5. Divinity II: Ego Draconis (EU) Orobas FjordsUpdate notes

Once you're ready, head to a shrine and go to the grand knight shrine to proceed, you'll get an achievement.



As an aside before I go further, this area is basically a ton of cliffs with a ton of "islands" on them. Little platforms on the cliffs that you can land on. You'll be doing a lot of flying as a dragon and things are at different altitudes, so for this reason giving directions is a struggle. If you look at the map, you'll see the cliffs are represented by brown, and the little "islands" on the cliffs are a light uh..tan color. If you are having trouble finding what I'm describing, look for these islands on the map to help you find what I'm talking about.

If you take the path up you'll find Crabbe, who gives a quest. Follow the path down to find a bunch of enemies that give a ton of experience. At the bottom head to the beach across a bit of water to find more enemies to kill, and 2 ladies near the end. After the conversation turn into a dragon.

Map


If you look at the map you'll see some anti-dragon zones south of you. These will kill you if you go into them. Kill the enemies and towers inside it with your fireball and breath. If you look above the northeast of the 3 anti-dragon zones, there is a teleporter (1), use it. Save and then climb the ladder nearby, both enemies are level 21 but shouldn't be too hard at this point. Once they are dead go up the stairs.

You'll find 2 people who will become shops, but more importantly 3 switches. Use them all to drop the anti-dragon shields around here. If you like, you can go down to the beach below this place and get the key, then let the girl out of the cage where you fought the 2 bosses and then open the chest on the top floor with the 2 shop people. You'll see an actual island with a big tree south of the shrine, head east of it to find another teleporter on an island (2) about half way up the cliff. Here you'll find Simeon. Option 1 all the way through for an achievement.



Before we go any further we'll take a bit of a detour. From the island with the 3 switches, head straight east to find a big castle and a harbor with anti-dragon shields on them. We want to get to the harbor (3). The simplest way to do so is fly as high as possible, get as close to the castle as you can without dying (between the 2 lower anti-dragon zones), and then morph into a human. You'll drop relatively close to the harbor. On the east side you'll find an elevator, ride it up. Take the quest from Zeppelin Master Page AND IGNORE THE TELEPORTER. It's a one way trip back to where Simeon is. Now go back down and enter the door to the Champion Harbor nearby. To the right you'll see a walkway, take the ramp up to it and take the quest from both guards at the table, and the last 5 bounty hunter quests from the noticeboard nearby. On the other side of the ship in here you'll find Morgan wandering around, talk to him. Aurelius is also in one of the houses near Morgan, talk to him for a quest. If you're interested in that chest lying out in the open, the gated area has a key sticking out of one of the pots.

Head to the training arena back home and talk to Hermosa (option 3) to finish her first quest, then talk to her again and take option 3 to get the next one. Head to the throne room and head to your chambers. Talk to Sassan when you have finished a platform operator quest and choose the option for the platform in quest to finish upgrading it. You need to do this for every upgrade, so keep that in mind. Use the shrine to head to the Fjord shrine again.

Map

Compass

Crystal

Rudder


First off let's get all the Zeppelin parts, refer to the map to find them. They are always in nests that look like bird nests, typically with what looks like broken parts of a zeppelin hull in them. See the pictures below the map for the 3 things you need 3 of. Note that near the bottom of the map in the hostile city you'll come across a boss that attacks you that is fairly strong, ignore the base and just fly past it to get the rest of the parts. Don't turn the quest in yet, a lot to do before that.

Map


Head east from the island with the 3 switches to find the Dark Cave (1) at about the same elevation. Follow the path (get the key) to find Sura and some enemies, she will drop a key when killed, take it. Head east at the fork, then hit the pads at the dead end in the following order : 3,1,4,2. 1 is the one closest to you (western-most) and 4 is the far east one. Head back to the fork and go west. You'll find Ragon here, mindread him and then kill him. If you mindread him, you'll find a tiny gold bag in the dead end with some potentially amazing loot. You'll see some gold statues, use them until they don't move anymore. A book will appear, take it. There's also a dragon skill book on one of the tables where Ragon was. We're done here.

Outside, head to the Depleted Ore Mine (2). To get there, head straight north from the Dark Cave and then down to the beach, you'll see the mine. When you get close you'll get a conversation with Lister, mindread him for a skill point then head inside. Inside, head east at the big fork. You'll find Alutiq at the bottom of the stairs along with a bunch of goblins, kill them all. In one of the 2 dead ends down here is a chest with Wesson's Goods, make sure to get it. If you're interested, the west path takes you to a rather obnoxious jumping , and the south section leads to a puzzle. Both give meh rewards, up to you whether you want to bother. Just a chest. Leave when you are finished.

