Dragon Age II Walkthrough

3. Act 1

NOTE : In order to get an achievement at the end of act 1, make sure no one in your party dies. You CAN do this in the other acts, but why not do it in the easiest one?

When you choose new game pick Warrior (gender irrelevant) and you'll be thrown into a tutorial battle. The controls are explained so just keep fighting things until you get more talking, an achievement will unlock.

Tale Within a Tale in Dragon Age II
Hear the beginnings of your own legend.
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You'll eventually be asked to customize your character, choose Dragon Age Origins events and then choose import save, and then pick your save, assuming you have one. If not you are in for 2 playthroughs. When you hit start game you'll be prompted to choose your difficulty, change it to casual (or not, if you want to make it harder on yourself). Afterward you'll be thrown into the first area. Progress forward into the first real fight, once you kill everything you'll level up. This walkthrough won't mention where to put attributes or skill points, page 2 has a breakdown on what to choose for which character. Loot the two bodies nearby and then continue forward. Kill the dudes after the scene, and then when you approach the two humans, choose “Just keep him back” in the conversation. Continue forward killing things and looting the bodies and such, you'll see sparkles above anything you can loot.

Right before going up a big ramp you should hit level 3. Choose your attributes and then look at the skill tree. If you look at the skills, there are big icons, and some of those have small icons next to them. These small icons are upgrades for the skills the big icons represent. For now, choose Pommel Blow's upgrade in the Warmonger tree. You'll get an achievement.

Talented in Dragon Age II
Upgrade a spell or talent.
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The upgrade will let us get another achievement eventually. Before you go up the ramp you should find some stuff to loot including a book. This book gives a codex entry, of which we need 100 for an achievement. Keep an eye out for them, but it won't be hard to get 100 naturally (in my case I had it before the end of act 1, so missing some is not a big deal at all). Go up the ramp and continue to the next section. Scenes. Afterward kill everything. If you are having trouble, pommel strike will disable the ogre so use it every time it is off cooldown. Continue forward until more scenes, eventually you'll be given the option to choose someone's fate, choose "It's up to you" in the top left of the seventh dialog option. (top right, top right, top right, top right, top right, top right, top left). All kinds of scenes.

Next you'll be in a town, go forward and talk to the guard. Go behind him and up the stairs, follow the path to a fork and turn right. Talk to the guy for scenes, just answer nicely (top right) until there is no top right option, then choose bottom left. A fight breaks out, kill everything and keep choosing top right. When you have options to ask the mercenaries and thieves, choose middle right to end the conversation. You have two options here and both lead to an achievement, so make a save here. Now go to the southern golden marker and talk to Meeran. Agree to help and then go south to the next golden marker. Talk to Friedrich. Choose to “Forget it” (bottom right) and then cut everyone down. Return to Meeran. Achievement.

Mercenary in Dragon Age II
Mercenary12 (10)
Ally with a certain group of mercenaries.
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Reload the save. Go north and talk to Athenril (the northernmost golden marker of the two) and talk to her, and then agree to help. Go southeast to Cavril. Choose "Athenril sent me" (bottom left) and then "Aveline?" (top left). Afterward loot the chest and go back to Athenril and talk to her. Achievement.

Nefarious in Dragon Age II
Nefarious12 (10)
Ally with a certain group of smugglers.
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Now go talk to Gamlen (south of you). Scenes and an achievement.

Immigrant in Dragon Age II
Become a resident of Kirkwall.
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Scenes and stuff. After the scene our goal should be clear, we need 50 sovereigns (gold, basically) for the Deep Roads expedition. You'll accumulate about 100 in act 1 so you've got some to spend but I'd suggest holding off on any purchases aside from healing potions and such until you have at least 50, just to be safe. If you spend too much you won't have 50 and you will screw yourself out of achievement. As an aside you'll get a letter from a person named Dougal at some point in the act, and he will offer you 50 sovereigns, DO NOT TAKE HIS OFFER, as it will void an achievement. There's another reminder later in the walkthrough, but keep that mind.

Afterward press the back button to pull up the map. One of the exclamation points (northwest corner of the map) is a guy named Worthy, go to him and talk to him. After the conversation you'll have an achievement.

Craftsman in Dragon Age II
Acquire your first crafting recipe.
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Leave town via the exit nearby and press RT to get an achievement.

Darkness Falls in Dragon Age II
Toggle the map from day to night.
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Press RT again and go to Sundermount for another achievement.

