Dynasty Warriors 6 Reviews

  • SpectreSubZeroSpectreSubZero381,630
    26 Feb 2010
    21 7 3
    This is the 8th or 9th KOEI game for the Xbox 360 by my count. Dynasty Warriors 6 doesn't deviate much from its predecessors, except unlike in previous Dynasty Warriors games you now have achievements! I played my first Dynasty Warrior (DW 4 Empires) game for the PS2, and have been hooked ever since. KOEI games have a very unique style of play that will some how remind you of strategic game of RISK. More than just a hack and slash button masher, there is also a strategy of divide and conquer, and building your military might! So now, on to the review:

    Story 5/10

    The story doesn't deviate or do anything new from the previous Dynasty Warriors games. The game has a very large character selection, which most of them must be unlocked. There are 52 characters total. The moves and "Musou" are somewhat identical to previous games also. A lot is left to be desired with the horribly cheesy script and terrible Japanese to English translations which remind you of a 1970's Bruce Lee movie! I'm a die hard Dynasty Warriors franchise fan, and so I find enjoyment where most would not in this game. The story mode consists of the usual Risk style gameplay of taking over bases, building your military force through base conquering, moving from one side of the map to the other, and killing all or most enemy generals. Each character can be leveled up from 0-50 with an xp system. You can obtain better weapons and horses on the battlefield. As you progress through each level, completing objectives will net you skill points. After each level you spend those points on leveling up your character.

    Online Multiplayer 0/10

    There isn't one! Which is huge contributing factor on why this game didn't do anything special for the franchise. With all the officers in each battle, this game could have made a lot of progress breaking into XBL industry!

    Graphics 5/10

    Graphics are nothing special. Bright, Vibrant, Flashy, and about 2-3 years behind the 8 Ball! There is really not much difference visually from the Dynasty Warriors 5 for Xbox and Dynasty Warriors 6 for Xbox 360. Hopefully graphics have improved with the sequels. Also there is zero blood in Dynasty Warriors games, and no limb removed or decapitation. These things would greatly improve the sales of this franchise; it would show a step forward in gameplay and visuals.

    Gameplay Controls 10/10

    You can't go wrong with the button mashing of Dynasty Warriors game! Very fluid, cool moves, and lots of Hack and Slashing! On the other hand, you have 6 other buttons and a D+pad unutilized on your controller. The game is very fast paced and fairly glitch proof, even when you have some 150 people on the screen. You can make swift work of 100's to 1000's of enemies per match.

    Other types of Gameplay 2/10

    There are 4 or 5 scenarios missions and that is it! They are extremely easy and wouldn't take you more than 40 min to complete all 4-5 of them. There is also Free Mode. Which is the exact same missions of the Story Mode. Basically just used to level up your characters! There is also Co-op mode for all story missions as well, which can be fun for a little while, but gets old quick. You can't fight another player and Co-op has to be split-screen on the same console. In XBL age, that is very, very dissappointing!

    Achievements / Difficulty 10/10

    Difficulty can get very hard on Chaos Difficulty! You get an achievement for completing the game on Chaos, which is a huge grind. For a serious grind out achievement, you can try and get all 52 characters up to a level 50! Most Achievements consist of you trying to complete certain mission objective to unlock characters. There are a few others for beating those 4-5 scenarios I previously listed. There are 48 achievements in all. 46 of them have decent TA ratio's of around1.5 or so. The last two, which I mentioned before, will take you a very, very, very long time, and some serious DW skill!


    As said before there are many other KOEI games for the Xbox 360. There have been two sequels for DW 6 since its release. DW 6 Empires and DW Strikeforce. I wouldn't recommend this game unless your have previously play DW games and are a KOEI fan!