We can bag 2 of the other bounty hunts easily. South of the harbor (but before the city) you'll find 2 islands, pretty close to the ocean, with Alrik (3) on the west side near some huts (the island has 2 "levels"), and Moor (4) on the east by a teleporter, kill and loot them both. South of the city you'll find a cave called New Miners Dig (5), enter it. It's close to the water, just before the path narrows again, on the east side. Inside, head south to the fork. West has more enemies, east has the ultimate creature boss you need to kill. The enemies here are 23 and the boss is quite strong, I would save before going too far into this cave. Once it's dead head back to the battle tower. Talk to the other 3 platform owners to turn in their items, Also remember to talk to each of them to get their 2nd quest. The 2nd quests cannot be completed until we tackle the flying fortresses, and that will require some more leveling before that can be done.

As an aside, when the Enchanter platform is upgraded, you get a choice. For the enchant station you can choose whether weapon/armor/jewelry gets the upgrade, I always choose weapon. Return with your dragon stone and leave the cave. Head back to near the Broken Valley exit. There's 2 waterfalls on the cliffs here, fly above the southern one and follow the path to find the Sinister Cavern (6). Follow the path inside to a lava pit. You need to turn into a dragon and enter the teleporters to remove the shield from Barnabus' platform. Head down to the bottom of the pit to find a teleporter on one of the little islands. Inside go east at the fork. As you can probably guess, the lava hurts, though it isn't instant death. Jump across the platforms to the end, then jump to the platform with a ladder and climb it. Walk onto the moving platform, then jump to the switch and use it.

Drop down and head into the teleporter. Jump across the moving platforms to the ladder on the south side and climb it. This next part is fun, you need to jump to the stationary platform to the north, but it starts falling once you do. So you have to jump on it and then on the moving one north of it immediately. You can jump on the next moving platform at your leisure, then to the stationary platform for a chest and then enter the teleport. You'll want to save now. There's a platform below you in the northwest corner, jump on it and another will appear below you. Do it again and hit the switch. Drop down to the platform from the scene and leave. You can now reach Barnabus, slay him for being annoying. We're done here.

Head to the champion harbor. Turn in all the bounty quests, and you'll get an achievement.



Talk to Page on the top level to finish his Zeppelin quest. Nearby is Sepp, talk to him and choose option 1 to go to Aleroth for an achievement.



After the scene you'll regain control. Follow the path north to find a small elevator, take it up. Follow the path to a scene. Talk to Augustus at the stairs in front of the temple. Mindread him for stat points. Now use the nearby shrine to enter the ministry. Head to the middle of the area for a quest to start. You have to protect the wizard from enemies. You must follow him as he walks around and then kill what spawns. He needs to go 15 seconds without getting hit to close the rift. Amusingly, if he gets hit but doesn't finish the dialog before the time counts down, you still close the portal. The best thing to do is stick close to the wizard and try to body block the enemies. Attack them to get their attention. You can also try using explosive arrow to knock enemies down. Once done talk to the wizard and mindread him for skill points. Repeat for the rest of the rifts. Once they're all done, talk to the wizard for an achievement.

  • Shielded

    You have obtained the shield that will protect you in the Hall of Echoes.

    Shielded


Leave via the shrine. You should be 26 or close to it by now, so we can attempt the fortresses. Before we attempt them, it would be a good idea to upgrade any equipment we have. There's a trader in Aleroth, one in the hall north of the cliffs in the middle of the river split, and Sassan in the tower of course. Life Leech, Butchery, and Physical damage are all good weapon enchant slots. Life line and ranged/melee/magic protection in any armor slots, and health regeneration in the jewelry slots is probably the only enchant that is good. Make the best potions you can. Also put charms in any charm slots. If you haven't enchanted and/or put charms in an item, you'll get 2 achievements now.




Map


One thing we'll do real quick to get a nice weapon and an achievement first, though. Head to the Mysterious Cave (1), west of the champion harbor. If you look west and a tiny bit north, there's an alcove with an island on it, that's the cave. Save before going in. You'll come across 3 situations, and for an achievement we want to choose all good or all bad. All bad gets us a nice 2 handed sword (the good version is nice, but not quite as strong), so we're doing that. We also have to give up some stat points for the good path, so there's no point in being a good guy here. Option 2 in the first choice. Take the key in the 2nd room and choose option 2 again. In the 3rd room, flip the switch called death. You'll get an achievement once you reach the last room.



Take the Sword of the Damned One (or a different weapon if you're not using a two-handed sword) from the stand and then leave via the teleporter. We might as well do one last thing now. Head to the cave almost directly southeast from Stone's Fortress portal to find the Imp's Lair (2). It's a trapdoor on a small island lower than Stone's fortress. Fight your way through the enemies, one will drop a key for the door. Enter the door and kill everything, then approach the guy in the cage. Mindread him for an achievement and then we're ready for the fortresses.



