3. Cloning Clyde Story walkthrough

Dear Clyde

I'm still having trouble trying to escape from this labratory so I'm going to find the exit. I hope you can find a way out as well Clyde, good luck and see you on the other side.

With Love

Clyde

Step 1: Campaign Playthrough

So while Clyde has gone off, I'll help you all out by providing the information you'll need for this game. OK so for this game there's not much that you can access right this moment in time. So from the Main Menu you will need to choose Single Player and then choose one of the three available difficulties. Remember that none of the achievements are tied to the difficulty, which means you can breeze through the game on Easy Difficulty. Go ahead and press cn_A through the quick comic storyline as to how the introduction of the game works.

Training

Lost Action Figures: 4

Clones Need Escaping: 2

This is a short level that will introduce you to the game. The recommendation you want to do to get used to the controls and how the game works is to read each of the billboard signs that are placed by the other Clyde's throughout the level. To read them, press cn_LSu.

Robots: There are Robots scattered around the levels and you need to get rid of all of them in order to pass sections in the level, rescue the clones or escape. Right now you should see 2 of them, so go ahead and bash the cn_X button to defeat them with your awesome attack.

You can now climb down to the next section. Kick the chickens nearby if you want some fun. You can also pick them up by pressing cn_B and put them down by pressing the cn_LSd. Climb up the ladder and then grab the DNA Strands. Perform your new move on the Robot enemy.

Now run right to grab the DNA Strands and then bounce on the trampoline. Remember to hold the cn_A button on the trampoline to bounce higher and remember you can double jump by pressing cn_A twice in a row.

You will learn the next part about swimming into a plug-hole and throwing rocks. Once you have crossed over to the next section you will be recommended to try a game called Outpost Kaloki X... OK drop down and then pull the lever and throw the rock in the area the game recommends you to put it and then take the elevator up above.

The next section will teach you how to use First Aid Kits and then climb up again and you will see the Killer Kenn Action Figures. As this is a training level the Action Figures are fairly close to each other, but they will be scattered as you playthrough the other levels that are in the game. There are 156 in total to collect in the game. While you are not required to find all of them, you will have to find at least 100/156 of them for the related achievement.

Action Figure 1: Right in front of you nearby the Billboard Sign.

Action Figure 2: Above the previous collectible.

Action Figure 3: Jump left over the ladder for the collectible.

Action Figure 4: Jump up the stacked desk drawers and run across for the collectible.

Drop down to the next section and jump on the Cloning Machine to create more Clyde's, then put them on the machine that requires you to have 2 buttons pressed at the same time.

Climb up the next area and you will encounter a Clyde Escape Vent. You are warned that the vent will not open until all of the Robots are destroyed. You should only have 1 left which is nearby. Deal with it. Defeating this robot will open the exit which will take you to the Level Selection. Ignore it at the moment as you now need to highlight 2 of the clones and let them escape through the Clyde Escape Vent. Then once you have done that, get your last clone to take the exit to the Level Selection by pressing cn_LSu. You are also reminded as well that helping the clone's escape will give you an achievement in the game. Also the escaped clone can return by pressing the cn_Y button to Re-Enter the level.

Note: If you use the single Clone to escape the level via the Level Selection Teleporter he will leave behind any Clones that did not escape through the vents. This means that even though you have completed the level, you would have to restart from the beginning to re-rescue the clones and get them to escape through the vent again.

Level Selection

This is your main homeworld in the game. This is where you can enter and exit the levels you are playing in the game by pressing the cn_LSu. You can also re-enter the training mode if you have missed anything. Have a look around to give yourself the bearings of what you need to work on. Now as you can see there are 4 levels right in front of you that you can play called "Trials". These levels are available should you have downloaded the Trial Version of this game. However you still need to play them to find the collectibles and requirements for the full completion in this game.

If you continue running left you should see a doorway open. Follow it and you should then see 4 Main Levels you can access. It's up to you which levels you would like to work on first, so feel free to choose a different route compared to the walkthrough and then comeback to what you have left later.

Trial 1: I See Stone People

Lost Action Figures: 4

Clones Need Escaping: 2

Note: At the start of each level in the game, you will enter via a Teleporter. You can use the teleporter to return to the level selection if you have made a mistake or you don't want to play the level you are in. However doing this will make you lose your progress in the level you are playing.

Action Figurine 1: Jump left into the pool to get sucked into a plug-hole. Grab the ladder when you get spat out and then grab the collectible on the left.

Action Figurine 2: Jump into the second pool and then grab the ladder when you get spat out. Defeat the Robot and then climb up right and jump left where the Health is. The collectible should be nearby.

Action Figurine 3: Jump right into the big pool nearby and then grab the ladder when you get spat out. Defeat the 2nd Robot and then jump up left onto the higher platform for the collectible.

Action Figurine 4: Jump into the pool on the left and grab the ladder when you get spat out. The collectible will be on your right.

Go in the pool on the right and after getting spat out, another 2 clones will appear with the exit teleporter on the left. All you need to do now is get 2 of the clones to drop down right and crawl into the vent to escape. Get the last one to go through the teleporter to complete the level.

Trial 2: Rocket Bayou

Lost Action Figures: 3

Clones Need Escaping: 3

Action Figurine 1: You will be shown how to use a rocket via a lever. Once you have done that go down the area where the ladder is for some health and the collectible on the left.

You will need to put a rock on the switch here to continue the level. Defeat the Robot above to gain access to the next section.

Action Figurine 2: Use the rocket with the lever below to access the next area and then climb up on your right and you should see the collectible.

Drop down where the ladder is and put a rock on the switch to access the next area. Then go left and you should see another ladder with a switch below. Place the nearby rock on the switch to open access to the next area. Defeat the Robot (with a rocket if you like) to open up the teleporter.

Action Figurine 3: Now if you read the next Billboard Sign you are instructed to use the rocket to get across the water. This is easily done by pulling the lever and jumping in front of the rocket to let it launch you across. Once you have done that you should see the vent and the collectible nearby.

You need to then activate the lever to release more clones which will get sucked into the plug-hole. You can escape through the vent with this one and then you need to get 2 more clones to pull the lever and take a rocket to where the vent is. Get them to escape and then get the last one to run left and go through the teleporter to complete the level.

Trial 3: Snowman's Land

Lost Action Figures: 4

Clones Need Escaping: 3

Action Figurine 1: Defeat the Robot as soon as you start the level and then you should see the collectible high above nearby. Use the elevators that are floating around this area to get it.

Action Figurine 2: Re-take these elevators and use the lever on the lonesome snow-covered cliff to release some more clones. Use the elevators on the right to climb up to the upper cliff piece on your right. Use the elevators again to grab the collectible with the health & DNA Strands.

Action Figurine 3: Jump over and climb up the ladder on the left to defeat another Robot. Climb up to the newly accessed area and then run right. The collectible will be above on a ledge. Use Double Jump to get it as what the Billboard said.

Run to your right and jump over to the icy part to defeat the Robot. You will then be introduce to a new type of machine. This one can transform Clyde into something different rather than create clones. You will need an item though in order to do this. For this example pull the lever and something will drop down... it will be a Chicken. Jump on the other platform of the machine opposite the Chicken and press cn_B...

Poultry Party

Become a Chicken-Clyde.

Poultry Party
2 guidesOffline Game ModeSingle PlayerMain Storyline

You've just turned into Chicken Clyde! And for that not only will you be given this achievement, but also a new cheat in the pause menu. Be-aware that now your Gamerscore will be Wonky since this achievement is 12G.

Now as Chicken Clyde you have the ability to flap your so called wings up into the air so that you can reach areas you couldn't do so before. This is done by pressing cn_A to jump and then rapidly tapping the cn_A button to flap up high. See if you can reach the ledges above to defeat the last Robot. Now the teleporter should open nearby but you do not want to go through just yet. Instead flap up high on the right side to go through the door here. This area will have a lever. Pulling it will create a plug-hole.

Action Figurine 4: You now need to backtrack to the area which had the pool of water so that you can make Clyde get sucked in to grab the collectible along the way.

Now as Chicken Clyde fly up to the Teleporter area and keep this clone idle for a bit. You now need to switch over to the other clones and get them into the vent. From the spawn point where the crate is, they just need to jump over left and climb up 2 ladders. Then run a little right and you should see the vent here. Get them through and clear and then exit through the teleporter with the Chicken Clyde. Note that when you exit the level you will transform back to original Clyde.

Trial 4: Hand Me That Pipewrench

Lost Action Figures: 4

Clones Need Escaping: 4

Entering this level will award you a Gamer-Picture!

Climb up the ladder and pull the lever on the right side. An Explosive Barrel will appear. Jump on the platform opposite the Barrel and press cn_B. You will turn yourself into an Exploding Barrel. To explode press the cn_B button. The explosion won't kill you. You can now use this to blow up the brick wall on your right nearby. Now use it to blow up the enemies and the Robot nearby. Backtrack and drop below where the ladder is and run right. Pull the lever multiple times to release some clones. Keep doing this until no more appear. Switch to one of them.

As the new clone, pull the lever to release another animal on the platform and then jump opposite it and press cn_B to transform...

Becoming Baaaad

Become a Sheep-Clyde.

Becoming Baaaad
2 guidesOffline Game ModeSingle PlayerMain Storyline

It is a Sheep! And you have become Sheep Clyde, giving you another achievement. Because this achievement is 8G it will relenquish the wonky Gamerscore for a short period of time. You are also awarded a cheat as well. As Sheep Clyde you have the ability to run faster and jump Higher. Run to your right to defeat the Robot to open the teleporter (this ain't all of the Robots in the level).

Action Figurine 1: It's above on a ledge, use Sheep Clyde to get it.

Action Figurine 2: High above on the ledge which you stood on to get the previous collectible. A Robot is on the right so defeat that along the way.

Action Figurine 3: Climb up on the left side and you should see the last Robot above. Defeat it and then jump right to the next ledge. Use the platform that is travelling around to get it.

Action Figurine 4: It is on the opposite side, use the elevator to get it. The elevator will just allow you to pick it up even if you are standing still as well.

Now for the tricky part. You need to choose the correct clones for the escaping procedure. First you need to highlight the Exploding Barrel Clone. Let that one go through the vent in this area. He can't get through where the other clones are. Next highlight the non-cloned clones and get them to escape through the vents. Finally choose the Sheep Clone and get him to escape through a Teleporter to complete the level.

Main Levels

Right now apart from the Trial Levels only one door will be opened. Going through this door will make you have to climb up a ladder on the left. Up the top of this ladder will be teleporters that will take you to the first 4 Levels that are in the game. While the walkthrough will present them in an orderly fashion, go ahead and choose any level you fancy and come back and read whatever level you have missed out later.

