Fallout 4 Reviews

  • Danny Dubs 86Danny Dubs 862,043,185
    07 Dec 2015 07 Dec 2015
    33 17 11
    Originally posted on my blog at http://takeaimandgame.blogspot.com/

    Fallout is easily one of my favorite game franchises. Its setting in a post-apocalyptic retro-future is perfect for a unique and exciting world to explore, and the lore behind its nuclear wasteland is just bizarre and creepy enough to make every discovery fascinating. Plus the games are built upon a solid RPG foundation, so the series is tons of fun in many respects.

    Five years after New Vegas, Fallout 4 is finally here, and it brings the biggest world of the series. It isn't without flaws, but it certainly gives a better exploration experience than any of its predecessors.

    The Basics
    Fallout 4 opens a bit differently than the previous entries of the Fallout series - the protagonist and his or her spouse prepare for an evening at a veteran's hall before the nuclear war that gives the franchise its name. Shortly after settling on your character's appearance, their small family (infant included) are ushered to nearby Vault 111 just before the bombs hit.

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    Once inside, they're cryogenically frozen to be reawakened once the surface is safe again.

    Of course, that doesn't happen as intended. Instead, your character is abruptly awoken long enough for their spouse to be murdered and son to be kidnapped. You unfreeze permanently some time later (roughly 200 years after the nuclear war), with only one obvious objective: find your son.

    The core of what follows is very similar to the previous 3D Fallout games - lots of characters to meet and locations to discover, with first-person shooter combat supplemented by the statistics-driven VATS system, which allows you to pause the action and target specific enemies and body parts for a more strategic experience.

    If you've played either Fallout 3 or New Vegas, you know how the basic mechanics feel.

    The Good
    The absolute best feature of Fallout 4 is that the world is huge. There are well over 250 distinct locations to discover. While some of these locations are just major landmarks without much to explore or discover, it's still a whole lot to see and do. To give some perspective, I had logged 70 hours on one character by the time I finished the story, and there were still a handful of side quests and unexplored areas I hadn't visited.

    Even better: this post-apocalyptic wasteland is surprisingly gorgeous. Yeah, the dilapidated buildings and urban debris are aesthetically very repetitive, but the world outside is just stunning. I think a lot of it comes down to diversity - instead of being a bunch of washed out browns and grays, there's quite a bit of color scattered around. The weather is also fairly dynamic, with fog and rain occasionally breaking the monotony, and the sky makes the game feel impressively open.

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    The size and beauty of the world make for an amazingly fun and inviting world to explore.

    In terms of mechanics, not a lot has changed from previous titles in the franchise, though that's not a bad thing. VATS still lets you play the game essentially as a turn-based RPG if you wish, or you can run and gun like a first-person shooter, and both options are reasonably well done. Nothing groundbreaking on the combat front, but it's good enough to keep things interesting.

    There are, however, a couple noticeable mechanical changes, and I think they're both for the better.

    First, the perk/leveling system is a bit more streamlined. In previous games, you would begin the game by assigning your starting attribute points, choosing primary skills from among a dozen or so options, and then obtaining special perks every couple of level ups. It's a good system to be sure, as it allows a lot of customization and nuance. At the same time, though, this system puts a lot of emphasis on knowing the game - some skills are just less useful than others due to what's actually in the game, and choosing perks could be tricky for similar reasons.

    Fallout 4 removes those skills entirely, integrating their functionality into the perk system instead. This time around, you get a new perk each and every level, and perks do everything from increasing your damage with certain types of weapons to unlocking new crafting options. Yes, you lose some of the game's complexity, which will be a disappointing change for some, but I think the gain in more accessibility (and fewer feel bads if you invest skill points into something borderline worthless) is worth it.

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    Speaking of crafting, the second major change is that the system for using resources to make new goodies is substantially more robust. A lot of that change has to do with the new build mode, which allows you to make structures and defenses in some friendly encampments and recruit new allies. But on top of that, there are tons of recipes for consumable items and gear modifications to let you become exactly the kind of killing machine you've always wanted to be.

