Dead Rising 2: Case Zero Reviews

  • buttnpresserbuttnpresser168,987
    01 Sep 2010
    73 5 11
    Survive The Undead Movement in the town of Still Creek

    Before we uncover the truth in Dead Rising 2 on September 28th, Capcom and Blue Castle games have given Xbox 360 users a chance to understand the motives of Chuck Greene, and why he eventually winds up in Fortune City. When Chuck makes a simple stop for gas, he unfortunately gets his truck stolen, losing his personal items which includes the last of the Zombrex, a medication that must be administered every 12 hours to suppress the infection of those bitten like his daughter, or else the person will become just another walking dead. Chuck has half a day to find Zombrex, otherwise his little girl Katey will meet her premature end.

    Dead Rising 2: Case Zero has about a 2 hour story arc that sets up some elements that will be more explored in the full sequel, but fans of the franchise like myself will be more than willing to jump back in after viewing the initial credits screen. As with the original Dead Rising, there are multiple endings to find, a few secrets sprinkled in, and a small taste of the weaponry we will use to take out the zombies in less than a month.

    The gameplay formula of Dead Rising remains intact here, with a set of story cases to complete moves to learn, but with Case Zero and Dead Rising two, combo cards are being added to formula. These cards introduce a system that allows you to combine certain objects together for a more satisfying and rewarding kill, as well as offer more PP, prestige points used to level up Chuck Greene. You’ve no doubt seen the trailers with the Paddle-Saw, which is in Case Zero and extremely fun to use, but there are plenty of others that are just as great.

    Leveling up still unlocks new skills to use, and with the max you can reach being 5 in Case Zero, you’re only given a small sample of what’s to come.

    For only 400 Microsoft Points ($5), you’ll be getting hours of zombie killing entertainment with a nice set up story to the main event this September, and a chance to prepare early since your stats can be transferred over, giving you a nice edge against the undead. Case Zero overall does a great job of introducing the characters and new elements coming to the full release of Dead Rising 2, and a nice way to make the wait a little bit more bearable. compute
    Showing most recent comments. View all comments.
    buttnpresserLooking through my review I can't believe I forgot to write about that. The saving is so much better! Thanks for the comment!
    Posted by buttnpresser on 07 Sep 10 at 00:12
    Big MeatyBigBigAlready been beaten to it, the saving system has vastly been improved, one of the biggest bugbears i had with the original. Great review, worth my vote.
    Posted by Big MeatyBigBig on 13 Sep 10 at 14:42
    buttnpresserThanks man. I play it a bit every day. Can't wait for Dead Rising 2!
    Posted by buttnpresser on 13 Sep 10 at 15:19
  • PickAxPetePickAxPete223,997
    11 Sep 2010 11 Sep 2010
    27 3 1
    Dead Rising seemed like a zombie-lover's dream game: It had a shopping mall, thousands of zombies, and seemingly thousands of different ways to kill said zombies. But Dead Rising wasn't really about annihilating zombies: It was a time-management game that required lots of multi-tasking; the undead really only served as speed bumps as you raced against the clock. Throw in some awkward controls, bad artificial intelligence, an annoying janitor and a very restrictive save system, and Dead Rising was a game that was just as easy to hate as it was to love.

    A Dead Rising sequel was inevitable, and Dead Rising 2: Case Zero serves as a prequel to Dead Rising 2, taking place in between the first game and the second one. Case Zero is currently only available as an Xbox Live Arcade title and while one could argue that it's a paid demo, Case Zero features characters and a setting that won't be seen in Dead Rising 2, as well as one dozen achievements and the ability to carry over character progress and items to Dead Rising 2. So it's not really a demo.

    Now, for the burning question: If a person hated Dead Rising, will they like Dead Rising 2: Case Zero? The answer to that question is no: Case Zero improves on Dead Rising in a few ways, but it won't convert the unconverted.

    Dead Rising fans on the other hand will probably love Case Zero, since it doesn't fix what isn't broken.

    Dead Rising 2: Case Zero takes place two years after the events of Dead Rising, but three years before Dead Rising 2. Stepping in for original Dead Rising hero Frank West is new protagonist Chuck Greene, a former motocross racing champion. At the start of Case Zero, Chuck and his young daughter Katey have escaped a zombie outbreak in Las Vegas, Nevada. While the pair managed to get away from the zombies, their freedom came a macabre cost: Katey was bitten by one of the undead and while she hasn't turned into a zombie yet, she will if she doesn't get an injection of a drug named Zombrex every 12 hours.

    After stopping in the small desert town of Still Creek to get gas, Chuck's vehicle - with the precious Zombrex inside - is stolen, leaving the Greenes stranded. They aren't alone though: Still Creek is crawling with zombies. Chuck and Katey manage to take refuge in a junkyard, safe from the undead but not the ticking clock: the military will be arriving in a few hours and will be quarantining survivors; this will seal Katey's fate, since she'll turn into a zombie without Zombrex.