Explorer in Dragon Age II
Leave Kirkwall to explore the outlying regions.
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Leave Sundermount and press LT twice to turn it back into day and go back inside the town. Southwest of you is the chantry (if you open the map and use the analog stick you can highlight different things and see the names, the far west icon is the chantry). If you have the Exiled Prince DLC the first quest in the DLC can be done now. It cannot be done in future acts, and the 2 quests that come after it (in acts 2 and 3) require this first quest to be done, and it earns us an achievement as well. If you have the DLC do it now. Refer to the DLC page for more information on this mission, though it's pretty straight forward. You'll get a scene for it as soon as you approach the chantry.

Chantry Act 1

The DLC mission ends inside the chantry, if you aren't doing the DLC, enter the chantry now. Once inside go forward and then turn right and go up the stairs, then take two more rights to find a History of the Chantry Chapter 1 (1/4) book on the desk, read it.

Lowtown Act 1

Now go to Lowtown and talk to Lady Elegant, south of where you start for a potion recipe. Now go to the Hanged Man. It's straight east of where you enter, down some stairs and then up some stairs, then straight ahead. Go to the upper left corner where Varric will suddenly have a golden quest marker, talk to him. In the second dialog choice choose "Problem solved" (middle right). Exit and go to Lirene's Fereldan Imports, northwest of the Hanged Man. Talk to Lirene inside and at the third dialog choice choose "I mean him no harm" (top right). Exit and go toward the Lowtown exit, you'll be approached by some people, pick "We're on the same side” (bottom left). You will see a long path on the east side of the map, right below it is the path you want. Follow it and keep an eye out for the Spindleweed (1/6) on the right. Now go to the northeast corner of the map, then in the small eastern alcove of this area you'll find a Secret Message (1/3 for Act 1). Now exit Lowtown and go to the newly appeared Darktown.

Darktown Act 1

You'll actually see the golden marker we need to go to just east of you, but first we need to get two things. Go all the way south then down the stairs to your left. To your right will be Deathroot (1/6). From here, go north until you pass by Danzig, he has a staff and he's sitting in the middle of the path, hard to miss. A bit behind him and to your left is The Remains of Sister Plinth, take it. Now backtrack and go to the gold marker. Open the door. Pick "You want us to fight Templar?" in the fourth dialog choice (mid right). Before we leave, go to the southwest exit and you'll find a guy named Tomwise nearby, talk to him for a bomb recipe. Now go to Hightown at night and go to the golden marker by the chantry. Say yes and then once inside go to the golden marker. Talk to the guy, kill things. In the next conversation choose "Do as he asks" in the second dialog choice (top right). After the dialog you'll unlock an achievement.

Full House in Dragon Age II
Full House11 (10)
Recruit four party members.
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Now go to the Hanged Man (note you can go to it directly on the map since we went there already). You'll get a scene, then talk to the girl from the scene, she'll be at the counter. Then agree to help. Now go to Hightown at night.

Go to the golden marker, you may be attacked by random thugs when you get close, they have nothing to do with the quest. WHEN YOU TALK TO THE WOMAN YOU WILL BE ATTACKED, DO NOT LOOT THEIR BODIES UNTIL SHE EXPLICITLY TELLS YOU TO OR YOU WILL RUN THE RISK OF MAKING THE QUEST IMPOSSIBLE TO COMPLETE, FORCING YOU TO RELOAD SAVES. Once she does, loot the body and then follow her (note you can freely loot enemies again). Once inside, just pick top right and then kill everything. Now go to Gamlen's house in Lowtown during the day. It is north and a bit east of the Hanged Man entrance. Inside you'll get a scene. Talk to yo momma. Then talk to Bethany. Now go in the room to her right. You'll find a chest here which could contain a variety of things based on all kinds of stuff, like DLC packs, having a Mass Effect 2 save, doing some crap on Bioware's social site, etc. If there is anything, take it and use it if it's better than what you have. If you have Legacy and/or Mark of the Assassin DLCs installed, you'll notice a statue for each of them. The enemies we have to fight are a bit strong for a level 5, even on casual, so we aren't going to do them quite yet. In my opinion they are very easy post game, which is when I suggest doing them. Behind Gamlen will be a desk you can use, it'll have letters. Read them both, they unlock quests.

