3. Command & Conquer 3: Kane's Wrath Act I - Reunification

When you first load up the game, select Single Player and you'll get a prompt suggesting you play the Boot Camp mission. Save yourself the hassle a select "No" to get your first achievement.

Hotshot

Skip Boot Camp

Hotshot
2 guidesOffline Game ModeSingle PlayerMissablePartly Discontinued/Unobtainable

If you missed this, there is a way to unlock it again but it takes a lot of effort. Credit goes to Pyro Jigamafre and Brandon1350.

The first thing you need is an Xbox 360 Memory Card or USB stick. This must be at least 1GB in size. If you don't know you'll soon find out because if it isn't the right size the option to configure it with the Xbox will be greyed out. Configure the USB stick if needed. Transfer only your gamer profile and nothing else onto the Memory Card or USB stick.

Turn off the Xbox and remove the hard-drive. On the old console you just press in the catch and lift it out. In the new Slim you will need to slide open the bottom of the console (that's the base of the console when its standing on end) and then pull firmly on the tag to remove the hard-drive.

Make sure you are not connected to the Internet by turning the router off or by removing the Ethernet cable. Leave the Memory Card or USB stick in the console and turn it back on. Load up Command and Conquer 3: Tiberium Wars. Select the Memory Card or USB Stick as your preferred storage device.

Now remove the Memory Card or USB Stick and a message will appear similar to the "Controller Disconnected" one. Ignore this and load up a New Campaign. When the prompt appears, reinsert the Memory Card or USB Stick and select No. The Achievement should now unlock so turn off the console and reinsert your Hard-drive.

Now that's taken care of, go and play the Boot Camp mission for your second achievement.

Boot Camp

Follow the instructions to complete the first twelve Training Stations. Once they are done you'll be given control of an MCV and the last Training Station begins.

Immediately deploy the MCV and build a Power Plant which you should place behind the Construction Yard (CY). Then build a Barracks a put it alongside the CY. Train three squads of Riflemen and three Missile Squads as well as an Engineer. Once you've started queuing up your units start work on a Refinery which you should place pointing towards the Tiberium field. When your infantry are built send the Engineer into the nearby Tiberium Spike and move your units forwards to engage the incoming enemies.

Bonus Objective 2 Complete

Start work on a War Factory and move one Rifleman Squad into the nearby Garrisonable Structure.

Bonus Objective 1 Complete

Have the rest wait along the valley just outside the Nod base. Place your War Factory at the other side of your CY and train three Pitbulls and three Predators. When they are trained have the attack move the enemy base and when they catch up to your infantry move them up too. Destroy the Hand of Nod and War Factory first and then clear out the rest of the base saving the Construction Yard until last. You should be able to complete the level without a single casualty.

Objective 1 Complete

Objective 2 Complete

Bonus Objective 3 Complete

Mission Complete

Great Potential...

Complete Boot Camp

Great Potential...
1 guideOffline Game ModeSingle Player

The Rio Insurrection

Begin by building a Laser Turret at each of the four entrances to your base. Follow up with Shredder Turrets. While you are doing this construct a second War Factory. This should be enough to defend your base for the rest of the mission. Train a force of five of each infantry, ten of each vehicle and four Saboteurs. Now send your new army southeast towards the closest Radio Station. Now continue towards the closest GDI Administration Building and target the three Guardian Cannons. With the area secure, destroy the building and capture the Radio Station.

You’ll receive reinforcements for destroying the building in the form of some Fanatics but these are of limited use to you. Rebuild you’re lost units and regroup at your base. Push northeast repeat the same process as before. This GDI Administration Building is more heavily defended due to garrisoned buildings surrounding it but as long as you only work on one at a time rather than charging into the middle you should be fine.

You should now be in control of the eastern side of the map. Free up some cash by selling your turrets at that side. Regroup all units and build ten more Raider Buggies and Attack Bikes. Do the same again at the southwestern building. Then sweep the rest of the map for enemies and capture the last two Radio Stations.

