6. Divinity II: The Dragon Knight Saga (EU) Flames of VengeanceUpdate notes

Alright, so a few things to talk about before we dive into FoV here.

-You can only head to the throne room of your battle tower via the dragon stone at the start. However, once you do the rest of the battle tower opens up. Platform operators and your runners are still here and nothing has really changed.

-Mindreading costs a shit ton of experience now, and there's one quest we need to do for an achievement that costs 10k+ experience eight times. As a result respeccing to put points into mindreading is a good idea. With it fully maxed, mindreading costs no experience at all. This is fine, thanks to the next point...

-You get a TON of skill books, 1 for almost every quest you do. You'll be running out of things to put skills in by the time you're done with the expansion.

-If you look at the map, you'll see light and dark areas. There's actually 2 "floors" to this place and for some reason they're not split up on the map. Following the text is generally going to be easier here. In this case there's no zooming in on the map, so I'm simply going to include one picture with everything. Open it in a new tab and go about your business. After 9 I start using letters to make it a tad less cluttered.



After a bunch of scenes you'll regain control in a new place. Here in this market square, you'll find stalls with a bunch of sweet stuff around, including much better (though quite expensive) weapons. One goal you should have throughout this expansion is getting money to buy the weapons if you don't have it now, and eventually the armor if you like. The set we have now is good enough to get us through the expansion, though. Our first objective is the Prancing Seahorse, on the west side of the city. Exit west out of the shopping plaza and follow the path south, one of the first buildings is it (1). Head up to the top floor and use the pedestal, then give the password (168) and go inside. After the conversation you'll have another conversation and a bunch of finished quests. Look for the spell and elven alphabet book in one corner of this library and pick them both up. From here leave and head south to find Heleon (2), take his quest. Continue south and then east following the wall on the right until you find a shrine, activate it. If you look left when facing the shrine (3), you'll see a small alleyway, jump up to it and loot the body, we'll need this later.

Return to the shopping plaza and take the south exit, you'll come to an elevator, take it down. Follow the path to a blockade (4). Further south is a shrine and a trapdoor right by it, use it. Inside you're looking for 5 vials that faintly glow blue. At the bottom of the stairs are a bunch of pots, break them until you find the key. There's 2 vials outside the troll cave door, and 3 inside the troll cave door, down the hall from where you found the key. Remember this place, we have to come back soon enough. Return to Heleon to finish his quest (go to the Lanilor Lane shrine). Now head back to the blockade (to Mardaneus Plaza shrine).

Approach the blockade. After the scene approach the tree, then read the elven alphabet book you have and talk to it again. Mindread it as well. You'll get an achievement.



Follow the path east to enter a new section, and then continue following the path northeast to find a wooden gate, and a burning house on the left of it (5). Save, then talk to the woman. Answer option 1 twice and then option 4. You have a time limit and the flames will damage you as you move around the house, so make sure you save just in case. Head inside the burning house. Go in the west door (on your left) and get the love letters on the table in the back of the room. Return to the previous room and go in the north door and up the stairs. Turn right and get the key behind the bookcase, then enter the east door and get the baby in the crib on your right. In the north end of this room is a small end table with a small chest on it, open it for the ring. You can head back downstairs and leave now. Back outside, talk to Claire for the achievement after the conversation and scene.



Opposite Claire's house is another house, behind it is a teleporter with a guy at it. He will summon 3 enemies and they are annoying as hell. They constantly knock you down and heal, but you should be able to survive just from the life leech skill. Explosive Arrow, Whirlwind and Rush Attack have a chance of knock down, so you can try doing that. Or you can just keep hitting them until they go down, and activate the shrine by them. Once they're dead, head into the alley going east, slightly south of the shrine. You'll find a guy being ambushed, kill the enemy and mindread the peasant during the conversations after you beat the enemy.