    My estimated purchase price: $9.99

    Actual retail price (Gamestop): $29.99


    My advice: wait till the price drops with DW Strikeforce now out!
    Showing all 3 comments.
    AkkonShinigamiGrinding every Chara to LV50 wouldn´t be that bad if they all would have an Musou mode and different weaponstyles.
    And Chaos is just brutal. I just finished 3 1Star Levels and gave up.
    I will stay with 900 GS ^^
    Posted by AkkonShinigami On 04 Mar 10 at 11:32
    o0 JdogJ 0oi think if they would have incorparated a mulitpayer system into DW 6 it would have been alot better.
    Posted by o0 JdogJ 0o On 16 May 10 at 21:51
    SpectreSubZeroI 100% agree...I think any DW fan would agree with you.
    Posted by SpectreSubZero On 17 May 10 at 01:21
  • LV 1 Blue SlimeLV 1 Blue Slime1,464,308
    30 Aug 2010 06 Sep 2010
    17 4 2
    So what we have here is Dynasty Warriors 6, another collarboration of Koei and Omega Force. I'm guessing most of the people who will pick this up are people who have played a game from this series before, you know what to expect. If you haven't, then here is how it goes. This game is set during an era of history known as the Romance of the Three Kingdoms, around 200-300 AD in China. You pick a character from one of the three main kingdoms, Shu, Wu, and Wei, or from a few that belong to lesser kingdoms. After that, you go to the battlefield and press X, and the occasional Y, a bunch of times to murder a TON of dudes. You move across the map, killing peons, owning officers, taking bases, and progressing to your end goal, which is almost always killing the enemy commander.

    For those returning, DW6 is in almost every way a step back. In an attempt to, I can only assume, make it more realistic, a lot of the unique weapons character's had are gone. SSX's chakrams, Ling Tong's nun chucks, and Taishi Ci's duel rods are a few examples. Now most characters have very generic weapons, and about 1/3 to 1/2 of the roster shares movesets with other characters. For probably the first time in the series, there are LESS characters then the previous game. Xing Cai and Jiang Wei are a few of the ones that have been cut. Weapon drops are random and you have three types, with different attributes, abilities, and stats. However, that illusive 4th weapon you could search for in previous games is gone. Also, equippable items are also gone. There are 1, maybe 2 new stages, with the rest being ones we've been playing for years. Since DW is a series that takes small steps forward with each game, all of this is disheartening.

    For those who aren't returning, as said previously, you pick a character and then enter stages to fight. Some characters have a story mode, that takes them through the kingdom's history, Most characters are only available in free mode, where you can play stages that are in story mode, but with any character. Once you've picked a stage and character, you run to kill stuff. You press X for fast attacks, and then press Y for charge attacks. Y attacks are slower, but they break blocks. So if someone is annoying you by blocking a lot, just press Y. Your X combo string can be continued forever, meaning you can just mash X until the enemy dies, disregarding anything around you. This ends up making the combat more mindless then it already was. Once you win the battle, you get experience, and then possibly horses and weapons based on how well you did and what items you picked on in battle. After that, you go to the next stage. Rinse, repeat.

    There is a camp mode, where you view character models, listen to character voices, and read about the era, for those so inclined. There are also a few challenge modes, most of which have been in a DW game at one point or another. In these, you play a short challenge stage with special rules and try to beat the high scores. These scores are also posted to an Xbox Live LB, so if you want to try for the best, have at it.

    The graphics seem a bit better then they were on the PS2 and such, and it's 60 FPS! No slowdown! But it comes at a high cost. Probably the worst pop up you'll ever see in a game. If you want to play split screen co-op? Expect even worse. With characters popping in and out and weapon effects/special attacks animating only half the time, it looks terrible. This is not the kind of game you get if you like graphics. The popup is especially bad when it means enemies that weren't next to you a second ago suddenly appear next to you and hit you and break your combo, even though if they were there the whole time they would have been hit by said combo. I'm not entirely sure the trade off for 60 FPS was worth it.

    Regardless, this game is such a step back I can't really recommend it to returning DW vets. I mean the core gameplay is here, but a lot of what was here previously has been stripped away, the combat has been dumbed down even more, and the amount of recycled movesets is ridiculous! And because of all this, I can't really recommend this to people new to the series either. If you haven't played a DW game yet, this is not the time to start.
  • Ashen SeraphAshen Seraph1,055,891
    27 Oct 2008 16 Apr 2009
    22 10 9
    The different Warriors series (Musou series over in Japan) have always had a love 'em or hate 'em air about them. Those that enjoy them absolutely lavish them and can't wait for the next release. Those that hate them won't get anywhere near them. The sixth iteration of the Dynasty Warriors series was released Feb 19, 2008, in NA and Mar 7, 2008 in EU.

