Driver: San Francisco Reviews

Nod Nolan
498,632 (279,915)
Nod Nolan
TA Score for this game: 1,424
Posted on 09 September 11 at 16:26
This review has 32 positive votes and 7 negative votes. Please log in to vote.
Just before I got my delivery of Driver: San Francisco, I looked for the map of the game world online. I found it and thought "that doesn't look very big". I got the disc in the drive, loaded it up and tried to find my way around the first open part of the game world. I must remember JPEGs can be decieving because the game world of Driver: San Francisco is HUGE.

Of course while discovering this massive San Francisco you're also introduced to the games Quantum Leap-esque game mechanic of leaping into another persons body.

The Shift capability is a fantastic mechanism. Did you get frustrated by having to drive miles to the next Activity in Burnout Paradise? That'll never happen here, you just zoom out of your body and can then select the activity on the map.

So choose any of the mission activities that will enable to progress Tanners story, or choose anyone of the challenges that unlock through out the game (including reliving chases from the Blues Brother's, the Dukes of Hazzard, Bullitt and more) or find any of the 'dares' on the map that have you do tasks like "drive over 100 mph for 30 secs" of "drift for 75m" or a myriad others
Completing challenges, missions or dares will unlock you Willpower. You can use the Willpower to buy vehicles (of which there are 140 in game) extensions to your shift ability and further garages to repair your vehicle while racing.

An added bonus with shift is it enables you to drive any vehicle thats driving round on the roads with you. If you have got enough money to unlock that Lamborghini Countach, it doesn't mmatter. You can just shift into one you pass on the road.

The miles and miles of road, the variation in vehicle, missions and challenges will keep you occupied for hours, and thats even before you get onto the multiplayer.

In multiplayer you have Arcade game styles like Tag, where you crash into an opponent who has the tag, and then basically run away trying to make sure your oppnenent don't crash into you. It sounds easy until you remember your opponent can use shift to spawn into a car, ahead of you ready for a head on collision. Then there's Trail where you're fighting to stay in the slipstream of a npc. Its essentially a barge fest, but an extremly fun barge fest, trying to keep a few inches ahead of your rivals.

You've also got bog standard online race types, and shift race types. Fall a bit behind? don't worry just shift into that car at the front of the pack. It makes for hectic races.

You've then got team multiplayer modes aswell. which to be honest, I haven't had the chance to play because there is simply so much to do.

If you like miles of roads to burn around, and just having massive amount of fun in cars, just go and get this game. You will not regret it. Its the best X-box 'arcade driving' experience yet.
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1,547,002 (1,017,995)
TA Score for this game: 964
Posted on 10 October 11 at 23:05, Edited on 10 October 11 at 23:06
This review has 13 positive votes and 3 negative votes. Please log in to vote.
Publisher: Ubisoft
Developer: Ubisoft Reflections
Genre: Driving
Players: Single Player – One, Multiplayer – 2-8
Platform: Xbox 360
Launch Date: 2nd September 2011

Back in the early days of the Playstation One, Reflections Interactive hit the big time by releasing many great driving games, but none so great back then, then that of Driver.
Driver was an action driving game or experience if you will, this is mainly due to the fact of how hard some of the games in game missions were, and most people had problems just getting past the first level which was simply the driving training.

Throughout the years though Reflections have tried to take the series in new and bold ways trying to experiment by adding new life into what was simply a dead genre by the end of the Playstation One days.
Some of the ideas worked, whilst many failed such as trying to make the series too much like grand theft auto and not a driving experience in which it was trying so hard to be.

So fast forward now to 2011 and Ubisoft Reflections as they are now called have released the long anticipated Driver: San Francisco which sees the hero from the first and second game John Tanner take on his arch enemy Jericho, in what will no doubt seem like an explosive finale to the story arch.

Game play = 7/10

Reviewing game play in a racing title can no doubt be quite a tricky subject, as many people will just say does it do what it’s supposed to do and can you actually drive around at high speeds.
To both of those questions my answer is yes but with Driver: San Francisco the Game play goes deeper then that as it tries to accomplish many feats, some work whilst others don’t.

When you first start to play the game you will be thrust upon the games main car the Dodge Challenger and at first the handling is a little hard to get used to, but once you finally get the feel for the sluggish controls of the car and how to take tight turns in alleyways you will no doubt find that the game is in the end really easy to pick up and play. Unfortunately though not all of the cars in the game handle quite as well as the challenger, most muscle cars have problems when it comes to steering tightly and most feel really sluggish when they shouldn’t do.

