Is Dead Rising 2: Case West an awesome continuation like that time you found five bucks in your wallet, or does it fall flat on its face like a fat guy trying to learn how to ice skate? Read on.
Set literally ten minutes after DR2, this Arcade/DLC continuation assumes you obtained the "A" rating and thus re-introduces you to Frank West. And boy, has he changed. He's got the whole chains and shades thing going on. Whatever, I can't judge. Anywhoozle, you and 'ole Franky venture off to a Phenotrans factory thingy to uncover the conspiracy surrounding its drug, Zombrex, and ultimately find proof of Chuck's innocence of the events in Fortunate City (You know, that whole "Killing millions" thing.)
If you've played the first game, you've probably played the second game. If you've played the second game, you know what to expect here. Almost nothing has changed, gameplay-wise. You must follow time restricted events in order to advance the story. Miss an appointment, and you can either venture on minus the story, or start the game over, while retaining your previously earned rewards and abilities. However, time-wise, this isn't as cramped as the previous Arcade adventure, Case Zero. You don't have to escort the survivors, they just need a good talking to, and you are provided a bit more time to explore and meander. And get killed.
Oh, I didn't mention that? Yeah, there's a bit of a curve to this one. Not only are the standard zombies here, but Phenotrans' goons play a role here as well, including an enemy reminiscent of the Big Daddies from Bioshock. Guns are also a bit more commonplace here, as security forces are a plenty. Not only that, but the "special" zombies also return from DR2, in all of their vomitting glory. Thankfully you start the game at level 40, making you nearly fully ready to kick ass. You'll just need a boost here and there. Speaking of which, some new weapons can be crafted, including a gun that is worth the ten dollar price tag alone. Yeah, we're all cheapasses, but the 800 points is worth it here. You will not be disappointed with the value.So, with all that said, what does this mean for you, the customer?
+Great continuation of story
+Co-op with Fran West and Chuck Greene? Yes, please!
+More time given to explore, not as cramped.
-Continuity a bit skewed, based on the ending it follows.
-The return of photography doesn't add anything new to gameplay.
-Yes, the final Psychopath is still freakin' hard.
I give Dead Rising 2: Case West 5 Dancing Disco Zombies out of 5.