Castlevania: Lords of Shadow - Mirror of Fate HD Walkthrough

7. Boss Rush Mode

Boss Rush Mode

Alright, time for boss rush mode! This is definitely the hardest achievement of the game and will require a lot of practice, but it can be done with time and patience. This mode is pretty straight forward as the goal here is to beat all the bosses throughout the whole game with one health and magic bar. Your health and magic does not regenerate between fights and your special attacks are also limited and do not regenerate. If you die unfortunately you fail and have to start all over again at the first boss so this MUST be done in one run. Even though the word rush is in the title here and there is a timer on screen, there is no time limit that you need to hit to earn the achievements. Take your time with the bosses if you need to so you don’t lose health. All that you get for getting a faster time is higher on the leaderboard. There is an achievement for beating boss rush mode on each of the four difficulties so might as well tackle it on Hardcore on since we have to do that anyway, and they are stackable.

The order of the fights is the same as the game. You will face the Night Watchman, then the Necromancer, the Succubus, Reaver, Daemon Lord, Dracula (as Alucard), first Executioner fight, Lady of the Crypt, second Executioner fight, and finally Dracula (as Trevor). The strategies will be a little different in each of the fights than during the main game since you need to preserve your health, magic, and special attacks for certain fights. Unless you are amazing at this game (and if you are you probably do not need this guide at all) this will take you quite a few tries to conquer. The hardest part of this mode is getting through Alucard’s bosses. If you can make it to Trevor then you pretty much have the victory in the bag unless you lose focus. The approach below will guide you in each boss battle and give you a basic guideline on how much health, magic, and special attacks you should have before and after each fight.

Night Watchman

Goals: Finish fight with full health, use no magic and no cn_B attacks

The fight starts just like the main game with him sending his scavens at you. Dispose of them quickly by holding cn_Y to lure the Watchman into battle.

To recap his attacks - The Watchman for the first phase of this fight uses two attacks. One is a wide ranged quick spin that will hit you if you are anywhere near it. The second is a three move combo where the Watchman keeps closing the distance to you. You can counter some of these attacks but it would be safer to back up from him to ensure he misses you. I tended to go for the hold cn_X attack and just watch for him readying for his next attack to make sure you don’t get hit. When you chop about a third of the Watchman’s health off he summons the flying scavens along with the usual scavens on the ground again. Dispose of them quickly holding cn_Y attacks to hit both the aerial and ground units at the same time. Keep staying cautious and get his health down again. Overall the first part of this fight should not take long.

Once you have the Watchman down to his last third of health, the staff attack which goes back and forth across the room in an up and down zigzag motion begins. Dodge until the Watchman jumps back in the fight. The main thing here is to make sure he doesn’t pin you in a corner. Keep up the attacks and dodge the other zig zag staff attack patterns untill you can grab him with cn_RT to finish the fight. This guy has such simple patterns that with a little practice he should never be able to hit you at all.


Goals: Start with full health, magic, and special attacks. Finish fight with full health, use no magic, and no cn_B attacks.

I know it seems like I am asking a lot by saying you need to not get hit by the first two bosses but you really are going to need your health for later. To cover the Necromancers attacks again, he does a very large area swipe with his scythe that can be hard to predict and dodge, throw his scythe out and it will act as a boomerang going in a wide arc around the screen (the path goes upper to the side, down across the whole floor, and then up and back to the Necromancer on the opposite side), and summon some zombies or skeletal warriors.

If you get lucky enough that the Necromancer starts the fight with a summon you can rush him and hold cn_Y to do some nasty damage to him. Just watch for his large scythe swing attack as that is the most dangerous one that covers the most area. Two of these hold cn_Y attacks and he should take away your spirit of Belnades and move to the second phase. Again, if he does a summon or has green fireballs start going down from the sky just hold cn_Y and take his health down while watching for his large scythe swing. If you are fast enough you can knock him to the ground quickly and then it is just a matter of dodging the auras and grabbing him to start the last part of the fight.