    Story: 4/10

    The story in the Warriors games has never been strong. They are all pretty loosely based on whatever they are about. Dynasty Warriors has been based loosely on the Romance of the Three Kingdoms books which in turn are a fictionalized version of events during the Three Kingdoms Era of feudal China. There really isn't anything that is going to surprise someone who has played these games before or who is familiar with the history involved. In fact, your just as well to be massively disappointed as DW6 misses even mentioning several of the major moments in history. Those that they do cover tend to be poorly executed.

    Sounds and Voice Acting: 5/10

    Voice acting in the Warriors games has never been considered decent, let alone good. The voices have always had a tendency to be inconsistent and poorly spoken. The only real improvement the voice acting is in this game is that they actually say that name Cao Cao correctly. Beyond that it seems that the acting has only gotten worse.
    The other sounds are passable. The general battle sounds are decent, but little more than you would expect. The characters still have the annoying habit of repeating the same lines over and over again, but it has been toned down to some degree.

    Visuals: 6/10

    The visuals are most certainly improved over the series past. This has been a major complaint in the series for a long time now that there hasn't been any real improvement since DW2. That said, they still aren't up to par with modern gaming and yet it still has the inexplicable frame rate stutter. Levels, again, look better than they have, but still seem to be missing common details now-a-days. Even worse is there is very little that sets one level apart from another visually. This tends to make gameplay dull and boring.

    Gameplay: 4/10

    They did actually implement a few things gameplay wise that are a massive improvement over previous versions of the game. The first major one is the inclusion of ladder climbing. The second major one is actually functional siege weaponry. These 2 added together actually make you feel like you are actually trying to lay siege to a gate instead of waiting around for some stupid trigger for the gate to open. Whenever you reach a main gate, your forces will produce engineers who will try to build catapults that will kill defenders, rams that will break down the gates, and siege ladders that will allow your troops to get on top of the gates. This makes combat at the gates much more detailed as you will have to protect the rams by destroying defensive weaponry on top of the gates.
    Another thing they added is swimming. There isn't really any practical reason to get in the water though. Often times it is far slower than just running there by a round about way. Other times you'll end up stuck in the water with no clue where to go to get out. The few times in which it would be faster to swim and you do know where to get out it just isn't worth it to go in that direction as it would take you out of the battle. Honestly, they probably shouldn't have even bothered with this one.

    At this point in the gameplay portion, if everything else about it had stayed the same as the previous games, I would have given it an 8/10, however they made some absolutely devastating changes to the series.
    First off, the difficultly level is even more inconsistent, even inside a single stage, than in the past. Yes, some warriors are supposed to be stronger than others. The problem with that in this game however is the fact that most people, including other playable characters, are killed without even trying, then out of no where you'll run into a character that is near impossible to kill even on the easiest difficulty setting with a maxed out character.
    The other, and probably the biggest hit to this game, is the new combat system. You still have the normal, charge, and musou attacks, but they work differently. Normal attacks can now be stringed together constantly with no end, charged attacks have been toned down and there are far less of them, and musou attacks are now just a stream of normal attacks followed by a short flurry. Ultimately this game just comes down to hitting the normal attack button a bunch of times furthering the reputation that this series has a very boring and simplistic control scheme.

    Overall: 4/10
  • Willie FuegoWillie Fuego753,725
    28 Sep 2010
    10 1 0
    Dynasty Warriors 6 may not be "revolutionary," but there are many tweaks to the gameplay that make it a decent entry to the series and, in general, a fun and enjoyable game.

    The new Renbu fighting system is the best modification to the gameplay. Previous installments of the series had highly canned attacks combinations that were always composed of anywhere from 1 to 6 light attacks followed by a charge attack. As a result, it was previously typical for gameplay to consist of doing nothing more than constantly repeating the pattern of 5 light attacks, charge, 5 light attacks, charge, etc.

