Like the low budget, second-rate sci-fi movies that it emulates, EDF 2017 is not for everyone. Some will be turned off by the play control. Some will not like the fact that there is very little variety when it comes to enemies and levels. Some people "grow up" and won't eat peanut butter and jelly anymore. And that is precisely what EDF 2017 is. It is a game for the video game kid in you that played through Contra on the NES with a buddy after school. It is the sleepover party where you rented Rampage and stayed up until 3am to finish it. EDF 2017 is about unlimited ammo, increasingly ridiculous weapons, and blowing up every ant, spider, and robot in sight. It's about hilarious chatter from the expendable NPC's ("It was my bullets that killed him!" "Gimme some ammo!-Do it yourself!" "I can't believe they killed the rookie!"). It does not bother itself with penalties for collateral damage (and actually, leveling every building in sight is decent strategy). There aren't magic points or special skills to keep track of (Pick 2 of the 171 guns and start the mission). You don't have to worry about a complicated plot line and characters (EDF=good... bugs + robots=bad... shoot and/or blow up). The modern sophistications of gaming are absent. Heck, the health, weapon and armor pickups are sprites. Again, to some gamers this is a bad thing. But if you are like me, and I am, sometimes commanding a squad, managing supplies, and issuing tactical orders gets tiring. Where are the days of just jump and shoot? They are in the year 2017, and they belong to the Earth Defense Force.