When I first heard that Doodle Jump was going to be out on Kinect, I was really excited. I used to play Doodle Jump on my iPhone all the time. When I saw the price at 400 MSP, right then and there I decided that I was going to buy it.
For each topic I will be talking about in the review, I will finish them with a grading scale.
The grading scale will be: Excellent, Very Good, Good, Satisfactory and Poor.
Recognition: This game in my opinion has excellent recognition. The game is played by moving from platform to platform, by shifting your feet from side to side. There are also some on screen prompts that require you to use your arms, or jump. I had no issues with my Kinect not picking me after I performed the prompts a few times.
Gameplay: I have played Doodle Jump for 1 - 2 hours, and out of three worlds, I am on the first one, which is caves. Caves has 10 levels, and I am not sure about the rest of the worlds since I have not gotten to them yet, but I would imagine that they would have 12 levels as well. At the beginning of the first few levels in the game, they introduce a new power up, or inform you about something such as a new type of platform your doodler will jump on. I thought this was a good way to implement tips, rather than having a full tutorial mode. Each level gets a little harder, as new monsters, powerups, and platforms are added. I feel that the gameplay is great, and I really like how they add a little bit more to each level.
Achievements: The achievements in this game are very straightforward. After playing the first couple levels, you should be able to get a few achievements. Other achievements in the game will be a bit more time consuming, such as getting 3 stars on all the levels in the game.
Difficulty: If you are trying to get all the achievements in the game, than you will have to get 3 stars on all of the levels. After playing this game for 1 - 2 hours, I am still in the world caves. To get three stars, some levels took me many tries. Also, the levels could get harder and harder, therefore making the difficulty be even more challenging. If you just want to play through all the levels in the 3 worlds, than it won't be too difficult for you. There are many checkpoints, and each level shouldn't take you more than 5 minutes to beat.
Wrap - Up: Doodle Jump is an amazing game, and bringing it to Kinect I feel was an excellent idea. Each level brings forth new and exciting twists, and keep the player on its feet, bouncing from platform to platform. If you enjoyed Doodle Jump on your mobile device, then definitely give this game a go, and even if you didn't, I still recommend buying this game because it is a ton of fun!