Collapse is well-known to many in previous incarnations online or on other mobile operating systems. It is good news this addictive little game has arrived for the WP7, and the game itself is a lot of fun.
The game's premise is basic - match 3 or more joined blocks of one colour to make them disappear.
Of course, game tactics are a little more involved if you want to maximise your score. Getting rid of larger groups of blocks, blocks at a certain speed or in certain sequences, gain you more points. Clearing the screen entirely also gains more points. And there are power-ups and other special blocks that can make life a little trickier.
Collapse for the WP7 offers a number of modes.
Quick Games come in a variety of styles - from the basic Classic mode to Strategy and Puzzle modes, Relapse, Panic Attack, Continuous (endless mode) and Countdown.
These in themselves are great fun and provide plenty of variety for players.
The longest mode is Quest Mode, where the player completes a variety of Collapse based challenges based on the game styles listed above in a Quest style similar to a number of XBLA games (Raskulls for example, or Yosumin Live).
Again, plenty of variety there.
There is a good amount of replayability across all modes, with leaderboards to compare your best scores with those of your friends.
Gameplay itself is easy to grasp, controls are easy - overall, the experience is very enjoyable.
Of course, given this review is for an achievements site, mention has to be made of the achievements.
I'm conflicted here - on one hand this is a very easily completion. 200 GS points can be attained in a matter of 15-20 minutes and without breaking a sweat.
But on the other hand the actual achievements seem to have been done without any thought.
Where's the achievement for completing Quest Mode? What about an achievement for reaching level 10 or 20 in each of the Quick Game Modes? What about an achievement for passing a certain score in Continuous Quick Play Mode?
Personally I think the achievements could have been much much better. Better achievements would have encouraged more replayability and improved the overall game experience.
This might serve as a lesson to those developing games (or porting games) for the WP7. We don't mind easy achievements, but a few challenges are nice too.
Overall, I give the game a 4 star rating, and would've given it 4.5 if the achievements showed a little more imagination.