Par Time: The newest feature in these standard levels is a Par Time. You are given a time limit to complete the level from the Start which is the Teleporter you came in to the Finish which is the Teleporter you leave in after you have obtained it by defeating the Robots. The Par Time will not require you to rescue the Clones or obtain the Killer Kenn Action Figures. In some levels it is possible to work on all 3 requirements at the same time. However it is possible that you may have to go back and replay some levels in order to obtain a Par Time or pick-up any collectibles or clones you have missed so keep that in mind.

Level 1: Get Away

Lost Action Figures: 4

Clones Need Escaping: 8

Par Time: 1 Minute 30 Seconds

Action Figurine 1: Climb up the first ladder as soon as you start the level. The collectible will be on the left on a Metal Wrack Platform.

Action Figurine 2: Continue through the level and defeat your first Robot. The collectible will be above a lever you need to pull with the cn_B button.

Pull this lever at least twice until no more clones appear in the level.

Action Figurine 3: Switch to one of the new clones (cn_Y and then cn_B), then run and defeat the 2nd Robot. Climb up the ladder nearby and you should see the collectible within some DNA Strands.

Action Figurine 4: Run left and then climb up the ladder. The collectible will be on the right on a Metal Wrack Platform.

Drop down and then eliminate the Robot on your left section. Run left to the newly open area and then destroy the final Robot to open the teleporter. Switch to the Clone you started the level with and let that one escape through the vent. Once you've done that one switch to the other ones you rescued earlier and get them through the vent which is on their side. Finally finish the level by going through the teleporter with the clone you've finished the latter half of the level with.

Level 2: Jump, Sheep, Jump

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 3 Minutes 15 Seconds

As soon as you start the level defeat the Robot on the left and then pull the lever to release the Sheep. If you read the Billboard it will tell you that you can ride on a Sheep instead of picking it up (cn_X). But you don't want to do that just yet. As you can see there are spike traps above your head. To get rid of them you need to lure something into them. I suggest you use the Chickens below. Perhaps a Karate Kick or a Throw will do the trick. Now get on your Sheep and ride on it above.

You can make the Sheep go in any direction and you can increase it's jump height by holding the cn_A button. But the Sheep will have a rhythm as to when it will jump so keep that in mind.

Action Figurine 1: Make the Sheep jump up and then jump up on the top left where some DNA Strands are placed. Jump left once more to grab the collectible nearby on another ledge.

Action Figurine 2: Jump over the next section and press cn_X or cn_B to get off the Sheep. Defeat the Robot here to release some more clones. Use the platforms and the ladders above to get up top in this section. You should see another Robot you need to defeat, however underneath it around half-way climbing up this ladder will be a small section with the collectible on the left.

Drop down to the bottom where you rescued the clones and go right. Now you should see a catapult looking item. You need to get a clone on the spoon of the catapult and get another clone to pull the lever. Watch that clone Fly! Now switch to that clone who just took off and then get him to defeat the last Robot. Now here you should see another catapult. This one however requires you to use the Scales nearby it in order to get it to launch. For a start get one clone to sit on the spoon part of the catapult. Return to the group of clones that are at the first catapult and get another 2 clones over to where the other lonesome clone is. And... get a Sheep on the catapult and launch that one after that too.

Action Figurine 3: Use the Sheep that has been catapulted over to this section with a clone to reach the higher ledge on the right for the collectible.

Action Figurine 4: Get one clone to grab hold of the Sheep with cn_B and either throw it onto the Scales or stand on the Scales holding the clone. Either way once you have 2 Clones & a Sheep on the Scales, the catapult will Fling and the clone that's on the spoon will go Flying! The location is a ledge and it will have the final collectible in the level.

The vent in this level is in the middle section of the platforms where the 2nd Robot was. Get the clone who picked up the 4th Action Figurine & the clone that used the first catapult to escape through the vent. Switch to one of the clones on the Scales and do the same. Finally get the last clone to escape through the teleporter on your right.

Level 3: Polar Pleasure

Lost Action Figures: 6

Clones Need Escaping: 8

Par Time: 4 Minutes

Pull the lever and transform into the Sheep using the DNA Combining Machine...

Becoming Baaaad

Become a Sheep-Clyde.

Becoming Baaaad
2 guidesOffline Game ModeSingle PlayerMain Storyline

If you skipped the Trial Levels and started straight away on the Main Levels then you will receive this achievement for transforming into a Sheep for the first time in the game. (You'll also be given the cheat as well if you haven't got it).

Pull the 2nd lever to summon a Rock. Pick up this rock and use the cn_LS and aim cn_LSu after you have pressed cn_B to throw it on the upper platform with the elevated platform. Place the rock on the red switch then take a lift up using the elevators.

Action Figurine 1: Keep using these elevators to reach the top. The final ledge at the top on the right side with the Snowman has a collectible.

Action Figurine 2: Returning to the bottom part, grab the rock that is on the red switch and then go into the water. You'll likely be taken in by the plug-hole. The ladder on your left will take you back to the area with the water. Go back and drop into the water. You will be able to swim to grab the collectible quickly before Clyde needs some air. To return to the rest of the level simply swim down and press cn_B to pick-up the rock and go through the plug-hole.

There will be 3 Robots for you to defeat. Once they are all destroyed a new passageway will open. Now the ladder on the left side where you spawned in from the plug-hole will take you back to the part which contained the water so ignore that for now. Instead run right.

Action Figurine 3: Pull the Lever to open a passage downward via a ladder. Climb down and then take the section on the right. Climb up the ledges around here and you will be able to grab the collectible up top.

Action Figurine 4: Return to the ladder on the left and climb up to the top until you can see 4 red switches on your left. Run across them, climb up and then go right. Jump right until you see a doorway. The collectible is here.

You can go through this door to defeat the last Robot on your right and then take the trampoline to backtrack to the area you we're at before.

Now go to the Cloning Machine and keep pressing cn_B to summon your clones until it's out of power. Get 4 of the clones to stand on the red switches underneath the Cloning Machine. This will open a passageway on the left, but you will need the remaining 4 new clones to stand on another 4 red switches to open the next door for access.

Action Figurine 5: Run left and nearby the 2nd set of clones with the red switches is a ladder you can climb up to. The collectible is at the top.

Action Figurine 6: Run left and climb up the ladder on the far left side. Run across the section at the top to find and grab this collectible. You can drop down back to the Cloning Machine via the right side.

Now for the escaping part. The vent is underneath the 4 red switches and the Cloning Machine. First get the 4 clones who used the 2nd set of red switches to go through the vent. Then get the original 4 who used the first set of red switches to go through the vent. Finally get yourself to drop down the bottom, bounce on the trampoline and then run right to the teleporter and exit.

Level 4: Ribbit Me This

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 2 Minutes 45 Seconds

Pull the lever as soon as you start the level to summon a Frog and then jump on the other side of the DNA-Combining Machine. Press cn_B, and then...

Absurd Amphibian

Become a Frog-Clyde.

Absurd Amphibian
2 guidesOffline Game ModeSingle PlayerMain Storyline

Ribbit! Another achievement added to your collection. You will be given another cheat as well to be used in the game. As the name implies the Frog gives Clyde the ability to swim underwater without coming up for air. The Frog can also jump farther and slightly higher than Clyde, but not as high as the Sheep.

Swim to the bottom to defeat a Robot on your right. Defeating it will unleash a plug-hole and will make you go flying down to the bottom of the next section.

Action Figurine 1: Run to the left and you will now be given some platform jumping tasks. If you keep jumping over to the top left section of the platforms you should see a ledge with some DNA strands and the collectible.

Action Figurine 2: From this part you should see a Robot on one of the platforms. Defeat it to open a new area on the top right of it. Jump to this newly opened section for the collectible.

Backtrack to the previous area and then use a Double Jump to cross over the water section with the plug-holes. Repeat this until you reach a ladder on your right. Climb up and then carefully land yourself nearby the Billboard. You need to Double Jump over the mines to avoid taking a lot of damage. Pull the lever to open a new area with a ladder you can climb up on.

Run to the right in this new area and you should see a Cloning Machine. Clone yourself and then get one clone to stand on the spoon of the catapult. When in position get another Clyde to stand on the red switch to launch him.

Action Figurine 3: Switch to the launched Clyde and then climb up the ledge on the right, jump again for the collectible.

Run to your right from here and grab the ladder to climb up. Run and then you should see a small cannon launching chickens into the water and then the chickens going through a plug-hole, recycling the process. Because the chickens will get in your way when jumping you need to stop the plug hole. A ledge underneath a ladder has a rock you can use to throw in the water to block the plug-hole. This should clear some room so that you can cross over and climb up to the next section.

Action Figurine 4: Defeat the 2 Robots in this area and then climb up the ladder for the collectible.

The three clones at the Cloning Machine can escape through the vent nearby on your left, while your main clone can go through the teleporter to complete the level.

After completing this level you will be given a Gamer-Picture!

A new door will open so backtrack to the starting section and you should see the door right next to your left opened. Go through this door and then climb up the ladder on your right to access the next 4 Levels in the game.

Challenge Levels: After completing 4 Levels within a doorway a new passage will open on the far left side. It will give you access to Challenge Levels. As the name implies Challenge Levels give the player the slight additional challenge of trying to complete the level provided as fast as possible, but with increased difficulty. Because you are likely playing the game on Easy Difficulty, the Challenge Levels should not pose a large threat.

You can if you want to choose to play the Challenge Levels now if you want to take a small break from the campaign and come back to it later, but this walkthrough will still be addressing as if you just want to continue the campaign.

You should have 2 Challenge Levels unlocked and ready to play after completing the first 4 Main Levels. 2 Challenge Levels will become accessible for every 4 Main levels you manage to complete.

Level 5: Holy Dynamoly

Lost Action Figures: 3

Clones Need Escaping: 20

Par Time: 6 Minutes

Defeat the Robot as soon as you start and go through the opened door to the lower area. Use the lever to summon an Exploding Barrel and then use the DNA-Combining Machine to turn into an Exploding Barrel (No related achievement as you know). Nearby it is a Cloning Machine so use that as well to summon some clones. Run to the left and you'll see a collection of Exploding Barrels stacked around in a circular formation. The Billboard Sign suggests you blow yourself up to trigger an explosion. Give it a try.

Action Figurine 1: Go through the opened door and then you'll see the collectible with the lever next to it.

Action Figurine 2: Use the lever to open the next door. Jump over the ladder part and blow up the wall on your right. Continue right and blow up each of the walls until you see the next Cloning Machine. Clone yourself again. Now backtrack and place some clones onto the red switches until the passage in the middle with the ladder opens. Get a clone to climb down to find the next collectible. Leave this clone on the red switch here.