    Chuck's - and the player's - goals are two-fold: get some Zombrex and find a way out of town before eight o'clock. Sounds easy enough, but those pesky zombies are going to make things difficult.

    From this jumping-off point, Case Zero plays like Dead Rising: players will guide Chuck through the town, mindful of the clock as they search around for Zombrex and motorcycle parts. Zombies choke the streets and while they'll ignore you for the most part, they'll attack if you get too close. Like in Dead Rising, pretty much anything that can be picked up in Case Zero can be used as a weapon. Expect to get your hands on stuff like sledgehammers, chainsaws, bowling balls, crossbows, baseball bats, knives, frying pans, guitars, footballs, potted cacti, planks, rolled-up newspapers, and playing cards; there are tons of items to pick up. There are a few guns too, and the aiming and firing controls in Case Zero are much improved over Dead Rising, making ranged combat a more effective option this time around.

    Still Creek consists of only a few small streets, but there are lots of areas to explore and most of the buildings (movie theater, diner, casino, bowling alley, department store, bar, police station, sporting goods store, etc.) can be entered and investigated. As in Dead Rising, learning Case Zero's environment is one of the keys to success.

    Besides theaters and diners, Case Zero also has a couple of other locations worth visiting: work benches. New to Case Zero is the ability to combine items. Items that can be combined are identified with a wrench icon and when added to something else with a wrench icon at one of the work benches, the results are new weapons. Combine a baseball bat with a box of nails and you get a nail-studded bat; adding a newspaper to a bottle of whiskey rewards you with a Molotov cocktail; a rake taped to a car battery allows you to zap zombies with electricity; two chainsaws strapped to a kayak paddle lets you messily part the Undead Sea. There are about 10 different item combinations in Case Zero, and any successful combinations you make can be carried over to Dead Rising 2.

    Chuck is so handy with a roll of duct tape he makes Red Green jealous.

    Using combined weapons to kill zombies awards players higher amounts of Prestige Points (PP) which are used to level up Chuck, much like in a role-playing game, allowing for extra health, faster running speed, and more powerful attacks. PP is also awarded for rescuing survivors. Any PP earned in Case Zero can be carried over to Dead Rising 2, although here the level is capped at five.

    Rescuing people is something else you'll be doing in Case Zero: Still Creek has around 10 folks who haven't become infected, and if you find them you can lead them back to the junkyard and a big PP bonus. The artificial intelligence shown by the survivors is much better than it was in Dead Rising: rarely will they allow themselves to get surrounded by zombies, and if they do get swarmed they can generally break free on their own. The escort missions in Dead Rising were made infuriating because of bad AI; for the most part Case Zero fixes this.

    In between picking up motorcycle parts, looking for Zombrex, buying stuffed moose heads from the pawn shop, trying on dresses and running a survivor shuttle service, you might want to take a minute out of your busy schedule to kill a few zombies in Case Zero. Annihilating zombies in Case Zero is highly amusing, just as it was in Dead Rising. There seem to be even more undead onscreen than before, and as mentioned there are many many weapons to try out. Zombies die in over-the-top fashion with lots of flying limbs and showers of blood and gore spraying all over the place, which makes destroying them a lot like eating Lay's potato chips: you can't stop at killing just one. It's all darkly humorous: when Chuck barfs from drinking too much beer and zombies slip in the vomit and flop around on the ground and you impale them on a pitchfork shotgun and blow their limbs and heads off, you'll probably laugh.

    Case Zero treats zombies not as something to be feared, but something to be laughed at and humiliated.

    Luckily if all you want to do is goof around and wear funny hats while knocking zombies around with gumball machines and park benches you can do that without fear of screwing up the story mode, since Case Zero allows for three save slots; Dead Rising only had one. One save slot can be for serious business, while the other ones can be used for not so serious business, like running over 1,000 zombies with a dumpster.

    Dead Rising 2: Case Zero improves a lot on Dead Rising without changing what people liked about the original game. The storyline, while brief, is fairly good and fills in the backstory pretty well. There's even a good late-game revelation that adds a dark twist to the events that led to Chuck and Katey ending up in Still Creek. The rapport between Chuck and his daughter is handled well too, without ever becoming cloying or maudlin.

    If there's anything really wrong with Dead Rising 2: Case Zero it would be having to sit through numerous loading screens (annoying), and while the controls are a lot better overall, the motorcycle getaway at the end of the game is hampered by some sloppy vehicle handling. Fortunately, this sequence is pretty short.