Most of the European sport cars in the game though seem to come with the most fluid control system in the game though, as I found that whilst travelling at high speeds in a Lamborghini or McLaren I could easily manoeuvre the car to wherever I wanted it to go, and if I wanted to drift into a tight alleyway then all I would need to do is slow down ever so slightly and angle the car into it.

Since the game was announced many have pondered what the difficulty would be like on this game, as the Driver franchise has been known in the past for its ludicrous difficulty. Many gamers will be happy to hear though that San Francisco is actually very easy to pick up and play, the story missions and even the city missions themselves are relatively simple compared to missions from the past games.
You have missions such as racing quests, or even driving to a certain destination in a time limit, but the catch is that your only allowed to use back roads to get there else your passenger will get paranoid and you will fail the mission.

Granted whilst some of the missions may seem rather difficult upon first glance, once you actually play through them it becomes all but clear that if you can work out a certain route or even know the tricks of how to beat that type of mission then everything the game gives you story wise is a piece of cake.

All that can't be said though for the challenges and the dares, and obviously they are called challenges for a reason. These could easily pass for missions from the first few Driver games with how hard some of them can be, such as one of the challenges is to actually redo the very first mission from Driver 1 which was the training mission, and for anybody who doesn’t remember that far back or who never got to play the game, you pretty much had to pull off a bunch of manoeuvres in sixty seconds else you fail.

There are also menial tasks like pull off a one thousand point drift in sixty seconds, now this will probably be really easy for anybody who is good at drifting at the game but for players like myself who can’t drift all that well then tasks like that can prove to be more of a hindrance then enjoyment.

One of the biggest frustrations I had when it came to playing the game though is that, sometimes and it doesn’t happen very often but sometimes you will be driving along and you will ever so slightly clip a wall with your wing, the next thing you know is that your car will either come to an instant stop or a part of the car will get stuck on the wall or game world meaning you have to fight to get your car back out again.

Like I say it doesn’t happen very often but when it does happen, that can normally be a major deal breaker in the game especially if you’re in the middle of a race against the rubber banding AI or online with friends or competition. As you can literally get stuck on there for a good ten seconds, and even though that doesn’t seem long in a fast paced racing game such as this, that can have you in the lead in first place all the way to the back of the pack with no sign of a comeback in sight.

The single player campaign of the game won’t take you all that long to complete though as all nine chapters of the game can be completed in around two nights with ease, there are a good lot of missions to work through but with the easy difficulty and with how short some of the missions are you will find yourself wondering why your blasting through a chapter in around an hour or under.

The biggest draw back though with the campaign in my perspective even though it is absurdly short is the fact that the final two chapters you find yourself fighting Jericho your arch nemesis over and over again but under different rules and regulations Now this wouldn’t be so bad if there was more to the final missions then just take him down whilst he throws cars at you, but sadly there isn’t. It’s pretty much the same mission three times over until you get to the end of the game. That to me felt really cheap and I’m sure that the development team probably had different ideas for the finale so I’m not sure why they decided that this would be the best route.

Not only that though but the final boss battle can be hard in itself without needing to go through it three times over until you finally beat the game, this proves to be probably the only thing that really lets the campaign down on a whole.

Whilst the single player may be really short without doing the challenges or dares, the multiplayer is a real different kettle of fish, and I would by lying if I said I didn’t have my doubts about how the multiplayer was going to work or if indeed it was going to be fun.

You will be glad to hear though that the multiplayer in this game is extremely fun and not only this it is also extremely well balanced and fair, the unlock system works well and all the upgrades and power ups you earn from levelling can only be used in certain game types that allow them meaning nobody online will have the unfair advantage over anybody else in the game.

After spending many hours enjoying the multiplayer portion of the game and trying out all of the different modes that the multiplayer has to offer, its easy to see that each mode is completely different to the other and each has its own unique attribute.

The development team has clearly took some time to think about how to go about the multiplayer and not just tack it on like many games do nowadays as more and more gamers demand online gaming to be part of the package.

The only mode in the multiplayer that I had a problem getting to grips with though was the shift racing as that can literally come down to who can go into shift find the nearest car closest to the next checkpoint and hop into it before anybody else and go through the checkpoint nice and easily. Apart from that though all of the other modes that the game has are all really fun to play in there own unique and individual way.

