Welcome to the final DLC pack of Dying Light, The Following! In this DLC, were going to be escaping from the confines of the two areas of the map that we have gotten to know so well. We're now going to travel outside the walls of Harran, and into the rolling countryside. Along with the new scenery, we will have all new quests, weapons, and even access to buggies, which we will touch on later. Although we have all new toys, we're going to be facing a new enemy. So let's continue with the adventures of Kyle Crane!
To begin with, I recommend doing this dlc after completing the base games story. This dlc is supposed to complement the story itself by adding new background into events that took place after the main story. If you start it before completing the story, you won't have the same experience. Next, all your progress, stats, and inventory transfers over into this dlc, which is quite helpful for going through the dlc. Finally, for the sake of time, I will not be including all the side quests available in this area, and will only be focusing on the achievements. All achievements for this dlc are story related or miscellaneous, so it doesn't make a difference if you complete all the side missions or not, although to continue through the story, you must complete the majority of the side quests in order to gain the attention of a certain organization that is story related. Alright, let us begin The Following.
You begin the story in a room with a delirious man who has been badly injured, alongside Dr. Lena who needs you to go find a way to cure the man. You are given the map of the countryside, which shows a way out of the city.
The Way Out
So we will begin back in the Sewers, and you need to make your way through here in order to get to the countryside.
The Way Out updated with "Find a way out of the sewers".
Follow the given path, dropping down into a cave, and eventually arriving outside. The view here is beautiful, take a moment to enjoy it. You radio Lena, but the connection is weak. She tells you that the delirious man died this morning, so you need to search for someone who knows more about people being bit and not turning.
The Way Out updated with "Find someone who knows more about the rumor".
Continue climbing along the mountain path. You will eventually have to cross a tree and you will come to the edge of a cliff, with a far drop below. Stand here for a couple seconds and you will pop this.
Now its time to take a swim, go ahead and jump into the water below. Swim through the water and continue along the path. Go across the field and go into the outpost. Once you get inside, you will watch another cut scene. The guy threatens you, but tells you to find Jasir.
The Way Out updated with "Find someone who knows more about the rumor" and "Find someone in charge".
Go over to the barn (the building on the left of the house) and talk to the guard standing in the door. He moves out of the way once you're done, so head inside and see Jasir telling his daughter no. Once this is done, talk to Jasir. He refuses to help you and tells you to go back to Harran.
The Way Out updated with "Find someone willing to tell you something".
Leave the barn. You go through another cut scene where you try to contact Lena, but fail. A man named Kaan calls you over to his trailer. He offers you information if you drive for him. Once the cut scene is over, The Way Out is now over, but you start a new quest called Kaan & Able.
Kaan & Able
You are now going to get access to a buggy in this quest.
Kaan & Able updated with "Look for a vehicle at the nearest farm".
Leave the main outpost and travel across several fields. On the way, Kaan tells you that the farm is actually a bandit outpost so prepare for a fight. Once at the outpost go inside and kill all the bandits.
Kaan & Able updated with "Take the car".
Once all the enemies are dead, jump into the buggy.
Kaan & Able updated with "Drive back to Kaan".
The driving controls are pretty basic, just like mechanics in other games. is gas, is brake and reverse, is steer.
Drive back to the main outpost, and park the buggy in the highlighted zone. There should always be a buggy there from now on.
Kaan & Able updated with "Report your success to Kaan".
Go back inside the outpost and head to Kaan's trailer. When you arrive, you see that Kaan isn't there, but Jasir's daughter is instead.
Kaan & Able updated with "Ask the girl where Kaan is".
She tells you that they kicked Kaan out, and there is something you can do for her instead. Kaan & Able ends after she is done talking. In its place, Gaining Credence begins.
You need to go to the pumping station to clear out the bandits and set up the groundwater pump again.
Gaining Credence updated with "Drive to the pumping station".
Head back out of the outpost and to your vehicle. Drive east to the pumping station. Once you arrive, drive to the left side of the station in order to get inside.
Gaining Credence updated with "Find a way inside".
Climb up on top of the pipe and enter the station.
Gaining Credence updated with "Defeat the bandits".
Once inside, kill the 10 bandits that attack you.
Gaining Credence updated with "Find out who was screaming".
While you were fighting, odds are you heard someone screaming for help inside the pump station. Once all the enemies are defeated, climb up and enter the second floor of the station. Drop down and you will be ambushed by one more bandit.