    The new Renbu system makes the use of the charge attack much more strategic. Light attacks will now infinitely string together, which allows the player to string together some insanely long combos. While a simple-minded player will do nothing more than spam the light attack to take advantage of this (which incidentally will work just fine on easier difficulty levels), the more advanced player will realize that this is not entirely effective, as the AI will block your attacks unless you mix up the action. This is especially the case with enemy Generals, Lieutenants, Guard Captains, shielded peons, etc.

    On harder difficulty levels, enemies will more effectively defend, coordinate their attacks, stay out of your weapon range, etc. This makes changes to the light attack spamming method absolutely necessary, and this is what makes the flexibility of the battle system shine. You are free to mix in a charge attack (or dodge, jump, etc.) at a time that is optimal, rather than arbitrarily at the end of your combo.

    Additionally, as you get on a roll slashing enemies, your player will begin to amp up his or her Renbu level. As the player's Renbu level increases, the player's attacks will become quicker, more fluid, more varied, have extended range and will do more damage. At maximum Renbu, characters become an impressive offensive whirlwind. Since Renbu fades when the player is not landing attacks, the player has an incentive to move from location to location quickly, thus helping to push the player to enjoyably frenetic pace.

    The addition of climbing and swimming allow for some neat shortcut opportunities and strategic endeavors. Dropping into a base from on overhanging cliff will potentially throw the base into confusion. Enemies will become highly vulnerable for a time, allowing you to take great advantage of your surprise attack. Enemies killed under confusion will also drop experience, giving the player further incentive to launch surprise raids on encampments, rather than just storming the front door every time.

    Another great add is that players now have additional control over their development through the new skill tree system. Each level up gives the player a skill point to spend on their character, which they can use to unlock special characteristics or attribute bonuses. The skill tree is typically fairly simple, but it is an decent reward system for the player and has great potential should Koei want to create an even more extensive system in the future.

    Players no longer solely drive towards a final objective, but now have "targets" which are subquests that the player can achieve during the course of the battle that give experience bonuses and unlock additional characters. This is a great way to give the player incentive to fully explore the map, nudge the player towards scripted story elements, and discourage speed-running the level by circumventing intermediate objectives. While it should be noted that the graphics have been improved over previous installments, several features are missing that folks may be expecting.

    There is no Create-a-Character for example, however this was never terribly interesting in previous installments and is thus not exactly missed. Playing as a real legendary Chinese General with an epic background story has always been more compelling than playing as some fictitious scrub.

    There are also no bodyguards. I'm glad these are gone too, as all they ever did in the past was steal your kills and potentially ruin your scores and experience opportunities.

    Many folks used to enjoy pursuing the final, or "4th" weapon for a player, but sadly, this is now missing as well. I have to admit that it is a disappointment that each warrior does not have an "ultimate weapon" they can unlock. This was a great sidequest to pursue in previous installments, in addition to completing the Musou mode.

    The most upsetting thing to be removed is that some characters beloved by some DW veterans no longer have their own Musou modes. Each Musou mode currently has all of their own cutscenes and script, so each Musou is more unique, but the number of total Musou modes has been decreased by about 7 characters. In my view, this was an opportunity for Koei to provide downloadable content, but it would seem that they do not care to do so.

    Importantly, the fact that you still cannot play multiplayer over Xbox Live is a glaring oversight at this point. This game is ripe for multiplayer co-op action, and with games such as Frontlines putting 50 players in a game at the same time, there really is little excuse for this to still be missing from the series.

    Overall, however, I'm having a good time with DW6. Despite the removal of some characters, there is still plenty of hack-and-slash enjoyment to be had. The new features in the game reward the player for playing more strategically, both in their attack methodologies at higher difficulty levels, as well as in their approach to different stages and in leveling their characters.

    I would recommend Dynasty Warriors as a used buy, but I wouldn't say it's a must-have. The game is fun, but admittedly derivative. If you had fun before, you'll probably have fun again, but the changes are not so significant that it will give you a whole new gameplay experience.