Head back to the Lanilor shrine, and head west and enter Taurus' house (7), it's on the north side of the street. From the door head into the west room and into the sewer trapdoor. Ignore the first fork and go north, you'll reach a 4 way fork. Head west to find a bunch of statues. Set them up in the following order, south to north.

Red
Blue
Green
Blue

A chest will appear on the way out with the key, pick it up and then head to that fork we ignored and go south. In the new place, follow the path to an easy boss fight, then loot him and let the girl out of the cage. Mindread her and answer option 2 in the conversation. Exit out the nearby door, and then leave the house. Make a save here. Go to Tom's house, which is just past where Heleon was and south of the Prancing Seahorse, up some stairs south of him. Talk to Tom twice and mindread him during. Now talk to Anne (mindread for points) and choose option 3, option 2. After the scene you'll have an achievement.



Now we're going to do a quest that makes us travel all over the town. You may want to put skill points into mindread and perhaps max it if you haven't already, as we have to mindread 8 10k+ minds to do this quest, but we need the achievement of course. If you pay to have the skill cap raised to 15 and put 15 points in it, you mindread for free. You can respec with the trainer, get the achievement, and then reload if you like. Or just respec again, since money shouldn't be too big of an issue.

Head back to Mardaneus Plaza (from now on MP) and head just north to the inn (8), and go inside. U-turn around the first turn and go down the stairs. Talk to Messalina, and mindread her, then choose the option about the coin. Next go to the Healer House (9) in the market area, it's southwest of the shrine. Follow the path to the stairs and go up to the 2nd floor, Bernard will talk to you, mindread and choose the option about the book. Talk to him again and take the quest, we'll do it later. Head into the Phoenix Inn (A), which is straight ahead once you exit the Healer House, and talk to Bedwyr. You'll need the enchanter room key behind the ghost, and then open the door on the 2nd floor. Mindread him and give him the wine. Return to the inn by the MP shrine and talk to Dr. West in the basement (same room as Messalina). Next up is Casca, who is by the barricade near the tree, she's one of the soldiers.

Return to the market and head south as if you're going to MP. You'll see Virginius standing by the stairs with another guard, just south of the Healer's house and Circle of Trust inn. Next up is Flora in the Phoenix Inn, which you are close to. She's one of the NPCs at the bar. The last one is Valeri, he's on the way to Lanilor Lane. If you don't remember where that is, go to the market, exit west with the path by the shrine. You'll see a button (B) on the left shortly after the path turns southwest, pull it (I think you need to do this to make Valeri appear). Talk to him and then give him the rune for the achievement.



We've one last missable achievement to collect before we finish everything, but it's quite a process. It has 5 parts, and only one comes from the main story. The other require doing an assortment of various side quests and other things. Head to the Circle of Trust inn (north of MP shrine). Head to the stairs going up (through the bar) and then mindread the guards and choose option 2. Head inside and then try to leave. Mindread and then kill the boss, then loot him and the chest for the first of 5 clues. You'll have a scene with an old friend, just kill all the monsters that spawn and move on. Every time you get a clue you'll have to fight enemies, just make sure you kill them before the time is up, which should be painfully easy for you at this point. Occasionally it seems to glitch though, forcing you to reload a save. Generally the autosave will do it, but make sure you are saving often just in case.

Now head to Lanilor Lane. Follow the south wall to Madam Eve's (C), it's just past the healer and guard arguing about burning bodies. After the scene and the conversation with Eve, head into room 101 and mindread the pig, then pick up the blade by the bed. Go further in to find room 102. Between the 2 beds in the back is a weird piece of flesh, grab it. Our next objectives are talking to Dr. West about the flesh (basement of Circle of Trust inn) and Gofannon about the blade (he's the armorer in the market area). After those 2 steps head back to Madam Eve's. Talk to Sheridan in the back and choose option 3. Head inside room 103 and pick up the dust on the ground, then show it to Eve. Leave and head west, then enter the Chez Chanelle (D) by the guy on the bench. Talk to Chanelle and mention the dust.