For now go back to Darktown. Straight east of where you enter, a bit below Ander's clinic, is our objective (it has a gold marker). An arrow points to the chest you need for the quest which is great because it makes it easy to loot every other room until you progress the quest. Do so, killing everything as you wander through the rooms. One thing, make sure you pick up the Portrait of Your Mother in the little room between the two to the far east, you'll need it for an achievement. 2 rooms west of where you start (the room that is perfectly square) has a poison trap and strong enemies. If necessary take manual control of each character (use LB/RB) to get them out of the room, though on casual it doesn't do much damage. When you approach the door to the vault you'll get an achievement.

Friend in Dragon Age II
Friend28 (25)
Earn the friendship of one of your party members.
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Now enter the door and go to the golden marker and open the chest, you'll get an achievement.

A Friend in Need in Dragon Age II
Upgrade the armor of one of your party members.
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Tell Bethany you'll return now. After some scenes, an achievement.

Birthright in Dragon Age II
Birthright16 (15)
Discover your family's legacy.
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Talk to Bethany and be nice then talk to her again. You'll give her the picture and you will get an achievement for giving her a gift.

Gift Giver in Dragon Age II
Give a gift to one of your party members.
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Now that Bethany is max friendship she is no longer needed. The next quest gets us the fourth person we need so keep her for now, though. Go to Lowtown at night. Go to Anso (straight east of where you enter) and talk to him. Choose "This better be worth it" (middle right) in the second dialog choice. Now go the abandoned house in the northeast corner of the map. Go inside, kill the dudes, loot the chest at the gold marker, leave. Go west up the stairs for a scene. In the fourth dialog choice say "You tricked me!" (top left) and then say "If the pay is right" (bottom right) and finally "Make it worth my time" (middle right). Now leave and go to Hightown at night. Go to the gold marker and then when prompted to arrange your party take Anders in place of Bethany. Explore everywhere and go into the northeastern most room last. There are tons of enemies here and the rage demons can wreck Anders and your other party members, so concentrate on them when they show up. After killing everything in the northeastern corner loot bodies and you should find a key on one of them. The key opens the door near the center of the map. If you backtrack toward the entrance you'll enter a room with stairs going up, do so and open the center door. An arcane horror will spawn behind you, kill it immediately and then wipe out the rest. Answer "I'm well aware" in the first choice (bottom right). Now choose investigate and then "Why is Danarius after you?" (top left) and then "Can you pay him back?" (top right).

Reenter the mansion and then talk to Fenris. At the third dialog choice choose "I've thought about it" (top right). In the fifth choice, investigate and choose "How long since you escaped?" (bottom left) and then "You've been alone", "are you sure" (both top left) and then "Good plan" (top right). Top right in the sixth, then middle right in the seventh (top right results in starting a romance, we don't want to). Go back to Gamlen's house and read the two letters. Go to the Hanged Man and talk to Varric. Choose "Maker! That's big" and then "So does insomnia" (middle right both). Now talk to Isabela and say "Always willing to help" (top right) and put her back in your party if she isn't already (you should be using Fenris, Isabela, and Varric now). Now go to Martin (southwest corner of the Hanged Man) and talk to him. Top right for all three choices. Now go to the Docks during the day. Go to the first gold marker, talk to the guy. Then go to the second, talk to the guy, top right both times. Go to the third gold marker, and then choose "Time to die" (bottom right).

Kill everything and go inside the door. Your objective is a chest to the far west. I'd suggest controlling Isabela or Varric here if either has 20 cunning or more, so they can disable the traps. There's one at the bottom of the stairs, one in front of the big chest to the west, and one in the northwestern most room. Kill everything and loot the big chest to the west and then leave. Return to Martin in the Hanged Man. Answer "Woodrow’s warehouse" (top right). Now go to Hightown during the day.

Bone Pit Act 1

In the Northwest corner of Hightown is a guy named Hubert, talk to him and say you'll help. Then go to the Bone Pit (world map). Near the start as you progress you'll see a skeleton on the left, it's the Remains of the Outlaw "Bearded Beast" related to a fetch quest, get it. Follow the path and then when you can go north to the golden marker, instead keep going east and then south to find some Elfroot (1/9). To your left if you are facing the Elfroot is a small envelope, read it for another Secret Message (2/3 for Act 1). Around this time I had looted 50 objects, netting me an achievement.