You should have 3 clones left you can use. Place 2 of them on the red switches you have missed out, while the last one goes to the bottom left section of the area. There's another Cloning Machine here so clone yourself again. The red switches will release some more clones that don't have the Exploding Barrel transformation on the bottom right side. Switch to one of them and defeat the Robot here. Proceed onward by using the trampoline and pass the section with the moving mines and the trampolines. At the top part of the area you should see another DNA-Combining Machine with a lever. Again it will summon an Exploding Barrel, so get a clone to transform into that. Defeat the Robot on the right to continue and release some more clones.

Action Figurine 3: If you fall down right from here you will land on some scales. You will need 3 clones to open the doors. Once opened run right and you should see the collectible here.

Run left and defeat the last Robot to reveal the teleporter to exit. Now here is the fun part. Your going to have to switch around the level using cn_Y & cn_B to highlight all of the clones and get them to escape through the vent. Make sure you leave one near the teleporter that you've just opened. Keep track of how many you have rescued to avoid missing out on any. Once you have done that escape through the teleporter.

Level 6: Prairie Chicken

Lost Action Figures: 4

Clones Need Escaping: 9

Par Time: 5 Minutes

There will be a DNA-Combing Machine and some Chickens. Grab one of them and place it on the machine to transform yourself...

Poultry Party

Become a Chicken-Clyde.

Poultry Party
2 guidesOffline Game ModeSingle PlayerMain Storyline

If you skipped the Trial Levels to playthrough the Main Levels of the game, then this you should receive this achievement alongside it's unlockable cheat here.

Action Figurine 1: You should see it as you flap up to the higher surface on the top left side.

Action Figurine 2: Run right and defeat the Robot along the way. Keep going and then pull the lever to access the collectible.

You need to backtrack and keep looking up, there will be a piece that is open that you can use to fly up to the higher part. Defeat another Robot here to release more clones. Use one of them to stand on the red switch. Switch to another clone and get that one to fly above and step on the next red switch you see. Do the same for the next clone for the red switch on the opposite side just past the floating mine.

The last clone needs to fly up above and you should see another red switch but you will need more clones to continue your journey. Defeat the Robot to release some more and get one of them to stand on the red switch. Now continue onward and you will see some smashers and some levers. Use the levers to stop the smashers from smashing. On the otherside of all that you will see some red switches. You need 2 clones to stand on them, while the lonesome one keeps flying above. You should see the section which is blocked off that requires all of the clones in the level to stand on the red switches.

Action Figurine 3: Keep flying upward and you should see it above nearby the Cloning Machine.

Now use the Cloning Machine to get some more clones and then get these clones to stand on the red switches on your right. After all that you can now access the opened area down below on the left.

Action Figurine 4: Should see it in the upper blocked platform bit. Get your clone to fly up and pull the lever to trigger the barrel explosion. Pull the lever nearby the clone and grab it to continue the level.

Head down below run left and flap up to the final ledge which has the final Robot of the level. Defeat it and then get your chicken clones to flap through all of the multiple vents you can choose from to escape. Then finish the level with your main one.

Level 7: Dances With Igloos

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 4 Minutes 30 Seconds

Anyone remember throwing those bombs to break those walls in Super Mario Bros 2 before the bombs exploded? Well this level will do a repeat of that except these bombs don't blow up so quickly.

Action Figurine 1: Pull the lever and then throw the exploding barrel into the brick wall on the left and the one below. Use the lever to bring in more barrels. Jump over and climb the ladder on the left. Pull the lever to bring in more barrels and throw them where the Robot is. It will open a part on the left where the collectible is. Take the doorway to drop back to the starting point of the level.

Climb down the ladder below and pull the lever for a rock and a barrel. Throw the barrel into the brick wall on the left and another one on the right. Throw the rock onto the red switch, it will stop the electric tower on the right giving you shocks.

Action Figurine 2: Throw a rock on your right into the mines where the Robot is. The mines will blow and will eliminate the Robot opening a part on the right where the collectible is.

Keep going left, rinsing and repeating the same process as before until you can pull a lever to release some more clones. Climb up and then go right and drop down to where the Rockets are. You need to find a way to light up the rockets (use the bonfire nearby) and then launch the rockets in all directions to continue. The left one will blow up a Robot giving you the exit. The right one is where you need to go.

Action Figurine 3: Get this rocket to blow up all of the brick walls on the right and eliminate the Robot nearby as well. Use a rocket and stand in front of it to launch yourself to the opposite side of where the Robot is to avoid the mines. The collectible is here.

Action Figurine 4: Double jump over the mines and climb up the ladder for the next collectible.

Now you can have a breather from those barrels & rockets and get the clones to the vents and yourself to the exit.

Level 8: Rocket Clyde

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 2 Minutes 45 Seconds

Pull the lever at the start to reveal a new animal that will land on the DNA-Combing Machine. Jump on and press cn_B to transform.

Ancestorial Antics

Become an Ape-Clyde.

Ancestorial Antics
2 guidesOffline Game ModeSingle PlayerMain Storyline

You will turn into a Monkey and you will now be Ape Clyde! This will give you an achievement and another cheat you can use in the game. Ape Clyde has the ability of being able to climb around on walls and obstacles to get across areas in the level normal Clyde can't do.

In this case avoid the water by grabbing the handrails up top to get across. Now the next bit won't be so easy. You will need to time your fall right and catch one of the launching rockets to launch yourself to an area on the left. If you miss you'll go into the plug-hole in the water and respawn back at the top.

Action Figurine 1: However if you drop down and land in the water section on the right with the plug-hole you will be taken to a small secret area and immediately pick up the collectible. You will then go through another plug-hole and back to the top again.

Action Figurine 2: Same as the previous collectible in the same area.

Kenn Collection

Collect 50 of the cloned Killer Kenn Action Figures.

Kenn Collection
1 guideOffline Game ModeSingle PlayerCollectable

If you have been following this walkthrough up to this section including the Trial Levels, then these collectibles should give you this achievement for collecting 50 of the Killer Kenn Action Figures, but the collectibles don't stop there. You need to collect at least 100 out of a possible 156 in total for another related achievement. If you haven't got this achievement here, you will likely get it later since there's plenty more collectibles to easily unlock this achievement (you don't need to backtrack just yet). You will also get a cheat as well.

So among all of the rockets that are launching, you need to try and aim for the 4th launching rocket. That's the one that will take you to the Robot you need to defeat. If you hit the 2nd or the 3rd one quickly double jump over the steel box nearby to avoid touching the water and the plug-hole.

Action Figurine 3: Now defeat the Robot and run left to pull a switch. A sheep will appear. Ride on it and then use it to access the upper area on the left. Use it to jump over a large pillar with some mines above. On the other side is a lever that will open the doors. The collectible is here on the left.

Go through the doors and get yourself and the Sheep to go where the red switch is. Get the Sheep to step on it, now you need to use the Sheep once more to lure yourself to the Rocket. The Rocket will then push you to a new part you couldn't get to earlier. Go underwater here and defeat the Robot to open the plug-hole. Defeat the Robot here to open the exit and get some more clones.

Action Figurine 4: There will be some handrails above the water so simply climb across the water section and defeat the final Robot. Climb up towards the vent and you should see the collectible on your right. Get the remaining clones through this vent and then get yourself to the exit.

A new door will open so backtrack to the starting section and you should see the door right next to your left opened. Go through this door to access the next 4 Levels in the game. 2 new Challenge Levels will also be available as well.

Level 9: The Electric Clyde

Lost Action Figures: 4

Clones Need Escaping: 14

Par Time: 4 Minutes 45 Seconds

Pull the lever on your right and go into the water. You will be launched around via a plug-hole and a rocket. Run to your left and stand on the red switch. It will spawn some clones.

Action Figurine 1: You should see a scale and two passages locked up with the collectible on the left side. Get 4 of the clones to stand on the scales and then you can access the collectible. Pull the lever here to spawn some more clones underneath you.

Action Figurine 2: If you go right and take the ladder you will go on a short route which will take you back to the start with a collectible up above the starting position.

You now need to switch to the clone that's down below the others and get him to pull the lever to spawn some more clones so that you can get them to stand on the red switches. Once you have done that the doors will open giving you further access. A brick wall on the right will have a lever nearby you also need to pull to spawn some more clones. Now one of the levers will spawn in an exploding barrel. Use it to blow up the wall on the right to access another area. You also need to switch over to 2 clones and get them to stand on the 2 red switches on the bottom left section. Do the same for the 2 red switches on the right with 2 different clones. This will stop the electric towers blocking the passageway in the middle, but you still need to open the drawbridge.

Get a clone to climb up the ladder on the right and defeat the Robot. This will shutdown the electric tower on the top left side of the section.

Action Figurine 3: Go through the plug-hole to take a shortcut back below and grab a collectible along the way.

Action Figurine 4: Drop down to the newly opened area and defeat 2 Robots here. The collectible is on your right after defeating a Robot to open the doorway.

Drop down below once more to defeat the final Robot to open the teleporter. Get your clones through the vents and then get the last one to exit the teleporter to complete the level.

Foolish Freedom

Exit 75 clones through the ventilation shafts.

Foolish Freedom
1 guideOffline Game ModeSingle PlayerCumulative +

Now if you have been following the walkthrough up to this point and also played the Trial Levels, you will get this achievement after completing the level for rescuing 75 Clones throughout the game. Now if you have the achievement in your hands, rescuing clones is not a priority anymore, which means you can breeze through the remaining levels in the game, collect the Killer Kenn Action Figures and complete the levels as fast as possible in record time. If you don't have the achievement then you can still use the remaining levels to rescue 75 as there are a lot more you can rescue in the game. Despite that since you have the achievement that not more information is needed for collecting the clones, I will still place down information as to where they in all of the levels in the game for productive reasons.

Level 10: Shady Acres

Lost Action Figures: 3

Clones Need Escaping: 3

Par Time: 3 Minutes 15 Seconds

Pull the lever on the right to release an exploding barrel and then stand on the DNA-Combining Machine to transform into the Exploding Barrel. Drop down a bit more and pull the next lever on the right to release some clones from the box. Now there will also be a Billboard Sign that will tell you how to escape from Man-Eating Plants (use cn_B when your eaten). You can test it on the plant nearby.

So let's start by backtracking and going left. Simply head down and go into the water with the plug-hole. As you fly up use your explosion move on the brick wall to gain access to the area. Now this area has a combination of water, plug-holes and brick walls, so using the explode button keep blowing up all the walls to continue this section of the level. You can use the plug-holes to launch yourself up high again. Just watch your Clyde fly!