Now head back to Madam Eve's and use the pixie dust in room 103. Near the bed, next to the picture of the woman is a button, hit it. Go in the door under the bed from the scene. Note that there's some malachite veins here, they are rocks with green gems on them. You can get malachite gems from them (need for level 10 enchants) so you might want to make sure you check any you see. You can potentially get anywhere from 0-4 it seems, but 3 and 4 are incredibly rare. I'd be happy with 2. You can save/load until you get if you like but it's no strictly necesary, you shouldn't be having too much issue with combat by now anyway. At the fork go east. There'll be some platforms that appear/disappear and you need to get the chest in the corner of the room. There's some malachite veins in here. Head back to the fork and go west, through the door to a boss fight. Kill her and loot her. Head back to the fork and go south. You'll find a door and a pedestal on each side of it, use the pedestals to open the door, then head inside for another boss fight. To beat him, we need to use 4 graves and kill the enemies that spawn (the graves glow purple). Locations...

Middle of the southern wall
Southeast corner of room
Just west of where you enter, the plaque on the wall

After you've killed all 4 (one gravestone has 2), kill Jake and then loot both him and the chest that appears on one of the tombs. Make sure to talk to Eve to finish the quest.For the next clue we've already done a few of the quests doing other stuff, and only need to do 2. One is the one we picked up from Bernard, let's do that now. Head to MP via the shrine. Darvash is who we need to talk to, he's near the shrine, between the shrine and the barricade, sitting on the ground. Choose option 1. Now head down the path you took to Claire's house (south of the market). Once you go through the tunnel straight ahead will be the sewer tunnels entrance, down a short incline, head inside. Follow the path to the fork and go west. Kill the enemy, loot him, then go up the ladder.

Choose option 1 and then option 2. Now we need to head to Gula's house. His house is right by the Lanilor Lane shrine. When you teleport to it, turn left. Talk to the guard, then choose option 1 and then 2. Head inside and go up both stairs to reach a troll, after the conversation head back to Gula's dig. It's right next to the MP shrine. Head to the room we found the last 3 vials in and put the plate on the pedestal closer to the door, then return to Gula. After the conversation open the chest in his room for the 3rd clue.

Go to the Crow's Nest shrine. Right up the small hill will be a sewer grate thing that leads to the forgotten crypt, head inside. The beginning is simple, rush through the fire (it won't do much damage), flip the switch, kill the enemies, conversations with a troll. This repeats for a few rooms. You'll end up in a room with poison, jump on the platforms to find a switch. Go in the door that opens (it takes a few seconds to open) and then after the conversation go in the other door to find the wizard. After the conversations head in the door and prepare for a boss fight.

Forward and a bit to the left is a shrine use it. Take the stairs up and follow the path to the boss. The game points out the switches you need to hit. Start with the one east of you and simply follow the wall around to find the other 3. Once you use them all you can kill the Engineer, earning you an achievement. Also loot the body and the chest next to you for the 4th clue.



Now, you may remember we pushed a button to summon Valeri earlier, we need to hit 4 more to get access to the dungeon with the last clue. Head to Lanilor Lane, the first one is on the wall opposite the door to the Prancing Seahorse. Next head up to the market district shrine, go into that little alley right by it and push the button at the dead end. A plant is in the way. Go to the Crow's Nest shrine. Follow the path southeast of it and use the button by the water fountain thing, it's close to where we first saw Tom. The last one is on the same wall the sewer entrance is, at the end of the tunnel between MP and Crow's Nest, on the Crow's Nest side. Now head back to Valeri (between LL and the market). Now head to the dragon statue, it's just barely north of the Prancing Seahorse. Here's the answer...

