10. Darksiders III Force Hollow Backtrack

Ignore this message if you defeated the first Chosen earlier. Now that you are better equipped and have experience with fighting a Chosen, this would be a good time back to Hollows: Antechamber and tackle The Flame Warden if you didn’t manage it before. Head forwards and up the stairs to the room with the praying Skeletons to find him. The information of the fight is reproduced here if you didn't fight it before:

Head up the stairs to the west and smash the pots on the left side, revealing a low tunnel. Go through, where you will find a Sliver of Adamantine by a corpse. Use the lever just past it – if you look through the window ahead a wall should rise up. Exit out the way you came, across the room where the praying Skeletons were and look to the right to get to that opened wall.

Destroy the pots by the small lamp here for a Small Healing Shard. Head up the stairs to meet the first Chosen, the Flame Warden. This guy hits hard (something of a theme in Darksiders 3?). Its attacks are telegraphed so dodge, dodge, dodge. It will teleport around so be ready to dodge when it returns.

Once it is down, it will drop an orb containing an Essence of a Chosen. There is also an Angelic Artifact to collect from the corpse at the back of the room and a Large Lurcher Clump in a pot around to the right from the entrance.

If you have made this side-trip now, retrace your steps and return to Bonelands: Cargo Ship.

Also, note that during this backtracking section you should unlock:

Cleanup Crew

Pickup 500 Item Drops

Cleanup Crew
1 guideOffline Game ModeSingle PlayerCumulative +

From Bonelands: Cargo Ship, turn around and go around the hole that the Kraken fled into then enter the building to the north-east. Head towards the orb at the back and a Spectral Angel Brute will appear. Once it’s defeated, grab the orb for a Fragment of Adamantine. Go back towards the exit and smash the purple clump on the wall. Jump up and go through the low tunnel in the north wall.

At the junction, the left path is blocked by a corpse. Go right but at the next intersection look to the left and grab the Small Lurcher Cache next to that corpse. Then turn around and exit the low tunnel. Smash the purple clump here and go outside, opening a path back to near the start of the Bonelands.

Enter the building on the right (east) and on the back wall you can knock down a purple node with a Small Lurcher Cache. This node and the next one have a habit of taking forever to render in. The wall will appear blank but keep moving around and eventually it should magically appear. Just skip it if you can't find it.

Exit and use the Mansk to the west to climb up to the building opposite. Climb the steps and go through the low tunnel.

Drop off to the right and at the base of the stairs here you will pass the Bonelands: Festering Pool Serpent Hole. From Vulgrim, head south and through the door you should have opened earlier. As you pass through the doorway, look up to see a purple node on the wall up in the next room. Smash it down for a Small Lurcher Cache. This one is even worse than the last - try running through to the other side of the building and back again as it seems to be more likely to spawn if you are following the story path rather than backtracking.

Go back to Bonelands: Festering Pool and head east, exiting the building. On the rock wall to the north you will see another purple node with a Small Lurcher Cache.

Use the Mansk you moved previously to climb up to the west - it will probably be on the water so just Flame Jump from one of the partially submerged containers. Go left and over the buses and enter the building on the right. Go through the doorway to the right and right again. In the south-east corner here is a Force Wall. Head up to a room with a Demonic Artifact.

Head back down the Force Wall. Exit this room and go through the doorways to the west. Destroy the purple clump here at the south end (this is the one that you didn’t bother with when throwing Bomb Bugs from outside). Inside is an Angelic Artifact.

Go back outside to the east. Use the Mansk to cross the chasm to the right. While you’re here, why not grab the gift that Usiel owes you? Enter the Angel’s HQ on the left and go through the fairly linear path. Find Usiel at his desk and talk to him. After the scene he will give you the Fafnir Enhancement.

Exit through the door on the right of Usiel and follow it down. When you drop through the hole you will be at Bonelands: Hangman’s Tree.

Go outside head over to the east. If it has respawned, the Angelic Beast will be here. Where the building meets the rock wall you will see a purple node. Knock it down for a Small Lurcher Cache.

Now go back to the Bonelands: Hangman’s Tree Serpent Hole. Use it to travel over to Bonelands: The Drowned District.

When you arrive, turn around (north-east) and you will see a purple node on the wall. It has a Small Lurcher Cache.

Head south up the nearby ramp and back over over to the north-east. Go through the door on the left side of the building, under the Stinger Nest, and smash the purple clumps in here to reveal a hole in the floor. Drop down and follow the short tunnel to find a Demonic Artifact. Jump back out and exit this building.