    The biggest benefit of these expanded crafting options is that all the random crap you find is actually useful. Every "junk" item in the game can be scrapped for raw materials, so you might actually find yourself scrounging for hot plates and oil cans as you clear buildings and bunkers.

    There are, of course, other good features of the game as well (like the fact that you can loot containers without having to "open" them), but that covers the biggest ones. As much as I want to continue singing the game's praises (I am a big Fallout fan after all), there are a number of disappointing features as well.

    The Bad
    The biggest problem is one that seems to plague a lot of games these days: loading screens are atrocious. Each individual load screen may take 10-20 seconds. That's not oppressive in the abstract, but when you're trying to quickly travel from, say, one town to another, there could be three or four of these loading screens in your way. The fast travel system doesn't feel so fast when it takes a minute of waiting or more to reach your destination.

    Loading screens aren't much of an issue when you're in full exploration mode, but it can get awfully frustrating when you're trying to buy ammo or turn in a quest or something of the sort.

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    The other big disappointment is embedded in the main storyline missions. As is typical of a Fallout game, there are several factions with a vested interest in the game's major events. Unsurprisingly, these factions are at odds with one another, all fighting over the same resources to push their own agendas. Even better, there's no obvious "good guy" in this particular conflict; each organization brings their unique biases and whatnot. That moral ambiguity is great!

    Unfortunately, as far as I could tell, there's really only one way to progress through the story - with brute force. There's no sneaking around and sabotaging, there's no convincing a faction to lay down their arms. You can't talk faction leaders out of using violence as an answer to their problems, so the only way to influence the story is in the faction you choose to join.

    And that is really disappointing and frustrating. A pure intelligence/persuasion build is impossible to pull off, as you are forced to deal with big firefights throughout the game.

    For a lesser complaint, given the sheer size of the game, it's a little disappointing that there aren't many new species to discover (and brutally murder). It's basically the same menagerie as before - humans, supermutants, ghouls, mirelurks, and bugs. There are a few new strains of mirelurks, but that's it for new and unusual fauna. A missed opportunity in my mind.

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    Sadly, the in-game music falls in the "bad" category as well. You have a couple radio stations to entertain you in the wastes, but many of the songs were included in previous games. I guess it fits with the world building a bit because radio stations around the country have the same pre-war popular music, but it has definitely gotten old.

    Ambient music, on the other hand, is actually pretty good, so I guess it's not all bad.

    One more complaint: the town-building aspects of the game, while cool, have some problems. The first is just that moving and placing items can be a huge pain given the perspective of the game and the lack of a strict grid (or something similar) for guiding placement. That process can get quite awkward and frustrating.

    The second is a bit more significant. There are mechanics for measuring the happiness of people in each of your allied settlements. Unfortunately, those mechanics are either glitched or unintelligible, as it seems impossible to make people happy for an extended period of time. I'm not sure if their dissatisfaction affects anything else in the game, but it's annoying nonetheless.

    (Full disclosure: the base-building in the game isn't really my thing, so I spent an hour or two on it and moved on. Despite those flaws, there's a fairly impressive system in place, so you may find it to be a ton of fun, if you're into that sort of thing.)

    The Achievements
    For the most part, the achievement list is pretty straightforward - the majority are progression based, either for completing specific quests or attaining certain levels.

    There are, however, a small handful that can prove frustrating. First, the questlines for the different factions are mutually exclusive, so nabbing all those achievements will require careful save files or multiple playthroughs.

    Second, there's an achievement for reaching maximum happiness in one of your settlements. That one is a huge pain, because of the happiness mechanics issues mentioned above. Aside from that (admittedly significant) frustration, nothing is too stressful.

    The Summary
    If you're a fan of the lore and atmosphere of the Fallout franchise, Fallout 4 is amazing because it gives you a huge world to explore. The game does a decent job of letting you develop a character and use him or her to dominate your enemies, if you're into that sort of thing instead. But if you loved the open-endedness of the interactions in previous Fallout games, you'll probably be disappointed by this one.

    Still, it's definitely worth playing if you're RPG fan.

    My Rating: 8/10 - great.