It’s a shame to report though that even though the game is still relatively new the online community is already starting to dwindle a little bit, which makes me wonder how long this game will stay popular before gamers start to move onto the next big thing. Hopefully with constant updates from Ubisoft and future DLC the online portion of the game will stay active for some time to come, as it really is the most fun I have had playing multiplayer for some time.

One of the biggest gripes when it comes to multiplayer though and something that not only I have witnessed but many of the comments I have heard in the game whilst playing it online is that when you get slightly nudged out of the way by an opposite driver, you can normally tend to either erratically get thrown against the nearest barrier or you will spin out. This may be down to the arcadeyness of the game mixed in with semi realism or this could just be a slight balancing issue that could be updated with a future patch.

Overall the game play in Driver: San Francisco is really solid and whilst it does have its downfalls it’s nothing that can’t be updated with a patch in the future.

Graphics = 8/10

The graphics within this game are pretty outstanding in all honesty, not only does the game run at a very smooth 60fps to give off that feeling of travelling and stupidly high speeds, but it’s also done with pixel perfect car renditions to boot.

Each car that is featured in the game looks very much the same as its own lifelike counter part, and add in the fact that Ubisoft Reflections have managed to acquire 120 different licensed vehicles for the game driving around and watching the scenery or even looking at all the different looking cars can look quite eye pleasing.

I personally lost track of all the times I would be driving around the map to lose focus and start to guess what the car in front of me was before racing up to it to take a closer look.

Whilst the cars may look good though unfortunately parts of the game world and even the character models look pretty bad.

Lets talk about the character models first as that is ultimately a shorter part of the game then that of the actual game world itself. The pedestrians that you see walking around san Francisco and even Tanner himself look pretty tame compared to character models seen in other top triple A games at the moment, granted though seeing as this is supposed to be a games based solely around driving, Ubisoft Reflections probably believed there wasn’t much point in adding all that much detail as you wouldn’t be focussing all that much on the character models as opposed to the cars.

Same can also be said though for the game world, even though it is really fascinating to look at and there is so much variation within the world itself, if you get close to a wall of a building, ultimately that is all it is, a wall with a texture on it. Not a whole lot has been done to try and make these buildings stand out and come alive or even add that much flare to the buildings themselves, and I only really witnessed this from an off sight whilst being bashed around in a race during multiplayer.

Doors look like they were pretty much painted on and there are no real indents in the walls to allow for windows, I’m pretty sure that with a little more time and effort crafted into the game world itself, maybe Ubisoft Reflections could have ended up with a city that looked like L.A Noire in detail.

Its not all doom and gloom though as the CGI cutscenes in the game look astounding and there are parts of the game that the cutscenes even overlap with in-game engine scenes to create for something truly unique whilst watching.

Even when doing the missions in the city and the main quest line, when you shift into one of the cars your supposed to do said mission in your normally meted with a good looking moving graphic conversation at the top between Tanner and whoever he is interacting with. These do really make the games presentation outstanding.

One of the main draws over the last few years when it comes to driving games though is the cockpit view, normally any game that doesn’t feature it is either being lazy or it just looks a plain mess, in Driver you will be happy to know that the game does included a cock pit view for each of the different cars available in the game, and just like Need for Speed: Shift they are all highly detailed and you can even take a look around them whilst your busy driving around, it is nice to see that kind of care and attention displayed on a title like this.

Sound = 8/10

Driver features a pretty unique soundtrack and as soon as you boot up the loading screen you feel like your taking part in a 70’s action move throwback. Don’t let that fool you though as the rest of the soundtrack to the game is pretty mixed, not only do you have older type songs to go along with car chases but some newer upbeat material is also present during the game itself.

Whilst playing through the story and using the shift mechanic to teleport into other peoples cars you will often stumble across some rather amusing conversations, especially when it comes to the story and city missions itself as Tanner must literally be full of one liners, as they really don’t seem to stop during the conversation.

Even when Tanner isn’t making fun remarks its normally left to the sub characters or the passengers to say something mildly amusing which will normally have you laughing in your seat as your driving to your next destination.

One of the main draws of any racing game though when it comes to the sound department is people always want to know, do the cars roar and screech like there supposed to? I am happy to say that yes it appears that all of the cars in the game have their own different style of sound, no matter if its just the engine rumbling as you sit dormant or if your screeching away via a wheel spin, everything sounds different for each of the cars.

