Digimon All-Star Rumble Reviews

  • smokin cheezsmokin cheez246,101
    11 Jan 2015 11 Jan 2015
    16 0 0
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    Digimon All-Star Rumble was released in the later part of 2014 and after waiting a little bit of time and finally picking it up, I played it and was somewhat disappointed. As an avid Digimon fan, and having played some of the series' older games such as the Digimon World and Rumble Arena games, I was looking for more substance in the story but it just turned out to be one big tournament game. Though it hits the nostalgia part right on the button, there was a few things that bothered me.

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    We plunge into the Digital World once again to a time of relative peace where all Digimon are becoming bored and wish to battle for fun again. Therefore, a Tournament is held in order to relieve their frustration of not having Digivolved in awhile and to see who the strongest of all Digimon are. As they continue in the tournament, though, they soon learn a greater problem is at hand.

    Along the way you face various different roaming Digimon, such as Goblimon and Numemon, who will ambush you as you're walking freely in Story Mode levels. At the end of each level you defeat one of the playable Digimon, such as Agumon, with whoever you chose in order to progress to the next map. Ultimately, you will face a very strong final boss to complete your chosen Digimon's campaign. Accessible characters include 2 or more Digital Monsters from each season up until Digimon Fusion (but excluding Digimon: Data Squad and Frontier... yes, I'm a nerd).

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    I found this story extremely lacking, it's just a tournament that alludes to a greater evil at the end that you don't face. Whether this was intentionally done to set up for a sequel or just to leave you angry and frustrated is anyone's guess. I liked that the script for each character and the sequence of which special Digimon you encounter at the end of each level was different but this still doesn't add much value to the game. I enjoyed the maps though, they were all laid out nicely and provided booby traps for players to accidentally wander into.

    Nostalgia is a key factor here and that's what the team at Bandai Namco were aiming for. If you've watched every or most seasons of Digimon you'll recognize many nods to the show in the game that will make any fan smile. This includes Guilmon's Digi-Modified Hyper Wings that activate as a jump attack. Also, each Digimon has a Digivolution to use during battle, this was interesting to see as Bandai Namco basically confirmed many fans' suspicions of which Megas belonged to such characters as Biyomon and Gomamon. Finally, it's just too plain cool to see Omnimon perform his Transcendent Sword to obliterate your enemy.

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    If you're familiar with Digimon: Rumble Arena, then you can visualize the gameplay better as it is the same fighting mechanics although not on a 2D plane but over a wide area where your Digimon can move freely. For those of you not familiar with that particular game then I'll explain the finer mechanics below.

    Digimon, of course, Digivolve! This has been a known fact since the series was first created years ago. Every Digimon has their own Digivolution such as Agumon to WarGreymon or Veemon to ExVeemon; they seem to have only one initially but after completing a campaign you unlock another Digivolution which is potentially their "Mega" forms, such as Omnimon and Imperialdramon FM for the previously mentioned characters. The player is able to activate these when enough D-Energy is stored, allowing them to attain these forms and deal serious damage. When enough D-Energy is stored up in their timed Digivolved states, they can perform a very powerful finisher move.

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    Each Digimon has a health bar, D-Energy gauge and a set of moves. Your character can move about the match map as if in a platformer while battling other Digimon. Something that I liked to see was that each Digimon did have their own set moves and their own strengths and weaknesses based off their respective shows. Guilmon is a powerful hitter but lacks in mobility, while Biyomon is extremely fast yet deals minimal damage. With each Digimon's set moves different combos are available and can cause quite a bit of damage when done correctly.

    There are various power-ups that spawn within each map at certain intervals. Each of these give you a slight advantage over your opponent to slow them down or deal big damage at once. From slow, target-locked missiles and a tornado that deals damage to a sickly-touch that turns opponents into Numemon, opponent's will soon be trying to avoid you as much as possible until the timer runs out for the power.

    Digi-Cards are collected throughout the campaign by either breaking certain objects or beating certain Digimon. These Digi-Cards can be utilized in both Story and Battle Modes on your Digimon for Offensive and Defensive measures. They can be assigned through the Pause Menu in Story Mode or before a match begins in Battle Mode at the Character Select menu.

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    Battle Mode & Multiplayer
    In this mode you can either face an AI opponent or your friends locally. There are 6 different types of matches you can face-off in including Survival, where you're battling with 3 lives; Point, where you try to get more kills than everyone else; Bomb, trying to hit the opponent to make their bomb explode before yours; Flag, where you try to retain the flag and steal it from the opponent to gain points; Damage, where you try to deal more damage points than the other opponents; or Medal Battles. All of these modes are pretty much similar and don't feel special; they're included in the Story Mode as well, cycling through them as you face each special Digimon at the end of a level.

    When playing by yourself with AI opponents, you can set their difficulty and change other aspects of the battle such as whether power-ups spawn or not. You can select to face 1, 2 or 3 opponents in the menu and the same goes for facing your friends locally. Up to 4 people can play at once so you can have an all out brawl with your buddies if they're interested in the game.

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    A HUGE disappointment for All-Star Rumble, besides many other things, is the lack of an online multiplayer. This might have encouraged me to hone my fighting skills in-game more by challenging people online and getting my tush handed to me left, right and center. I could see this game being really fun with people online as nowadays couch-multiplayers aren't as big as they used to be.

    I find the Digi-Cards gimmicky, and somewhat useless as they don't effect the battle greatly. They don't help when it comes to Story Mode either as sometimes you're overwhelmed by NPCs and the card won't activate during these types of confrontations. When enemy's get tougher later on in the campaign, they can come in greater numbers and swarm you and leave you nowhere to dodge or break your block, leaving you stunned.

    This has got to be one of the grindiest set of achievements I've seen in awhile. It may not be AS BAD as the "Seriously..." achievement from Gears of War, but it comes close. I wouldn't recommend starting this game for achievements if you're looking for a quick completion as this will take you quite some time. Achievements for this game include completing the campaign with ALL characters, playing for 50+ hours, playing with each character, map, and mode a certain number of times, and collecting all Digi-Cards.

    Digimon All-Star RumbleThank You Very Much!The Thank You Very Much! achievement in Digimon All-Star Rumble worth 337 points50 hours or more total play time achieved.

    Yup... "Thank You Very Much" indeed for having me leave my system on for all these hours.

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    Digimon All-Star Rumble isn't a game worth getting unless you're an intense Digimon fan. The gameplay isn't the best, the story and achievements are bland and tedious, and only nostalgia and obsession would keep you playing. The lack of an online multiplayer is disappointing and it's only good for having 4 controllers and 3 other friends to play with, a big order for some people! (Including me!)