Kitten
Totem
Totem
Maxos
Kitten

Head into the maxos shrine entrance. First off, head to the fork and go both ways, killing all the enemies. Then head back to the fork and go east, you'll see a button on the wall. There's 2 other buttons, 1 at each of the dead ends at the north and south forks. You need to hit all 3 buttons and kill all the enemies. Save before trying. Hit all 3, then you've got 5 minutes to kill the enemies, which is way too much for us, honestly. There's enemies on the way to both dead end switches, and in the hall with the other switch. Once you've killed them all you can go in the west door at the fork. You'll have the last clue, and an achievement.



All we have left is finishing the story, now. Though bear in mind there's 2 choices to make and each has an achievement, so we aren't done with missables quite yet. Head to the tree at the barricade to finish a quest, then head to Augustus in the Ministry (entrance is near the market shrine) and talk to him to finish another. Head to the source shrine. Head to where the boss was, and go straight forward and a bit left to the champion academy (E). Kill the enemies and head to the right of the stairs going up to find some stairs going down. Follow the path around the room (don't go downstairs) and hit the lever, then go downstairs and use the lever by the machine. Open the chest after the fight for a helmet. Put the helmet into a hotkey. When you equip the helmet, it screws up your vision, so putting in a hotkey means you can equip it when necessary and immediately remove it when it isn't.

Anyway, head back to the first room and take the stairs up, and go right. Follow the path to a big room. Equip the helmet and go straight forward to find a lever by a bed at the end of the room. Use the bed by the lowest platform to get on it, then jump up the platforms to take the orb. Return to the first room and go the other way at the split on the stairs. You'll reach a fork, go left. You'll see a hand with a colored...thing in it. When you equip the helmet, a different one will appear next to it. Make this clone the same color as the real one with the lever by it. Repeat for all 3. From where you come in it's green, purple, orange. Then take the orb from the altar nearby.

Now go back to the last fork and head the other way to find some pressure plates. Equip the helmet and hit them in this order : SW, NW, SE, NE. Take the orb that appears. As you go back into the main room again use the helmet, you'll see a pathway going up. Take it for another orb. Go down the stairs and take a right, use the helmet to remove the wall. Proceed until you see a big hole. Walk to the other side and then use the helmet. You'll see a platform. Jump to it, then the rock platform near it. Unequip the helmet and some other platforms will appear. Repeat this hopping back and forth equipping and unequipping the helmet as you go to get the orb in a cage at the top. Now that you have the 5 orbs, jump down the hole. There's a bunch of pads here, you need to put the orbs on the proper ones.

Shield = Blue Moon
Mountain = White Snow
Death = Moss Rat
Gold = Violet Blast
Snake = Fire God

Save and enter the shrine from the scene. You can't hurt the boss, just keep killing the minions until he leaves. Your objective is the far east room. You can explore and kill enemies for experience and loot but it isn't necessary. SAVE before going into that room though, as we have to make a choice here. Once you're there choose option 2, then option 1. After the scenes you'll have an achievement.



Reload your save when you regain control and go to the choice again. Choose option 2, and then option 2.



We're now about to start the very end of the game. Make any preparations you want before you go, though if you've made it this far with little issue, that will continue. When you're ready tell Augustus you're ready to start the final battle.

You'll see a health bar when you regain control, you have to keep the airship alive. This is a pain in the ass, but quite doable. First off, you have all your dragon powers at max level. You also have a skill called wrath of the patriarch. It's a fireball with a fairly wide explosion radius, so use it on clusters of towers, and use it every time it's up. After the first platform you'll be given the ability to have the zeppelin use an airstrike, make liberal use of this too. The general plan is to use a fireball and then your breath to take down towers, and summon a wyvern every single time it's up. The enemy dragons will die quickly just from your breath.

You will eventually reach a shit ton of platforms, and yes, there's no way for you to kill them all. Thankfully you simply need to do enough damage that the airship can get close and you'll get a scene. So, simply go crazy attacking towers and enemies and you should be fine. If it makes the final approach with more than half health, you should be just fine. After the scene you'll have the final fight, which is honestly a joke. Get it low enough to use fatality and then use it to claim victory.



Enjoy the ending, and the completion!

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