The sound department seem to have really nailed this area of the game and it is genuinely good to listen to.

Difficulty = 6/10

As I stated in the introduction to this review, Reflections Interactive have been known to make there driver games insanely difficult, but with this game it seems they have managed to find the right balance between difficulty and fun.

None of the main story arch missions or side quests appear to be all that difficult to complete and most are normally straight forward, there are only a few that will make you want to pull your hair out whilst the others may take a few more attempts in order to succeed at the mission in question.

Obviously as the game gets further in and you complete more and more chapters in the main quest then eventually the missions do start to get a little tougher, but most of the missions normally feature a checkpoint system so if you fail half way through a mission you can always restart from the last check point. This makes it insanely easy to complete the missions where you have to defend a car or deal out damage whilst trying to take the least amount of damage to your car as possible.

Don’t be fooled though by the difficulty when it comes to completing the story arch missions as this is normally turned on its head when it comes to doing the challenges and dares that are littered throughout the games world. Most of the dares will normally take quite a few attempts to succeed at or even the correct car in terms of pulling off stupidly long drifts or jumping a large distance over x amount of cars.

Some of the challenges can be relatively simple though like take part in a race and win it or come 2nd but again some of these you will need to be in the correct car for the type of race else you wont stand a chance For example there is no point taking a low slung sports car into a dirt track race else your just going to be doing donuts all day long.

Couple these facts with the fact that the game uses rubber banding in the races and chases, means that no matter how fast your car is compared to the other cars on the field your never going to be all that far in front of the pack at the end of the day, and vice versa if you crash and spin out in a 720 flat spin, the race technically isn’t always over right there as normally the AI will slow right down and allow you to play catch up again.

Achievements = 7/10

The achievements with this game can be pretty much summed up as a mixed bag, you have your standard story progressions achievements but you also have achievements for doing all of the dares and challenges throughout the game.

Not only that but you have your standard collector achievements which resemble little movie icons dotted around the map in which if you get a new challenge for every ten that you discover. After finding ten movie icons you get an achievement, then the next one comes at sixty followed by the last which is for one hundred and twenty.

You have achievements which are for doing random things like driving down a bendy street without colliding with anything but also making sure your travelling at least twenty miles an hour all the way down.

And you have your standard multiplayer achievements which in all fairness is probably where you’re going to end up spending most of your time seeing as a lot of the achievements will take a long time to achieve seeing as they are rather grindy. For example placing third or better ten times in a certain event, if your not very good at racing games this will no doubt take some time to achieve unless you play the game pretty late when nobody is online.

Don’t get me wrong the achievement list is rather solid but a few more single player or at least story achievements would have been really nice, as there was too much focused on the player spending countless hours replaying challenges over and over.


Driver: San Francisco is a game that Ubisoft Reflections can definitely be proud of. Not only does the game succeed in taking itself back to its roots, it also succeed in trying to do things the series isn’t exactly known for.

The humour in the game is really something to be heard and was a major playing point whilst playing through the story. If it wasn’t for the banter between yourself and random passenger’s cars that you shift into, I personally don’t think the game would have been all that fun to play.

Whilst it does run nice and smooth, and even though the online is actually really well balanced and a lot of fun to play, I still feel like the game could have been improved upon in many ways, more activity types or just generally more stuff to do whilst going around the city for example.

It will be nice to see where the series heads from here on out as this really does seem like the winning formula that Reflections Interactive has been seeking ever since Driver 2.

The game is relatively easy to pick up and play and even lose yourself in the world of San Francisco as you take on the role of John Tanner, and for that reason this game is really something you should pick up at some point.

Overall: 7.5/10 Great

Review written for Xbox Resouce and slightly modified for True Achievements.

I take my reviews seriously and go into as much depth and detail about everything that i can do to give you guys a full rundown of what to expect for your cash.

If their is something you don't like or agree with or something you would like to see added then let me know and i shall add more information.

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1,217,420 (685,938)
TA Score for this game: 2,417
Posted on 04 October 11 at 11:50, Edited on 04 October 11 at 11:55
This review has 7 positive votes and 5 negative votes. Please log in to vote.
As always, all reviews by me are wrote for

Driver : San Francisco
Developer : Ubisoft Reflections
Publisher : Ubisoft
Platform : Xbox 360


If we were to talk about iconic videogames from ages past, what springs to mind? Of course there’s Zelda, Sonic, Mario. What about on the original Playstation? Well, Cloud and Final Fantasy 7 of course. How many would class Driver, as an iconic video game of the Playstation era? Well, you should, because it was.