    Visually, Dead Rising: Case Zero looks a bit behind the times; the engine powering the game hasn't been upgraded a whole lot since 2006. There seem to be a lot more zombies present this time around though, which is an okay trade-off in exchange for the less than stellar graphics. The game doesn't look bad by any means; just a bit old. The frame-rate is mostly good, although it sometimes stutters a bit when there's a lot of onscreen activity. There are also a few instances of visual clipping (objects partially sinking into solid surfaces) here and there, and the final cutscene is plagued by disappearing models; the last shot in the game shows Chuck riding an invisible motorcycle into the sunset. A small "seam" in Chuck's waitress outfit also allows you to see right through his character model when he's standing at a workbench.

    The sound in Dead Rising: Case Zero is done well, with lots of bone-crunching and blood-splattering audio effects bringing the violence home. Zombie growls, snarls, and groans sound good, and the guns and explosions are nice and loud. Voice-acting is decent, although Chuck sounds slightly dazed when he's ordering survivors around. Music is sparing, limited mostly to the title and loading screens. A bad Celldweller song plays over the closing credits.

    Achievement hunters won't have a lot of trouble picking up the majority of Case Zero's 12 Xbox 360 achievements, which range from finishing the game, rescuing all the survivors, making all the weapon combinations, and defeating certain numbers of zombies. A couple of achievements might take more than one playthrough to get, though. Still, none of them are impossible.

    If you're on the fence about the Dead Rising series, Dead Rising 2: Case Zero won't make you want to rush out and buy it. As a solid dose of zombie-killing fan service and a precursor to Dead Rising 2, Case Zero is five dollars well-spent, though.
  • GreenBeretBrownGreenBeretBrown467,566
    01 Oct 2010
    14 6 0
    Case Zero is a fun introduction to Dead Rising 2.

    We learn a lot about the new character and about the combo weapon system which is a really good idea. You kill the zombies in various ways and some are hilarious !

    The AI of the survivors was significantly improved and it's really not bad.

    Otherwise load times are rather long and the framerate isn't very good but nothing serious either.

    This prologue is not very long but I think it's good for 400 MS. The achievements are really easy and it will not take more than 5 hours to unlock them all.

    Anyway, I had a great time playing there and that is essential wink
  • IGrimskiIGrimski122,555 122,555 GamerScore
    27 Jun 2012
    8 1 0
    Case Zero takes place three years before the events of Dead Rising 2, in a town called Still Creek a few dozen miles from Las Vegas. It's here that renowned motocross star Chuck Greene and his daughter, Katie, are stranded in the wake of a zombie outbreak and, making things worse, someone made off with Chuck's truck during the panic. Now Chuck has to repair a broken down motorcycle and find a way to keep his undead-bitten daughter from turning.

    Luckily, as Chuck tells Katie, "Daddy can fix anything," so all he needs is to find the right parts. The parts, naturally, are scattered all over town, meaning Chuck has to wade through a sea of zombies -- and bring each part back through said sea -- all within a single in-game day. In other words, apart from a slightly different storyline and shorter time limit, the overall thrust of Case Zero is the same as its retail big brother: Kill zombies with makeshift weapons, find Zombrex -- an anti-zombification drug -- for Katie, save other civilians and find a way out of town before the military arrives.

    Never make fun of Chuck's outfit. Ever.

    The makeshift weapons, which allow Chuck to combine items into powerful zombie death inducers, are what really make Case Zero worth playing. Having spent considerable time with Dead Rising 2, I can tell you that only a small, small selection of the available combinations are represented. While some are more vanilla, others show off the real potential of the system -- you'll never forget, for instance, the first time Chuck tapes together a pitchfork and a shotgun to create the "Boomstick." There aren't a lot of combinations in Case Zero, but it's just enough to whet your appetite for the whole retail enchilada.

    Case Zero weighed in at three hours or so my first time through, but there's plenty of reason to wade back into the zombie horde, be it to find more survivors, find more combo weapons, try on new clothes or just explore areas you missed the first time around. Also, thanks to the short length, the love it / hate it save system brought over from the original Dead Rising is much more forgiving.

    At five dollars, Case Zero is an easy recommendation for anyone planning to pick up Dead Rising 2 (if you're still on the fence, there's a free trial version). For one low price it manages to offer a hefty slice of what to expect from the full title, fill out the back story of Dead Rising 2, add more depth to the overall experience and, at the very least, give eager fans something to do until Dead Rising 2 hits the shelves.

    And seriously, try out the pitchfork-shotgun.
  • ArrKiidArrKiid63,403
    20 Feb 2011 20 Feb 2011
    10 8 0
    For those of you who don't like zombie/ horror games I can assure you this is not scary or 'spooky' in the slightest way, infact it's quite the opposite it humourous. If you've ever played Left 4 Dead and have enjoyed I recommed buying this. 400 Microsoft points is a bargain, those of you who may want this for achievements I personally give you the thumbs if your are looking for achievements.