One last note before we start the fortresses : There's a set that can be collected from mindreading and killing certain fortress bosses, so make sure to do so when I mention it. Equip the pieces of the Ulthring set as you get them, as it's likely the best thing you'll have found in the main game. You get extra bonuses the more pieces you equip, so each piece gets stronger the more you have.

Map


As a general rule, the fortresses work like this : first, we destroy all the towers so they won't bother us. Then, we'll land on a certain platform that has a teleporter to the boss, or the next area. Then we'll kill the boss/es and move on to the next one. Let's try Stone's first. The portal to his fortress can be found where the river splits. On the east side of the cliff in the middle is the portal. Your first objective is destroying all the towers (nest towers first of course) outside of the anti-dragon zone. You'll see lightning and wizard towers in these fortresses, they can hit you much more often than the ballista towers can, so they should the next priority after the nest towers. Remember, keep dancing around and they'll rarely hit you, though you have a shield and healing if you need it. After you've cleared it all out, you can land on the various platforms for experience from enemies and treasure, but your main objective is the highest platform without a anti-dragon shield, and the teleporter on it. You've seen them before many times throughout the game. Inside, you'll find a bunch of skeletons to fight. The east alcove has a treasure chest with a dragon skill book, but a fireball trap will spawn after you take it, so be ready to move out of the way. The southern exit is where we need to go, though save before you go into it.

Xanloch awaits, mindread him so he drops the gauntlets we need, then kill his pet and then him. Loot them both and then hit the generator behind him to drop the anti-dragon field. Head to the teleporter at the top of this platform to go to the next area. You'll find Stone straight ahead, be sure to mindread him. Stone is quite strong, and you should absolutely kill the other enemies before even trying to fight him. Stay healthy with potions, then focus him down once his peons are dead. Before he dies he will run. Head to the eastern dead end and take the 3 jewels on the pedestals, then use the control panel in the back. Now head back to the room Stone was in and go in the teleporter. You'll have to face a ton of enemies and 4 bosses to fight Stone again, but all of them are much weaker than Stone. Once you've killed Stone loot his body and leave. If you're having problems beating Stone, feel free to go back to his fortress and clear it out for more experience or perhaps even skip to the next fortress, or go back to Fjord and do some other quests or something. The good news is Stone is probably the hardest fortress boss despite his comparatively low level, so it's all downhill from here. You can explore the rest of the area if you like after beating Stone, but we're done here.

Next up is Keara's fortress. The entrance is just south of the champion harbor's southern-most anti-dragon shield, rather close to the anti-dragon shield itself, not far from the sea. Inside do the same as the last one, destroy all the towers. Once they're gone, the second highest platform has the teleporter you need. Inside you'll find Keara, and a ghost. After the conversations here's the deal. There's 5 statues, you need to properly name them. They all lie, and if you like you can figure it out yourself. Or not. Just ask for the clue, and then use the list down below to name them properly. Note there is a shit ton of enemies in this area, and they will respawn if you fail, so make sure you get it right!

Straight ahead from entrance : "Mayhem is not in the same room as Havoc" Answer is Devastation.
Southwest corner of map, statue along south wall : "I am neither Chaos, nor Havoc" Answer is Havoc.
Southwest corner of map, statue along west wall : "I am in the same room as Waste" Answer is Mayhem.
Northwest corner of map, on the left of the teleporter : "I am neither devastation or chaos" Answer is Waste.
Northwest corner of map, on the right of the teleporter : "Mayhem is alone in his room" Answer is Chaos

Enter the teleporter between the last 2 and then go in the door ahead. Save as the boss battle awaits. Follow the path north. Now kill her, even though she's quite durable she does less damage than Stone, and should be easy. Leave once she's dead.

Our next fortress will be Raze's. It is just west of the champion harbor, on a cliff very close to an anti-dragon zone. You'll find the teleporter on the highest platform. Head inside and follow the path to 3 rooms, the far east one has the key you need. Follow the path to the stupid boss (make sure to mindread him). There's 2 pods helpfully shown in the scene, and a switch by each of them. The switch turns off the pod. If you damage the boss enough he goes below half health, he heads to one of the pods and heals completely. In order to beat him, you have to get him close to half, pull both switches, and then burst him down before they are up. It'll take as few tries, because along with this shitty gimmick, he continually spawns a bunch of the armor enemies that will constantly swarm you, body blocking you from the switches and stunning you. However, with Battle Rage you should be able to do this fairly easy. Remember to spam explosive arrow since it'll take out the armors and give you a bit of breathing room.