And now, twelve years later we have the fourth Driver game in the series, Driver : San Francisco. Set approximately six months after the end of Driv3r and set in the city of, you guessed it, San Francisco.


So, from the opening cutscene we can see that both Jericho and Tanner survive the Istanbul shootout at the end of Driv3r, and Jericho is in custody awaiting sentencing. It wouldn’t be a game if that went to plan, so he escapes, and Tanner has to bring Jericho to justice. And that my friends, is our plot. It’s been done a million times before I admit, but Driver:SF isn’t about the plot.

DSF is all about the driving. The cars, the locale, and the driving.

Ok, I’m being a bit harsh there. There is a tiny bit more to the plot that I originally let on, it even contains a few twists and turns along the way. The problem with the plot, is it’s so short, and it is structured in a way that makes you forget about the plot itself. Confusing? Let me explain. The game is split into 8 separate chapters, each chapter contains approximately 2 “story missions”. Before you can finish a chapter, you also have to complete 5 side missions as well, then you have access to the story ones. So, each chapter roughly follows this progression : five side missions, two story, five side..... and the problem with this structure, is the side missions have no bearing on the story. So, your forced to break it up, and your mind wanders, you forget what happened etc. I’m sure you’ve been there before.


The missions themselves, are similar to the kind of things we’ve seen in previous versions of Driver, and a lot of other driving games. Take down that criminal, escape the cops, get to this checkpoint in this amount of time, win the race. Pretty standard stuff if we are being honest here. But then Driver : San Francisco reveals it’s party piece, the reason that this isn’t like any other Driver, or any other driving game for that matter. Ladies and Gentlemen, I give you, Shift.

Shift is what this game is about. In a nutshell, imagine you are a spirit, a spirit that can possess people. You possess the driver of car 1. For whatever reason you want, you want to change cars. You hit the shift button, and it shoots you to a birds eye view of the the city, where you can see the cars driving about their business. All you then do, is select one, and you then “possess” the driver of that car. Essentially, you can control whoever you want whenever you want. It’s a very interesting mechanic, and it works very well in all situations. I’ll throw out an example for you, just to help clarify the mechanic as I don’t want it’s beauty wasted by my inability to convey its purpose. Your racing down the road, in the lead approaching a hairpin bend. You take the corner too fast, clip a wall and spin out totalling your new Aston Martin. You sit their, motionless as the other racers pass you by. In a lot of games, you’ve just finished last. But not here, not in Driver. The second you sense your impending doom, the second you clip that wall, hit the shift button and jump up above your car. With lightning fast reflexes you spot a Zonda pootling down the road. Just shift into it, and continue the race in that car. Sure, you might lose a place or two, but your still in the game. This mechanic is the core of Driver, and is at the heart of virtually every mission and game mode Driver :San Fran features.
On paper, the shift mechanic doesn’t sound great. The community met it with uproar when it was announced before the games release, and the developers screamed “give it a chance”. Well, I’ve given it a chance and let me tell you it does work. All those who screamed about it’s inclusion, I’ve got something to say to you. Guys, you were wrong. Shift works, and it works very, very well.

We also have “weapons”, although not in the traditional sense of the word. There are no rockets, or mini guns, trapmines or oil slicks. What we have, is psychic weapons. When in shift mode, which is essentially a psychic ability as it is, you have a few options available to you, each working well in a different situation. Impulse, is a charge based weapon whereby you target a car, hover over it while charging the shot, and if you time your release well and get a direct hit, you’ll watch the targets car spin out of control. This is extremely handy when your trying to catch someone thats leaving you for dust, be it in single player or multiplayer. Another ability, and an incredibly handy one is the car swap. In essence, it swaps whatever car your driving for a preset car that you’ve chosen : such as that mighty fine Lambo. So, say your escaping the police, in your rather rubbish Delorean (Ok, Deloreans are amazing. But they are slow.), you charge the swap, and voila, your there in your new Aston Martin completely undamaged and free to leave the cops for dead. These may be little things, but they do alter the way single player is played by giving you a helping hand when you need it. In multiplayer however, they become tactical lifelines than can change the course of a match in a split second.