    This does link with the actual retail game, but it is a small link. I myself wasn't too sure of this game, I downloaded it and left it for about 4-5 months, and started playing it and I quite enjoyed it. The graphics are quite good, and this game has an original aspect which I love; you can combine weapons such as a baseball and nails, another is a bucket and a power drill which is immense, I could go on forever but I don't want to ruin the surprise.

    You can actually see every bit of detail that has gone inside this game. The achievements can be done in one playthrough depending on how fast you can work, but it is advised to play the game a few times which is still fun! Now that I've played this I'm considering buying the actual game itself. If your still in two minds check some of the gameplay out, for a little arcade game it sure packs a heavy punch.
  • LessrOf2WeevilsLessrOf2Weevils83,415
    17 Oct 2010
    4 4 0
    Dead Rising 2 is set to be released at the end of the month. Instead of releasing a free demo a 400 mp (~$5.00) prequel game was release (which, by the way, you can still play the demo of which for free like any other Xbox Arcade game). The prequel introduces you to Chuck Green and his daughter Katie. One the run from the zombie outbreak they find themselves in a small town outside Las Vegas when Chuck's truck ends up getting stolen. Moreover, Katie has been bitten and injections every 12 hours of a drug called Zombrex is the only thinking keeping her from turning. Chuck must now find more of the drug, and find a way out of the town before the military arrive to take Katie away.

    If you played the first game at all, you will find that the formula has not be changed that much. As before, the clock is always ticking and tasks must be completed within a fixed period of time, but, as before, experience carries between play-throughs so you will find next time Chuck will be tougher (and yourself more experienced) to face the challenges the game provides. You will also find a variety of characters to interact with from survivors to be rescued to psychos that stand in your way. The game also maintains its RPG elements from the original Dead Rising.

    What has changed has more to do with the presentation and the interface. The graphics have been improved and the zombie appearance and behaviour more varied. You will also find the survivor AI to be more helpful in that they actually will go where you tell them to. Controls are tighter and less cumbersome but are still, thankfully, challenging. Shooting and aiming is accomplished by left and right triggers now as in most shooters and you can now move and shoot at the same time.

    As a bit of a fan of the first game, despite it's problems, I am very pleased to see the core gameplay has not changed and that many of the things that were frustrating before surround AI and controls has been dealt with. Case Zero itself was a heck of a lot of fun. I single play-through will take you about an hour and half, but you will likely find yourself going through it at least three or four times - will worth the $5.00 price tag. I also like the father/daughter aspect to the story line. It got me invested and really wanting to make sure the little girl remained safe.

    If I were to have one complaint, it would be the ease at which I was able to get through this. Although Dead Rising may have been frustrating, I did appreciate the challenge it provided. Now, the ease of Case Zero could simply be a product of the length of the game not lending itself to developing a decent difficulty curve from intro tutorial to final boss (and the final boss is a bit tough). We will just have to see in Dead Rising 2.

    Immersion: 4
    Interface: 4
    Game Play: 4
    Challenge: 4
    Fun: 5

    Overall: 8.5/10
  • 3 6 0
    Dead Rising 2:Case 0 is a prequel to the upcoming Dead Rising 2. Dead Rising 2 and Dead Rising 2: Case 0 are being developed by Blue Castle Games. Dead Rising 2:Case 0 is Blue Castle’s first shot at a Dead Rising game. The big hook in Dead Rising 2 is the combo weapons that the protagonist, Chuck Greene, can make at work benches scattered around the world. Combo weapons are this games version of the photography that the first dead rising had. Case 0 has ten of the 50 combo weapons that will be in Dead Rising 2. Compared to the first game this game looks much better with the amount of zombies on screen at anytime noticeably higher. While saying the game looks better it does not look great up close and personal. If you were you get a good close look with the character models of Chuck, Katy (his daughter), or any of the survivors its not that impressive. Like the first dead rising this game runs on a timer. This timer 12 in game hours. During that time you have to give your daughter her needed Zombrex, make the combo weapons, and save survivors. The game serves as a way to get people excited for Dead Rising 2 which comes out in a few weeks. And in that regard it is a total success. At five dollars if you liked the first Dead Rising or are remotely interested in Dead Rising 2 this is a must buy.

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  • xHeadShoTx83xHeadShoTx831,168
    16 Sep 2010
    9 21 0
    Case Zero is another game for the dead rising franchise, no its not part of dead rising. It takes place about 2 years before dead rising 2 and will definitely be worth your money. You will be asked to deliver a zombrex, medicine, to your daughter who will turn into a zombie if not given to her in time. Even if your not a fan you should definitely try this out before you get dead rising 2. In other words its a good buy with earning all achievements will take about 2-4 hours depending on how you now the stage.