Gaining Credence updated with "Defeat the last bandit".
Put a bullet in the last bandit's head (or chop him to pieces if that's your style).
Gaining Credence updated with "Free the hostage".
Go inside the room that the last bandit came out of and help the man up. His name is Ali and will be assisting you with turning the water back on.
Gaining Credence updated with "Help Ali to get the water back".
Watch Ali as he tries to fix the water, but it turns out the bandits blocked the water line, and its now triggered to burst.
Gaining Credence updated with "Drive along the pipeline to the main valve" and "2:55 remaining".
Head outside and go back to your buggy. Jump inside and floor it to the pipeline. Continue following the pipeline for about a minute and a half until you radio Ali about finding the pumping station. Jump out of your buggy and get inside.
Gaining Credence updated with "Open the valve".
Go inside the pumping building station and drop down into the basement. Open the door down here and continue down the hall to find the valve in the back corner. Open it up.
Gaining Credence updated with "Leave the basement".
Head back out of the basement the way you entered. Once outside, Ali will tell you to go back to the farm and he will put in a good word for you.
Gaining Credence updated with "Speak with Jasir".
Get back into the buggy and drive back to the farm. Once you arrive, you can talk to Ezgi and she will tell you thanks for what you did. Go over to the barn and talk to Jasir. He is willing to speak to you now.
Gaining Credence updated with "Follow Jasir".
Walk with Jasir to the table.
Gaining Credence updated with "Speak with Jasir".
He will tell you about the "Mother" who keeps them all safe from being infected, but will only speak with the "Faceless". You now need to build up the communities trust in order to gain an audience with the Mother. This ends the Gaining Credence quest and now starts The Mechanic quest.
You now need to go to the gas station and help Bilal.
The Mechanic updated with "Meet Bilal at the gas station".
Go to your buggy and drive to the gas station, which is located close to the small town on this map. On your way, you finally make contact with Lena and tell her what has been going on here. Once you arrive at the gas station, go inside and open a door to watch another cut scene. You meet with Bilal, who gives you more info about the area and what has happened. During this time, you will complete The Mechanic and start Stranger in a Strange Land.
Stranger in a Strange Land
Alright so you know how I said you don't have to do side quests...I kinda lied. In order to continue with the main story quest, you have to do some side quests in order to get your trust rank up.
Stranger in a Strange Land updated with "Help the locals in order to get noticed by the Faceless".
Buggy Grail, Well That's a Cave, Power to the People, Heart of Darkness (Part 1)
So in order to do this, you have to do some of the side quests, deliver supply drops, clear safe zones, help survivors in peril, or some other sort of helpful action. In the gas station you are at, there is a quest board where you can grab these side quests. We will start with the Power to the People side quest since that begins in the Gas Station.
Power to the People (Part 2)
Power to the People updated with "Ask Bilal about the power plant".
Go and talk to Bilal and he will tell you that you need to take a fuse to Ali at the power plant, but first you need to find an insulator, or the fuse will blow as soon as you turn it on.
Power to the People updated with "Find an insulator on the power pole".
Go to your buggy and drive to the highway east of your location. Once there, climb up the tower, and go to the end of one of the two giant platforms and kick an insulator off. Drop down to the ground and pick it up.
Power to the People updated with "Meet with Ali at the power plant near the dam".
Get in your buggy, and drive all the way to the south most part of the map. This takes quite some time, even with the buggy. Once you arrive, talk to Ali who is fixing the power. He tells you that you need to throw the main switch inside the dam.
Power to the People updated with "Get inside the dam".
From where you meet with Ali, run forward and go inside the dam.
Power to the People updated with "Turn on the main switch".
Go down some stairs and into the door. There is a small cut scene where you see one UGLY demolisher. Once this is over, ignore him and run left to flip the main switch. You now need to flip another switch.
Power to the People updated with "Turn on the transfer switch"
Look for a giant hole in the ground and drop down it. Once inside this room, use your grappling hook to get up to the second level so you can go through a door into a room with a large number of generators. Turn on the transfer switch in this room.
Power to the People updated with "Return to Ali through the sewers".
Go back into the previous room and drop down into the water. Swim to the bottom right corner where you dropped in at, and continue swimming until you climb up into a room with two tunnels that you can access by turning a wheel. Go to the left one and travel through this tunnel. You will arrive outside. Go back to the power plant, which is right above you.
Power to the People updated with "Secure the area".
