2. Divinity II: The Dragon Knight Saga (EU) General hints and tipsUpdate notes

First off set the difficulty to easy. No real benefit to playing on normal. As all RPGs, make sure you save often. I try to mention parts where you should save because something difficult or possible to fail is about to show up, but you should absolutely be saving every 15 minutes or so. If you die you have to load a save, so you can lose a lot of effort if you aren't careful.

On this page I'll cover controls, combat, builds, and missables.

cn_LSc - Move character
cn_RSc - Camera
cn_RT - Jump
cn_LB - Use/activate/loot

cn_dpad and cn_Acn_Bcn_Xcn_Y are all configurable. You can put weapons, potions, other items, spells, or skills on any of these buttons. If you hold a button down for a second or two a hotkey menu will appear and you can choose between all the possible things you can slot. Generally speaking, I use the buttons for combat and the cn_dpad for potions, teleport stone and the like. You can use them how you prefer, of course

Like most ARPGs, you can choose between melee, ranged or magic. I play through the game as a melee, so the guide is written from this prospective. The build I'm providing here is the build I've used through the US and EU versions of both ED and DKS. Does it work? Certainly. Do you need to use it? Nope! Divinity 2 is pretty good at being managable regardless of what you decide to build, at least on casual difficulty and perhaps normal. For example, you could be an archer and focus on splitting arrows and way of the ranger, or you could also be a mage and use the summon spells and your creature to keep enemies busy while you kill them. It's really up to you. I'm just providing my build if you are interested in a straight forward build to finish the game.

The easiest way to get through the beginning of the game is with a bow. Enemies that use ranged attacks are easily dealt with this way. With mages and archers, their fireballs and arrows do not track you, so you can typically get 2-3 arrows off in between each of their shots, and then move left or right when they shoot to avoid all damage. For melee, most enemies do not move as fast as you, so you can walk backward, take shots until they get close and move away again, and repeat. You can also stand on rocks and other things to shoot melee enemies with no reprecussions. Just make sure the object can't be walked on.

Of course, you can certainly play melee early on but against more than 2 enemies you will likely die. Later on we'll have enough points in survival skills that we can comfortably melee enemies, and at that point there's no real use for a bow. Melee has a skill that allows you to instantly close a gap so long as no terrain is in the way, so that all negates the advantage of a bow. Still, since you can have both melee and ranged weapons equipped there's no reason not to upgrade your bow. The stat bonuses it might give are given even when using a melee weapon, so it's worth it. Anyway, on the build.

Stat Points

Split stat points between strength (melee damage and melee resistence) and vitality (HP). Once you've got them maxed you can start putting points into dexterity, as this increases the damage critical hits do, and we'll be aiming for as big of a crit chance as possible. The other stats don't do much for us. However, don't start putting points into Dexterity until you feel comfortable with how much life you have. In other words, don't do it if you're struggling to survive fights. If you find yourself doing that, leaning more toward vitality would be better. Still, you get much more experience in this version, so you shouldn't be struggling too much.

Skill Points

Skills have a level cap based on your level, and there's another cap only a trainer can unlock, and you won't get one until what's basically the 2nd half of the game. I'm going to separate my skill suggestions into 3 categories, priority for ones you want to put points into when you can, secondary for ones you want to get eventually or only want a few points in, and consideration for ones that are of limited use but may be something you want to invest in.

Priority

Battle Rage - Greatly increases melee damage but decreases melee resistence. This skill got a massive buff in DKS. Instead of the penalty increasing with each level, it starts at the max and drops with each level. At max level, there is no penalty. Just a straight up 120% melee damage buff that lasts a few minutes at a time. I would level it up but not use it early game because of the penalty. Once you've got 5-10 levels in it though, you can start using it, and should pretty much being using it every time it's off cooldown.

Life Leech - Gives a chance to steal life when you hit enemies. Pretty standard melee build stuff. The chance to occur is low but once you're getting critical hits for 500-1000 damage every time it procs can potentially give hundreds of health.

Death Blow - Increases critical hit chance. Self-explanatory!

"Expertise" skill - There is an expertise skill for each weapon type (two-handed, dual wield, etc), the one for your weapon type should be a priority.

Lockpick - Allows you to pick locks, obviously. There's a ton of locked chests out there. Of course, the items are random so you never know if you'll get something good, but you're bound to get a few good things out of chests as you go.

Fatality - Absolutely silly skill. Allows you to instantly execute anyone under a certain HP threshold, based on skill level. As far as I can tell, nothing is immune to this as I could execute everything I tried to. It only gets more useful as enemies get stronger. It even works on the final boss laugh

Mindread - Reduces the experience penalty you get for mindreading someone. Not really necessary for the main game, but once we get into the Flames of Vengeance expasion, mindreads start costing 10k+ experience, and we have to do quite a few for achievements. As a result putting points into it in the latter half of the game is a good idea. At max level you get free mindreads, so try to get there before you get too deep into Flames of Vengeance.

Secondary

Rush Attack - This allows us to gap close to any enemy so long as terrain is not in the way. This can even be used to get on a higher platform an enemy an is on. Very useful. We only need 1 point here though.

Mana leech - Same as Life Leech but for mana. However, has a much higher chance of occuring. One point will be enough here, since we won't be using mana often.

Regenerate - Increases life regeneration. One point is good enough. The difference between max level and 1 is .5%, and that's just not worth that many skill points.

Explosive Arrow - Damage isn't based on ranged damage, so it's good for clusters of enemies even if you are a melee character. Sadly got nerfed in DKS, so it's not worth as many points.

Consideration

Wisdom - Increases experience gain. Experience gain is based on enemy level, so leveling up faster just means they give less experience faster. However, quest reward experience isn't affected by level. Still, unless you absolutely want to min/max experience gains, this isn't worth the points.

Healing - Does what it says on the box. The mana cost is high but with mana leech you shouldn't have too much trouble keeping mana for it. High cooldown though.

Missables

Lovis Lore-Master is missable if you fail the test in Maxos Temple. It's the only achievement you can miss at a random time. There's 2 points of no return. There are 2 real landmasses in the game, Broken Valley and the Fjords. Pretty much everything in Broken Valley will be unaccesible once you proceed far enough into the story. The game will warn you when you reach this point, and of course I will too. If you're interested in what it is, read the spoiler.

*** Spoiler - click to reveal ***


The following achievements will becomes unobtainable at this point.

Chicken Out
Off the Leash
She Never Saw it Coming
Cave In

These 4 are missed because the quests related to these achievements automatically fail, or the area cannot be reached (or both).

Bounty Hunter - This requires killing all 10 bounties. If you don't kill the 5 in Broken Valley before the point of no return you are screwed, regardless of whether you kill the 5 in the Fjords or not.
Bunny Bagger - For this you need to kill 30 bunnies and then beat the boss that spawns. I'm about 99.9% positive there aren't 30 bunnies in the Fjords, though there are some. So if you get close to 30 you'll be fine. Still, you can shoot it from atop a rock with no reprecussion and there's more than 30 in Broken Valley, so just do it then.
Family Fortune - If you don't read the mind of the first 2 Gremory siblings then you are screwed out of this one.

The second point of no return occurs in the Fjords. It starts the end of the game. The game isn't quite as obvious about this part, but I'll tell you when it comes. Again, check the spoiler if you want to know.

*** Spoiler - click to reveal ***


Needless to say, as the start of the end of the game everything will be missed aside from the final story achievement once you go past this point.

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