Every now and then, you come across a game thats so great, you want to play it ten or more times over, until you can remember every bit of detail that it has to offer. Sadly, Dark Sector really doesn't fit into that catagory. It fits more into the catagory of either pissing you off so bad you frisbee the disc into the wall, or making you so frustrated you go apply your hand to your little sisters elmo doll....pending you have a little sister.
Dark Sector starts with Hayden Tenno (according to Wikipedia, though his last name is never mentioned in the game.) Hayden is an American Special Forces Agent sent to a U.S.S.R. nation of Lasria, which from research, doesn't exist. He's there to stop something...err....do something, really it's somewhat unclear of what he's sent to Lasria to do, as the game has no backstory. Crap happens, Hayden gets infected with some blade stabbed into his arm, and his arm is granted special powers. (YAY!)
Some other characters are involved into the story as well, a girl named Nadia, who really doesn't have any backstory at all, and made me think of the Nadia Yassar from the show 24 every time I heard her name.
The main antagonist is named Robert Mezner, he's the evil genius who's mind is set on spreading the virus all over the world.
Thats the basics of the game, now onto some other things.
The gameplay is solid, but that's an understatement. The game plays like a crippled version of Gears of War. There is a cover system, but for most times, its usually just used for regenerating health, or reloading, as most of the enemies rush Hayden when he is in cover.
The variety of regular enemies isn't that unique. You have the guys with guns, the guys with riot shields, some wierd silent hill looking deformed monsters with melee weapons, a zombie like monster, and some wierd alien type guys, that shoot red things at you.
There are guns in the game, but sadly, you must buy them if you want to keep them forever. The enemies guns are equipped with a module that detects if you are infected, which explodes, disinigrating the gun after about 20 seconds. There is a GIANT HOLE in this method, as it's never really explained why Hayden can't just take the ammo clip out of the gun, and leave the gun there. It's clear you can take the ammo clip out as you can reload an enemies gun.....
Most times you are relying on your Glaive (Shuriken more or less) which has the ability of equipping elements such as fire, lightning, and Ice for short periods of time. It's a pretty handy weapon, and will kill most enemies instantly with a slice to the neck or legs. It does not however, work great against the guys with the shields. The slow motion glaive ability is garbage, sure you can direct the glaive where to go, but you can only do it for a short time. Now sure, they wanted to make it so I wouldn't abuse it, but all they really needed to do was add some sort of distance module and it would have been a lot better.
The level design is crap. Most areas of a level are so bad, that the game will actually keep spawning enemies unless you reach a certain area that triggers it to stop doing that. This I found out, only after defeating about 25 enemies in one area...
The sound of the game is alright. There is some creepiness to it, such as random sounds that might scare the crap out of you, but for the most part, talking is usually pertained to story elements such as cutscenes, or if hayden has to talk to his buddy Yargo.
There are crates and suitcases scattered all around the levels. The Suitcases contain upgrades for the guns, such as accuracy, shooting speed, reload time, clip extension.....they're great as they make really inaccurate weak weapons much more powerful. The crates around the levels ALL contain ammo, which is funny and makes me ask what the point was of putting an ammo crate into a box....why not just put the ammo crate there....I can understand maybe if the crates had other stuff than just ammo, but since it's one item in every crate, they made more work for themselves just doing that.
Overall the game is bland, and very repetitive. For the most part, you are just running from room to room in each sub-level (1.1, 1.2, 1.3, etc) until you get to the final sub level where you have to fight a boss or reach the next story element. I wouldn't have minded some objectives such as "Do this...." or "Do that....", and the black market could have been much better if I was able to actually buy ammo.... The bosses were somewhat challenging, as I died on all of them at least once, except for the last boss, who was insanely easy and didn't really invite much challenge.......disappointing game overall. 3 stars.