Action Figurine 1: Eventually when you reach the top you can defeat the Robot with the Man-Eating Plants nearby. Before you take the elevator go right and use your explosion on the brick walls underneath you to grab a collectible and go through a plug-hole that will return you to the Robot's area.

Action Figurine 2: While you're flying up to the top using the plug-holes, there is another area you can go to on the left side. Drop down and avoid 2 water sections with the plug-holes and then double jump over to the left side. You should see an elevator and brick wall you can blow up. This will launch off the elevator since a rock should land on the red switch. Take this elevator and then blow up the wall on the right for another collectible.

Now you need to return to the area where the first Robot was and take the elevator up to defeat a 2nd Robot and open a door. Go through this door and you will return to the start section of the level. Return to the bottom part where your clones are and go right and down the ladder. Defeat this Robot and then backtrack and get up to the top section where your clones are. This time you are going in the water.

Action Figurine 3: Because you are an Exploding Barrel you can stay in the water as long as you need to but you will run slower. The collectible is above the plug-hole. You need to grab it first and then defeat the Robot. Doing it the other way round will give you difficulty in grabbing the collectible. Watch out for the Man-Eating plants here too.

Go through the plug-hole and escape through the vent with the clones and then take the teleporter to complete the level.

Level 11: Plant-astic

Lost Action Figures: 4

Clones Need Escaping: 7

Par Time: 3 Minutes 45 Seconds

First you will need to pull the lever to summon a Frog and then you need to place it on the DNA-Combining Machine to turn yourself into Frog Clyde. You can then take either side of the elevators down below to get to the water. Swim down below and then defeat the Robot to open the plug-hole.

When you drop down to the bottom you will land on some scales and then you should see a red switch. Press this switch to release some clones. You need 3 of them on the scales to open the door.

Action Figurine 1: Get your last clone to go through these doors and perform a running double jump over the water to avoid the plug-holes. The collectible will be high above on the ledge here.

Go back to where you we're and then get your last clone to run right until you see a door. Go through this door and you will fly up top and land on a switch. This switch will release more clones on the left side of you in the water.

Action Figurine 2: Perform a double jump over on the top right side to get past the mines and you will fall into the water. Swim down and on the bottom right side will be the collectible and a vent. This clone cannot continue anymore so switch to another one. I suggest you switch to the ones you've recently got that are in the water.

Get one of these clones to pull the lever to activate the plug-hole, defeat the Robot here. Now swim up into the small hole and you should see another Robot. Defeat this one and it will give you access to the exit. Swim up the small hole here too and you should see another Robot.

Action Figurine 3: Swim right to the newly opened area and down below to find the collectible at the bottom.

Action Figurine 4: With another clone swim past the plants that are in this water section for the collectible on the far right. If you get eaten, rapidly tap cn_B to break free.

You can now finally get your frog clones through the vents and then exit the level with the clone that you used to access the exit area of the level.

Level 12: Enter Cactus Man

Lost Action Figures: 4

Clones Need Escaping: 16

Par Time: 11 Minutes 30 Seconds

Action Figurine 1: Climb the ladder on the left avoiding the mines to grab the collectible here.

Alright so first you'll want to use the Cloning Machine to create some clones until it expires. Now you should see a catapult nearby. You'll need to put all of the clones onto the spoon to launch them into the air. Once they are in position, launch them with the lever nearby. Now as you can see there will be multiple catapults that require you to do the same thing. When you reach the top you will have another Cloning Machine and 3 red switches. Get some clones and activate the red switches. The switch will launch the catapult so get the clones onto the spoon to let them go flying. This next section contains an elevator that has a lever that only allows it to go in one direction, so you'll need to place some clones into the elevator and get one of them to pull the lever.

Action Figurine 2: The lonesome clone needs to jump and use the ladders here to get across. Defeat the Robot to open a door that contains the collectible.

Switch to the clones that used the elevator and get them to run into the middle. Get one of them to activate the lever to switch over the doors. Now ride on the Sheep to get to the top.

Action Figurine 3: Use this Sheep to climb up and go as far left as possible to a section which contains some smashers. Cross through them and defeat the Robot here to grab the collectible.

Action Figurine 4: Switch to another clone and let them use a Sheep to climb up until you get to a part that has some small ladders. Jump up to the middle one and let go of the sheep and grab the ladder. This should take you to a small section with a trampoline and the collectible.

Drop down the bottom section and then go right to another lower section. Use a Sheep to get yourself up on the right side where the Robot is. Deal with it, drop down below and pull the lever to release some more clones. Use a sheep to get up top here on the right side. The route should lead you to some more trampolines and the final Robot. This Robot will give you the exit and more clones for taking. Now switch around to all of the clones in the level and get them to the vents. Then get yourself to the exit and get outta here!

A new door will open so backtrack to the starting section and you should see the door right next to your left opened. Go through this door to access the next 4 Levels in the game. 2 new Challenge Levels will also be available as well.

Level 13: Flights Of Fancy

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 4 Minutes

Defeat the Robot as soon as you start the level and you will have a ladder and a DNA-Combining Machine nearby. Use the ladder to climb up and you should see a lever. Pull it and a chicken will pop out. Pick it up and take it down to the machine so that you can turn yourself into Chicken Clyde.

Action Figurine 1: Flap up through the small gap on the right and keep flapping across to avoid the mines on the ground. Grab whatever DNA Strands and health you can find. At the end of the section with another rock wall you need to flap over, there should be a collectible on the bottom right corner.

In the next area, pull the lever to release more clones and then fly up. Avoid the rocket that is blasting away at the wall and go right. Avoid the smashers here and then flap up again and go left. You need to flap across via the left side. Going down the bottom part will only make you land in some mines. Avoid the blasting rocket here and then flap up again. Continue flapping up avoiding all the rockets until you get to a section where you can flap up or go left.

Action Figurine 2: If you go left you will see a lever with some brick walls that can be destroyed. Pull the lever to summon an explosive barrel. Pick it up and throw it on each of the brick walls to destroy them. Drop down after you destroy the last one for the collectible.

Action Figurine 3: Backtrack to the area where you can fly up or go left (where you came from). Keep flapping up and avoid the mines that are swerving side to side among the DNA Strands. The collectible is at the top before you land on the perch on your right.

Run right and defeat the Robot to gain access. Now you will have a maze-like section that contains parts that have health, DNA Strands and a Robot up top.

Action Figurine 4: One of the collectibles is among this maze. Search for a fence that is placed vertically instead of horizontally on a ledge of a wall. This gives you the ultimate clue as to whereabouts you need to go to grab the collectible.

Now head for the left side where you saw the Robot and destroy it. Run left and avoid the smashers and you should see the final robot. Defeat it to open the exit, then switch to your clones and get them through the vent that's nearby the first set of smashers. You'll have to fly up to the part with each clone to get them to the exit. Then you can complete the level.

Level 14: Boom Clyde-A-Lucky

Lost Action Figures: 5

Clones Need Escaping: 3

Par Time: 5 Minutes

First you will need to go right and pull the lever to summon an Explosive Barrel nearby the DNA-Combining Machine. Go to it to transform yourself into an Exploding Barrel. Continue going down and then go into the plug-hole that's in the water. Now you'll be repeating a method you did in a previous level which is exploding bricked walls and then going through plug-holes to continue the level.

Action Figurine 1: Some point you will get launched out and you will fly high in the air. This route will let you land on a platform with a brick wall nearby. Destroy the wall and then destroy the Robot nearby. Continue going right and you will encounter Man-Eating Plants. Blow them up and then get the collectible here. Defeat the Robot here too.

Now from here drop down right from the newly opened entrance and then pull the lever to release more clones. You need 3 clones on the scales nearby to open the part that has a Robot for you to blow up. Run through the newly opened area and go through the door. You will spawn at the start but you will need to return to the previous area by re-taking the plug-holes. You will also open the exit that's underwater among a small set of stairs. Don't go to it yet.

Action Figurine 2: When you get shot up in the air a 2nd time, go to the opened section where you destroyed the first Robot. Run through this part avoiding the mines for a collectible nearby and another door. The door will take you back to the part where you destroyed the first Robot.

Action Figurine 3: Perform a double jump and then fall down to the bottom left part of this area. You should see a collection of mines with a sealed door, an elevator platform going up and down in the middle with brick walls and chickens either side. And the collectible with a Robot up top. Pick up the collectible and then destroy the Robot.

Action Figurine 4: Now destroy all of the brick walls and the chickens should fall into the mines allowing you to pass-by without getting hit. Go through this part to find the collectible and another door. The door will blast you up in the air again. This time you need to drop down and get into the bottom right section.

Action Figurine 5: Run right past the Man-Eating Plants to find the last collectible at the far end.

Return to the moving elevator and take it so that you can reach the top floor. Run right and then fall down to where the clones are and take the door back to the starting point of the level. You now need to switch to the clones so that they can escape through the vent near them. They can't go with you because the scales will make the door nearby shut. Put them through the vent and then get your clyde to exit via the teleporter at the bottom underwater.

Level 15: Frog Outta Water

Lost Action Figures: 2

Clones Need Escaping: 19

Par Time: 7 Minutes 30 Seconds

Pull the lever to summon a Frog and then turn yourself into Frog Clyde via the DNA-Combining Machine. Go in the water and swim down to find a Robot blocking a plug-hole. Defeat it to get yourself sucked into the plug-hole.

Action Figurine 1: Run left when your on the ground and perform double jumps side-by-side to get up the ledges on each side with the DNA Strands. Pull the lever up top to release more clones and then continue onto the next ledge to find the collectible. Drop down right here to return to where you we're before.

Action Figurine 2: Go right from here and you will see some scales hidden among the giant Frozen Cartoon Dinosaur. You'll need 3 clones on these scales so get them all from the previous area onto the scales. The collectible is above the door.

Now what you'll see through the door is what virtually the rest of the level is. There are Hamster Wheels scattered around the area. You need to get a clone to run on each of them to gain further access. But right now you need more clones. Drop down to the bottom and you should see a Robot. Get rid of it and you will summon a lot of clones that will be bouncing around on the trampolines. Get some of the clones to use any of the Hamster Wheels around and you should have access to the Robots. Get one of the clones to defeat it for the teleporter to appear and all of the vents unlocked and ready. Now you have the fun part of getting the clones through the vents and then finishing off the level yourself.

Level 16: The Bomb Squawk

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 6 Minutes 30 Seconds

Action Figurine 1: Run to the right and pull the lever to release the clones from the box. Keep running right and defeat the Robot to open an accessible area down below. Climb up the ladder and place the clones on the scales. This should open the door on the right where the collectible is.

From here drop down to the newly accessed area and get your clones to stand on another set of scales. It will release rocks that will destroy the floating mines that are setting a trap in front of you. You can always throw the rocks onto the mines if need be. You will need to use the clones for another scale on the right. It will open the door with a trampoline you need to take.