There are a lot of cars featured in DSF, all officially licensed. In fact, there are over 120 cars from manufacturers such as Ford, RUF, Aston Martin, Pagini, Jaguar and many, many more. There are supercars such as the Pagini Zonda, saloons such as the Jaguar XKR, muscle cars like the Ford Mustang, as well as trucks, hatchbacks, the bright yellow school bus and pickups. Essentially, it has everything you’d expect to find in a normal city during your daily drive out. Every car is fully damageable, and when the cars get smashed up they look good. The damage feels fairly realistic most of the time, although sometimes the damage doesn’t correlate to the point of impact. Damage plays a fairly big part in Driver, with a lot of missions involving you damaging a suspect until his car no longe runs. On the flip side, you’ll find your car gets damaged as you chase down objectives, and depending on the mission type that either means game over, or you have to shift up and find a new vehicle to continue with.

Despite Driver featuring so many cars, you are not going to be thrust behind the wheel of your favourite Lamborghini straight away. You’ve gotta earn that. And by earning it, I mean completing objectives, raising cash, and buying stuff. There is an in-game currency in Driver, and it can be earnt just by driving in free roam, drifting , completing missions, challenges, objectives etc. In fact, pretty much everything you do will earn you money. But don’t worry, there is lots to spend your hard earned cash on. There are ten garages in the city, each unlocking new cars, but even that's not enough, you then have to purchase the car itself. These can range from $1000, to $1,000,000, but money is easy enough to earn so buying everything shouldn’t be a problem.

The single player campaign didn’t take me too long to complete, I must be honest. Even including the miscellaneous story missions I think I got through it in about six-eight hours or so. The side missions took a lot longer than the story, but unfortunately they are just the same kind of missions as the rest, just maybe with a different route, different character or a different vehicle. With the advertised 140 missions, yes you get a lot of variety, but unfortunately it’s all the same. That sentence probably doesn’t make sense, yet it does. As with every game now-a-days, we need collectibles. Driver features a lot of them, around a hundred, but don’t fear you collectible haters, these are easy to find. By purchasing an upgrade or two, you can get every collectible shown on the map - then its just a case of shifting nearby, and picking it up.


The multiplayer side of this game is where it really shone for me. Featuring nineteen different game modes, there is something for everyone here. Having said that, just to point out, the nineteen modes do feature repeats : just by sticking a “team” in front, they’ve generated an extra mode. That aside, those modes that are genuinely different do offer a different experience depending on which mode is played. Some utilise shift such as “Shift Race”, whereby the whole point is to continually shift from car to car to maximise the amount of makers you can progress through, too “Classic Race”, which is a race featuring no shifting and changing of cars. But there is not only race modes, there is also team based games such as a “Cops n Robbers” esque mode, where a group of cops must chase the robber. Things get interesting here because the cops may “shift”, yet the robber may not. It can get quite tactical. If your not interested in team games, thats no problem as Driver SF has you covered there too, with games such as Trailblazer that are easy to pick up and play solo, without the requisite of teamwork. The game does feature some form of unlock system, but it’s a simple one. At different levels, new cars unlock as well as new icons for the multiplayer lobby. Balance wise, it does give the advantage to higher levels. That little level 5's Alfa Romeo 151 can hardly compete with my Lambo now can it? Despite this balance issue, I never really found myself screaming at the T.V. about it, so even though it’s there, it’s not a massive issue. Overall, the multiplayer has enough content and modes to last you a long time. Personally, for me to hit max rank in multiplayer and pick up every online achievement my playtime clocked in at around thirty hours - so, I guess you are getting some bang for your buck here.


Just a little section for those of you who like your achievements. Overall, you’ll find these quite easy, with an attainable 700-800g without really trying. The mix is a decent split between online/offline achievements, with a hefty portion allocated to story progression. There are some finicky ones on the multiplayer side such as Hitting Max Rank, 30 seconds in the Trailblazer trails during a round, and the worst being “capture 10 flags in CTF”, but with a bit of persistence the full 1000g is quite easy to obtain overall.

Final Thoughts

Overall, Driver: SF is a fun experience. The game itself feels solid, driving feels comfortable and the city seems real. The single player, despite its weak plot and short length, are enjoyable in bursts. Multiplayer, was a great experience and one of the best driving experiences I’ve had online. Is it worth the £40 retail price? Probably not, unless your loaded. But, as soon as it hits the £20-£30 mark I think you’re looking at a solid buy.
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