Five Nights at Freddy's 2 is an indie survival horror game developed and published by Scott Cawthon. It is the sequel to the first installment in the series, Five Night's at Freddy's. FNAF 2 has many similarities to its predecessor, taking place in a fictional pizzeria, with the players taking control of a nightshift security guard who must defend himself from various animatronics. These animatronics effectively "come to life" at night, with the goal of stuffing the security guard into an animatronic suit, brutally killing him. The security guard must defend himself from these animatronics and survive five consecutive nights (and two extra nights if you so choose).
The gameplay is fine for what it is, with simple point-and-click mechanics. The player is confined to the security guard's office, with his only lines of defense being a flashlight to scare certain animatronics away and his Freddy mask to mimic the appearance of an animatronic. Each night shift lasts around 7 minutes in real-time. Additionally, the security guard can access cameras to check the animatronics position, but players will quickly understand that this is not an effective use of your time. The addition of a mask and the removal of doors was a brilliant touch, as it removed the power usage mechanic, which would often result in RNG-based luck (how long Freddy would play the power outage song). The addition of winding a music box was a nice touch, however, the mechanic became far too bothersome, as the music box winded down in mere seconds in the later nights. Overall, the gameplay is more engaging than the first game with the introduction of a few new mechanics, earning the gameplay a 3/5.
Horror Elements 2.5/5
The game, while initially scary at first due to the uncertainty of the animatronics mechanics, loses its scare value quickly. This game, along with the rest of the installments in the series, relies on the anticipation of a jumpscare and then the jumpscare itself. This however becomes quickly dull, with jumpscares becoming more of a disappointment than a scare. This game can be scarier than the first at times, due to the larger number of animatronics and therefore more opportunities to be jumpscared. The sound effects/audio in this game also have an edge when compared to its predecessor, and enhance the horror experience. However, the atmosphere in the first game is far superior. FNAF 1 leaves the player feeling defenseless and abandoned at times, as they have to constantly manage their power, with a power outage leaving the security guard helpless. FNAF 2 creates more of a hectic environment, feeling more like a challenge for the player to be constantly alert. Overall FNAF 2 can have its scary moments at first, but its weaker atmosphere in comparison to the first game earns it a 2/5.
Expectations could not be too high for graphics, after all, it is an indie game developed by a single person. The game is mostly composed of static images, with the only real character movement in the game coming from jumpscares and the characters moving across the screen when you have the mask on. The graphics have improved from the first game, with a larger 'world' created and more character designs introduced. However, the simple graphics are part of the charm of this indie game, as Scott creates an engaging game despite the somewhat rudimentary graphics. The graphics are about as good as what you'd expect from an indie game, earning this section a 2/5.
It goes without saying that the lore of the FNAF series is extremely complex and drawn out. FNAF 2 is a keystone in the development of the lore, as it builds on the bare-bones story of the first game. FNAF 2 tells most of its story through either phone calls or the 'mini games' upon death. These mini-games leave much of the story up to interpretation, often leaving certain aspects of the story vague/unclear. As a result, much of the game's lore has been essentially theorized by fans and youtube channels like Game Theory. Due to the intriguing yet often vague story, this section of the game earns a 3/5.
Five Nights At Freddy's is a fine enough game. It is what you would expect from a point-and-click indie survival horror game. With the very few resources the game was created with, Scott Cawthon does a sufficient job in creating an acceptable sequel to the first installment. The plethora of animatronics can often be hectic and ridiculous, but the development of the story from the first game was a nice touch and created the opportunity to expand the story onto many sequels in the future.