There will be another Robot for you to defeat which will open access to the next section. This next section will have some more scales you need to use the clones on. It will release chickens to defeat the floating mines on the left. Get one of the clones to run here and step on the red switch.

Now go right and up the ladder and cross over the ladder section to defeat the Robot. If you fall among the mine trap on the ladder you will go through a plug-hole, but quickly grab a ladder or you'll keep on falling down the plug-hole again and again. Defeat the Robot to open the door on the right. Pull this lever to summon some chickens for assistance.

Action Figurine 2: Climb down the ladder here and on the right you should see 3 Man-Eating Plants. Pass these traps for the collectible.

Down the bottom you should see a lever in the water. You cannot pull it yet because the plug-holes will keep on absorbing you in. So go right and pull the lever here to get a rock. You need to throw 5 of these in the water so that you can pull the lever. The lever underwater will close the section here allowing the chickens to stand on it. Grab one and throw it over to where the previous lever was.

Action Figurine 3: The chicken is used to grab the collectible trapped underneath you in the lower section. You should see 2 red switches. You need to throw 2 chickens and make them land on the switches. Stand yourself in the position you wish to throw the chicken on and press cn_LSu & cn_B to throw the chicken to the switch. Once done the passageway will open and you can pick-up the collectible.

Action Figurine 4: Not far from the previous collectible on the right.

You should see the final Robot here. Defeat it to open the teleporter. Get your clones through the vents first and then you can go through to complete the level. You will have to back-track a little bit to find the vents in this level.

A new door will open so backtrack to the starting section and you should see the door right next to your left opened. Go through this door to access the next 4 Levels in the game. 2 new Challenge Levels will also be available as well.

Level 17: Leadpin' Lagoon

Lost Action Figures: 5

Clones Need Escaping: 4

Par Time: 3 Minutes 30 Seconds

Pull the lever and grab the Sheep that appears, then put it on the DNA-Combining Machine to transform into Sheep Clyde. Defeat the Robot on the left here and then go down below.

Action Figurine 1: Grab the ladder on the right and drop down below from the ladders exact position. You should grab the collectible before going through the plug-hole.

Action Figurine 2: Grab the ladder again but this time perform a double jump while holding the cn_RS to get as far right as possible. When you go in the water you should go through the last plug-hole on the right. This plug-hole will put you in a secret area and will give you the collectible straight away. Then you will go through another plug-hole back to where you we're originally.

Pull the lever here to release a clone. You will have to switch between the clone and yourself since the lever will open and close doors.

When you reach the otherside, defeat the Robot and then drop down to the next section. You need to use some speed and a double jump to cross either side.

Action Figurine 3: Start by going right and double jump over to the collectible that is placed on a ledge.

Action Figurine 4: Then go left and you should see a door you can open with a lever and the collectible nearby.

Go through this door to defeat another Robot and open another area you can access. The lever here will summon a rock. You need to use this rock on all of the switches to continue the level by taking the ladder.

Action Figurine 5: Climb up here to get the collectible and then pull the switch to open the hatch to the upper part. Defeat this Robot to release more clones and the exit to the level.

Now switch to your clones and get them to escape through the nearby vents and then you can complete the level.

Level 18: Foul Play

Lost Action Figures: 4

Clones Need Escaping: 6

Par Time: 4 Minutes 45 Seconds

Pull the lever and grab the chicken so that you can turn yourself into Chicken Clyde on the DNA-Combining Machine. You need to fly up and to defeat the first Robot and release some clones.

Action Figurine 1: Follow around this maze-like area and you should see a red switch. Get one clone to step on it and then get another clone to continue. As you continue you should see another Robot. Defeat it to access the collectible behind the door.

Action Figurine 2: This is the one you will see earlier but you cannot get to it until now. Get 3 clones to go on the scales and get the remaining clone to flap up and grab the collectible once the hatch opens. Pull the lever here to release some rocks that will blow up some mines and help you access the next area. You need to put a clone back on the red switch on the left you we're on before.

As you travel down you need to take down a rock and put it on the red switch below before you go down below more. When you reach the bottom pull the lever nearby to release more clones from the box. Get one clone to stand on the red switch below nearby the closed vent.

Action Figurine 3: Get one clone to run past the smashers and fly up on the right ledge for the collectible. Fall down here and then flap up left to see a red switch you need to get a clone to stand on.

You should have 2 clones left so get one of them through the smashers and then keep on dropping down till you see the latest red switch. Stand on that one and then get the last clone to drop down to the bottom with the Robot on the left. Defeat it to open a door on the left.

Action Figurine 4: Pull the lever on the left here to open the hatch to get the last collectible.

Now on your right will be another hatch across a bridge. If you have got a clone to stand on all of the red switches it should open. Otherwise you'll have to backtrack and see which red switches need stepping on in order for the hatch to open. Drop down when it's opened to defeat the last Robot that will have the exit, then get all of the clones through the vents around the level before you leave.

Level 19: The O-Clyde Corral

Lost Action Figures: 4

Clones Need Escaping: 13

Par Time: 8 Minutes

Pull the lever to get a Monkey and then use the DNA-Combining Machine to turn into Ape Clyde. Use the handrails to get across. Now climb up the ladder here and use the Cloning Machine to get more clones until it expires.

Action Figurine 1: On your right is ledges that contain 4 red switches with a hatch. You need to get 4 of your clones to stand on the switches to open the hatch. Upon climbing this area to the top you should see the collectible along the way.

Action Figurine 2: Here you will have another part which contains a lot of red switches, but you do not have enough clones to stand on all the switches. So keep running to the right to find a Robot. Defeat it to get access to the collectible and the door.

Now you need to get 2 clones on the left side of where the Cloning Machine is. Get one of them to stand on the top red switch. It will put a hatch midway down the bottom part where the blocked door is. Use the lever here to drop an explosive barrel. The barrel will blow the brick wall on the left and it will drop the rock on it onto a switch.

You now need to take the ladder, then the handrails and go as far up as possible where you should see some handrails above and a pool of water below. Drop down when you reach the otherside and take out the Robot.

Action Figurine 3: Take the stairs here up above and you can pick-up the collectible. The door will put you back at the start part of the pool water section.

Head down and then go left and down to the bottom, you will land on a Cloning Machine. Get yourself some clones and then go left to pull a lever. It will activate the rockets. The newly accessed area will allow you to place 2 clones on the red switches above the ladder. Watch out for the rockets.

The hatch on the left above nearby the Cloning Machine will open so you can now climb up. Get your head on fire and launch each rocket to continue the section. The route will eventually take you to another Cloning Machine which you can use to get the last clones for the level.

Action Figurine 4: Have one clone climb up the ladder nearby and defeat the last enemy to open the door where the collectible is.

You now need to do some backtracking and get the clones you've just obtained to stand on the red switches nearby the rockets. It will open the door on the bottom left nearby the previous cloning machine. Head there and pull the lever to open an explosive barrel. It will drop one onto the brick wall. Finally climb down and then defeat the Robot to reveal the exit and open the vents. Now get all the clones through the vents and exit the level.

Level 20: Bing Bang Bomb

Lost Action Figures: 4

Clones Need Escaping: 5

Par Time: 3 Minutes 10 Seconds

Action Figurine 1: Pull the lever on the right to get an Explosive Barrel, then transform into it using the DNA-Combining Machine. Jump over left where the Man-Eating Plants are and then blow them up to grab the collectible nearby.

It's now time for that favorite moment with the Explosive Barrel and the plug-holes in the water. Go in the plug-hole on the bottom right and have fun blasting those brick walls as you go up!

Action Figurine 2: As you travel along the route, you will get a part where you should see an elevator on your right. If you put yourself on the platform nearby and then double jump over, you can blast the brick wall to start the elevator. Take it and you should see the collectible on the left blocked by a brick wall you can blow up.

Action Figurine 3: Simply above the Man-Eating Plants and the Robot you will see later on.

Action Figurine 4: Not far from the previous collectibe. Jump over on the ledge on the left to easily get it.

You will now have a new part that contains a DNA-Combining Machine down below. Use it to clone yourself and get the clones to stand on the red switches below. It will open access to 2 Robots above you need to destroy. The last Robot is down the bottom left part nearby the starting part of the level. Luckily the newly opened hatch will take you back to the start point. Drop down and then go left instead of right to the newly opened hatch here as well to defeat the last Robot and reveal the exit. Get the clones through the vent and then you can escape this exploding level.

A new door will open so backtrack to the starting section and you should see the door right next to your left opened. Go through this door to access the next 4 Levels in the game. 2 new Challenge Levels will also be available as well.

Level 21: Eat Snow At Own Risk

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 5 Minutes

You will see a DNA-Combining Machine down below, but the lever is on the left ledge nearby. Pull it to release an Explosive Barrel and then stand on the DNA-Combining Machine and transform. Drop down below and you should see a plug-hole in some water. Yep... you guess right. It's that famous brick wall, explosion and plug-hole method. But at least it's fun!

Action Figurine 1: Eventually one of the plug-holes will blast you high up into the air nearby a brick wall you need to blow. At the same time you should see an elevator moving up and down among a ladder. Use the ladder to climb down and you should see a lower left section with a whole load of Man-Eating Plants. The collectible is on the far left.

Killer Kudos

Collect 100 of the cloned Killer Kenn Action Figures.

Killer Kudos
Offline Game ModeSingle PlayerCollectable

If you have been following the walkthrough with the collectibles up to this point including the Trial Levels, then you should be given this achievement as this is the 100th Killer Kenn Action Figure in Cloning Clyde. This is the last of the collectible achievements within Cloning Clyde so even though there are 56 Killer Kenn Action Figures left to collect in the game, they are not required for anymore achievements for the full completion. If you do not have the achievement up to this point, keep reading the walkthrough as I'll still be providing information into getting the remaining collectibles in the game and it's possible you will get this achievement later on. This achievement will also unlock a cheat.

Take the ladder back up top and then blow up the brick wall on your left. Pull the lever nearby to release more clones from the box. Go left and you should see a Robot with a sealed door. Blow it up and then drop down to the newly opened area. Pull another lever here to gain access to the 2nd Robot you need to blow up. Blowing up this Robot though will seal a door on your left preventing your escape. However you can take the door on the right which will put you back at the start point of the level.

Action Figurine 2: Switch to one of the new clones and the passageway below will now be opened. Get a clone to drop down here and pass-through the Man-Eating Plants. A Robot will also be on the left in the water. Defeat it to open the plug-hole which will help you obtain the collectible and give you access to the door. The door will return you to the box where you rescued the clones.