Kill all the zombies around the shack that Ali is hiding in.
Power to the People updated with "Talk to Ali".
He needs to flip a few more switches, and since the other guy who was protecting him is dead, its now your turn.
Power to the People updated with "Protect Ali".
The first minute its quiet, but once he gets the power going, you're attacked by A LOT of Virals. I recommend using a gun since there are so many. Kill all of them and Ali will finally be done flipping his switches.
Power to the People updated with "Talk to Ali".
Talk to Ali and it will end this Quest. Upon doing this, I earned my second rank of trust (I turned in a few supply drops, and cleared almost every safe house). Once you get to the second rank, Jasir will call and say he needs your help. Time to see what he needs.
Stranger in a Strange Land
Jasir needs your help, so its time to go back to the farm to see him.
Stranger in a Strange Land updated with "Help the locals in order to get noticed by the Faceless" and "Return to Jasir".
Leave the dam and head back to the farm, which is another long drive. Once you arrive, go inside the barn that you talked to Jasir at last. There is now a Faceless member here to speak with you.
Stranger in a Strange Land updated with "Speak with the Faceless" and "Help the locals in order to get noticed by the Faceless".
Talk to the Faceless and he will tell you to continue along the right path that you are taking. He will also give you a crossbow. This is all for the main quest right now, so its back to doing side quests to get your trust level up. Pick up a large number of side quests from the board right next to Jasir. The one quest we are going to do next is called Lazarus. The reason why we are doing this one instead of our many other ones is because it is located closest to our current location.
As soon as you pick it up, you ask Jasir what happened to Ecran's farm and he will tell you that the bandits overrun it and to go talk to Ezgi.
Lazarus updated with "Ask Ezgi about the details".
Ezgi is located upstairs in the main house. Go there and she will tell you what happened with Ecran's family, particularly about the daughter who was left barely alive. You're now going to head to Ecran's farm and get payback on the bandits who killed Ecran and the majority of his family.
Lazarus updated with "Avenge Ecran's family".
Leave the house and go to your buggy. Travel east to Ecran's farm. Once you arrive, climb on top of the water pipe, then drop into the area. Kill the 5-10 bandits in the farm. Once you kill all of the marked enemies, your objective should change.
Lazarus updated with "Make sure there are no bandits left alive".
Head inside the main house in this area (it should be the big blue house). Once inside, go down into the basement to deal with the last bandit who was hiding here. Once you kill him, you can hear a faint noise.
Lazarus updated with "Check the source of the noise".
Close to where the last bandit was at, there should be a trapdoor in the floor. Open it and drop down. You find Ecran is still alive and escaped down here, but is in deep shock because the rest of his family has been slaughtered. You radio Jasir and tell him you found Ecran and that he needs to send help.
Lazarus updated with "Tell Egzi that Ecran's alive".
Exit the house and go back to your buggy. Once you get back to your buggy, go back to Jasir's farm. When you arrive, head back upstairs in the main house and tell Egzi what happened. This will end this side quest. Unfortunately for me, I didn't get enough experience to go to the next level of trust, so its time to do another side quest called Going Postal.
Going Postal updated with "Get to the Post Office".
Exit the house and go to your buggy. Head east towards the town. Once in the town, go to the post office and lockpick the door at the ground level in order to get in.
Going Postal updated with "Turn off the alarm".
As soon as you're inside, run forward, but don't go in the doorway. Right next to the doorway is the alarm button. Hit it to prevent a large ambush.
Going Postal updated with "Look for the kids present".
Head upstairs and into the room at the end of the hall to find an unfortunate scene. Pick up the keys to the mailroom that are located on the desk.
Going Postal updated with "Open the mailroom".
Go back downstairs and open the door that you went past on your way upstairs.
Going Postal updated with "Look for the kid's package in the mailroom".
Use your survivor sense to locate all the packages, you have to check them all before you move on to the next objective, only to find that the package is not here. It must have been out for delivery.
Going Postal updated with "Find information about the mail van's location".
Go over to the board next to the entrance into the mailroom. Pick up the keys to van 1. Look at the shipping log posted on the board to find the route of the van.
Going Postal updated with "Look for the package outside the Post Office".
Exit the Post Office and open up the first van that is parked right outside. In here you will find 3 letters that you can deliver for some easy trust points back at Jasir's farm. Since the package is not in this van, you're redirected to go to the main highway located in the middle of the map, where the second van must be. Go back to your buggy and drive to the highway. When you arrive, open up the van with the key and grab the package.