The second to last flying fortress is Kali's. The entrance is at the far south of the map, south of the harbor and south of the city with catapults that attack you. You'll spawn right by some towers, so be ready as soon as the loading screen ends. As usual, clear the place out and then head to the southern island. The teleporter is on the top platform as usual. At the first fork head west and east to find switches you need to hit. Now go south past the next 2 dead ends and then go east to find a chest with a key. Then return to the last fork and go west. Enter the locked door for a boss, mindread here.

Map


We have one last fortress to tackle, but it isn't marked like the other 4. To reach it, use the northwest exit of the Fjords that leads to Broken Valley. Our first objective is a bit northwest of the scroll icon on your map, it's the mine tower and it's on a small platform. It's north of where Viper and Yupik were. Enter it and kill the 2 bosses, then head upstairs and loot the chests and talk to the guy at the top. Also get the key on the table near him. Enemies will spawn, kill them. If your allies die, it's alright. Once you're done, leave and head to the scroll icon, enter the door. Note that inside there's a ton of enemies, and a lot of them can stun you, so make sure to save just in case.

Inside head to the far south path to find a lever handle in a chest. Next head north to the 4 way fork. Head east to find Amon and kill him for a key, and explore the path to the end (there's a key by the door, get that too). From here head back to the fork and go north to find a demon, kill its peons and then kill it. Once you loot the sigil from it, you'll get an achievement.



You can head north for some chests and a teleporter out. Leave, but we aren't done in Broken Valley quite yet. In the northwest corner of the map you'll find a teleporter to a boss where Maxos Temple was, mindread her and then kill her. Behind where she started will be a chest with some formulas in it. Leave and head to the northeast corner, where the village was. On the south side of the highest platform is a teleporter, enter it. Head east at the fork for the boss, mindread him (again, a small chest will be behind where he started). You'll get an achievement.



As a side note you should be hitting level 30 around now, if you haven't already. If not, as long as you are close you'll hit it in the last dungeon. You'll get an achievement once you hit 30.



You've got everything for the 2nd quests for each platform owner, go turn all those quests in now. Go to Sassan and have her upgrade everything for another achievement.



Map


On with the story. Head to where the Broken Valley entrance is. There's 2 waterfalls along the eastern cliffs, walk into the northern one and you'll find a cave. Follow the path to the elevator and go down. At the fork go south for a dragon skill book, and then go back to the fork and go west and use the dragon statues for a quest. Leave and head to the little actual island south of the Broken Valley exit, with a tree on it. Talk to the tree, then kill the imp near the tree on the other side for an achievement.



Talk to the tree again. Next tree we need to visit is north of Stone's fortress, on an island a bit higher. After talking to him, 3 wyverns will spawn, kill them in dragon form and talk to the tree again. The last tree is near Keara's fortress. If you follow the cliffs south you'll find the tree on an island much higher than the portal. When you talk to this one it will give you a riddle. There's are 3 possible questions, and he only asks one. Here's the possibilities and answers.

"It eats tales..." = Bookworm
"It swings by his thigh..." = A key
"Strange creatures..." = Amphora

Now head back to the dragon statues in the waterfall cave. Use each of them and then enter the door that opens behind them. Once you enter the room immediately turn left and head to the wall. Turn right 90 degrees, then head north and then west, and then north again to find a small chest. Before you open the chest, note that once you loot it a bunch of fireball spewing traps will activate, and they do splash damage, so be careful. Once you've looted it, head north to find a stone table with a spot to put the lever handle in, use it and then use the lever. Follow the path for an achievement and a scene, mindread your conversation partner for some dragon skill points.



We're now going to the point of no return. If there is anything at all you want to do, now is the time. If you're playing DKS, you'll have access to the battle tower in the expansion, so don't worry about that, and the expansion starts as soon as you finish the main story, so no need to worry about clear saves or the like. Any quests or caves or whatever you want to do though, now is the last chance to do them.

When you're ready, you'll find the hall of echoes south of Keara's fortress close to where the tree was. If you look at the map you'll see a break in the cliffs here, near sea level, the portal is there. Approach it and use the note from Maxos. Using the door will start the end of the game, and get you an achievement.



Kill the enemies and follow the path to the orb, and head into it. Head forward and mindread during the conversation. Continue forward and you'll reach an arena. You can mindread most of the bosses for skill points. Simply kill the boss, ignore the smaller enemies. The next boss will come, mindread it, repeat. Once you've killed them all use the portal on the east side of the arena. Head into the orb again. This is the final boss fight. The 2 obvious bosses should be left for last, as there are quite a few peons to kill. After they are all dead, concentrate on the melee fighter, then the healer last. The healer will heal himself quite a bit, all you can do is just keep pounding away until he goes down. Once h is down, you'll have a long scene and then an achievement, and another scene.

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