Drop off the edge to the right back down to Vulgrim and head into the nearby pipe. Follow the tunnel and proceed through. Swim across the water and use the shortcut door to the left when you hit dry land. Flame Jump up the other side and, once outside, take either the upper or lower path to get to the exit on the other side of the building. Follow the path north, swing over the gap and jump up.

You will be back at the door puzzle area. Enter the main room and take the path in the west wall. Just around the corner here is a purple node with a Small Lurcher Cache. Return to the main room and use the exit you opened up earlier (south-east) to drop back down next to Vulgrim again at Bonelands: The Drowned District.

Use the Serpent Hole to travel to Haven: Maker’s Forge.

You should be familiar with this route, but it will be detailed here again just in case. Take the path down, away from the tree, and swing across the gap. Head along the south side of the building and drop down onto the Minions and Swarm below if they have respawned. Cross the tree root and go around to the left of the next building.

Storm Glide up the Wind Storm to the higher building and enter. In the room with the Taskmaster and the Suffering, there is a purple node you can shoot on the far wall with a Medium Lurcher Cache.

Exit out the gap in the south-east corner and follow the path through the next building. As you head down the slope three Swarm will attack. There is a Spectral Undead Angel and a Cloaked Sycophant at the bottom. Turn right and continue on down a ramp, then right and down again. Storm Glide over to the room opposite.

Turn right and smash the furniture to enter the next room. Kill any Swarm here. Step out near the edge but don't drop down. Turn around and look up. Tucked in a corner above is a purple node which will drop a Fragment of Adamantine.

There are no more Force Hollow related items to collect on this path. Go back the way you came. When you exit the room that had the Taskmaster and Suffering, you can just jump down to the building below. Step onto the tree root that ascends through the middle of this building, but jump off the west side, making sure to land on the sloped ramp. Jump or run all the way down until you reach Haven: Skyscraper.

Take the path to the east. Kill the Swarm around the corner and approach the ramp down. Look up to the south to see a purple node. Knock it down for a Fragment of Adamantine. This will be 30 Fragments which unlocks:

Unyielding Strength

Collect 30 Fragments of Adamantine

Unyielding Strength
1 guideOffline Game ModeSingle PlayerCumulative +

Make your way down through the building, across the tree root and through the next building. When you exit to an open area with a few Minions and a sleeping Suffering, Flame Jump up to the platform on your right. Go through the low tunnel here to reach a platform high up above the Haven: North End area.

Stick to the left wall and go forwards, dropping down two levels. Kill the Elite Minion here and it will drop a Fragment of Adamantine. In the left corner where the roots meet the wall is a Large Lurcher Cluster.

Use the Force Wall to travel back up to where you came from. Go to the other end of this ledge to collect a Medium Lurcher Cluster. Look off this platform to the north-west, roughly in the direction of the base of the Force Wall. Directly down you will see a corpse and an orb on a small platform below. Carefully drop down there to collect a Fragment of Adamantine.

Storm Glide over to the base of the Force Wall and take it back up. Flame Jump up to return through the low tunnel. At the other end, drop down and go up to the path in the south-west corner. It will ascend and turn to the left, opening into a cavern. Jump up to the ledge in the north-east corner and follow the short tunnel to the right to find a purple clump blocking the path.

Destroy the clump and head inside. Around the corner there will be a Cloaked Sycophant. Kill it then look a little further around the corner to find a Fragment of Adamantine. Exit out of this area. When you drop off the platform back on the main path, continue south up the hill. Go through the low tunnel, jump up a few ledges and double swing across the gap. Go up the ramp around to the left and exit outside.

Head to Haven: West End, south then over to the west. Travel to Haven: Crossroads. Head up to the north-east of the area, behind the altar and the large, engraved rocks. Watch out for the Suffering and Swarm up here.

Once it’s clear, throw a Force Crossblade at the purple node on the north wall. It will drop a Fragment of Adamantine. To the right of this, inside the broken building, is a purple clump. Destroy this and behind it you can find an Angelic Artifact. In the next room behind the barrier is a Human (13/20).

As you go to exit this room, look up to see a red node on the right side. It will drop a Sliver of Adamantine.

Exit and go over to the Wind Storm on the west side of the area. Storm Glide up and over to the ledge to the south. Go through the low tunnel and deal with three Minions and a Suffering at the end. Destroy the purple clump in the south wall to reveal a hole. Drop down and proceed past the Force Wall to the other side of the room to collect an Angelic Artifact.

Now ride the Force Wall down and around to a ledge. Kill the Skeletons here. At the back of the ledge is a Small Lurcher Cache. Over by the edge is a Large Lurcher Cluster. At the edge here, drop off to the left onto the stone bridge.