Going Postal updated with "Bring the package to Jasir".
Hop back in your trusty buggy and drive back to Jasir's farm. When you arrive, give the package to Jasir, which ends the quest. At this point I was leveled up to the rank of Ally. Now its time to deliver the three letters you got from the van for some easy points.
A Letter to Eylem
A Letter to Eylem updated with "Deliver the letter to Elyem".
Elyem is located in front of the main house. Give him the letter, which turns out just to be his power bill. This quest is done.
A Letter to Sera
A Letter to Sera updated with "Deliver the letter to Sera".
Sera is located in the house on the first floor. Give her the letter, she is much more appreciative than Eylem was.
A Letter to Polat
A Letter to Polat updated with "Deliver the letter to Polat".
Polat is located in one of the farm buildings. Give him the letter from his brother, which puts him in a much better mood. That's all the letters delivered, and you got 75 trust points from it. Lucky for you, if you are at the rank of Ally now, exit the area to receive a radio call from a faceless member inviting you to receive the blessing of the Mother, at our next main story quest.
If you are not at this point yet, do a few more side quests, or deliver some supply drops for some more trust points, but for now, I will be continuing with the main story.
The Gathering updated with "Get to the Eye of the Sun".
Enter your buggy after the radio talk, and travel west to your next objective. Once you find the main road that travels this direction, you will be driving up the mountain for quite some time. Once you arrive at an RV area, you can no longer go any further in your buggy and must continue up the trail on foot. Continue up the marked mountain path for a little ways until you arrive at a giant door. Open it and you will now see a cult ceremony (don't drink the Kool-Aid). You will be brought up onto stage and...Mother will begin speaking to you through your mind. You soon pass out and wake up outside of the fortress. You will also pop this.
Continue walking down the path you came up. The faceless man will come back on the radio and tell you to "Continue following the path and your questions will be answered", basically telling you to do more side quests before you can continue with the main story.
The Gathering updated with "Continue aiding the Children of the Sun".
We will now be starting another side quest called Two Roads Diverged, which you pick up at Jasir's quest board.
Two Roads Diverged (Part 1)
You already completed the first part of this quest when you picked it up and talked to Jasir about who Sabit is, so you will now be tasked with finding out why he hasn't been by Jasir's farm recently.
Two Roads Diverged updated with "Look for Sabit".
If you're leaving from the fortress from the previous quest, you need to drive east for quite a ways until you get to Jasir's farm, then drive quite a ways south in order to get to Sabit's house. Once you arrive in the area that his house is in, you will have to go across the lake and look for a way up the large mountain. His house is on the middle of the large island, so once you find a way up, head towards the middle. You will have to climb in through the window since the door wont open.
Two Roads Diverged updated with "Find the herbs in Sabit's hut".
When you enter the house, drop down into the large hole in the floor. Use your survivor sense to pick up the herbs....but while down here you hear a noise. You then get a smaller side quest called Ascend Over Flesh, which we will go ahead and knock out since you're here.
Ascend Over Flesh
Ascend Over Flesh updated with "Look for the source of the strange sound".
While down in the cave, continue forward and go down the rope into the Volatile hive, but don't fret as there are no volatiles here. Continue forward to the middle until you see a disturbing scene...you found Sabit, but he is something that is not human, yet he is talking to you.
Ascend Over Flesh updated with "Have mercy and kill Sabit".
Take out your weapon and end this poor mans suffering...that's the end of this quest, now its time to get back to Jasir's farm and wrap up the Two Roads Diverged side quest.
Two Roads Diverged (Part 2)
Well now that the dirty work is done and over with, head back to where you dropped down into the hive and grapple up back into the house.
Two Roads Diverged updated with "Bring the herbs to Jasir".
Leave the mountain and head back to your buggy. Drive north to Jasir's farm and give him the herbs. This ends the Two Roads Diverged side quest. Before we head off on the next side quest, talk to Jasir again and he will give you a military key card that opens up military crates that contain very useful supplies. We are now going to do the Drought quest.
Talk to Jasir another time in order to get the details for this quest. He says that people are beginning to get sick, so you need to figure out what is going on.
Drought updated with "Return to the pumping station".
Hop into your buggy and drive west to the pumping station. Once you arrive, go to the door of the main pumping station on the second floor only to find it wont open.
Drought updated with "Find a way inside".
