Far Cry 3: Classic Edition
Update: As of 6/27/18, the two glitched achievements that remained locked for about a month after I finished the game popped. This happened while I was logged off. Just FYI.Sight: FC3 looks great. I don't think Ubisoft updated the graphics, but it wasn't an issue at all. In fact, the game probably benefits from not being enhanced graphically, in that loading times are absurdly short on the X.
Sound: The soundtrack to this game is largely forgettable. The music that plays in vehicles sounds like something Pitbull would request at a wedding. The AI (both friend and foe) have a list of maybe 5 things they can say (and boy do they say them). Listening to NPCs repeat the same ridiculous lines over and over might have been acceptable in 2012, but there's no excuse for it now.
Story: The best part of Far Cry games is how well they lend themselves to immersion. You don't start this game as a superhero sharpshooter impervious to bullets, but you might get there by the end. Jason's goals are relatable and authentic. With the exception of a few weak points (detailed below), you'll feel like you're watching a smart, action-packed film in which you're also the star.
Virtually insignificant spoilers incoming!*** Spoiler - click to reveal ***The two most important boss fights are major letdowns. You spend the whole game building yourself up to get revenge on and triumph over the game's major antagonists only to have those interactions take place as some kind of acid trip and a quick time event.
Gameplay: 95% of the time the game plays fine. The other 5% made me consider the health benefits of throwing my controller through my TV. Let's talk about the latter.
Maybe there's something in the water on these islands, because the enemy AI clearly have
some type of clairvoyance. They react to Jason's presence even when there's no possible way they could know he's there. If you're the type of player who likes to be stealthy, just be ready to restart an outpost or two because an enemy erratically changes his behavior the moment you have him in your sights.
Just FYI: Ubisoft designed the vehicles in this game as an elaborate attack on our mental health. Maybe they have some sort of deal with pharmaceutical companies? Who knows... But I am absolutely certain that they designed each and every vehicle to crash as soon as you turn the key. "Maybe you're just a bad driver, Vinny!" While this is true in general, I submit the following video evidence that all FC3 cars are death traps, regardless of who's behind the wheel:
That's a non-enemy NPC "driving." Death traps I tell you! For driver, passenger and pedestrian alike.
Last and definitely least: broken/delayed achievements. As you may have read and/or noticed, some of the achievements in this game aren't popping for some people. For me (at this moment, at least), I'm missing two story-related achievements. I beat the game, so there's no way that I haven't met the requirements.
Some people have reported getting the missing ones days after actually unlocking them. Hopefully I can count myself amongst them soon, but it's not a big deal if they never pop. I mean, as a community, it's not like any of us here really care about the arbitrary quantifications of our collective loneliness known as achievements...
OMG I AM DYING PLEASE UNLOCK. Right?
3.0