With the Necromancer now on the ground and throwing shockwaves at you dodge accordingly and get close to do a hold cn_X or cn_Y attack and then get to the other side of the screen to start the last auras. Just be patient, roll in and grab him again with cn_RT to finish the fight.


Goals: Start with full health, magic, and full special attacks. Finish fight with full health, more than ¾ magic, and use no cn_B attacks.

Yes, you need to finish all of Simon’s bosses without getting hit. You can use Belnades a little bit here if you really need to so you take no damage but don’t use much if you can avoid it as you will want the magic for Alucard. As you already know while she has quite a few attacks, the Succubus isn’t that difficult to tackle. After you jam on the cn_A button during the cut scene she will fly up above you. Dodge the fireballs right away by moving left to right and use hold cn_Y attacks when you can to hit her while standing on the ground to do massive damage. It is possible to take away her health very quickly to have her drain her first “servant” after only a few of these attacks. Once she is protected by a shield, watch out for the shockwave of lightning on the ground which, when it hits, spreads across the ground in both directions along with the fireballs. Keep using the hold cn_Y attacks to knock off the shield and get her health down. Don’t forget to keep her from getting another shield by using cn_RT and then mashing on cn_X, which will pull her subject away from her if she tries to drain them again and not let her gain the shield.

Once she has about a quarter of health left she will go back to her other girls and create two copies of her. Remember that you can tell which is the real Succubus by the shield turning red when you hit it. She is always at the top, then teleports to the right, and then the left going in a clockwise fashion. This is the best time to use Belnades to make sure you don’t get hit but you shouldn’t need it. A few more hold cn_Y attacks and the shield being broken the fight should be over. Three down, seven to go.


Goals: Start with full health, at least ¾ magic, and full special attacks. Finish the fight with at least ¾ health, ¼ magic, and at least half of your special attacks.

The next two bosses are the deal breaker fights of this mode (at least they were for me). Reaver for me was by far the hardest predicting this D-bags moves and dodging them can go very wrong very quickly. Chances are because of Reaver you will get VERY good at beating the Night Watchman, Necromancer, and Succubus since you have to keep beating those three just to return to this fight. The only really “new” tactic you have here is you can use your hourglass now to slow down time while fighting him. I found this best to use whenever he throws a scraven out at you to be able to kill the scraven quickly and also get some extra hits in on him. MAKE SURE you keep some hourglasses for the next battle as they are a must have there. I will be repeating many of my tactics from the main guide here starting with recapping his attacks.

As I said earlier this guy sucks and in my humble opinion is one of the hardest bosses in the game since he is very unpredictable and his move sets can be hard to avoid in certain scenarios. For the first section of the fight he has five direct attacks. His first main one that can be frustrating is his tail swipe. You can’t block it and you can’t jump over him, plus it has a VERY long reach. To make matters worse, while it is shown with the usual glow on the enemy he delays it a bit meaning you need to time the jump right. If you jump right away when you see it you will get hit on landing. Best way to use this move against him is hesitate, start the jump after a second of hesitation, and then hold cn_X while in midair to hopefully catch him with a slamming whip move.

The second attack he does is a bit varied. He will rear back a bit with his mouth open and then snap his jaws at you while lunging just a little bit forward. This can be countered but is tough to time. On top of that he can follow it up with a second bite where he goes even farther forward, and even finish both with a third unblockable bite that covers a lot of ground. Keep in mind there is no way to tell if he will do 1, 2, or 3 bites, you just have to react accordingly. Again, you can’t jump over him, so the best move if you are not comfortable countering his bite is to dodge back and pray he doesn’t push you into a corner before a third unblockable bite. If you can counter him use it to your advantage and put a little hurt on him.