Go behind the building and drop down into the large lake behind the pumping facility. Lockpick the right grate, then swim through. You will finally arrive into the building.
Drought updated with "Defeat the bandits".
There are a few bandits in the main pump room to take out. Once you do this, the power will shut off.
Drought updated with "Restore the power".
Head to the door on the ground floor of the pump room and a bandit will pop out, but he surrenders.
Drought updated with "Interrogate the bandit".
You go through a cut scene where the bandit tells you that they were tasked with throwing dead bodies into the main water supply to contaminate the water source, but he eventually turns on you.
Drought updated with "Defeat the enemy" and "Restore the power".
Kill the bandit. Now continue back on your path of restoring the power. Head into the room that the bandit popped out of, then climb up the latter and fix the power box. You then radio Jasir and tell him everything that happened, which then ends the side quest. At this point, I was leveled up to the rank of Believer. At this point, when you get into your buggy and begin driving, you will be given your next main story quest to do called Anomalies.
You get a radio call from a Faceless member asking you to investigate a field that has some strange events taking place in it. This field is located pretty far to the south, so get into your buggy and begin your trek down there.
Anomalies updated with "Investigate the strange phenomenon".
Once you finally arrive at the field, you will see a large fog patch in the middle of the field.
Anomalies updated with "Inspect the field covered by fog".
Go into the fog and use your survivor sense to find a supply crate. Open it to find it was empty. You radio the faceless member and he will tell you to meet him at Jasir's farm.
Anomalies updated with "Meet with the Faceless one at Jasir's farm".
Hop back into your buggy and drive back to Jasir's farm in order to meet with the Faceless one. He will tell you that the entire organization is built on smoke and mirrors using a mist-like elixir in order to prolong life after becoming infected. They are trying to work on a permanent cure to the infection but need more elixir and time. So now you're tasked with finding more of the elixir in a nearby cave.
Anomalies updated with "Get to the cave".
Once you're done talking with the Faceless one, go back to your buggy and travel northwest to the cave. Once you arrive in the cave, continue through by following the highlighted path on the minimap. You will finally arrive at a large convoy...of both Rais's men and the Faceless. What is going on here?
Anomalies updated with "Investigate the military convoy".
Investigate the two Faceless bodies and you will then radio back to the Faceless who sent you and tell him what happened. You will tell him to watch out for Rais's men. But once you're done with the radio call, the main story quest ends. You will be given yet another main story quest once you exit the cave and get back in your buggy. This one is called Vanitas.
You get a call from the same Faceless member as before, this time asking you to find a man named Attila, who has not been heard from for a while. The quest is located to the southeast of the map, and will take quite some time to get to, even while driving.
Vanitas updated with "Find the entrance to the mansion".
Drive to the marked location. When you arrive at the marked location, you will have to park your buggy outside of the fenced in area and climb over. Go up to the mansion, but keep going until you reach the back of the mansion. You should see a path that leads to the edge of the cliff, but then drops off into the water. If you go on this edge and look to the left, you will see the platform that the path was supposed to go to. Grapple down to this platform, then enter the cave that this platform is connected to. Continue through the cave until you find a ladder that you can climb up to reach the inside of the mansion.
Vanitas updated with "Find Attila inside the mansion".
Lockpick the door in front of you, then go through this room, breaking the boxes in order to be able to push a cabinet out of the way. You should end up in a basement room. Look to your right to see another doorway on the same wall that you entered from. Go through it and head up the stairs. Turn left and open the door to get to the dining room. Head through another door in order to find another flight of stairs. Head up these stairs, and go to the end of the balcony. Enter the door to your right and you should find Attila sitting at a table.
Vanitas updated with "Talk to Attila".
Attila will tell you that he cannot continue his research due to his failing health. You convince him that you can do the required work for him.
Vanitas updated with "Fix the cables".
Exit the mansion, then head to where you parked your buggy. You should see a highlighted path on your minimap close to the entrance of the mansion gate. This highlighted path is a bright red wire that you need to follow and fix with duct tape. There should be two spots that you need to fix: One by the water tower, and the second on the second floor of the building.
Vanitas updated with "Restore the power".
There are three points that you need to go to in order to restore the power. The first is a light post in order to flip the power switch, the second is on top of the water tower to replace the broken bulbs, and the third is inside the mansion grounds in the supply shack in order to turn the generator back on. Do all three of these to turn the power back on.