The final Robot is on the left if you run over and then drop down past the newly opened hatch. A vent will be here and defeating the Robot will give you access to another door. The door would take you back to the start point of the level.

Action Figurine 3: Back at the start point if you drop down below the DNA-Combining Machine there should be a new plug-hole you can access. It will take you to a new location and if you run left from here and blow up the brick walls, you should see the collectible nearby the door.

Action Figurine 4: Take the door and then explode on the brick wall below you. Drop down and you should see a brick wall you can explode again to go down below. This will take you the area where your clones we're. Don't blow it yet. Instead run right and you will run through a section which has a brown wall. It's like a hidden part. On the otherside will be another brick wall you can blow up. Blow up this one and then you will drop down to door with the collectible in front of it.

You will then be taken back to the starting point of this little area again so take the route that will put you back with your clones and then get them through the vent you saw earlier nearby the 4th Robot. The level exit is where the new plug-hole is. To get to it pull the lever on the left nearby it to stop the plug-hole from sucking you in. Then travel down the bottom of the water section here to exit.

Level 22: Crouching Chicken...

Lost Action Figures: 5

Clones Need Escaping: 7

Par Time: 4 Minutes

First you will need to pull the lever to launch a Chicken and then place it on the DNA-Combining Machine so that you can turn into Chicken Clyde. Next you need to fly up and defeat the Robot to access the next area.

Action Figurine 1: You will have to fly through a part that contains mines, water, plug-holes, chickens, sheep, monkeys and frogs. The collectible is above the very first plug-hole underneath a mine. It's right nearby the starting point.

Action Figurine 2: You should easily see this collectible mid-air as you fly along the section.

Action Figurine 3: It is above the last plug-hole on the far left side before you exit the section.

Action Figurine 4: You have a choice of going up or down. Go up and pass through the floating mines to reach the top. Pull the lever here to release more clones and then run to the right to defeat the Robot. It will open a door on the right that has the collectible.

Action Figurine 5: Prepare for a long fall. Try not to surprise yourself too much. Near the end of the fall you should see the collectible mid-air. If you miss it you can always flap up and snag it.

Run to your right to use the Cloning Machine so that you can get more of yourself and then run right again to defeat the last 2 Robots. The exit will be on your right and the vent will be on your left. You know what to do.

Level 23: Flushed!

Lost Action Figures: 4

Clones Need Escaping: 6

Par Time: 11 Minutes

First defeat the Robot on your right, then you need to pull the lever and it will summon a Frog. Pick it up and then carry it with you into the plug-hole. You and the plug-hole will be in one heck of a trip and eventually you will be flushed right up to the highest point in the level. Take the ladder if you don't. Now you need to use that frog and place it on the DNA-Combining Machine so that you can turn into Frog Clyde.

Action Figurine 1: Oh your in for a treat. If you thought the previous level had you falling endlessly... As Frog Clyde fall down the lenghty hole and you will end up back at the starting point of the level. Re-take the plug-hole and at some point you should see the collectible. You can use Frog Clyde to swim along and pick it up rather than get sucked in immediately into the plug-hole. Might take a couple tries but be sure to press cn_A to swim as soon as you can.

Tip: If you find this too tough, return to the top and on a platform above the DNA-Combining Machine is a lever. Pulling this lever will summon a rock. You can then carry this rock back to the starting point of the level and use it to easily grab the collectible without the fear of being sucked into a plug-hole, unless you manually remove the rock.

Action Figurine 2: Meet the maze in this level that contains a lot of platforms for you to jump on. I suggest you run to the far left side and start climbing up. You should notice a Robot that's above you and a collectible. Defeat the Robot and the door will open so that you can obtain it. Now prepare for a lot of jumping and climbing around as you've got to reach the top of the next area to continue the level.

Action Figurine 3: Some point after a lengthy climb you will get to a part where you can either continue going up or go right. If you go right you will end up finding a Robot with a door on the right. Defeat the Robot and the door will open so that you can obtain the collectible.

Action Figurine 4: If you take the other route afterwards you should see a lever you can pull that will release some clones out of boxes. Go back and on the right will be a platform that will take you to an upper section. It will have the final Robot. Defeat it to open the hatch (and the exit). The collectible is above the opened hatch in a corner.

Return to your clones. Now the vent is just on the left side but you will need the help of the clones to get the exit to open. There are red switches scattered about and once again, you'll have to do some platform jumping to get the clones on the red switches so that the door will open. Once it is opened, get a clone to stand at the exit and then get the clones to go through the vent. You can now complete the level.

Level 24: The Great Machine

Lost Action Figures: 5

Clones Need Escaping: 9

Par Time: 10 Minutes 15 Seconds

Drop down to the left and pull the lever to open the hatch and take the first stage of going through this famous plug-hole. It will take you to some trampolines you can use to get across and then take the plug-hole to start a journey with this clone. When you have reached the next area you will need to get this to climb up the ladder and pull the blue switch nearby the water. It will release more clones to help you.

Action Figurine 1: Pull the lever in the water to trigger the plug-hole. It will suck you in and then launch you to the opened box and a vent where the collectible is.

Backtrack down below and use the rocket to break the brick wall, then pick-up the rock and put it in the water to prevent the plug-hole from putting you back at the start point of this section. Pull the lever before Clyde starts gasping for air to open the hatch nearby and then pull the lever to open the door. Take the trampoline so that you can go through another plug-hole to reach the 2nd section.

Action Figurine 2: Climb up the small ladder and pull the lever nearby the water to activate the plug-hole, go in it and then you will pick-up the collectible.

Pull the lever nearby the hatch to open it and you will be sucked into another plug-hole. Now you should be in an area that has a lot of brick walls. Pulling the lever here will launch explosive barrels, but the last one among the collection will be tricky to blow up since the barrel doesn't reach that far. There are some methods however you can apply, either get a clone down here to help you, or if possible pull the lever and quickly run over right so that the barrel will BONK on your head and blow up the barrel by bouncing into it. You'll still have 2 brick walls to destroy but the new lever you can access will do the trick.

Defeat the Robot here and then pull the lever to activate the plug-hole. Time to get sucked in again, only now you will be back at the start. A new hatch will open so it's time to start the 2nd journey. Go through this one and then you will land in the next area that doesn't have the plug-hole working. You'll need to quickly go through the door before Clyde gasps for air. Now get ready for a ride with plug-holes and water... until you land on a trampoline. Pull the lever on the right here to go through the door on the left for another ride.

Action Figurine 3: You will get catapulted to the left but a box will be visible as you go, the lever will be below nearby the catapult. Pull it to release more clones and then take the ladder to it's highest point for the collectible on a ledge.

Action Figurine 4: There will be a plug-hole in some water in a little ledge on the left corner nearby. Go in it and you will have another ride and pick-up this collectible along the way.

You will end up in the section nearby the Robot, defeat it and you can access the lever to open the door. The door will take you back to the start, but there will be a new hatch opened for you to try out. The route will take you to the trampolines you we're on earlier but this time you can continue going right. There will be a lever to pull that will release a Monkey. You need to turn into Ape Clyde using the DNA-Combining Machine and get across on the handrails.

Action Figurine 5: Drop into one of the plug-holes where the handrails are and follow the route, one of the plug-holes will eventually take you to where the collectible is. If you've missed it take the plug-hole again and see if you can find a way around it.

You'll get to a part that has a ladder, a red switch with a mine nearby that will explode if you get too close and 2 plug-holes. You can attempt to jump over to where the lever is but if you don't then go in the plug-hole and then defeat the Robot at the top. If you drop down from the left side where the Robot is to access a door that will take you to where the lever is. Pull it to release more clones. Take the plug-hole a 2nd time to reach the top and then jump right on the ledges to pull the lever to release the hatch. The route will take you to a new door with a lever nearby that will open it.

Go through the door and you will be back at the start with a new hatch opened below. When you go through the plug-hole you need to go left through a door. The next room has a load of rockets shooting at the same time. Once again you need to judge your timing correctly and aim yourself to get into the 2nd plug-hole that's on the far right side. If you have done that you will be in a room with a load of chickens after pressing the red switch. You need to throw the chickens into the mines so that they can blow up the brick wall. Then you need to throw at least 1 chicken each side so that you can use them to activate the red switches. You need to keep one in the middle where you are. Once that's done you should shutdown the electric tower on the right, allowing you to defeat the last Robot and open the door. It will take you back at the start.

The exit is underwater where the plug-hole is that started taking you through the maze. You'll need to find all your clones and get them through the vents that are scattered around the level, before you can attempt to sink your clone to the exit of the level.

Note: When you return the main Clyde you have been playing with to the starting point of the level, try not to bring any other clones with you to the starting point. If you do they will not be able to find a vent and exit as the last section of the maze puzzle does not have a vent you can exit from and there is no going back.

Alright! So you have now finished the main 24 Levels that are in the game. But I have a confession. You have one more level left you need to play. It is located above all of the doors you have been using to access the levels via a Ladder. You need to complete this level to complete the campaign section of the game.

Final Level: Clyde King

Lost Action Figures: 0

Clones Need Escaping: 22

You'll need to pull the lever on the left to bring in a Sheep and then place it on the DNA-Combining Machine so that you can turn yourself into Sheep Clyde. Using Sheep Clyde you'll have to run and double jump over the mine traps and avoid the floating mine that's in the air. There will be a Robot at the end you need to defeat that will drop some more clones. You've got 9 Robots to destroy this time instead of the usual 4 but you have unlimited time limit for this level.

You'll need to switch to one of them to continue the level. Pull the lever here to bring in a Frog, then place it on the DNA-Combining Machine to turn into Frog Clyde. You'll need to do some swimming and firstly pass a section that contains Man-Eating Plants and mines scattered around. Swim upward and avoid the rockets shooting against the wall. Climb up the ladder and avoid the smashers while you're going left. Pull the lever here to release a whole bunch of animals into the water and into the plug-holes. You'll need to use the ladder to climb up and pull the lever to get a rock. Keep on doing this and keep on throwing the rocks until all of the rocks have covered a plug-hole. This will prevent you from getting sucked in. This will also allow you to pull the lever that's underwater to open the hatch. You'll need 8 rocks to cover all of the plug-holes. Pull the lever when you can and then swim down and pull the bottom lever. This lever will open the door to access the 2nd Robot. Defeat that one to release more clones underneath you.

Switch to one of these clones and get them to go through the door. Pull the lever in this room to release an Explosive Barrel so you can turn into it via the DNA-Combining Machine. This part is easier in which you'll have ladders to climb around and brick walls to blow up. It'll eventually take you to the 3rd Robot. Blow it up and then switch to a clone in the next part on your left.

You'll need to pull the lever here to release a Chicken and then put it on the DNA-Combining Machine to turn into Chicken Clyde. You then need to fly up this short course until you can pull a green lever. The green one will release clones you need to switch to on your right.