His third way of hurting you is just by you trying to jump over him. Reaver is made up of many Scravens so if you attempt to jump over Reaver a bunch of Scravens will lunge out of his back and bite you knocking you back in front of him. This can be especially dangerous as Reaver has a nasty habit, if he knocks you down, of doing his tail swipe and you will be unable to dodge it before you get up. Ouch. Long story short is don’t try to jump over Reaver. The fourth attack of Reaver’s is that he will shoot Scravens out at you up to two at a time. This just adds another enemy on screen (usually behind you) that you now have to turn your attention to and worry about. Kill the Scravens asap if he sends any out unless you need to dodge away from a Reaver attack to stay alive. The bat special attack DOES work well on the Scravens so feel free to use it on them as does the hourglass to slow down time.

His final attack for now is that he throws out these maggot looking bugs that swell up red and then create a large blood explosion. This attack knocks Alucard down and can again make you vulnerable to a follow up attack while you are down that you can’t dodge. You will need to time your jump or find an open spot of ground to make sure these things don’t hurt you.

If he catches you in a corner and throws his maggots or starts his bite attacks you better pray you have magic for mist ability because otherwise you are getting hit. You really do have to take your time in this fight since being too aggressive can open you up to nasty attacks and you can lose a third of your health in the blink of an eye. You really just need to use every opening and knock as much health off him as you can. If you can block his bite attack great, counter the crap out of him. The best consistent counter you can do is the slamming cn_X attack when you jump to dodge his tail swipe and hold cn_X or cn_Y when he is stunned on the ground. Just be prepared to stop those combos fast to move if he is either going to tail swipe or bite you.

Once you knock about a quarter of his health and use cn_RT to grab the figure above him to drop some acid on Reaver by mashing cn_X Reaver will swallow you so mash on cn_A to escape him and continue the battle. He now does all the same attacks but adds yet another move. Every now and then he will back all the way to a corner and then roar and charge with his mouth wide open. If you let him swallow you then you have to mash cn_A again to get out. I tended to get to the far corner here and start a hold cn_X or cn_Y attack as he was charging so he would get over to me by the time the most powerful attacks of the combo were being used to add some extra damage. Most of the time if you hit him a lot when he stops he will back up a bit and give you a bit more breathing room. Don’t forget you can mist through him when he gets you in the corner AND it will recover a little bit of your health if you do. Keep chipping at his health and being a good mix of offensive and defensive. The sooner you get his health down the sooner the fight will end.

After the second acid bath you’re almost there. Following the acid he will run away from the screen and go to an upper ledge where you cannot touch him. His main attack now is that he will attempt to line up with you and then throw out as many as 7 maggots at a time covering a wide area below. After a few moves or throws Reaver will start coming back down from the ledge in the distance and then charge the front of the screen, damaging you in the process if you happen to be in the way. This attack really hurts so, when Reaver is on the ledge, you want to get to a corner and make him shimmy his way down to you. Let him throw the first set of maggots, run out just enough so he will throw another set and then get away from the maggots about to explode. Make him do this about 2-3 times before you run to the far side of the room again. As soon as he gets down to where you are on the far side start sprint across the screen to the opposite side again as he should be getting ready to come back down at this point. If you follow this pattern he should hopefully never hit you with the maggot or hurt you when charging back into the fight.

Once he gets back from the platform he will continue his bite attacks, tail swipe, and charging/swallow you whole attacks. Chip away at his health and bear in mind he may retreat to the ledge to repeat that attack a few more times. Once you manage to get his health down to a quarter health he will be stunned for a final acid shower and victory will be yours. If you managed to make it through this fight with at least ¾ health you are doing really good! Take a deep breath before the next battle.

Daemon Lord

Goals: Enter the fight with ¾ health, ¼ magic, and half of your cn_B attacks. Finish fight with at least ½ health (hopefully more), ½ magic (you’ll gain some during the fight), and no cn_B attacks

You are going to use all of your hourglass attacks throughout this battle and special attacks will be useless after this fight anyway so go nuts with them later in this battle to finish off the Daemon Lord. Remember until the last part of this fight you CANNOT mist through the Daemon Lord so don’t even try it or you will hurt yourself badly. Also remember you have the magnetic track above you to avoid his beam attacks. Let’s recap his attacks and tactics.