Vanitas updated with "Return to Attila".
Head back inside the mansion and go upstairs to Attila. Talk to Attila and he will tell you that there are 3 cult places that you need to inspect in person so he can further his research. As soon as you finish talking to him, you end the Vanitas quest and begin An Unfinished Story.
An Unfinished Story
An Unfinished Story updated with "Inspect all cult places".
There are three different cult places that you need to go to. I will refer to them as north, south, and west (look at your main map and these locations should be quite clear). We will begin with the south cult place.
South Cult Place
Exit the mansion. Drive to the south monolith, which is located on an island. Once you get the island, you will find that the monolith has fallen into the water. Jump down into the water and swim down to the monolith and inspect it. Once this is done, we will go to the north monolith.
North Cult Place
Go back to your buggy and drive north to the next cult place. This one is located in the middle of the ocean, so you will have to do some swimming in order to reach it. This one is on a giant pillar of land sticking straight out of the water. You will have to climb up it as well since it is too tall for your grappling hook. Once you reach the top, kill the zombies that are up here (how they got here, I have no idea) and inspect the monolith.
West Cult Place
Go back to your buggy one more time and begin driving to the west. This one is the easiest of the three to get to. Once you arrive at the marked point, just head across the small pond to get onto the island and examine the monolith here. Lucky for you the next point is right next to this location (almost like I put it in this order for a reason...)
An Unfinished Story updated with "Find the Temple of the Sun".
Travel just a bit to the west in order to get to the mountain. When you arrive at the base of the mountain, you will radio Attila and he will tell you that you will have to climb. So use your grappling hook and make your way to the top.
An Unfinished Story updated with "Check out the Temple of the Sun".
When you arrive at the top, inspect the monolith up here and Attila will ask if there is a mask nearby. Look behind you and you should see a pit in the ground, with a mask on one of the skeletons. Pick up the mask and Attila will radio you and tell you that's all you need for him.
An Unfinished Story updated with "Bring the mask to Attila".
Go back to your buggy, and start driving back to the mansion. When you arrive, go inside the mansion and give the mask to Attila. This will end this main story quest. Return to your buggy and drive around for a bit, eventually you will receive a call from a Faceless member asking if you did talk to Attila. You now need to check him on him, while doing another main quest called The Fate of the Fool.
The Fate of the Fool
The Fate of the Fool updated with "Check what happened with Attila".
Go back to the mansion so you can find out why Attila hasn't gotten back to you. Go up to the room that you met Attila at and you will find that he left you a suicide note. He is not in that room, so head all the way down to the cave that you originally entered the mansion from (go to the basement and climb down the ladder). You will find Attila in front of a monolith. You will radio the Faceless member and tell him what happened.
The Fate of the Fool updated with "Take the mask" and "Take the book".
Pick up the mask from Attila's dead body. Head back upstairs into the library where you reported to Attila and pick up the red book on the table.
The Fate of the Fool updated with "Take the book and mask to Jasir".
Get back to your buggy and head to Jasir's farm. Hand him the book and the mask to end this quest. Next up, head to Bilal's gas station and pick up the quest called We Don't Go There Anymore. We are going to do this quest next.
We Don't Go There Anymore
Whenever you pick up the quest from Bilal's board, he will tell you how there are screamers in the houses that prevents anyone from going into the nearby town. Your task is to clear out the 4 unfortunate souls who are causing quite a ruckus.
We Don't Go There Anymore updated with "Soothe all the poor souls in the town".
For this quest, I recommend turning off all background noises. Also, pause the game, go into Options>Game> and turn down the Music and Speech volume all the way down. This will allow you to hear the screamers much easier now (you can change the volumes back after you finish this quest). As I said earlier, there are four screamers that you have to quiet. They each are in a different portion of the town, and as soon as you quiet one of them, the portion of the town that they were in will no longer be highlighted. What I observed when doing this, if you look on your map, you should see a little icon that looks like the hunting towers that say "unexplored place". Each of the screamers are residing in this "unexplored place", so just mark those with a waypoint in order to find them easily. Once you silence all 4 of them, report back to Bilal.
We Don't Go There Anymore updated with "Speak with Bilal".
Go back to the gas station and talk to Bilal to end the quest. At this point I only need to do one more quest in order to get to the final rank of Disciple, so lets finish with an easy one called Strange Noises, which you picked up at Bilal's gas station.
Strange Noises updated with "Investigate the mysterious noises in the park".