Treasure Hunter in Dragon Age II
Open 50 chests.
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Bone Pit Mine Act 1

Of course we have many more hours to go, so you won't have any troubles earning this if you didn't get it yet. Now go to the golden marker and go inside. You'll be greeted with some new enemies...this fight can be tough, even on casual. If you've been going down the skill tree I suggested you'll have a skill called taunt. Use it to keep the enemies attacking Hawke as they can and will take out Isabella or Varric easily. Spam other skills (pommel blow on the dragon is a good idea, for example). After killing everything in this room in the north (that same sliver of land) is Refined Lyrium (1/9). Only one way to go (south of where you entered). You'll fight another big group, and then a group of smaller dragonlings. After killing them go up the stairs and turn right to find a Deep Mushroom (1/9). From the mushroom go down the stairs and you'll find a sack with Eustice's Pommel, this is involved in a quest so make sure to get it. Continue forward and you'll run into a guy, talk to him and then keep going. Outside you'll find a mature dragon. He can and will kill somebody with ease even on casual. Start attacking him and watch his movements. If he attacks anyone but you, taunt it immediately and tank him. Continue attacking him (using pommel blow when possible) and keep watching him. The taunt will wear off before you can use it again, if he attacks anyone but Fenris then immediately take control of them and move them away, Isabela and Varric will get steamrolled quickly. When you can taunt again, do so. Repeat the pattern until it dies. You probably haven't used any healing potions, so you should have plenty lying around in case you need it.

Go back to Hubert and report success. Make sure you accept his offer to split the mines in the second dialog choice by choosing "As long as I'm paid up front" (middle right). Remove Isabela from your party and replace her with anyone (I used Bethany). Now go to Lowtown and talk to Jansen. He is a golden marker straight east of where you enter. Talk to them and say "How about a raise?" (middle right) in the second dialog choice. Return to Hubert and answer "You get what you paid for" (middle right). Put Isabela back in your party. In Hightown day again, talk to Athenril (southeast corner of map) and agree to help. Now go to the Docks at night, go straight forward to help the kid. Afterward answer top right both times. Go back to Athenril and choose "The goods were stolen".

Now go to Magistrate Vanard, he is a gold marker near the stairs that lead to the chantry, a bit to the south. Agree to help and then go to the Abandoned Passage on the world map. Go forward and you'll run into some guards, in the conversation choose "He's a monster" (bottom right) in the second dialog choice when it comes up and then agree to help. Now go to the gold marker and go inside. Go straight and take the left, then take the next right into a big room. Beware, a lot of enemies spawn here. Keep an eye out for the arcane horror, if left alone he will casts spells that wreck you even on casual, so concentrate on him as soon as he pops up. Keep an eye on the health bars of all your allies and move/heal them as necessary. Be especially careful of enemies dropping down mid fight near your weak party members. From here go south and then east, and you'll come across a woman. Top right throughout. Continue ahead to find a person and have another scene. Bottom right, top right, bottom right, and then bottom right one last time in the conversation tree.

Sudnermount Ambush Site Act 1

Now go to Hightown and talk to the magistrate again. Go to viscounts keep (southern edge of map). You'll notice 2 gold markers, the one northwest of the bottom one is the person who wants the Pommel, so you might as well talk to them. Then talk to Aveline. Now go to the world map and go to the Sundermount Ambush Site. You are forced to have Aveline in your party, keep Varric and Isabela, remove Fenris. You'll want to go all the way south, and it will turn west and then north, around the time the path turns north you'll see some Elfroot (2/9) on the left side. Keep going north and then west to the gold marker. Assuming you have the elfroot, leave. Go back to Viscount Keep and open the door at the gold marker, then go to the board (a wooden pole by the wall that is cut in two) and examine it. Now go to Lowtown at night. Go to the gold marker and kill everything, then answer middle right. Return to Viscount Keep and go to the gold marker to finish this quest.

Now go to Hightown during the day, near where you enter (northwest corner) will be a help wanted poster on a column in front of Worthy with a gold marker, read it. Ghysbain will turn into a gold marker; he is a bit south of the poster. Talk to him, top right to start, then pick investigate and then "Don't you want her back?" (middle left) and finally "And you wonder why she's gone" (middle right). Now answer "You're vile. I won't help you" (bottom right). You still get the quest and Isabela gets some friendship, win/win. Now go to the Blooming Rose, southeastern corner of the map. Go inside and talk to Jethann at the gold marker. Afterward get the Stone Toe from the crate behind him. Now go to Darktown and go inside the tunnel at the gold marker. Go to the gold marker and kill the dudes. In the conversation answer top right and then middle right. Leave and go to Lowtown at night. Go to the Dark Foundry in the south part of the map (has a marker). Kill everything and then loot the body the marker indicates. Leave and put Fenris in your party in place of Aveline. A new area called The Gallows has appeared in Kirkwall, go there.

