Dead Space Walkthrough

8. Story - Chapter 5


Chapter 5 - Lethal Devotion


Welcome back to a slightly redecorated Medical Bay. Enter Security Station and loot a locker next to the save station before you enter Imaging Diagnostics Wing. On your way onwards, two Lurkers try to attack you.


Around here you should unlock:
Kickin it

Escape from a Lurker's grab attack 10 times

Kickin it
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.


Once they are dealt with, continue onwards to Imaging Diagnostics Room and head into to room to your left. As you might remember, this was an emergency supply room you thorougly looted with a locked locker left. It's accessible now. Do so before you proceed towards the objective. You can use up all Power Nodes on the Upgrade Bench since you don't need to open any emergency supply rooms in this chapter. Before you move on, grab the explosive cannister from the corner. Use it to destroy the new kind of Necromorph (Guardian) attached to the wall on the side of the room. Wait until the Guardian realises your presence, indicated by extending tentacles from its chest. Then shoot the cannister at its chest. Use the cargo lift next to the dead Guardian to go up one level. Approach the moving heavy object to trigger a Lurker. Feel free to liberally use Stasis as there's a recharge station nearby. Make sure to use it once the Lurker is dead.


Continue towards Zero-G Therapy Area and enter the hallway to Chemical Research Lab. Use the nearby cargo lift and pick up an audio log (#27/150, "Mercer's Experiment 1"). Proceed to enter Chemical Research Lab for 2x green crates and a floor container. Turn around to grab a Force Energy schematic (#XI/XVI), Credits and a Power Node tucked in between two specimen tanks. Afterwards, activate the console. Make sure to grab everything inside this room during the cutscene if you didn't do so before. You are introduced to another new kind of Necromorph: the Hunter. If you feel adventurous, remove only its legs and kite it around the room until you receive a live audio message. This will unlock the door you previously used to enter this room. Ready your Line Gun's secondary fire in Imaging Diagnostics Room because you're about to encounter two large packs of Swarmers: one coming out of the tube, the second hiding at the Upgrade Bench. Continue backtracking and refill your Stasis on the recharge station if you need to.


Upon receiving a live audio message, you unlock:


Story Teller

Collect 75 Logs

Story Teller
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.


Enter Ishimura Clinic as you're told. Enjoy the cutscene and continue further afterwards. Enter the Emergency Room and take a few steps inside. Stay put and try to grab as much loot as possible with Kinesis. Once you trigger the next section, it'll be too hectic to grab everything, notably:



  • ammunition to your right

  • ammunition on hospital bed, also to your right

  • facing the corpse, look past x-ray photograph to the left wall, on the floor: ammunition (see picture)

  • turn left, look past Oxygen Recharge Station, above biohazard container: Credits (see picture)


Image 1


Image 1


Go past the Oxygen Recharge Station around the corner, et voilà, the Hunter is there. Remove its legs, even though it's only temporary and approach the far right corner to trigger a Slasher. Turn around and walk towards the wall to trigger a second Slasher. Head towards the wall on your right and a Lurker will pop out of the air vent. Pay attention to your right, the Hunter is back on its feet (literally) and accompanied by another Slasher, albeit a blinded one. At some point a second Slasher turns up. If you feel like exploring thoroughly after only the Hunter is left, enter the small room inside the Clinic and loot 2x lockers. Once you get the live audio message that the door is unlocked, open it and enter the hallway.


Head into the room on your right to grab the contents of 2x lockers. Leave and continue your way, collecting Credits in the far-left corner behind a hospital bed. Grab the explosive cannister since a Guardian is nearby. Afterwards, snag a Gold Semiconductor. Don't open the door yet. Instead, go to the end of the hallway on your right for ammunition, Credits plus a disturbing scene. Return to the door, step inside Intensive Care Unit and gather ammunition to your left, tucked between a glass tube and wall. Proceed and enter Dr. Mercer's Office. Inside, stomp 2x green crates and pick up all items, including an audio log (#28/150, "Mercer's Experiment 2") and Gold Semiconductor. Activate the console to add DNA to the chemical compounds.


A cutscene follows, forcing you to backtrack to Security Station. On your way you encounter a horde of Swarmers. If you still need kills with the Line Gun and want to boost your Stasis hits, this is a very good opportunity. Same applies to the two Pregnants carrying swarmers in Emergency Room. You will receive


Eviscerator

Kill 30 enemies with the Line Gun

Eviscerator
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.


Freeze

Use Stasis on 50 enemies

Freeze
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.


if you haven't already. Stay on the doorstep to keep the doors open in case you need some space to back off. All three Necromorphs won't follow you into the hallway you just came through. Keep an eye on your Air Meter and on the Hunter inside Emergency Room. Once you're done, proceed to the hallway to Security Station where you bump into a Lurker. Enter Security Station and use the console to your left, inside a glass compartment. When everything is back in order, go to Imaging Diagnostics Wing again to complete your new objective. Enter Chemical Research Lab and use the console.


Follow your locator but take a short detour to the right to stomp 2x green crates. Resume your path, looting 4x lockers and saving before you enter Cryogenics Lab. Inside, wait in the circular, bright area in the middle of the lab until the Hunter appears. Stasis it when it's inside, ignore the Lurkers for now and run into the room where the NPC was before. Activate the cryogenic process to get rid of the Hunter. Turn around to grab the Power Node. To the left is ammunition, to the right are Credits. Take care of three Lurkers you previously ignored and collect everything in here: 3x green crates, 3x ammunition, Credits, a Power Node. Recharge your Stasis if you need to and follow your locator to the tram station. Grab the Credits inside the glass compartment before you use the tram to end this chapter. This nets you:


True Believer

Complete Chapter 5 on any difficulty setting

True Believer
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

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