    (For more info on my rating system, including overall stats, see http://takeaimandgame.blogspot.com/p/reviews.html)
    Showing most recent comments. View all comments.
    Danny Dubs 86Yeah, I agree. There were a lot of great things about New Vegas, and it's a little disappointing that they rolled some of that back. I was so thoroughly impressed with the sheer size of the game that it outweighed a lot of that disappointment, though. Exploring and discovering things was so satisfying that it bumped my score up a bit.

    Thanks for the comment!
    Posted by Danny Dubs 86 On 07 Dec 15 at 22:03
    TheClockwrkNow I respect your opinion but I disagree with the music part of your review. I feel that adding the old songs in was a great idea. Other than that I can agree with most of your points. Good Review.
    Posted by TheClockwrk On 08 Dec 15 at 07:29
    AwooI'm personally fine with the old songs since it kinda makes sense lore-wise, but they could have at least included some New Vegas tracks if they were gonna go that route. Radio stations in general are weak in this one, and repeat themselves way too often. And that god damn granny numbers song is horribly stuck in my head angry
    Posted by Awoo On 08 Dec 15 at 07:38
    TheGreatKoalaYour first negative of the game is my only issue with Skyrim.
    Good review, I am happy you didn't see Fallout and instantly award a perfect score like a lot of people do
    Posted by TheGreatKoala On 09 Dec 15 at 07:53
    EarthboundXGood review. I'm loving it so far myself, just as much as 3 and NV.
    Posted by EarthboundX On 26 Dec 15 at 13:57
    Berserkdu83Great review, perfectly encapsulates my feelings about the game. I don't know how you're getting loading screens that short though, mine usually take anywhere between 1 and 5 minutes. Although I would disagree with the different species thing, the existing ones were tweaked or given new sub-species, and you obviously have the stingwings and bloodbugs, along with the couple of new robot types.
    Posted by Berserkdu83 On 06 May 16 at 20:15
    SedgendarySo far this is my least favourite Fallout game, the RPG elements have been massively reduced in this one. Choice seems to be sacrificed as well; early in the game
    *** Spoiler - click to reveal ***
    it feels like the game railroads you into being a nice guy which reduces my enjoyment of the game
    Posted by Sedgendary On 20 May 16 at 02:32
    ClaytThaGreatAn 8/10... really? And you threatened to give it a lower score if not for being so expansive? Did you ever connect the sheer size of the game with its "painful" 10 second load times on fast travels? What a joke of a review.
    Posted by ClaytThaGreat On 26 May 16 at 08:38
    I agree with the comments here. I'm a big Fallout fan but this is the worst one they've produced. Just finished all achievements and after 265 hours in the game I am left wanting and disappointed.

    My main reasons for this:

    1. The main story was uninteresting to me as was any other side stories. They were mediocre and unambitious, I felt I was just drudging through endless enemies and didn't care where I was going or what for.

    2. Very repetitive enemies - I felt like I was just killing ghouls the whole time, ghoul after ghoul, with the occasional raider and super mutant. Hell in over 260 hours of gameplay I saw 4 deathclaws and only 2 Yaoi Guai ever.

    3. Limited Weapons and armour - It seemed to me that although you can have separate pieces of armour and customise your weapons, I only really found a handful of items that were ever worth using. It wasn't until the Far Harbour DLC until I found once decent piece of armour.

    4. Weapon not visible while sheathed - This may sound like a minor thing, but it really pissed me off throughout the entire game. In previous games when you put your weapon away you could see it on your back or holstered on your hip, now it just disappears into thin air. That was shit IMO.

    Also didn't like how I couldn't use grenades in VATS, the Hot Key was awkward to use (nothing wrong with the old one it was better), settlement building seemed to have taken a lot of memory space and effort to include but it got boring and pointless pretty quickly and the whole dialogue system didn't seem as good as previous games.

    Don't get me wrong, comparing Fallout 4 to most similar games of its time I'd say it was the bees knees, but compare it to New Vegas or even F3 and it is about 20 steps in the wrong direction.
    Posted on 10 Jul 17 at 18:08
    Posted by changjianglh On 26 Aug 18 at 17:39