You'll have a conversation with Fenris, answer "The circle is necessary" (bottom right). Talk to Emeric afterward. Now go to the northernmost area and there will be a little alcove to the east with a Secret Message (3/3 in Act 1) in it, read it. Now go back to Ghysbain in Hightown and say "It doesn't matter" (bottom right). Macha will be by the chantry, near where the magistrate was (she has a marker) talk to her to start the next quest. Now go to The Gallows. Talk to the people at the marker and then go to Wilmod's camp. Go to the marker and kill everything here, then leave. Replace Varric with Bethany. Go to Hightown at night and go to the blooming rose. Talk to Viveka and answer top right, middle right, top right. Go to the gold marker (not Jethann, for whatever reason the marker never goes away) you want Iduna. Talk to her and in the fourth dialog choose "Help me sister!". Then choose "No mercy for you". Now go to Darktown at night. Enter The Sanctuary.

Sanctuary Act 1

Go forward and fight the enemies, then look for some Deathroot (2/6) on the right. Continue following the path until you reach a conversation, then you'll have to fight. Before you talk to the guy from the scene check the sack to your left if you are facing him for a Grimoire of the Apprentice, then talk to him. Top right and then "I do believe you" (bottom right) in the second choice. Put Varric in your party and then return to The Gallows. Talk to the commander. Top right, then "There has to be a better way" (top right). Now choose "You can't take any chances" (bottom right). Go to the Docks, then return to The Gallows. Choose "I support the Templar".

Sundermount Act 1

Now go to Sundermount. From where you start go west until you reach a fork, take the half circle on your left and get the Elfroot (3/9) on the left on the way. Continue forward for some scenes. Afterward, to the girl from the scene's right, or your left if you are facing her is a shop, and behind that shop is a crate with a Map of Occupied Kirkwall, get it. Facing north of where the keeper is, take the path on the right to find a new friend. Continue on until you get a scene with an elf. Afterward there will be a big stone nearby, standing on edge. Behind it is an Elfroot (4/9). Continue along the path to a cave, enter. Note you'll see a deep mushroom on the map, you cannot get it until you go through the cave though.

Sundermount Caverns Act 1

Continue forward until you reach a campfire, to the left is some Silverite (1/6). Head to the gold marker but before going outside, go straight north into the little alcove to find a crate with the The Seal of House Talwain. Now go outside and investigate the barrier. Choose the bottom right option in the dialog. Straight ahead and a bit to the right after you go through the barrier is a Deep Mushroom (2/9). Now go up to the altar (golden marker). Enemies will attack. An arcane horror will spawn and then teleport behind you, kill it first. Use Pommel Blow to stun it, otherwise it has some painful magic spells it uses. After the fight go to the altar. Scenes and stuff. Note you can keep going up the path to kill some enemies and get some loot, then go back to the cave entrance and leave. Scenes. Answer "I don't think so" in the second dialog choice. Now go inside the house (face icon on mini-map, right by you) and talk to Merril, bottom right in the second dialog choice “You're welcome”. Now put Merril in your party and get the Chain Lightning ability and it's upgrade. Go into Lowtown at night and find a gang. Use pommel blow to stun one enemy and then use chain lightning on that enemy to complete a cross-class combo. You'll unlock an achievement for doing one.

Tag Team in Dragon Age II
Use teamwork to perform a cross-class combo.
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We aren't too far from the end of act 1 so before we get too close let's clean up. First let's take care of the fetch quests.

Viscounts Keep Act 1

Go to viscounts keep. In the westernmost room is a Bottled Scar 5:34 Exalted, get it. On the way you'll get a scene, just accept the quest.

Go to gallows and give the map you have to Record Keeper Teryn.

Go to the Docks and give the body of Bearded Beast to Arintal (if coming from The Gallows he's right by you).

Go to Lowtown, give the paragon's toe to the New Surfacer and the grimoire to Bonswald and give the bottled scar to elven vintner.

Go to the chantry and give the remains of the sister to Brother Plinth. While we are here, go to the northernmost part of the chantry, you'll find Locks of the Golden Fool here, pick it up.

Hanged Man Act 1

Go to the Hanged Man. In the room under Varric's (his is a face on the mini-map) is a Shawl of Dalesdottir, take it.

Go to Hightown, and give the seal to Sareth, and the Shawl to Mais.

Go to Darktown, give the locks to the Elven Radicalist.

