Far Cry 5 Reviews

AuthorReview
LukeyBaby93
466,048 (273,608)
LukeyBaby93
TA Score for this game: 1,251
Posted on 03 April 18 at 20:20, Edited on 04 August 18 at 16:19
This review has 13 positive votes and 0 negative votes. Please log in to vote.
A dog named Boomer and a Bear named......Cheeseburger.

Clambering, Running, Jumping and Dying are just a few things I have experienced during my time in Hope County. I like many, have enjoyed several iterations of the Far Cry franchise and the initial trailers and promos for Far Cry 5 had me hoping for another exciting open world experience just like its predecessors.

Long gone are the days of Jason Brody and Ajay Ghale, this time Ubisoft elect for the silent type as you take control of a sheriff's deputy referred to as 'Rook'. As you make your way by land, sea and air through the seemingly less exotic, yet more chaotic setting of Rural America you are met with what makes Far Cry great. DISTRACTIONS. Far Cry 5 doesn’t want you to make it from point A to B it wants you to get lost on the way to B, lost in its vast amount of side missions, outposts, prepper stashes, etc. Something I feel prey to throughout, my 30 or so hours in Hope County, however, I don’t regret it. I love the feeling of liberating an outpost silently, the thrill of completing a Clutch Nixion stunt and the sheer joy of chasing a crazed Moose in circles. I love it all.

I mention above the distractions; Far Cry 5 needs these distractions. It needs brakes and pauses in the often-extreme world of the Seed family. This is where Far Cry 5 diverts slightly from its predecessor's foundations, in order to progress through the story and make your way to Jacob Seed. You must first, draw out his siblings from their respective regions by earning 'Resistance Points'. These are earnt by indulging in the words many distractions. Then once you have gathered the required amount you will get you shot at the big man or woman of the region. Each has their own motivations, each has repressed their region in some way or another. For example, Faith's region of Henbane River has a seemingly endless supply of 'Bliss' a drug used to brainwash the people of Hope County. Whereas, on the other hand, you have John Seed who prefers the practices of intimidation, violence and casual mutilation to repress Holland Valley. I think we can all agree the day that the 'Eden Project' rolled into town was a sad day for Hope County. Never the less, this new updated format of how Far Cry 5 delivers its story is interesting and different. As a matter of fact, this format improves the campaign creating cut off points and giving you the player a slightly more structured open world experience.

Graphically, Far Cry 5 is beautiful, but you don't expect anything less. Is it one of the best-looking games on the current gen consoles? Yes, but it falls short of the big hitters such as The Witcher 3 and Assassins Creed Origins in my opinion. Admittedly, during my playthrough, the game did freeze once and I did encounter a slight framerate issue during a, particularly chaotic moment. Nevertheless, these slight graphical hitches did not deter me from continuing.

The madness doesn't stop with the campaign, as the Arcade awaits those who wish to continue delving deeper. Arcade is there to promote longevity and replayability while offering a mixture of solo, co-op, multiplayer alongside the map editor. Only spending a short period of time with Arcade was enough for me to get a lay of the land, the multiplayer was chaotic and due to a lacklustre shooting mechanic, not your typical online experience. The solo and co-op modes had their moments; however, their moments were not enough to make Arcade enjoyable for me. The map editor is impressive and a great tool that is sure to hit the spot with many. However, not to my taste but no map editor has ever been to my taste as I lack the creativity and patience to really create anything interesting or fun. Never the less, in the right hands I am sure that we will see great things being created by the Far Cry community.

As we are on a website devoted to achievements, mentioning them in my review seems appropriate. Overall, the list is pretty simple and not too dissimilar from previous Far Cry games. It varies enough to nullify grinding while also promoting different aspects of the gameplay such as Fishing/Hunting and Guns for Hire and much more. Regardless, the achievement list does contain five Arcade related achievements and if like me you lack the motivation to delve deeper than one-or-two games you can easily fall short of what would be an easy completion.

Overall, Far Cry 5 is an interesting game and well worth playing. It offers a wide range of activities, coupled with an interesting mission format making it one of the standout games of 2018 so far. However, it is not without its faults, luckily the good outweigh the bad in Far Cry's case and comes together to create a game that will appeal to fans of the franchise and welcome newcomers with open arms.

