(I know its kind of early for a review, but its a multiplayer only game that I spent pretty much all day playing.)
I'm not really one for writing reviews, but I'm seeing a lot of opinions being thrown around for this game so figured I'd give mine a shot. Taking some cues from other guides so feel free to let me know if I should add anything
Because of the unlocking method (see below) I haven't gotten to test every character (since I didn't pre-purchase the game). I will change monster descriptions accordingly when I test them.
Story -
The game only really has 1 cutscene and can be compared to Titanfall in the story regard. It's there, but not really relevent.
Your team of hunters is tasked with keeping the monsters at bay while trying to evacuate as much of the planet as you can. That's about it.
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Graphics -
What we've come to expect from most next gen games nowadays. Par for the course. I did have 1 map where I was getting MAJOR clipping issues (I could see the outlines of everything through walls) but hopefully that's remedied soon.
It IS a fairly dark game (depending on the map) so you can stumble into animals and plants (which can be fairly annoying) but those are the dangers of wandering through a jungle.
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Gameplay -
Evolve is a 4 vs 1 multiplayer-focused game that pits a team of hunters against a monster.
The hunter team is always made up of one of each class - Assault, Support, Tracker, and Medic.
When you start the game, you get to set your preferences for class (from 1 to 5), so that when you matchmake at least you have more than a random chance of getting what you want.
As its a team-based game, playing the hunters can be frustrating if you don't have a party. It seems many people aren't very good at playing the various classes. The game does, however, give you a short video tutorial for a character the first time you play it, and there are plenty of other in game resources to learn how to play the classes. At least for me it makes it so I never want to play Assault since I want to leave the 'easy' class to less experienced players.
You only start with 1 of each class (3 characters per class in total). You need to use the classes 3 abilities to unlock he second character. (not counting the 'shared' ability) and you need to do challenges with the second character to get the third. Can be difficult depending on the gametype (as I will note below.)
Game Modes
- Hunt - 'Deathmatch'
- Nest - Destroy (Hunter) or Protect (Monster) the eggs on the map. Monster can hatch eggs for baby goliaths.
- Rescue - Save (Hunter) or Kill (Monster) 5 survivors. Honestly found this gametype really difficult for the monster.
- Defend - Defend (Hunter) or Destroy (Monster) the power generator before the time limit is up. Also seems unbalanced towards the monsters (except maybe the Goliath.)
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Classes/Characters -
Assault - The main damage dealing class and generally the easiest to play. Meant for the front lines.
Trapper - Meant to find the monster or keep them in view.
Medic - Keeps the team healed.
Support - The supports are a bit more varied than the other classes since 'support' is kind of broad.
- All supports have a cloaking field
- Hank - Second best character for dealing damage after assault. Has a good weapon, an orbital barrage, and shield projector (shields player in crosshair.)
- Bucket - Has a guided missile launcher, deployable turrets, and a deployable UAV (which leaves him immobile.
- Cabot - Has a railgun, a damage amplifier, and a dust tagger (tags all creatures within a certain radius of the character. Essentially the hunter equivalent of the monsters 'smell' ability.)
Monsters - Haven't gotten much chance to play the monsters yet and will edit this if I learn different.
Goliath - Seems to be the most balanced monster so far, which makes sense since he'd have the most play time hours under his belt. Plays like the game says he should (weak at 1, balanced at 2, strong at 3). Has a Rock Throw, Charge, Leap, and Fire Breath. The 'tanky' monster.
Kraken - The 'ranged' monster and thus the least played. Sadly I haven't seen much of this monster yet. Has a damage dealing lightning field, tracking mines, a repulsor field, and lightning strikes.
Wraith - From what I've seen, it seems them most unbalanced. Definitely the most mobile of the monsters, it can easily reach level 3 and wipe out the hunters in Hunt mode. Conversely, it isn't very good in the 'objective' game types. It takes too long to get the 'oomph' needed to fight the hunters in Nest and Rescue. In Defend, his armor isn't really good enough to keep him in the fight at the generator. Could be people just don't have its playstyle down.
The 'rogue-like' class. Can abduct hunters; teleport and then explode; cloak and create a decoy; or go Supernova. Supernova involves the Wraith unleashing a flurry of blows against the hunters, and can do massive damage.
Hunter Quips - Like the Wraith being good/bad based on the game some hunters are really stunted depending on the gametype. Some hunters also have a hard time completing their character progression. Maggie is the most obvious example.
Maggie - The base tracker has a pet (Daisy) used to track the monster. Daisy is fairly useless in the Nest and Defend game modes (saves survivors in Rescue). Also, one of Maggie's progression challenges is for following Daisy, which you shouldn't even do in those gametypes.
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Achievements -
Currently just about every achievement can be done in private matches, so I don't see any of them being too hard (either by boosting or by skewing the game settings in your favor.)
Some, however, will be a real grind. Namely - killing 1400 animals or reaching Elite Status (Max Progression) with every character.
Nothing really too unique or standout.
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DLC -
If you've looked into this game at all I'm sure you've seen the controversy.
Currently, their 'plan' is to release at least one more hunter per class (4 total) for $7.50 each, or you can get a $25 dollar 'season pass' which gets you these 4 hunters plus a skin for each monster.
Also, they plan on releasing more monsters... for $15 each. This is further muddled by the fact there was a free monster with pre-orders, so you're essentially getting a $15 pre-order bonus.
To further make them look bad, at release, the game already has $60 worth of downloadable skins. I wouldn't have really minded this if there were more than a few skins in game already. I believe in the base game, every class/monster only has 2 skins, and you only get the second one for maxing progression.
People are very up-in-arms about this, so maybe the controversy will eventually cause them to back down, but we'll have to see. If its anything like Titanfall, the passes should be on sale rather quickly.
They have tried to counter the controversy by saying any maps will be free, but we'll have to see where this goes.
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Summery -
Overall, I think this is a really fun game, but the heavy teamwork emphasis really brings the game down as many players seem to be inexperienced. Can't say if that's really the games fault but it can get frustrating. You're definitely better-served playing this game with a group of people. As such while my personal rating is a 4, I'll bring it to 3.5 for those who don't have a group to play with.
3.5