Disused Passage Act 1

There are a few more but we'll do them in a minute. Next go to the Docks at night, straight west of where you start is the entrance to the disused passage, go inside. From where you start go east, then south and follow the path to a small room with the Remains of the Outlaw Half-Braid Silsam in it, take it. North from here are two rectangular rooms next to each other, in the northern one is some Deathroot (3/6).

Dead Man's Pass Act 1

Go to Sundermount and you'll be ambushed. Take the path on right if you are facing the two paths and then kill the monsters. After the conversation go a bit behind the dwarf to find some Embrium (1/6) by a bunch of trees. From there go south to a dead end with a Caste Treatise and House Accounting at the end by the cave entrance (though you can't go in), pick it up. Leave. Go to Sundermount and give Eb Silsam the body you picked up. Go to Hightown and give the Tradtionalist Envoy the Treatise.

Now we are going to do the gang side quests. Basically, you just run around Lowtown/Hightown/Docks at night and kill all the gangs you meet. When you've gone through the town, leave (by going to a different place) and do it again. After you've killed enough you'll get a paper that tells you where the leader is, kill them. Then go to the Hanged Man and talk to A Friend to turn it in. For some reason, turning each of the three quests one by one gives you better rewards. Note that A Friend is two rooms below Varric's and doesn't have a quest marker.

Guardsman Pretenders roam the streets of Hightown. Their base is the barracks. The main guy here is quite tanky, I'd try to kill everything else before attacking him.

Redwater roam the Docks. Their base is in the warehouse. There are traps in here and the main guy is a wizard, don't let him cast anything.

Sharps roam Lowtown. The leader is in the hovel, simply go in and kill him.

Wounded Coast Act 1

Now go to Wounded Coast. At the first fork go right, then right at the next one. On the left will be some Spindleweed (2/6). Go back to the second fork and go the other way. Some Elfroot (5/9) will be on the right. Go back to the first fork and go south, and take a left to find some Glitterdust (1/6) at the dead end. Take the other path now and follow it straight west until you reach some Elfroot (6/9). From the Elfroot, head north and at the fork take the right path, talk to the guy and answer top right. Continue forward to the Tal-Vashoth Cavern and go inside. As a side note, you should be hitting level 10 right around now, unlocking an achievement. Though if you don't have the DLC you may not be there quite yet.

Dedicated in Dragon Age II
Dedicated18 (15)
Reach Level 10.
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Tal Vashoth Cavern Act 1

Go into the cave and follow the path. After a couple fights you'll reach a room with 4 separate exits. If you take the northeast exit and take the path going north at the fork, you'll reach some raw Lyrium (2/9). If you take the southeast path you'll reach some Silverite (2/6). Take the southwest path to continue with the story. It'll end with a rather big fight. Make sure that once the mage shows up you cut him down ASAP. After the fight continue south to leave. Now go to the Docks and the marker. Isabela will leave when you get close, it's alright. In the first dialog choice choose top right, then "What about it Fenris?" (top left). Next pick "I was promised future profits" (middle right). Put Isabela back in your party and go to Lowtown at night. Go to the marker, top right choice, go to the marker again. Now go to the next marker and go inside. In the conversation answer "This will be trouble" (bottom right) in the second dialog choice. Go to the marker. Inside this cave simply follow the path to the exit. Note that there are a ton of traps here, so keep an eye out to disarm them for a bunch of experience.

Vimmark Mountain pass Act 1

Once you get to the mountain pass, you'll get a scene. Top right all the way through. After the fight, look to the west for a small dead-end to find some Silverite (3/6). Leave and go back to Lowtown at night and go to the marker. In the conversation choose "I don't care. Just pay me" (middle right) in the second dialog choice. Go to The Gallows and talk to Solivitus. Also buy the Restoration Potion Recipe from him. Now go to Sundermount, to the camp. Talk to Master Ilen here and choose "I'm looking for ironback" (middle right). Now go to the Ironwood Clearing. Wander around and kill everything then gather the item at the marker. Now return to Solivitus. Go to Merril's house and talk to her. After the conversation go to Lowtown during the day and talk to Arianni. Now go to The Gallows and talk to Thrask. Answer "Feynriel is a menace" (bottom right) when the option comes up. Go to Lowtown at night and go to the marker.

