had any luck and put all my points into strength to succeed. Go back down the ladder and then down another one. Progress right and into the water. After the cutscene you should unlock:

The delusional investigator

Be the plaything of an hallucination

The delusional investigator
3 guides

As you exit the water there should be a mural on the right. Interact with it. Progress up two ladders and into the warehouse. Now drop down a level and you will be in the same spot as if you had left the previous warehouse and followed Cat. Hold both triggers to start the investigation. There will be a small blue bottle, examine it (there are two pill bottles in the room so make sure to pick up the BLUE ONE). Now go around the room examining everything, especially the mirror and the painting. Now leave the warehouse through the door. A conversation should trigger, make sure to choose the option to team up with Bradley. Afterwards you should unlock:

The Strange High House

Get driven to the Hawkins Mansion

The Strange High House
2 guides

The chapter will end.

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