Now you need to climb up the ladder here and go left to see another DNA-Combining Machine. Pull the lever to release a Monkey so that you can use it to turn into Ape Clyde. Run right and then climb up. You've got a crazy section now that contains mines, water, plug-holes, animals and clones flying all over the place as they are getting sucked in and spat out of the plug-holes. If you climb up to the top you can use the handrails instead of the ladders to get across. There will be a Robot on the top right on the ledge. Deal with it, then grab the handrail again and go left. You should see another Robot on the left side on the ledge. Destroy that one too and the hatch in the middle you should have seen as you climbed on the handrails will open, so climb up to the top and you'll see more Robots. Defeat these lower ones and then you'll see ladders either side of the area. What you will start to notice is a gigantic Clyde that has been handcuffed to the background and needs to be rescued. Defeating the Robots will break him free and will make him dance around with joy...

Master of all Clyde-Dumb

Win the game!

Master of all Clyde-Dumb
2 guidesOffline Game ModeSingle PlayerMain Storyline

And then you will be given the ending story to the game and this achievement tied to it. Well done and congratulations! You have finished the Campaign of Cloning Clyde. Now you can press cn_A to read through the small comic strip that appears after you've earned the achievement. You will then be given the credits. Read them if you like or press cn_B to exit. Now despite all that's happened you still have to finish this level. The exit will appear nearby but you'll still need to rescue the remaining clones, if you need to still have that related achievement. Keep switching around and follow the route to get the clones to the vents to exit. You may need to transform some of the clones into the related creatures by using the DNA-Combining Machines. Once you've done that move your Ape Clyde to the exit area and get outta there!

Step 2: Challenge Levels

The number of Challenge Levels you can access depends upon how many levels you have completed during the campaign. If you have finished all 24 of the original levels, you should have access to all 10 Challenge Levels. So it's optional if you want to progress the Challenge Levels while you are working on the campaign or work on them individually. I however will be assuming you have finished the campaign and want to work on the Challenge Levels by themselves so I'll list them all in one pile.

Challenge Levels are the same as the campaign levels but with increased difficulty. If you are short on Clones or Killer Kenn's for the related achievements, you can use the Challenge Levels as well to pick them up. However if you already have those achievement, I would suggest you set a priority on finishing the levels as fast as possible since there is an achievement that requires you to beat the times in the Campaign & Challenge Levels.

Challenge Level 1: Chickens Unite

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 1 Minute 45 Seconds

Take out the first Robot as soon as you start and then run left to defeat a 2nd Robot. It will release more clones.

Action Figurine 1: Put one of the clones in the Hamster Wheel and then jump on the catapult. You will pick-up the collectible as you fly up in the air.

Action Figurine 2: Grab the ladder and then jump on the ladder that can take you to the upper ledge up-top. Nearby the metal pipes and debris is the collectible.

Action Figurine 3: The ledge will have a Robot on the far left. Defeat it and then collect it above the hatch.

Action Figurine 4: You will pick-up this collectible as you drop down below to the final section.

The last Robot will be on the bottom left after you have landed on the trampoline. Defeat it to open the exit and then get the clones through the vent and get outta there (there are no chickens in this level).

Challenge Level 2: Fricken Chog

Lost Action Figures: 3

Clones Need Escaping: 16

Par Time: 10 Minutes 30 Seconds

Pull the lever on the right to summon a chicken. Then use it on the DNA-Combining Machine to turn into Chicken Clyde. You then need to fly up and defeat the Robot to open the hatch. Fly up and avoid the explosive barrels coming down on you. Keep flying and go right and then up again to reach the top.

Action Figurine 1: On the top right corner next to the final floating mine.

You should see a 2nd Robot you need to defeat. Destroying it will release some clones on the other side. You'll need to switch to one of them. Defeat the Robot nearby these clones to open the hatch. Some clones should fall down. Before you do the same pull the lever on the right to release a rock and some clones. Now you'll need to pull it again to release a 2nd rock. Throw them down where the hatch opened and they will land in the water. There are 2 plug-holes down below and you need to fill them.

Action Figurine 2: The collectible is above the vent in the water. You'll need to have the plug-hole filled with a rock to get it and also allow the clones to escape.

Some of the clones will have already gone through the plug-hole here so switch to them to continue the level. If your having a hard time trying to find the clone or they didn't make it through the plug-hole. Get a clone to drop down and pick-up the rock where the 2nd Killer Kenn collectible was. That plug-hole will take you to the new area.

Pull the lever here to get a rock and a Frog. Throw the rock in the water and then throw the Frog over where the DNA-Combining Machine is to turn into Frog Clyde. Now get in the water and swim around to reach the other side and go up top. There will be 2 Cloning Machines that you need to use to get more clones until they are out of power. As you can see up above will be platforms that will shrink in size with red switches each. You'll need to get a clone on each of them to open the hatch at the top. When the hatch is opened get a clone to go through and defeat the last Robot.

Action Figurine 3: At the highest point of the ladder nearby the Robot and the exit.

Now you can leave the area with the clones through the vent and then you can exit the level.

Challenge Level 3: Who Da Monkey?

Lost Action Figures: 4

Clones Need Escaping: 6

Par Time: 4 Minutes

Pull the lever to release a Monkey that you can use on the DNA-Combining Machine to turn into Ape Clyde. Defeat the Robot on the left to activate the elevator nearby. Take the elevator above.

Action Figurine 1: Use the handrail and climb all the way to the right for the collectible. You can drop in the water to the plug-hole full of mines or backtrack to where the lever is.

The lever here will summon 2 rocks that you'll need to use on the red switches. It will open the door below nearby the elevators starting point. You can then jump onto the ladder and the handrails to avoid the plug-holes.

Action Figurine 2: Take out the Robot as you go along the handrail and drop down the newly opened hatch for the collectible.

Return to the handrail and continue climbing across to the other side or grab the ladder on the far left. Defeat the Robot up top here to release more clones. You will now need to get 3 of them to go on the Hamster Wheels to open the door. Once you have done that get the last clone on the lonesome hamster wheel to release more clones that will fly on the catapult nearby. Switch to one of these new clones.

Action Figurine 3: Grab the ladder on the right nearby the opened boxed and climb to the top to grab the collectible.

Action Figurine 4: You should see it nearby on the handrail at the top right corner.

Not far from the collectible you should see the last Robot on the left side of the ledge. Defeat it to open the exit so that you can get the clones through the vent and yourself to the exit.

Challenge Level 4: Blasting Buttons

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 4 Minutes

Pull the lever to release the clones from the box. There will be a red switch nearby that will launch the catapult. You'll need to time this right and pull the switch to release an explosive barrel. The trick is just before the barrel explodes, stand on the switch to launch the barrel via the catapult to the brick wall, hoping it will explode the wall to pieces. Keep trying if you don't.

Get a clone to launch yourself on that catapult and then defeat the Robot here. The lever will release another barrel on the catapult. You'll have to do the same again. If you've done that get another clone to come up where you are and make him launch you on the catapult to the next location.

Action Figurine 1: Right in front of you at the next location. Defeat the Robot and get it.

Action Figuring 2: Get on the corner of the ledge nearby the catapult and double jump over to the opposite ledge to get the collectible. Return to where you are and get the last clone to come up where you are and then get him to launch you in the air once more via the catapult.

Action Figurine 3: Right above you as soon as you land in the new location. Defeat the Robot here too.

Now you'll have another tricky part to figure out. You'll need to launch yourself again but you'll need another body since you haven't got any clones. Switch to the clone down the bottom and press the lever to summon a barrel. You'll need to grab this barrel, throw it and hope that it'll blast the red switch to launch the clone where the others are. Keep launching the clone until it reaches the latest area you are stuck at.

Now your going to have to be fast at switching over clones. Get the clone to stand on the red switch and get yourself on the catapult. While that clone is flying in the air you'll have to quickly switch over to it before he lands on the ground where the first collectible was. Your intention is to grab the ladder here as quickly as possible to climb up.

Action Figurine 4: Nearby the ladder. Just climb up to get it.

Climb to the top and follow the route to the last Robot and the exit. The vent is at the starting point of the level so have the 3 clones escape through that vent and then yourself through the exit nearby the 4th Robot.

Challenge Level 5: Call A Plumber

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 6 Minutes

Defeat the Robot as soon as you start the level and climb down. You will have trampolines and floating mines above water and some plug-holes. Try not to land in the water as the plug-hole will put you back at the starting point of the level.

Action Figurine 1: You will see this one in the middle of the mines among the 2nd set of floating mines, water & plug-holes

This route will take you to the 2nd Robot. Defeat that one to proceed onward.

Action Figurine 2: Take the elevator that's going around in a square shape to pick-up this collectible on the top right side.

Action Figurine 3: Run to the right past the red switches to defeat a Robot and release some clones from a box. The collectible is here.

Now run back and pull the lever to get some rocks. You'll need two of them and they need to go on the switch so that you can start-up the elevator. You'll need to take at least one rock with you as there will be red switches when you take the elevator, but not enough clones to press all the switches. Keep bringing in clones to activate the switches so that you can reach the top. You can leave the red switches once either side are pressed once as the machine will still keep on going in the background.

Action Figurine 4: At the top of the ladder next to the final red switch you need to push.

You should see the final Robot on the left, defeat it and let the clones escape through the vents, then you can go and complete the level via the exit.

Challenge Level 6: Circle The Wagons!

Lost Action Figures: 2

Clones Need Escaping: 3

Par Time: 1 Minute 45 Seconds

Action Figurine 1: Start off by destroying the first Robot, then climb the ladder and run forward. Defeat the 2nd Robot and then run straight for the collectible nearby.

Action Figurine 2: Jump on the ledge and then drop down to the bottom. Climb up the ladder and then go left nearby to find the last 2 Robots as you run along. The collectible will be nearby the 4th Robot and the exit.

Now you just need to switch to the clones since they'll be released from the box and then get each of them to climb the ladder so that they can access the vent above. Then you can finish this quick level.

Challenge Level 7: Water Hazard

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 9 Minutes

Climb up the ladder and then defeat the Robot that's on the right. Jump over and then pull the lever to get a Frog. Throw that Frog over where the DNA-Combining Machine is and then transform into Frog Clyde. Go in the water nearby and then swim down.

Action Figurine 1: It's in the middle where all the Man-Eating Plants are.

Action Figurine 2: Swim right when you reach the bottom and pass through the floating mines and the smashers. When you reach the end you should see the 2nd Robot you need to destroy and the collectible next to it. Go through the door on the right.