Bonus Objective 1 Complete

Train four more Saboteurs and send them to each of the four Tiberium Spikes. Begin building twenty Scorpion Tanks and group all your forces at the northwest Tiberium field except for your Fanatics. Send all of them to the last GDI Administration Building but do not destroy it. Repair all your Radio Stations to full and set up a Laser Turret at each. Once everything is in place destroy the building.

Objective 1 Complete

The moment the whole map opens up, send your entire army into the northwest corner where a rebel Nod faction sets up a base in defiance of Kane. The three Reckoners will put up stiff resistance but your Scorpions should be able to manage them. Soon you’ll get access to your first power. Use it straight away.

Bonus Objective 3 Complete

Finish up the base and show no mercy to the rebels.

Objective 2 Complete

Bonus Objective 2 Complete

Mission Complete

What Is Rightfully Ours

Train two Saboteurs and send them east to the pair of Tiberium Spikes. Capture them both and build two War Factories. Build some Attack Bikes to support them against enemy Hammerheads. Get another Harvester going to your nearby Tiberium field and train a small force to defend against an incoming attack. Steel Talons only attack in small waves so a handful of tanks is enough to repel them at this stage. Make sure you have some anti-air defences going to defend against Hammerheads. When building your base, place buildings on the beach for maximum space to expand.

Get an Operations Centre up quickly and then build three SAM Turrets and three Laser Turrets. Your base should now be totally secure but just to be on the safe side, research the “Quad Turrets” upgrade at the Operations Centre. Now build a pair of Air Towers and another War Factory. Send what units you have on a suicide run into the enemy base at the northeast of the map. Try to take out the pair of Watchtowers to the south of that base. You can now capture two more Tiberium Spikes with Saboteurs.

Train 15 Scorpion tanks at each War Factory and send them to the south entrance of the northeast base. When they are done, build 10 Venoms at each Air Tower. Leave them back at your base while your Scorpions move in and take out the defences. There are two main targets you want to aim for. The Heroic Slingshot and the Behemoth. Once both are dead, take out the garrisoned town to the southwest of the now empty base.

GDI will begin sending huge amounts of walkers in the north entrance so leave your 20 Venoms there are the enemies are defenceless against air units. With no-one guarding your base you might want to set up some more turrets. Your Scorpions should hold down the south entrance just in case. Train an Emissary and a Saboteur and fly both up to the corner you are fighting in. Unpack the Emissary at the west entrance and build more turrets there. Two Laser Turrets should be enough. Once you are secure capture the objective. Save as soon as you do this to avoid playing the whole mission again if you fail.

Almost all attacks come from the west so only leave a handful of tanks at the south. The Steel Talons pretty much give up with one minute to go so there is no harm in charging all your units into their base. When the timer runs out your complete the last objective.

Objective 2 Complete

After a quick speech by Kane, the bonus objective unlocks and the mission ends.

Bonus Objective 1 Complete

Mission Complete

Persuade Him…

You have very little time to fortify when this mission begins. Send all your units to the northern edge of the nearby Tiberium field. There is uneven ground here that you cannot build on but vehicles can drive over. This is one of the most annoying pieces of ground since Berne in the original CnC3 where your base was littered with craters. Your units cannot let enemies move onto the Tiberium field because it is very difficult to defend with turrets.

Quickly build a Refinery and Hand of Nod and create a perimeter of Laser Turrets using the natural cliffs that surround some of your base. To defend the western opening, build an Emissary and unpack it beyond the Power Plant you started with. Build another Harvester and once you have about four Turrets that should be enough to hold back the Black Hand when supported with your units.

Work your way up the tech tree and build a Tech Lab. Get the following upgrades, Quad Turrets, Laser Capacitors and Tiberium Core Missiles. Build an Air Tower and another War Factory and train a force of 10 Stealth Tanks and 10 Venoms as well as two Emissaries and a Saboteur. To the north of your base is a Tiberium Spike. You’ll also notice that your base is on a higher level with only two entrances. You should try to fortify both of these entraces. Start by sending all but one of your Emissaries north to the Tiberium Spike. Capture it and set up turrets to plug the gap. Include anti-infantry defences to stop massive amounts of Black Hand storming you.