First off equip your stopwatch as you will need it during the fight. As usual let’s focus on his attacks for the first part of the fight. The Daemon Lord gives away his attacks really well so it should be simple to get used to what he is about to do each time. None of his attacks can be blocked for now so don’t even try to do that. His first main attack is that he will raise his left arm high up to smash the ground. He will signal a three part attack with this. The three parts are smashing the ground in front of him, a quick swipe up and across with his left arm, and a good reaching lunge at you to bite you. You need to dodge back from the first two attacks and then run away in the opposite direction to avoid this. If you are too close to the corner dodge the first two and then jump and attach yourself to the magnetic rail above and pass over him and then drop down behind him so you will have more room to fight him and dodge back. The Daemon Lord will also arch his head back and his eye will glow signaling an air roll attack. For this move he will jump up in the air and then do a somersault like move forward and hit the ground. You will need to dodge under him as he jumps to avoid this attack so you can follow it up with some attacks for good measure. DO NOT use the magnetic rail here to avoid him since his jump will go high enough to hit you up there. This will normally lead to his other attack which is when you are behind him and his “tail” is close to you. It turns out his tail bites as well and it will glow before he snaps forward at you to do this attack. A quick dodge backwards should avoid this no problem. The last move the Daemon Lord can do is that he will move to his back and point his tail at you while he is still facing you as well. This signals he is going to shoot a laser at you from his tail and the only way to dodge this is to grab the magnetic rail above and get behind him. Be quick about this though as he can move the laser as he is shooting it and point it straight up in the air to hit you on the rail if you hover above him. For this part of the fight just don’t get greedy with your attacks on him. Hit him two to four times whenever you dodge one of his moves and then anticipate to dodge the next one. Repeat this and you shouldn’t have too much trouble getting to the next part of the fight.

Once you knock off about a third of his health he will retreat to the background and start using the big machine back there to start a brand new attack. You will be shown two mechanisms on the left and the right side of the screen opening up before he does this as well. Two laser beams will appear on the screen and rotate constantly in a circle. In boss rush mode you cannot afford to be hit by these beams. Dodge the beam and head to one side or the other and when you are close and the laser has a while before it will hit you, throw the stopwatch down allowing you to get a lot of hits in on the machine. Repeat as necessary until you destroy the one you are focusing on to get the Daemon Lord to return to the fight. When the Daemon Lord flies back in he will smash the ground and create a shockwave from his body that pushes out towards you. This is one of his only moves that can be blocked so hold cn_LT to make sure you do not take damage from this. The fight will return to the same attacks he had when you first began so keep anticipating his moves by his tells and dodge and attack accordingly.

Once you chip his health down to a third remaining he will fly back a second time and activate the rotating lasers again. This time though there is only one super long beam that covers the whole area instead of two. Avoid it and get to the other mechanism that you left alone the first time. Use the stopwatch again to slow down time giving you more time to destroy the mechanism. You will probably have to use the rail again to dodge the beam at least once before you destroy it. Once the mechanism is destroyed it causes the Daemon Lords electric barrier on him to disappear (this means you can mist through him now) and he gets pretty angry with you. He will grab you and bring you to the upper platform with him while shoving you in one of the electric beams up there. Mash the cn_X button to escape this grab.

The last part of this fight has destroyed me more times than I care to admit in boss rush mode. At this point I spammed whatever stopwatches I had left to ensure I did not get hit by the Daemon Lord or pushed into the electric beams as either one equals restarting this whole thing. Use the stop watch, hold cn_X to attack him and mist through him if he is getting close even while he is slowed down. Make sure you avoid the electric beams at both ends at all costs and even if you end with no magic that is better than ending the fight with less health. You stopwatches won’t work against Dracula and the rest of your cn_B attacks are useless against the bosses going forward so seriously go nuts and use all the stopwatches here to end this fight.


Goals: Start fight with ½ or more health, any level of magic, and cn_B attacks do not matter anymore. Finish with ½ health, any level of magic.