The two Skeletal Champions here can be tough – consider Havoc form if you have it. With them dealt with, clear the other Skeletons. Smash the Blue Lurcher Demon floating around. From where you landed, move south across the bridge. The bone pile near the first broken column on the right will have a Wrath Shard.

Go to the gate at the north end. Use your Crossblade to tag all three crystals around it to open the gate. Inside, ignore the Elite Skeleton for a moment and jump up to the alcove on the left wall. Deal with the Skeleton Archer up here then drop down and handle the Elite. It will drop a Sliver of Adamantine. At the back of the room is a Piece of Adamantine.

Exit and turn left to see a crystal sword in a statue near a drawbridge. Hit the crystal to raise the bridge. Just at the start of the bridge is an Angelic Artifact.

Don’t cross the drawbridge. Instead, go to the southern end of the stone bridge and up the stairs. Kill the Skeletons here. In the pots at the back of the room is a Large Lurcher Cluster.

Go up the stairs to the right. Towards the top there is a ledge that extends along either side of the stairs. On the right side is a set of pots containing a Healing Shard. Vulgrim awaits at the top of the stairs at Hollows: Molten Cave.

Travel back to Haven: Crossroads. Jump up to the ledge next to the Serpent Hole and go through the low tunnel. Flame Jump up at the end. Walk forwards and you should see a purple node above the ledges on the right wall towards the other end of the area. Go over there and shoot it down for a Fragment of Adamantine.

Drop off the ledges here and go down the tunnel heading west. Follow it around to reach Haven: North End. Go east to the end of the street. Deal with any enemies who have respawned. It's time to repeat that tricky swing/jump again!

Run up the tree root on the south wall and about half way up Flame Jump then swing across to the root on the north. Go to the west end of this root and Flame Jump, double swing and Flame Jump again diagonally across to the balcony on the west end of the building to the south. If you skipped this before, Luminous Visage (06/16) is on this balcony.

Face east and Flame Jump then swing over to the next balcony. Head around the corner and enter the building. If you skipped the jump before, destroy the red node on the roof for a Medium Lurcher Cluster. Destroy the purple clump at the end on the right. Go through the first room and carefully proceed around to the right in the second. There are three Stinger nests on the walls. The first is before the stairs, the second above the stairs and the third further around the corner to the right.

At the bottom of those stairs is a Chunk of Adamantine. Go back up and follow the room around past the third Nest location. To the left of the ramp at the end is an Angelic Artifact. Go up that ramp and in the low tunnel and just to the right is a Piece of Adamantine. Drop out of the low tunnel to the left and exit the building. Drop down back to the street to the north. Remember to jump off so you can make a second jump to break the fall. As before, this can be hit-and-miss so the safer option is to retrace your jumps/swings back the way you came.

Head back down the street to Vulgrim and use the Serpent Hole to travel to Haven: South End. Enter the Church and go outside to the graveyard. Turn to the right and go past the scaffolding. On a wall near the edge is a purple node which drops a Fragment of Adamantine.

Go back inside the Church and drop through the hole you made earlier. Follow the path west then north. Clear the skeleton room if required and exit to the east. When you come to the large cavern, jump over the gap and continue down the path on the left wall. Drop down at the end and head into the tunnel on the left. Up ahead is a purple clump. Destroy it and enter, watching out for two Stinger nests over the water to the left. Take them out with your Crossblade before doing anything else.

You can’t reach the orb visible on the ledge between the two nests – that will have to wait. Drop into the water and dive underwater. Turn left to see a purple node. Smash it for a Medium Lurcher Cache. Jump out of the water back to the south and continue in that direction. Go around the corner then drop down at the end.

When you enter the room at the bottom, turn and look on the wall above you. Quickly destroy the Stinger nest up there. Flame Jump up and to the right is a Medium Lurcher Cache. Drop off and go through the low tunnel in the opposite wall.

At the end is an Angelic Artifact. There is a purple clump around to the left which will lead out to the Bonelands. Drop down and run all the way to the west to reach Bonelands: The Hulking Carcass.

Ignore Vulgrim for a moment and jump onto the red crate nearby and enter the low tunnel to the west. Jump up at the far end. In the large cavern, drop down to the shallow pool of water. Look to the south-east of the pool to see a purple clump at the end of a short pathway. In the cavern behind is a Demonic Artifact.

When you exit, look over the pool to the north-west. You should see a purple node towards the corner. It contains a Small Lurcher Cache.

From here, backtrack to Bonelands: The Hulking Carcass and travel to Nether: Cistern.