Go to the right and pull the blue switch to release some more clones from the box. Pull the green lever to release a rock. Throw this rock in the water to allow it to reach the bottom. It will take a short while as the rock will get eaten by the Man-Eating Plants that will just spit it out.

Meanwhile get the clones to the left side and get each one to activate the red switches. One of them should drop a rock that will automatically land on a red switch to help you. When the hatch is opened get a clone to swim through on the left.

Action Figurine 3: The collectible is next to the Robot you need to destroy. This one will also have a door you'll need to go through.

You'll return to where you got the clones, now swim down to the bottom and go to the bottom left where a whole load of floating mines are. Here you'll need to press the red switch which should suck you into the plug-hole and onto the otherside.

Action Figurine 4: The collectible is next to the Robot you need to destroy. This one will also have a door you'll need to go through.

Lastly the exit is in the middle of where the Man-Eating Plants are since a plug-hole can take you to it. If by any chance you have more than one clone going through this plug-hole by mistake, you can take the door to put the clone back in the previous location. You may need to activate some red switches to release some clones nearby where the 3rd Robot was.

Challenge Level 8: Water War

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 3 Minutes 35 Seconds

Action Figurine 1: Pull the lever to get a Frog that you can use on the DNA-Cloning Machine to transform into Frog Clyde and then defeat the Robot. You need to start running and perform a double jump over the water with the plug-holes to reach another platform part that contains another Robot. The collectible is here.

Action Figurine 2: Perform another run and a double jump over to the next platform to defeat another Robot. Then do the same again to pick-up the collectible near the vents.

Action Figurine 3: Not far from the previous collectible, start climbing up the ladder and you'll see it on the top right corner.

Action Figurine 4: Climb up to the top of the ladder and perform one more run and a double jump to where the last Robot is and the exit to find the last collectible.

Now here is where the plug-holes become your advantage. The clones that we're in the box you rescued, will not be transformed into Frog Clyde's and none of the clones will be able to double jump over the water and the plug-holes due to the length of the water. So you'll have to get each of the clones sucked in and get them back at the starting point. Pull the lever to summon a Frog for each of them and get them transformed into Frog Clyde's. You'll then have to move each clone over the platforms to find the vent at the halfway point of the level before you take the exit. Have fun playing leapfrog!

Challenge Level 9: You Big Chicken!

Lost Action Figures: 4

Clones Need Escaping: 3

Par Time: 4 Minutes 30 Seconds

Action Figurine 1: Defeat the Robot when you start the level and then run left, grab one of the chickens and put it on the DNA-Combining Machine to transform into Chicken Clyde. There is a Robot on the top left that is barred off by a door, the collectible is on the top left of a corner among the metal platforms.

Action Figurine 2: Pass the floating/sitting mines and flap to the top right side. There will be a Robot to destroy on the platform, the collectible will be close to it.

You'll need to flap over to the opposite side on the left and then defeat the Robot that you can now gain access to, it will release the clones from the box. Now you'll need to switch to one of them and pull the switch to get an Explosive Barrel on the DNA-Combining Machine. Transform into it.

Action Figurine 3: Run along and blow up the brick walls as you go left. You'll have a choice of going left or down, if you go down you will see the collectible as you blast through the brick wall.

Action Figurine 4: Same as the previous collectible but just a couple brick walls lower that you need to blow.

Challenge Level 10: Mad Menagerie

Lost Action Figures: 6

Clones Need Escaping: 6

Par Time: 16 Minutes

Pull the lever nearby as soon as you start to release a Frog that you can use on the DNA-Combining Machine to transform into Frog Clyde. Jump in the water and collect the DNA Strands you see along the way while you have a long swim to reach the next area.

Action Figurine 1: You will see the collectible hidden among some DNA Strands nearby the exit of this underwater journey.

Eventually you'll find a lever you'll need to pull. This will release the clones and allow you to access the next area. Like the past final level it will be chaotic as the clones will be flying around the area and getting sucked into plug-holes (some of them will eventually land on the trampolines scattered around the area).

Action Figurine 2: If you take the ladder to the very top you should see a collectible hidden at the top point of the ladder that you can grab.

Action Figurine 3: Same as the previous collectible, just on a different ladder.

Action Figurine 4: Same as the previous collectible, just on a different ladder.

Right so either side of this area will have a DNA-Combining Machine with a choice of animals you can choose from via the top floor on the ladder. Place your Frog Clyde somewhere safe and switch to a new clone that you can take. Get this one to one of the sides and pull the switch that will get you a chicken. Put it where the DNA-Combining Machine is and transform into Chicken Clyde.

Now you'll need to flap your wings and you should see an access point among the handrails and the ladders the clone can fly up to. On each side will be levers. The levers will shoot out rocks that you can use to fill the plug-holes down below where the water is. You'll need 15 rocks to fill all of the plug-holes and there is a chance some of them won't automatically get placed within the plug-holes themselves. So once you believe you have more than 15 down in the water, switch to the Frog Clyde and get him in the water to move the rocks into the plug-holes.

Action Figurine 5: On the far left side where the plug-holes are underwater. Fill all the plug-holes up to gain easier access to the collectible.

Action Figurine 6: On the far right side where the plug-holes are underwater. Fill all the plug-holes up to gain easier access to the collectible.

You can now access the lower area that is underwater, but my advice is to get some explosive power since there are a lot of Man-Eating Plants where you need to go to. So choose a different clone and get that one to a DNA-Combining Machine. Pull the lever that will summon an Explosive Barrel and transform into that. Dip into the water and head to the new location and BLAST away at everything you can get to.

Tip: If your having trouble getting the clone to transform into an Explosive Barrel, get another clone to pull the switch to release the barrel, while the other one sits on the DNA-Combining Machine so that you can easily switch over and transform into it.

Some of the Robots and Man-Eating plants may not be easily reachable by the Explosive Barrelled Clone. If this is the case get the Frog Clyde to hop in assist. Now I had a struggle in which the Explosive Barrelled Clone could not get out of the area. The trick here is to get the Frog Clyde to beat that one up and kill it. They will then respawn in a nearby location.

Now you'll need to know where the exit is. If you go to where the chicken clone is, get it to flap over to the far left side and you should see a new door that is accessible. The exit will require you to flap up above and run along to get to it. In the meantime though you'll need to switch to each of the clones and get them out of the water so that they can go through the vent on the left side where you first entered this area.

If your having a hard time getting the clones out of the water, you can remove a rock and re-activate the plug-hole so that you can get sucked in and spat out somewhere in the air. Be sure to grab a ladder to avoid falling in the water again. When you have finally got each of the clones to the vent, switch to the chicken clone and flap to the exit.

King Clyde

Complete all of the Challenge Levels.

King Clyde
3 guidesOffline Game ModeSingle Player

Excellent work! Congratulations! You have finished all of the Challenge Levels in Cloning Clyde and you should be given this achievement once you have completed the level. You will also be given a cheat that you can access for the game as well. Now it is time to mop and speed up your level completions to get the other related single player achievement. If somehow have achieved it already, skip to Step 4 of the walkthrough.

Step 3: Par Time Completions

Unless you've already done this step while working through the original playthroughs and already having the achievement, chances are that you will have some levels you will need to go back to and replay again to beat the Par Time that is set in the level. The easiest delay which will prevent you from having this achievement is because you would be focusing on how to complete the level and find the Killer Kenn's/Clones for the related achievements. The latter two now don't matter because as soon as the level exit appears in the level you need to get a Par Time on, the sooner you can do in and complete it making the progress for the Par Time way easier.

Dupliclone Dash

Complete levels 1-24 and 10 Challenge levels under par time.

Dupliclone Dash
3 guidesOffline Game ModeSingle PlayerTime/Date

Remember that in order to get this achievement you must complete both the original 24 Levels and the 10 Challenge Levels that are in the game under the Par Time limit. Clyde King and the Trial Levels are not required to be replayed again in order to get this achievement. Once you have achieved the Par Time for the final level you needed to work on the achievement will unlock.

D.N.Ain't

Become a Mutant-Clyde.

D.N.Ain't
1 guideOffline Game ModeSingle Player

As soon as you have unlocked that achievement you will unlock a new cheat you can access. The cheat related to the previous achievement is tied to this achievement. It doesn't matter whereabouts you are in the game, but as soon as you activate the cheat and turn into this animal you will get this achievement.

To get it simply press the cn_start button during game-play and select Cheats. One of them should say "Mutant-Clyde". Press cn_left or cn_right to turn the cheat on and then press the cn_B button to return to the Pause Menu. Either select "Resume Game" or press the cn_B button and Clyde will transform into Mutant-Clyde giving you this achievement. Mutant-Clyde is unique in which it allows you to perform all of the above animals you've played as at the same time (Chicken, Frog, Ape & Sheep).

Step 4: Versus Mode

Battle Addict

Play Versus mode.

Battle Addict
3 guidesOnline/OfflineVersus

You will now have one more achievement left to get in the game. You have 2 methods in which you can get this achievement. You can either find a partner via XBox Live and let them join a game with you which will pop the achievement straight away, or sign in a 2nd controller and start-up a Split Screen game. You will need to go into Multiplayer from the Main Menu and then choose one of the above options to allow you to obtain the achievement. Once you have completed one of the requirements this achievement will unlock.

And there you have it... oh wait a sec...

Dear Clyde

Sorry Clyde I've just returned from that awful labratory, I think I've finally found a way to make it out. Oh... you found a way out before me! Well... great work Clyde. That's what I'm talking about! You've even got all the achievements as well. That's fantastic Clyde! You now have all 12 achievements in this game worth 200G Gamerscore. Congratulations Clyde, you have completed my favorite game - Cloning Clyde!

Bulgy's Conclusion

Let me just disturb Clyde by giving in my input for the game. This is a fun little title that will keep you occupied for a few hours and since it is done by NinjaBee, some of the features within this game would be transferred to other related NinjaBee games as said in the past sections of the walkthrough.

While this walkthrough has been given a lot of information that would be useful for you to read and follow, it's not fully required to complete the game with the exception of Killer Kenn collectibles and Clones that need rescuing. If the collectibles & speed runs in this game didn't set you back, it would be possible to complete this in a short period of time and the game would have been given 1/10 in difficulty.

This game only takes 25MB of storage on the hard-drive but it does lack music. If you are looking for a game that has a lot of Clyde's and has some fun along the way, I recommend you download the Trial Version of the game and see if it's your cup of tea. The Trial Version will give you a handful of levels as your aware that could help your decide whether you want to add this game to your collection or not. This game is also considered to be an easy completion and an easy 200G Gamerscore Arcade Game.

I hope you found me and Clyde's walkthrough useful and thank you very much for reading it. You guys made me play this game once again while developing this walkthrough, enjoying it once again.

Thank you everyone. With Love

Clyde... and Bulgy

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