Let me first start off with this review as, if you liked or enjoyed the last two entries in the series at all prepare to be very disappointed.
CoJ: The Cartel has only 3 things in common with the last too
1. Ben Mccall has the same last name as past characters.
2. The game is called Call of Juarez
3. And finally there is one level that has been in past games (no spoilers here)
That is it for the similarities
Now what it doesn't have is just about everything else. Lets talk about that.
Gameplay: While the gameplay isn't all that bad there are a few things that make it frustrating. CoJ pretty much plays as your standard FPS with some control modifications to feel like its different "Y" is reload and still after playing this game 3 times I couldn't get used to get. But other than that it controlled nice. Couple features in this game that I didn't like was the knock back feature, essentially when a car, grenade, or any other type of explosion hits near you, you get knocked on the ground. I wouldn't be against this if it didn't take your character a good 20 seconds to get up. 90% of the time I died after I got knocked down. There are so many little things that bother me in this game, grenade throwing is way off, friendly AI shooting at walls instead of enemies, Enemy AI just stands out in the open don't make good use of cover all in all the AI must of not graduated from High School yet.
Now before I get to far in this let me just say this game is buggy as hell. Sometimes checkpoints wont load and you can't continue, Random enemies can't be found to eliminate to continue, Key characters can get killed and it doesn't say mission failed so you have to restart checkpoint, game says your leaving mission area even if you are going the right way, random missions fail in the middle of combat, characters talk when the are dead. Ughh I can go on and on and on. I'll just say Ubisoft did not pay enough for getting this game tested thoroughly.
Graphics: Now this game is running off of TechLand's new engine Chrome Engine 5, but this game looks sub par . Textures are bland, environments have no life same character models are used over and over, Lighting is done poorly. It surprises me that this game is even running on the same engine as the game "Dead Island" that game looks amazing and I wonder if the devs at Techland for CoJ just either were being lazy or they didn't have the time to fully make a good looking game.
Sound: The dialogue is what can you say.... a little racist?
Don't know how many times I heard the word "Puta" or "Ese" but from my real life experience with the Mexican Culture is that they don't end every sentence with those two words. But in the life of CoJ:The Cartel that's how they talk. The music in the game isn't too bad it gets you somewhat in the mood to suffer through these 15 levels, but that's about the only good sound in the game weapons don't sound powerful enough and explosions don't seem to really do a whole lot of damage.
Ehh what more do you want me to say.... its there
3 player Co-Op though is about the only way to enjoy this game.
With the story running about 5hrs long and you can play through the story as 3 different characters 5+5+5= 15 hrs so I guess that's one way of making it feel like the game has a lot of replayability in it. But you only need 1 playthrough to realize the CoJ: The Cartel is a flawed rushed cash in on a what was once a good series. Don't know if the failure of this game is on Ubisofts hands or TechLand's. Hopefully this will be a sign to Ubisoft that CoJ does NOT need to be a modern shooter and bring it back to its original roots.