Alright, this is the last really big test of a battle. You need to be extremely defensive and vigilant to get past this fight and use all situations to your advantage. Keep in mind that mist form can be used against Dracula and is encouraged at this point so you can recover any health you lost in the last two boss battles. Finally, use Simon to your advantage when he is present. There are times were Simon can take a hit for your saving your precious health or even better hit Dracula to disrupt one of his attacks. If at all possible try to keep Simon between you and Dracula for a good bit of the fight.

Again let’s recap Dracula’s attacks. First of all he has a three move combo whip attack where the first two moves are blockable but the last is not. This is extremely hard to time a counter to so it is better if you back up, dodge, and avoid it completely. Dracula also will jump in the air or stay on the ground and throw red fireballs out in an arching angle. The farther back you are the more of a gap there will be between the fireballs to allow you to dodge between them. While also in the air Dracula will stomp directly to the ground throwing a large red shockwave out from both sides of him covering the ground. The only way to avoid that is with a well-timed jump. If Dracula rears his cape up and flashes he is about to do a superman like punch across the screen at you. Dodge this by jumping over him. Dracula also does a jump attack and while jumping through the air will use his whip to try and hit you. He also uses a rise up attack that will pull you up in the air and the will attempt to do a follow up combo while you are airborne. These of course you want to avoid at all costs. Finally Dracula can also block you with his cape so if he does this do not forget that you can use your shadow punch (hold cn_LT and then hold cn_X at the same time] to break his block.

For the first part of the fight you and Simon will be working together. Keep Simon between you and Dracula to avoid a lot of his attacks and keep watching for his cues of which attack he will use. Keep your whip attacks hitting him at a distance and make sure you don’t get too confident and leave yourself wide open to one of his devastating moves.

Once you get Dracula’s health down about a quarter he will smack Simon pretty hard and knock him out of the fight. Now that it is one on one you have to really pay attention to Dracula’s cues for his attacks as they are all going to be focused on you. Keep playing it safe and pick your shots to get his health down. The best time to put a hurt on him is if you catch him blocking with his cape and you can break his block with the shadow punch and follow up with a nice cn_X combo by either holding the button down or hitting it five times.

At around half health Dracula will retreat after a cut scene and you will have Simon start attacking you. Clearly he is not himself and you do NOT want to attack Simon. You need to counter his whip attack with a block to stun him and then press cn_RT to grab him attempting to get rid of whatever is got a hold of him by mashing the cn_A button. It is very easy to miss timing here and you cannot afford to let Simon take away any of your health. Keep in mind when you successfully do this the first time he will now use his throwing axe and then try the whip attack again, and on the third time he adds in the oil flask attack along with the throwing axe. Dodge any special attack he uses and once again wait for him to use the whip attack so you can counter it and grab him one final time to release him from the spell that caused him to attack you.

Once Simon is free Dracula rejoins the fray and grabs you. Mash on cn_A to escape, and the battle will proceed like it did when it first started with you and Simon working together. Dracula my grab you again and can also grab Simon with his whip. If he grabs you just keep hitting cn_A again and if he grabs Simon just attack him to free him from Dracula’s grasp. The main thing for this battle is to just play defensive and pay close attention to avoid all of his attacks. Getting past this fight is really getting over the hump as the next three bosses are much easier to avoid and dodge and the final fight will be a cakewalk.

Executioner first fight

Goals: Enter fight with at least ½ health, any magic level. Finish fight with at least ½ health, any magic level.

It is important for the next three fights that you not get hit at all. As you may recall the Executioner is big and slow and gives away all his attacks really well so this shouldn’t be too challenging. If you get too confident or reckless and get hit even once his attacks hit HARD so don’t risk it and play it safe. Anytime you gain any magic feel free to activate light magic to gain any bit of health back you can.