I hope you enjoy this review, it's just something I decided to do while off from work. Please feel free to comment and let me know your personal opinion on Far Cry!
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MaurickShepherd
235,199 (145,782)
MaurickShepherd
TA Score for this game: 2,785
Posted on 16 July 18 at 17:12, Edited on 16 July 18 at 17:20
This review has 2 positive votes and 2 negative votes. Please log in to vote.
The small area of Hope County, Montana, is ran by a God-fearing man named Joseph Seed. His church preaches the apocalypse is coming, and man isn't doing enough to prepare for it. So in the midst of worldwide war, greed and desperation, he created the beacon of light for the people of this rural region: Eden's Gate.

But the people didn't ask for it. Some began to flock to the church steps, interested in what Joseph had to say. It was something different from religions in the area on the outset; it preached preparation and revolution in comfort, happiness and forgiveness that no religion had ever acted so aggressively on.

What started as waivers and advertisements to recruit Hope County citizens soon turned into eviction notices, house raids and kidnapping. In his head, Joseph knew what mankind needed to survive. To the people opposing him, he was growing into a power-hungry psychopath.

In response to the events unraveling, a task force outside Hope County is sent in to bring Joseph Seed to prison. As you walk up the ominous church steps, break up the church session and confront the doomsday prophet himself, he holds his hands up to you as if to help the process in handcuffing him. Behind him, you see the three disciples of his rule, staring into your eyes with confusion, anger and judgment: his brothers, John and Jacob, then a woman named Rachel Jessop.

What unravels following that I'll leave for you to discover, but in essence, it follows the familiar pattern Far Cry has followed since 2 with its introductions. The story begins as an intriguing take on dictators in history, but within a few hours of exploring the thousands of acres within Hope County's massive countryside of farmlands, mountains and riverside log cabins, familiarity settles in: this is definitely a Far Cry, for all the better and worse.

The setting you play in is absolutely filled with gorgeous vistas, harrowing mini stories and more. I was impressed with the world building, yet again nailed to a tee by the great employees of Ubisoft. Sadly, I can't say the same about the character building. What was once a serious story with humorous breaks in between has now become a ridiculous story with caricatures and exaggerated moments. To be honest, I probably wouldn't feel so strongly if it wasn't for the way it progresses the story. Every time one of the three aforementioned disciples want to meet you, they simply find a way to knock you unconscious, whether it be hunting parties with KO darts filled with bliss (Eden's Gate's drug gas, basically) or a song that somehow knocks you out. The game expects me, the player, to fill in the gaps in between on how these items happen to work or what happens between me getting knocked out and me awakening in front of the disciple. It's lazy writing, and it's borderline unforgivable with how often it happens. By the third area you enter, it becomes too predictable. You're almost just waiting for it to happen.

Without spoiling the ending or events that unfold, the story is just a ludicrous adventure from start to finish. It really tarnishes the immersion I had exploring Hope's hundreds of areas. It's almost as if the characters of the game were underwritten, but the environmental storytelling has pulled it all together.

Speaking of, I am once again impressed with the gameplay of Far Cry. The moment-to-moment gunplay is as enjoyable as ever. Whether you're hunting down bulls to provide ammo for the Rocky Mountain Oyster Festival (you do the math there), pursuing targets in dog fights, fishing for 100+ pound monster river creatures or participating in action movie sets via real gun fights, the variety in the missions keeps the gameplay interesting and refreshing. The variety does help in keeping players engaged with the game in those long-hour sessions, something many open world games are finding difficult in the current generation.

One surprise omission is the surprise removal of a need for hunting animals to upgrade your custom-made deputy's gear. Instead, all upgrades revolve around earning perk points that go toward unlocking perks similarly to the tribal tattoos in Far Cry 3 or the Elephant/Tiger system in Far Cry 4. At first, I was distraught that my hunting was being cut short, but I soon began to prefer the system. You'll be hunting in the game plenty anyways. It was a change I didn't know I needed, and I really didn't, but it's a nice change anyways.

One of its more fleshed out systems is its Guns for Hire system. As you complete missions, some will come with companions that will follow you around. These friends range from domesticated bears and snipers to well... Hurk, for those that have played in the past, you know you're in for a "blast." You can even find random citizens and recruit them into your roster of three extra followers. Each come with a randomized set of perks that benefit you. One can give you extra ammo capacity and auto-heal a vehicle while they're in it, whereas another can pick flowers for you and auto scan animals in your vicinity. It's the smartest innovation the campaign in Far Cry 5 has in it.

