Doodle Jump for Kinect Reviews

  • ChilinOnAToiletChilinOnAToilet19,432
    28 Jun 2013 28 Jun 2013
    8 4 3
    When I first heard that Doodle Jump was going to be out on Kinect, I was really excited. I used to play Doodle Jump on my iPhone all the time. When I saw the price at 400 MSP, right then and there I decided that I was going to buy it.

    For each topic I will be talking about in the review, I will finish them with a grading scale.

    The grading scale will be: Excellent, Very Good, Good, Satisfactory and Poor.

    Recognition: This game in my opinion has excellent recognition. The game is played by moving from platform to platform, by shifting your feet from side to side. There are also some on screen prompts that require you to use your arms, or jump. I had no issues with my Kinect not picking me after I performed the prompts a few times.


    Gameplay: I have played Doodle Jump for 1 - 2 hours, and out of three worlds, I am on the first one, which is caves. Caves has 10 levels, and I am not sure about the rest of the worlds since I have not gotten to them yet, but I would imagine that they would have 12 levels as well. At the beginning of the first few levels in the game, they introduce a new power up, or inform you about something such as a new type of platform your doodler will jump on. I thought this was a good way to implement tips, rather than having a full tutorial mode. Each level gets a little harder, as new monsters, powerups, and platforms are added. I feel that the gameplay is great, and I really like how they add a little bit more to each level.

    Very Good

    Achievements: The achievements in this game are very straightforward. After playing the first couple levels, you should be able to get a few achievements. Other achievements in the game will be a bit more time consuming, such as getting 3 stars on all the levels in the game.

    Very Good

    Difficulty: If you are trying to get all the achievements in the game, than you will have to get 3 stars on all of the levels. After playing this game for 1 - 2 hours, I am still in the world caves. To get three stars, some levels took me many tries. Also, the levels could get harder and harder, therefore making the difficulty be even more challenging. If you just want to play through all the levels in the 3 worlds, than it won't be too difficult for you. There are many checkpoints, and each level shouldn't take you more than 5 minutes to beat.


    Wrap - Up: Doodle Jump is an amazing game, and bringing it to Kinect I feel was an excellent idea. Each level brings forth new and exciting twists, and keep the player on its feet, bouncing from platform to platform. If you enjoyed Doodle Jump on your mobile device, then definitely give this game a go, and even if you didn't, I still recommend buying this game because it is a ton of fun!

    Rating: 4.5/5
    Showing all 3 comments.
    JoonasThere are 3 worlds: caves, sky & hive and each of them have 10 levels where the 10th one is the boss battle. I just finished the 2nd world and I can tell you the levels are starting to get harder and harder and some of them even straight annoying. Getting 3 stars in every world is going to be a pain. But yeah it's pretty fun game if you don't mind a challenge.
    Posted by Joonas on 28 Jun 13 at 23:45
    ChilinOnAToiletYeah, I am at the beginning of sky and some of them are down right challenging. I like the challenge though. I at first thought that each world had 12 levels, until I saw that the last page only had 1, which was the boss battle.

    Thanks for reading, and good luck!
    Posted by ChilinOnAToilet on 28 Jun 13 at 23:55
    B8TINGUGod I hate when games make you 3 star or 5 star every level for an achievement...too many WP games do that and it just pisses me off to no end.. I did it for Angry Birds but it just gets so tedious and annoying... I have too many WP games that require a stupid achievement like that now. Sounds cool but I may have to pass.
    Posted by B8TINGU on 29 Jun 13 at 01:29
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