Again let’s go over the Executioner’s attacks. First off the Executioner will attempt to grab you. If you fail to dodge this don’t panic as the move will not hurt you unless you fail to hit a button in a QTE. The button to press is ALWAYS be cn_Y so just be ready to hit and press when the prompt appears. No harm done. The Executioner will at times bring his axe back to the side meaning he is going to do a large horizontal swipe at you. Dodge backwards and it should always miss you. There are times when it should have hit me but still missed so I believe as long as you start the dodge back in time you will be safe. If he raises his axe in the air and the bottom of the axe shines, he will slam it on the ground creating a shockwave effect on the ground. Just jump over and hold cn_X after you jump to hit him with a guillotine attack as this move is a great follow up. After you take off about a quarter of the Executioner’s health he will lean forward and his face will flash meaning he is about to charge at you. You have to time a double jump just right to clear him and make sure he smashes into the far wall. Use this as a good opportunity to do a nice follow up combo on him once he runs by you, as it takes him a bit to recover and turn around once he hits the wall. After about half of the Executioner’s health is gone he will get angrier and unleash another new attack (and his final one) where he puts both arms to the side of him and bends forward with his face flashing. He will then jump up and at you to belly flop on top of Trevor. You need to dodge roll under him to avoid this and again it is a good time to do some follow up attacks.

Those really are the only moves the Executioner can do. If you chip away at his health and dodge each attack accordingly it is very possible he may never hit or do any damage to you at all. Just take the time to learn each of his moves and you will pass this fight unscathed.

Lady of the Crypt

Goals: Start fight with at least ½ health and any level of magic. End fight with at least ½ health and any level of magic.

This battle is a piece of cake, and to make it even easier there will be NO QTE at the end!!!! The Lady of the Crypt only has three attacks in total which she keeps adding as the fight goes on. When the fight first beings all she does is flail her arms at you while rushing forward to you. If you block this at ANY TIME at all you will counter it making this a laughable move that you can follow up on with your favorite combo of choice. After every bit of damage you dish out at her she sinks back into the ground and then pops back and to repeat the arm flail attack. After you knock off about a quarter of her health she will add an un-blockable rush attack. This is easy to spot as she will glow on her head and then zip across the screen at you. Just jump over her as she zooms by and she will stand there all confused and you can again use your favorite combo on her while she stands there for a moment. At about half health she will now attempt to grab you along with the other two moves. The best way to avoid this is when she is in the ground, stay airborne and just keep jumping till she appears again so you can react to whatever attack she chooses to do accordingly.

Remember you use any light magic you gain during the battle to recover more health if you can. You should have no problems getting through this fight without taking any damage. Almost there!

Executioner second fight

Goals: Start fight with at least ½ health and any level of magic. End fight with any level of health (as long as you are still alive of course) and any level of magic.

This is it. Pass this fight and you will be home free as the Dracula battle will allow you infinite healing opportunities and infinite magic. Pretty much as long as you survive this battle you will beat this mode.

As you may recall the second battle with the Executioner is almost identical to the first with one small but very annoying and dangerous exception. All of the Executioner’s moves are the same. He still swings the axe, slams the axe, runs at you, attempts to grab you, and tries to belly flop you. No changes there. Even the amount of space you have to fight him in is similar. The difference is in the background. Hunchbacks will be riding mine carts in the background throughout the whole battle and throwing oil flasks at you. As you know these create a burning area effect when they hit so now not only do you have to read and dodge the Executioner’s attacks but you have to keep an eye on the oil flasks coming at you too.

The best way to deal with this fight is to attempt to guide the oil flasks to spots that will not mess with your ability to attack or dodge all of the Executioner’s attacks. The hunchbacks will make sounds when they are throwing them and each cart when it shows up in the background will only throw two oil flasks each time before zooming off. So, try to keep some distance between you and the Executioner when you know a flask is about to be thrown, dodge forward (still giving yourself a bit of room to dodge a grab or axe swing) and then continue to press the attack. Another trick is the hunchbacks tend to stop on the right and left of the screen alternating each time they show up. If they are not visible on screen they will not actually throw the flasks. This means if you can shift where you and the Executioner are fighting to make the hunchbacks not be on screen, you can get a small breather from their attacks. Don’t forget you have light magic to use if your health is getting low so use whatever you can to get through this fight as you get infinite magic for the next one anyways. Pat yourself on the back once you get past this big brute as you are almost there!