Exit out the door you opened earlier to the left, into the watery area. Use Storm Glide to ascend the Wind Storm by the waterfall and grab on at the top. Follow this path and at the end, jump up to the right. Break the purple clump here and go through. The cocoon ahead has a dormant Mimic. Around to the left is a Demonic Artifact.

Retrace your steps back to Vulgrim and travel to Nether: Tangled Grotto. Drop onto the tracks and turn left. Head up to the right when you can. Stick to the right wall and head to the back of the room full of Chain Spiders. At the base of the stairs to the right is a purple clump. Destroy it and drop into the short tunnel. Crossblade the purple node at the end for a Small Lurcher Cache. You've already explored the area ahead, so go back up to the large room.

Go up the stairs at the back. Destroy the purple clump here and continue on up. At the top you will see four orbs directly ahead – a Sliver of Adamantine, two Small Lurcher Clumps and a Large Lurcher Cluster. Just to the side of the top of the stairs is a Demonic Artifact.

Look up the north and Flame Jump up to the ledge there. Jump up again to the right and go through the low tunnel. You emerge in a confusing set of passages, tunnels and holes. Head up to the left where you can see some Baby Chain Spiders. Deal with them and grab the Small Lurcher Cluster in the centre of the room.

Nearby is a low tunnel heading north. Go through and head forwards. There may be an Alpha Sloth Minion in this tunnel, but you may have also killed it through the rocks behind it quite some time ago. If it’s still standing, deal with it. It drops a Fragment of Adamantine. To the left of the corpse is an Angelic Artifact.

Go back through the low tunnel. In the room here, follow the left wall around and drop down on the opposite side. In the next corridor, turn left.

At the end of the short path, drop off into the Mimic room with two Mimics and several cocoons (they just contain a few dormant Mimics). Clear it out, then just to the left of where you entered is a Wrath Shard in a cocoon. Over on the east side is a corpse with a Large Lurcher Cluster. There is also a Blue Lurcher Demon in this room which you may have already collected when clearing out the enemies.

Look up to the south to see a red node. Smash it down for a Medium Lurcher Cluster. Continue south and take the left path. After some Baby Chain Spiders there will be a Mimic in the room at the end. Behind it is a Large Lurcher Cluster.

Go back to the previous junction and take the right path (an easy way to not get lost is just follow the left wall as you exit). There will be more Baby Chain Spiders but only some dormant Mimics here. Just before the tunnel opens into the room, destroy the eggs on the left side to reveal a Small Lurcher Cluster. Smash the bones on the far side of the room to the left of the ledge for a Fortification Shard.

Jump up to that ledge to the west. The very first cocoon ahead, to the left of the rock, will have a Mimic. Continue on and Flame Jump up at the end. Up here you can save a Human (14/20) and collect a Demonic Artifact.

Head north and a short way along look up for a red node with a Medium Lurcher Cluster. In the room, fight the Spider Demon then smash the cocoon on the left for a Small Healing Shard. There is a Fragment of Adamantine on the right. Drop off the edge here to return to the Mimic room.

To the south of the hole in the centre of the room, left of the tunnels you just explored, is a hole you can drop into. You will see that this drops just a short way with a tunnel to the left. Head through that tunnel. As you enter a larger room expect a few Baby Chain Spiders. Along the right side of this room is a large set of eggs on the ground you can’t destroy, but the smaller eggs in front of them hold a Small Lurcher Cluster. This will be opposite the ‘window’ on the left side.

Continue on, dealing with a few more Baby Chain Spiders. Jump up to the left at the end and fight a Mimic then a Spider Demon. On the right of this room is a Sliver of Adamantine. Note the hole on the opposite side - you will return here in a moment.

Head north and before the ramp, on the right side, is a Human (15/20). Saving him unlocks:

Community Outreach

Save 15 Humans

Community Outreach
1 guideOffline Game ModeSingle PlayerCumulative +

The cocoon next to him has a Small Healing Shard. Continue to the top of this tunnel. The cocoon at the back on the left has a Mimic. There is an Angelic Artifact up here.

Go back down to the previous room and drop into the hole on the right. This puts you back in the train tunnel just next to Nether: Tangled Grotto.

If you are around Level 48, you are on track!

Head to Haven: Maker's Forge once again. Ulthane will upgrade your Rider's Mercy once again, this time giving you a substantial +30% Health. You should be able to upgrade to Balanced Enoch. Next, focus on the Fortifier Enhancement - either path is fine so go with whichever you have more Artifacts of.

That’s all for the backtracking. Time to get back to the story at Bonelands: Cargo Ship.

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