7. Call of the Sea Chapter 4

Head up the mountain and when it forks, take the right path to find a mural. Keep following that path to the end and you'll find a mural to interact with, at the same time you will also unlock:

Halfway there

Find 50% of the story logs.

Halfway there
1 guideOffline Game ModeSingle PlayerCollectable

Backtrack on the path and head up the stairs, there are three towers in this area with murals on them that you need to examine (afterwards you should have four murals in your journal notes). Head down the middle of the area where the wooden planks are and you should see some markings you can interact with in the empty pool. Return to the toppled over tower that had the mural below and click on the top diamond (it would be the left one if the tower was standing). Head back up the stairs and at the first tower you come across, click on the bottom diamond. At the next tower, click the right diamond and finally on the last tower, click on the top diamond. Return to the middle of the area above the pool and you'll see a microphone you can interact with, afterwards turn to the right and hit the lever on the machine before turning around and interacting with the microphone again, unlocking:

Soundcheck

Soundcheck

Soundcheck
3 guidesOffline Game ModeSingle Player

Note that it may take a bit of sitting there and spam interacting for it to unlock.

Grab the crumpled up note next to the recorder beside the machine and head back to the last tower we interacted with. Head down the stairs and walk close to Frank's Grave, before walking to the left of the grave past the hut on the right a bit, until an audio cue hits to grab some journal notes. Go back into the hut and interact with all the documents on the desk, as well the box on the right for some more journal notes. Exit out of the hut, turn left and take the path all the way to the end where you'll find a water wheel where the next puzzle is. Circle around the machine to the other side and press the green button until the circle closest to the water wheel has the hole in the bottom. Go around to the lever closest to the water wheel and interact with it, now repeat those steps for the next two levers making sure that the next lever and hole you line up is closest to the water wheel.

Just to the left of the levers is a panel with one light lit, you need to have all the lights on. Whenever you interact with a light, the status of the light itself and the right and left ones beside it changes. It's simple enough to hit two buttons. From the light bulb, hit the buttons two spots over to the right and two spots over to the left. Refer to the picture below if needed.

Head into the nearby tent and lower the two switches, then head back to the hut and hit the lever on the machine in there. Climb up the nearby tower and hit the lever up there and you'll end up falling down off the tower, oops. When you awaken, open your journal to unlock:

The Norahnomicon

The Norahnomicon

The Norahnomicon
3 guidesOffline Game ModeSingle Player

Keep moving forward through the area until you come across your house, which you can enter. Head up the stairs into the back room and on the back wall is a teal postcard you can interact with, unlocking:

Greetings from Y'ha-nthlei!

Greetings from Y'ha-nthlei!

Greetings from Y'ha-nthlei!
3 guidesOffline Game ModeSingle PlayerCollectable

Turn around and interact with the music box in the chair, unlocking:

506 East Hampden Avenue

Get to your house in Englewood, Colorado.

506 East Hampden Avenue
1 guideOffline Game ModeSingle PlayerMain Storyline

Head back to the microphone and interact with the lever on the machine next to it, before interacting with the microphone itself. Head through the temple doors and interact with each of the five murals you come across and before you take the elevator, there are some boxes to the right and on the left box is a note on the ancient elevator. When you get to the top, interact with the four murals. In the tent area to the left of the sleeping bag is a note on transformation and on the sleeping bag itself is Harry's fourth letter. On the box to the left of the table is a note on the words, and on the desk you can find notes on eternal life, and symbols to words.

Look at the box in front of the left most mural to find a note on liquid. You can find water animal painted on the wall just to the left of the stone door, a complex pattern on the door itself, a broken bottle in front of the stone door and finally a note on life on a box to the right of the stone door. Go to the left mural and interact with the stone below it until the golden indicator is at the top, move to the right and on the next mural the golden indicator should be on right side. For the other two murals, the golden indicator should be on the bottom.

Head through the newly opened door and follow the path up to an exotic drum set. Interact with it and hit the centre drum first, then you'll have to follow the rhythm of the drums as you go along. Here is the order you need to click them, with L being the left drum, C being the centre drum, and R being the right drum.

  1. C (to activate the drum set)
  2. C (the wall should show some purple images)
  3. L-R
  4. C-R-L
  5. L-C-L
  6. R-R-L-C
  7. L-R-R-C-C-C

After rockin' out, head forward and interact with the palm panel to finish the chapter.

Quite a Show

Complete Chapter 4.

Quite a Show
Offline Game ModeSingle PlayerMain Storyline

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