Goals: Enter fight with any level of health or magic. Just finish the damn fight!

Right away switch to light magic and start hammering on Dracula while avoiding his attacks. He can take a little bit of health away from you if any of his attacks connect but you will gain more than he takes even though you are both using light magic. Stay in light magic until you are at full health again and then repeat how you tackled Dracula during the main game. If at any point you get hurt, switch to the same magic as him and use light magic to heal yourself with attacks. Just for reference I will add the tactics from the main games fight below.

In his light form (using the sword) Dracula will use a three slash combo on the ground with the first two slashes able to be countered but the last one is unblockable. This is the primary attack we are going to focus on the whole fight as it is pretty much the only one you can actually counter to create a brief and safe opening for attacking him. In addition to this attack Dracula will crouch down and do an upward spin attack with his sword that will take him high into the air. He will also raise high in the air and slam the sword down causing a blue shockwave to go out from both sides of his body across the ground. Time your jump to avoid this. Dracula also can slash his sword in the air creating small slash looking shockwaves and send them at you alternating them being high and low about four times in a row (very similar to the Necromancers attack towards the end of that battle). Guage the height and either jump over or roll under these attacks.

In his shadow form (using the gauntlets) he has a three punch ground combo move that works like the one with the sword. The first two punches can be countered and the third cannot. Again this is the attack you want to watch for to create the safe opening needed to hurt Dracula. Dracula will also start pounding the ground with his gauntlets a few time in succession. This will cause pillars of orange light to shoot from the ground where you are standing which can hurt you quite a bit. Dodge back and forth after each punch to avoid these. He will also jump up in the air and hesitate before smashing the ground causing a fire shockwave to push out from his body along the ground in both directions. Simply time your jump to avoid this. He also has the ability to levitate a bit off the ground and send out a large circular shockwave from his body that is unavoidable. This happens more in the later stage of the battle and usually when he is switching between light and shadow magic. This attack cannot be dodged and you must switch to the same magic as the barrier to avoid damage. Dracula also can do a rising uppercut to start a nasty aerial combo if he catches you in it.

So again the trick here is start any section of the fight in the same magic as he is and then watch for his one attack that can be countered. Counter the attack and then immediately switch to the opposite magic to him after the counter and go nuts on him for a little bit. Keep in mind that if you ever need health you can attack him in his light form with light magic and still heal yourself even though you are not hurting him so heal up whenever you need to. This might be cheap and the fight could take a little while, but it is by far the safest and surest way to defeat Dracula. For the first part of the fight he will always be in light form until you hurt him a little bit. For the next part of the fight he will only be in shadow form and that will last until Dracula has lost about a quarter of health. From here forward he will switch forms at will during the fight so you just have to pay attention. All in all if you use the strategy I mentioned this is a really easy battle to finish off boss rush mode.

You do have to do the small dodging event that will occur during the cut scene at the end again. Just stay vigilant and dodge until you are able to hit cn_RT to finish the fight and complete boss rush mode! I know this is hard and I probably wrote it making it sound easier than it is but you can do it if you keep trying and learn from your mistakes. Well done once you triumph as you will have earned the four following achievements for beating boss rush mode on Hardcore!

The fearsome barbarian

Finish the Boss Rush mode on EASY

The fearsome barbarian

The fearless vampire

Finish the Boss Rush mode on NORMAL

The fearless vampire

The best warrior in the Order

Finish the Boss Rush mode on HARD

The best warrior in the Order

The great pirate king

Finish the Boss Rush mode on HARDCORE

The great pirate king
2 guides

We will mop up kills (if you haven’t earned them already) on the next page and also add a full bestiary. If you have already gotten the kills, congrats on completing Castlevania Lords of Shadow Mirror of Fate!

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