Overall, the gameplay is enjoyable and familiar to a fault, but the balance between it and the story its wrapped around in is jaunted. Far Cry titles pride themselves in being evocative and somewhat character studies on the games set antagonist(s). However, this game can do much of neither since the game's take on religious extremism is too bizarre to be taken seriously. Your character never engages in conversations (a very odd choice considering how often you're abducted and interrogated in this game) and the game delivers a self-serious tone it just never earns. The usual commentaries of "Maybe you're the villain!" fall short of delivering its punches. The Seed brothers and Faith never reach the levels of villains in the past. The hamfisted reasoning behind their actions toward the end doesn't do it much. The acting is competent from all four big villains, with particular nuance effectively used by Greg Byrk, the mo-capped actor portraying Joseph Seed. Otherwise, characters are unmemorable in Far Cry 5, even for those returning inexplicably from past titles.

So, in the end, the game is best enjoyed having mindless fun and taking none of it serious. This sentiment is echoed in its excellent Arcade Mode, a separate mode that provides gamers the ability to play, create and share maps for thousands of others to enjoy. It's a LittleBigPlanet-esque system, and although the multiplayer is very par for the course with its modes and maps, the coop mode is the star of the show. It even provides a progression system that rewards you back in the single player campaign, with even perk points returning to you. It's an awesome mode to delve many hours into, something I plan on doing soon after publishing this review, even!

When it comes to finding a good formula and sticking to it, few companies can emulate the success Ubisoft and their handful of company sites have had in the past two decades. Rainbow Six, Assassin's
Creed, Ghost Recon and a few other giant IP's have all seen sequels pumped out at an incredible rate. While this feat shouldn't be discredited, the feeling of complacency and staleness has slowly crept its way into these giant titles. The fix was normally that one title that redefined that franchise, and sometimes its genre. Ghost Recon: Advanced Warfighter changed third person shooters for its generation. Rainbow Six Vegas blended multi-camera views brilliantly and coupled it with a refreshing progression system.

After finishing my 50+ hour playthrough of the campaign, I felt a similar makeover is required very soon to save Far Cry from becoming too repetitive to enjoy. The story is underwhelming from its heavy-handed approach to the subjects it's exploring, and the gameplay is nothing new, even if it is still very solid. Hope County is a place you've never been, yet it's still familiar to a fault. It's never bad, but with how exciting and thrilling past titles have been, Far Cry 5 is disappointing in how it's thoroughly ok.
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CaptainGriffin
85,802 (55,835)
CaptainGriffin
TA Score for this game: 2,588
Posted on 30 March 18 at 08:02
This review has 10 positive votes and 18 negative votes. Please log in to vote.
NOTE: This is not intended to be a comprehensive review.

Welcome to another Far Cry installment. Really, that about says it. It is very similar to their standards with a few changes that clean up gameplay a bit so if you like the FC series you'll likely enjoy this one. As with Assassin's Creed: Origins most achievements are basic completion style and therefor not complicated just time consuming.

As a game I have to say that they seem to have scrunched too many things in too closely. It is difficult to actually hunt and track game, especially after say landing an initial arrow in a fine 12 point buck without accidentally running through yet ANOTHER group of respawned cultists. Mechanically it is generally fun even given that. Plus it is always entertaining to see a cultist change his aim from you to the wolverine that has decided to snack on his ankles!

Development-wise I really wish the various teams at Uni would actually get out at least once and go talk to the locals where they set they're games. I happen to be a resident of the general area this one is set and There are so many basic things that are just a touch off that it really bugs me. For instance much of America is filled with sportsmen and I can't imagine that someone at their offices couldn't figure out that in sport fishing the plural of fish IS fish. Reading "fishes" continuously just drives me bonkers. They're not guppies for criminey's sake! Especially the average 12lb+ (c.5kg) Rainbow Trout! Good grief, did they even read up? Pulling a 5lb (2.5kg) rainbow is generally the highlight of a Pacific Northwesterner's summer. I know it seems petty but stuff like that breaks immersion for me more than the silly stereotyped rednecks they throw in to the trailer park. Probably because while not filled with those types just about everyone knows one or two.

Also, just as a throw in on the forced diversity thing: Really guys!?! This game alone probably has more black folks than all of the state of Montana! If they wanted to strive for a more "diverse" game then perhaps they could have thrown in say 1 in 5 of the folks being Latino? In some areas that's pretty real, even folks that have been locals for generations. Also, not so commonly portrayed but a real factor is there are quite a few folks of Viet/Siamese dedescent in the region as the "boat people" of the mid 70s after the fall of South Vietnam chased the US Federal Government to settle many of the refugees throughout the northwest.

All in all this is a very pretty game but also very typical of the Far Cry franchise. With that in mind I would say overall as I get further in the game that it looks to be about a 7/10 (on a true scale not the bizarre weighted scale that Game Informer uses.)

Thanks for reading and enjoy your time in the stomping grounds modeled after the best four states in the union! 😆
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