Slaver Caverns Act 1

Make sure Fenris is in your party and go to the Docks at night and go to the marker. Inside kill everything and pick up the letter from the abomination. Go to Darktown at night. Go to the marker and talk to Danzig. Choose "Fenris..." (top left) and then "No" (top right). Kill everything and loot Danzig for a map. Now go to the Wounded Coast. Go to the marker southwest of where you start (slaver caverns). Just inside to the left will be some Spindleweed (3/6). Continue forward, after the first fight in the big room, go up the stairs to the east and follow the path to a Deep Mushroom (3/9) on the right in a dead end room. Now go to the marker. Choose "Varric, help me out" (top left) and then "After we kill you" (bottom right). Kill him and then in the conversation answer top right until "Go to the circle" (bottom right) is an option. Loot what you like and then leave. Remove Varric from your party and go to The Gallows. Talk to Thrask.

Varric and Fenris should both be at max friendship now. Isabela is fairly close, but sadly we won't be able to max her friendship before act 2. Isabela has the least amount of friendship possible out of all characters, and this is an unfortunate consequence. Once we do her companion quests at the start of act 2 to help romance her, we will have it though. For the next quest remove Fenris from the party. Aveline is also a warrior, so she makes a good replacement. Go to Wounded Coast and head to the marker. After the conversation you'll be fighting a ton of people, 3 waves. Keep an eye on everyone's health. No mages or anything so it's not too hard. Afterward you'll be in Viscount Keep. Answer "This is clearly not my affair" (top left) and you are done. You should be close to getting 100 sovereigns unless you spent a lot, earning you this...

Mogul in Dragon Age II
Mogul32 (25)
Have 100 or more sovereigns in your purse.
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Rumaway's Cavern Act 1

Bear in mind we are still in act 1, so you shouldn't have any problem reaching 100 if you haven't already. Talk to Arianni in Lowtown to turn in a quest, then go to Gamlen's house and read the letter (you can put Fenris back in your party now). Now go to Wounded Coast Approach. Head to the marker and talk to Thrask, agree to help and go inside the Runaway's Cavern. Go to the marker and kill the enemies to talk to Alain. Top right all the way. West of him is a dead end with raw Lyrium (3/9), make sure to get it. Go to the next marker to find another fight. There are multiple mages here, just make sure you kill Decimus first and then go after the other mages and archers. In the ensuing conversation answer top right in the first two dialog choices and then "I'll convince him you're dead" (middle right). Now head to the entrance and leave. In the conversation answer "Varric, this is your thing" and then say "I killed them". You should be hitting level 11 by now, which means you can max out your two handed skill tree. Oddly enough, it didn't unlock when I maxed my two-handed weapon tree. Oh well. I told you put all of Aveline's skill points into weapon and shield, and at level 11 she will have the tree filled, earning you this if you were unlucky like me.

Weapon Master in Dragon Age II
Master a weapon style.
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If you used someone other than Aveline, whatever tree you were working on for Varric and Isabela (and possibly Fenris) should be able to be maxed at level 12. Two things to do. Go to the Wounded Coast, southernmost part of the map (where you did the Unbidden Rescue quest and fought eleventybillion mercs). There will be a crate with some Redblossom Special, get it. Now take it to Dalian in Darktown. Now, we have nothing left to do but go into the Deep Roads now, which is the beginning of the end of act 1. So, let's make sure we have everything. As a side note real quick : you may get a letter called "A friend in low places" this is a quest that leads to you having someone else pay the 50 sovereigns to get into the deep roads, blocking you from an achievement. Don't read the letter, don't talk to the guy.

Resources : Go to Gamlen's house and activate the "order X" options. There should be three, and each one will show you a certain set of your resources. You should have..

3 Deep Mushroom

3 Deathroot

1 glitterdust

3 lyrium

3 silverite

6 elfroot

3 spindleweed

1 embrium


If you are perhaps using another list to cross reference, this count is missing 2 deep mushroom, 2 lyrium, and 1 silverite other lists might have for act 1. The 5 missing ingredients are in the deep roads, so don't panic, we just haven't gotten there yet!

If you look under the codex, you should have "The History of the Chantry, Chapter 1". If not it's in the chantry, take a right once inside, go up the steps, and take two rights to find it by a desk.

The Apparel shop in Lowtown sells an upgrade for Varric, assuming you have enough money. This vendor also sells a backpack upgrade (gives 10 extra slots) and so does the Robes shop in Hightown. If you have the money, purchase them all. If you'd like you can also pick up health potions from the various shops but 15 or so should be more than enough.


