Dark Souls III | Xbox One Ever since debuting, the
Souls series has been synonymous with difficulty, establishing and fully embodying its taunting “Prepare to Die” tagline. Whilst this remains true in the case of
Dark Souls III, the supposed final entry in the franchise, you shouldn’t be put off by the challenge; instead embrace it to discover an exquisitely rich gameplay experience.
Before even leaving the main menu we were enraptured - Yuka Kitamura’s stunning composition is goose-bump-inducing - you owe it both to her and to yourself to play wearing headphones in order to best absorb its grand and bellowing tones.
After tearing ourselves away to actually begin the masochistic adventure into Lothric, a bleak and desperate CGI introduction establishes the story. As the Ashen One, the player must hunt down and defeat the reawakened Lords of Cinder to enkindle the First Flame, and return vigour to the crestfallen realm. This might sound familiar to series veterans, and it should, because it’s the third time it’s happened. Narrative was never a main focal point for the series, but it remains compelling thanks to the ever-present shroud of mystery that necessitates an active and intelligent level of engagement.
The Lords of Cinder glimpsed in the opening are a tantalising and terrifying prospect, as boss battles are, simultaneously, a thorough highlight and a pant-wetting terror. The behemoths are fabulously grotesque in their design, which coupled with punishing difficulty - intensified by mid-battle transformations, à la
Bloodborne - makes their abundant encounters carry a tangible sense of danger. More stellar audio work, both in the bloodcurdling sound effects and intense, evolving soundtrack, evoke genuine fear, resulting in an experience that wouldn’t feel out of place in the horror genre.
In the face of such horror, it’s incredibly easy to be panicked into button mashing, but there are few faster ways to invite your own hollowing. To succeed, you’ll need to carefully monitor enemy attack patterns, block, parry and dodge with finesse to be presented the perfect moment to launch a satisfyingly weighty counter-attack. Even in these moments, you must be careful not to be too greedy, as if you consume all of your stamina on the offensive, how will you answer the opposition’s rebuttal? Cool heads prevail in
Dark Souls III - great care and consideration must always be employed, which, if you’ve grown accustomed to
Bloodborne’s scrapper take on series combat, may take some readjustment.
The experience is further distanced from
Bloodborne by the plethora of weapons available to the player, rather than the former’s more succinct arsenal. As usual, provided you have the relevant stats to wield them, each weapon has both a one and two-handed stance variation, whilst new to
Dark Souls III are Weapon Arts. With a weapon two-handed, a simple button press will employ what’s essentially the weapon’s special move - these vary from sharpening a blade (to deal increased damage for a time), to steeling oneself, delivering devastating combos, automatically positioning for a critical backstab, charging forwards with a polearm and more.
These powerful abilities are limited by the new FP (Focus Points) bar, which functions in much the same way as a typical mana gauge. FP also governs the use of Sorceries, Pyromancies and Miracles, while the new Ashen Estus Flask serves to replenish FP, doing away with the old system of limiting casts to a certain number between rests at a bonfire safe haven. It makes more sense, and lowers the point of entry somewhat for newcomers. Even more accommodatingly, the Estus allotment can be changed at any time, meaning if you wish to simply have a hoard of standard, health-replenishing Estus and no FP-replenishing Ashen Estus, you can - and vice versa.
Players are spoilt for choice, which can admittedly be daunting, but it really serves to ensure everyone can find their niche with a little experimentation. It also means tactics can always be switched on-the-fly to best combat any of the numerous and varied enemy types housed within each different environment.

It’s no exaggeration to say these environments are gorgeous. Visually, there are some truly breathtaking vistas to behold. From a game design standpoint, they’re even more impressive, the gracefully interconnected world holding innumerable secrets that beckon you to explore deeper and deeper into the crushingly oppressive rabbit hole. You aren’t explicitly guided down any of the multitude of split-paths, instead the resistance you face offers a gentle indication of whether you’re ready to tackle it. If you’re up to the challenge, only your grit and determination stand in the way of progress, offering a liberating sense of freedom. Miyazaki offers another absolute masterclass that sees the series return to its glorious roots, following the slight misstep in his absence during
Dark Souls II’s development.
The one and only foible on this front is that some environments hold a reasonably strong sense of déjà vu. Whilst this is contextualised by the repeating lifecycle that the narrative’s built upon, some more variation would’ve been nice. The game as a whole is more of the same, but frankly that’s only because they had the formula perfected right from the start.
Underpinning everything is the returning, uniquely integrated multiplayer. If you’re playing in online mode, you’ll see remnants of other players as they make their journey through Lothric - ghostly phantoms relay their current location and actions in real-time, bloodstains on the ground can be interacted with to gauge how adventurers met their end, inviting you to adjust your approach accordingly, and messages scrawled on the ground either serve to help or hinder their fellow man.
Whilst these passive effects add to the world’s already stellar ambiance, more actively, players can engage in co-op and PvP. If you’re struggling to overcome a particularly difficult boss, pride permitting, you might summon a couple of pairs of helping hands. If you’re low on Souls, you can invade another player’s world to pillage theirs, though be warned that the favour can be returned. These PvP duels are incredibly intense and range from well-mannered - the invader presenting themselves and bowing to bookend a fair, clean fight - to deviously deceptive - the invader laying in wait to launch a devastating ambush.

Covenants return to encourage online interactions, each varying in respectability and tasking the player with different objectives. Completing a relevant objective grants covenant items, which are subsequently used to deepen your allegiance and unlock unique rewards. Changing covenants is now a simple case of switching your sigil; gone are the desertion penalties that previously somewhat discouraged experimentation with the system.
Unfortunately, the occasional connection issue still somewhat dampens the multiplayer experience. In much the same way, occasional texture pop-in and frame drops can negatively impact busier moments throughout; though this is apparently less of an issue with the PlayStation 4 and PC versions of the game, so bear that in mind when considering your purchase.
Dark Souls III is a fitting series send off that excels on all fronts. Superlative audio, gameplay and design combine to offer an end product that’s constantly enthralling. Simply an absolute joy to experience - despair has never felt so sweet!
Pros+ Interconnected world
+ Tactical, satisfying and varied combat
+ Outstanding soundtrack and sound effects
+ Intriguing, mysterious story and characters
+ Intense boss battles
+ Integrated multiplayer
+ Balanced level of difficulty
+ Somewhat more welcoming to newcomers
Cons- Slight technical issues
- Slight feeling of déjà vu
9/10Dark Souls III's achievements are typical of the series, largely pertaining to defeating bosses, seeing all endings, collecting all spells/rings/gestures, as well as upgrading weapons and the Estus Flask. The need for multiple playthroughs and covenant item grinding means achieving 100% completion will require a large time commitment.
Originally written for Pass the Controller, a digital copy of the Deluxe Edition was provided by the publisher.If you vote negatively, please consider leaving a comment as to why to help prompt improvement. Thanks for reading.
4.5