The park in question is right next to the town and Bilal's gas station. Head west from Bilal's in order to get to the park. When you arrive at the park, you will notice that there is a well right in the middle of the park. Jump down the well. You will find that you landed in what appears to be a small child's playroom...with the small child nearby. Unfortunately the child has turned. End his misery.
Strange Noises updated with "Find out why someone stockpiled food in the cave".
Jump down into the water nearby and you should notice that there is a rope with lights attached to it. You are going to have to follow this rope for quite a ways. Eventually you will come out of the water and onto a small patch of land, but this is just a fake spot, you need to continue going. You will know when you finally reach the end when you come to a second large cavern and there should be a man leaned up against a tent. Talk to him and he will tell you not to let his child die (but he already has...), and the man will die right before your eyes. This ends the Strange Noises side quest. At this point I finally gained the rank of Disciple, which nets you this achievement.
You get a call from the Faceless telling you to go to granary, as they have found the location of the bandits who stole the elixir they need in order to ward off the zombies. This starts the At the End of the Tunnel quest.
At the End of the Tunnel
At the End of the Tunnel updated with "Head to the granary".
Exit the cave that you were in and head back to your buggy. Hop in and drive south. When you arrive at the granary, you will see a giant structure in the middle. Guess what! You get to go to the top of this structure while killing a large amount of bandits!
At the End of the Tunnel updated with "Find Brother Orcan".
And what other place would Brother Orcan be besides the top of a building infested with bandits? Make your way to the top, killing all the bandits as you go. At the top of the structure is where you're going to face the most of the bandits. Clear them all out. When you have cleared them all, make your way to a structure at the end of the platform. You will know if it is the right one if a bandit pops out at you. Kill the bandit, then go inside to find a badly injured Orcan. He tells you to go to the lighthouse. You radio the Faceless and tell him what happens and he says to go to the lighthouse as well.
At the End of the Tunnel updated with "Get to the lighthouse".
Climb down off of the granary building and head to your buggy. Hop in and drive to the lighthouse. When you arrive, climb up above the door into the window above. Go up the spiral staircase for a bit until you come to a locked gate. Go out the window next to this, then use your grappling hook to grapple to the giant viewing platform at the top. Don't bother trying to climb up this, you cant make it. Instead, there should be an open window near this platform. Climb into the window and continue up the lighthouse. When you reach a red door, this is the point of no return (except for when you finish the story).
POINT OF NO RETURN (UNTIL DONE WITH STORY)
Open the door and you find Kaan (the guy who you did a quest for at the beginning of The Following). Turns out he is the bandit leader and they are going to attack the Mother at the dam. His bandits start blowing up the lighthouse, and you fall to the ground. After the cut scene is over, you should get this.
At the End of the Tunnel updated with "Take the vials" and "Defeat the bandits".
Just kill off the ten bandits that are attacking you, then pick up the vials that are located to the left of the collapsed lighthouse in a green box. It should be close to Kaan's body if you need more reference. Once this is done, the quest is now over. You now start the final main story quest called The Following.
The Following updated with "Get to the dam entrance before the bandits" and "5:50 remaining".
You have about 6 minutes to get to the dam, so hop in your buggy for one last ride (of the main story) and start booking it. I recommend getting there with at least 1 minute to spare because unfortunately there is no elevator to take you up to the entrance. This means you have to climb quite a ways, and if you don't make it in time, you have to restart back at the light house. If you make it at, or close to the top, the timer will stop.
The Following updated with "Find the Mother".
Enter the dam through the door. Continue along a linear path where you will see lots of dead bandits and Faceless. All while listening to the Mother's voice in your head. She tells you her backstory, while you walk along. Eventually you will come to another door you need to enter. Go through it to undergo a cut scene where you see a vision of the past. Continue walking along the platform until you finally meet the Mother who is standing by a computer console. She will continue talking, when she stops, go up to her and interact with her. Prepare yourself for some...disturbing scenes. You should have known by her hands...
After she talks for a while you have to make a decision. You can either accept what the Mother is saying and drink the vial, or stand and fight the Mother. I am going to end the walkthrough here, as whatever decision you choose will lead to major spoilers. After making a choice you will unlock this.
Here are the two decisions and their outcomes in spoilers in case you were curious about the other outcome.
You can continue playing the game no matter which choice you make.
Continue to the next page to wrap up any achievements that weren’t covered during The Following story.
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