You can now sell off the northern turrets defending your base freeing up some more space to breath. Train a further 10 Stealth Tanks before proceeding so you have a large force. Send all your forces to the western opening and set up a similar defence there. As you approach you’ll come within range of a Steel Talons Pulse Scanner. You have six seconds to destroy this one before Steel Talon reinforcements arrive and attack. Should you fail to destroy it in time, a Titan and two Wolverines arrive nearby.

Before you move in on Brother Marcion, build one last Emissary. Deploy this one by the Blue Tiberium field and build a pair of Refineries there. Sell off your old one for more cash once you've got one new Refinery in place. To the north of your northern line of defence is another Pulse Scanner. You have only four seconds to destroy it. This one calls in three Wolverines. Opposite your Refineries is another one that takes only four seconds to call in reinforcements. This time it’s a trio of Hammerheads.

Move all your units in an anti-clockwise direction around the map. You’ll come across a fourth Pulse Scanner. This one takes sixteen seconds to transmit and call in reinforcements which is plenty of time to stop it. The final Pulse Scanner is in the far southwest next to four Tiberium Spikes. Send your units across the map and take it out. You have six seconds before four Hammerheads and two Titans arrive.

Bonus Objective 1 Complete

Move all your units along the outer edge of Marcion’s base destroying the deployed Reckoners as you go. To the east of his main base is a small outpost which is being used to send forces to your own base. Destroy it. When you approach you’ll see a statue of Marcion. This insult to Kane cannot be left standing. Destroy it. There are two more statues like it you must destroy.

Before you move into the main base, locate the four Black Hand Bunker Exits. Brother Marcion’s Transport will spawn at one of these four places so be prepared for that. As you move into the core of his base, watch out for the Elite Purifier. Use your Venoms to take out the two Obelisks keeping your Stealth Tanks safely out of range. Destroy all his structures and the last Statue of Brother Marcion.

Bonus Objective 2 Complete

Oh, the Hubris

SECRET: Destroy Brother Marcion's Statues

Oh, the Hubris
1 guideOffline Game ModeSingle Player

Do not destroy the Black Hand Stronghold just yet. Build a new army of 20 Stealth Tanks. Now have them wait just outside the base. Destroy the stronghold and cause Marcion to flee.

Objective 1 Complete

Quickly intercept his heavily armed convoy. You’ll need to target the Purifiers first because they are extremely dangerous. Mop up what’s left to take control of the transport.

Objective 2 Complete

With nobody left on the map to stop you simply move Marcion’s Transport straight to the extraction point to complete the level.

Objective 3 Complete

Mission Complete

Heretic's Bane

SECRET: Capture Brother Marcion

Heretic's Bane
1 guideOffline Game ModeSingle PlayerMain Storyline

A Grand Gesture…

Veteran players of Command and Conquer 3 should recognise this as the map of Nod’s hardest mission from the main game. Thankfully this mission is significantly easier than that one. Start by building a Hand of Nod and three Saboteurs. Send the east to capture the three Purifier Husks. Build a War Factory and withdraw your new forces to repair. Sell the glitched Turret Hub in the centre of your base to free up some resources. Build another Harvester and set up three SAM Turrets to the east of your base. You should manage all of this before the first Orca arrives.

After the small attack on your base, train four more Saboteurs and send them to capture the central four husks. Withdraw them to your base for repairs as well. Now train seven more and do the same with the northern husks. Take them back to heal too. Capture the two Tiberium Spikes with your spare Saboteurs.

Bonus Objective 2 Complete

Make sure your base is adequately defended before proceeding. The Steel Talons never make any serious moves to destroy you. They normally just harass. Once you have 12 fully repaired Purifiers and 3 Manti you are ready to move out. Stampede along the bottom edge of the map until you reach the corner. From here move north and take out the power supply for the research base.

Bonus Objective 1 Complete

Now send all your vehicles into the near defenceless base and mop up. Keep your Manti alive until all the Airfields are destroyed. Alternatively you can just go straight for the objective and destroy it to end the mission more quickly.

Objective 1 Complete

Mission Complete

From the Ashes...

Complete Act 1 of the Campaign

From the Ashes...
1 guideOffline Game ModeSingle PlayerMain Storyline

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