Alright, if you have everything it is time to go. Because of SPOILERS, we need to take Bethany and Anders along for the Deep Roads expedition. This actually works just fine, because they can both heal and the boss we face in the Deep Roads will likely be your first real challenge. You also need to bring Varric, so your party is more or less forced to be Varric/Anders/Bethany. As for abilities, I would suggest getting Heroic Aura and Haste from the Creation tree on at least one of the mages (and getting the upgrades), and Heal on both (I got Haste for both too, but that's your choice). Other than that you can get whatever you want, I just sent them both down the Elemental tree. Go to Hightown and talk to Bertrand. Top right all the way through. You'll get this during the conversation.


Financier in Dragon Age II
Financier12 (10)
Become a partner in a Deep Roads expedition.
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Talk to him again to get things going. Keep answering top right all the way through as usual. When you regain control, ensure the mage with Heroic Aura has it on. Now follow the path to your first fight, after killing them go down the first stairs and U-turn to your right to find a Deep Mushroom (4/9). The barrage of spells from the mages and your obnoxious attack speed thanks to haste should make this pretty breezy, but keep an eye on everyone. All three are squishy, so if you see anyone attacking them, stop whatever you are doing and help them. Keep going forward. In the second fight an Emissary will be in the back, which is basically a mage. Make sure to cut it down first. Continue forward to find a third fight and another mage. After this fight go south down the stairs and you'll find some Silverite (4/6) on the right. If you go toward the small room to the east you'll also encounter spiders. Try and keep everyone to the south and have yourself toward the north of this pit, a very big spider will come down and you don't want it on top of your mages. Continue forward to the fourth fight, you'll find a Deep Mushroom (5/9) to your left when you enter the room with the enemies.

Deep Roads Act 1 Part 2

Going forward you will find a dwarf. After the conversation, look behind you for some raw Lyrium (4/9). Continue forward into the next area, you'll have two more battles. During the second you'll be in a room with light shining down on the floor, to the left is some raw Lyrium (5/9).

In the next room will be an ogre. As long as he is attacking you and no one else you are fine, everyone will tear him up. Keep going forward and you will eventually encounter a dragon in a big room. Ensure it only attacks you (use taunt if necessary) and keep going to town on him. You can tank him easily and both mages can heal you, so you shouldn't have problems with it. The only hiccup might come from the dragonlings that spawn mid battle, but my allies were able to deal with them on their own until I killed the dragon, then I mopped up. If you aren't so lucky, stop attacking the dragon and help them out, but only if taunt is up, so you can get the dragon to focus you again afterward. If it isn't up, switch to whoever might die and use a health potion. Continue forward for a scene, and an achievement.

Delver of the Deep in Dragon Age II
Explore the Deep Roads.
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Primeval Ruins Act 1

After the scenes follow the path until you end up in a fight. Note the golem nearby will activate mid fight, so make sure your allies aren't sitting by it or you'll regret it. After the fight before going down the next set of stairs get the Orichalcum (1/6) near the stairs. Go down the stairs and go in the door. Follow the path until after the scene. Go in the dead end room on the left. Manually move everyone into the actual room, then focus fire the golem. A bunch of shades will spawn outside the room and if you don't move your party in they will get stuck in the hallway with the shades (and the AI handles this in a very awful way). Around now you'll be getting the achievement for 100 codex entries.

Knowledgeable in Dragon Age II
Unlock 100 codex entries.
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If not keep in mind this is act 1, it's likely impossible NOT to get 100 at this point unless you are purposely avoiding things so if you don't get it now I wouldn't worry. From here continue forward, killing enemies as you go, until you get a scene. Top right in the first two dialog choices and then "We refuse" (bottom right). Continue forward killing dudes until the next scene. Boss time. The Rock Wraith can teleport so moving everyone away from him will be a pain, but do so anyway, the AI will make Hawke attack the Wraith. Keep using taunt and keeping his attention on Hawke until he teleports to the middle of the arena, he will start emitting waves of energy that damage you. If you move your characters behind pillars they won't take damage. After this he will fall apart for a while and you can go crazy on him. In my case, I had him almost dead by the time he reformed, at which point he used the wave attack again and then I killed him after. Assuming both mages have heal you MIGHT need to use a health potion to heal the 3rd squishy, but otherwise it should be a quick fight. You'll get this achievement.

Stone Cold in Dragon Age II
Defeated the rock wraith on your expedition into the Deep Roads. (Secret)
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After the scene loot the treasures (loot the wraith if you didn't although all he gave me was 43 silver) and then leave. You'll get a lot of scenes. Top right all the way through the conversation. During all the scenes you'll get an achievement.

Unstoppable in Dragon Age II
Complete a full year in Kirkwall without any party member being knocked unconscious.
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This is the end of act 1. On to act 2!

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