Forza Horizon 2 Reviews

  • NatFromAusNatFromAus306,630
    01 Oct 2014 03 Oct 2014
    50 7 5
    Sequels are inherently difficult. Trying to find the correct balance between reconstituting what worked in the past and inventing entirely new mechanics and ideas is an immensely difficult undertaking that often leads to developers failing to hit the mark. Following up on their critically acclaimed Forza Horizon, Playground Games seeks recreate the vibrant, festival atmosphere of the first title, whilst taking full advantage of what the new generation of consoles has to offer.

    The 2014 Horizon Festival has moved abroad, leaving the craggy landscape of Colorado in its wake and setting its sights on southern Europe. A celebration of live music as much as fast cars, participants in the racing festival travel across Italy and France on multi-legged road trips, completing races and proving their mettle against their competitors. As an entrant in the Festival this year, you are tasked with completing fifteen of these championships, in order to qualify for the Horizon Finale and potentially become the Horizon Champion.

    Each championship is usually around four races long, and comprises of a complement of both on and off-road racing. Traditional street circuits, checkpoint races and sprints are muddled with off-road equivalents, forcing players to throw their $200,000 supercars through some mud. Cross Country races are particularly fun, taking advantage of the massive, fully explorable world of Horizon 2. With very little in the way of barriers preventing the player from going off-road across the vast fields and forests in between the highways and dirt tracks that constitute southern Europe, a series of checkpoint races are created that take place almost entirely off road. While there is a loose driving line for the racers to follow, it’s tremendously satisfying the see a myriad of flying vehicles descending on the same checkpoint from three or four different directions. The cross-country circuit ensures that fence posts and small bushes are flying over the rooves of cars at all times, creating a manic, arcade-style driving experience in a relatively-realistic game and engine. Watching 11 other Lamborghini’s and Ferrari’s screaming through a lavender field, leaving waves of purple detritus in their wake is a truly original and enjoyable experience.

    At the end of each race, points are awarded to players based on positions, which are tallied up at the end of the championship, crowning a winner. The player is then instructed to select a new championship, and then the road trip continues to the next city.

    One of the strongest traits of the Forza series has been ensuring that the player decides what they want to do and what they want to race. Rather than forcing the driver to follow a specific progression of vehicles, the driver is given the opportunity to select what type of championship they feel like racing in next. Whether they feel like driving off road through French forests or doing tight circuit racing in American muscle cars, each festival location offers ten different styles of racing. This goes into even more detail to ensure that every driver gets to experience exactly what they feel like racing. Each championship style opens up to two or three different championships, based on subsets of the cars available: maybe that off road race takes place in giant American style utes, or $100,000 SUV’s. Horizon 2 goes to great length to detail exactly what championships you already own cars to compete with in, and what championships you can afford to purchase new cars to compete in. It’s a simple, clear and concise way of detailing to the player exactly what they have available at their fingertips without making the decision for them.

    After completing each race, the player is put back wherever they are in Europe and left to their own devices as to what to do next. The race events for the current championship are highlighted on the world map, but why not stop and have some fun on the drive over? Just as it was in the original Horizon, the world is strongly populated with a large variety of activities and racing opportunities. Smashable billboards, high speed cameras, unique racing opportunities and other cars careening around in their own races positively litter the environment, meaning that a new challenge is never far away. Smashing billboards earns bonuses, such as experience and currency to be spent on new cars. Each speed camera you bellow past remembers your highest speed, and instantly compares it against that of your friends list. Other drivers can be challenged in a short, head-to-head race for a bounty based on how skilled they are. Particularly high bounties are marked on your world map and pay huge dividends for completing. The greatest problem any open world game can have is a lack of content or variety to the gameplay. With over 150 championships, 300 roads, 150 billboards and 30 unique, Bucket List races to complete, there is content waiting around every bend.

    The Forza Motorsport series has always been at the bleeding edge of what is graphically possible in a video game, and Horizon 2 is no exception. Striking a keen balance between the cool, clinical beauty of Forza Motorsport 5 and the brighter, more jovial Horizon, Horizon 2 is a visual tour-de-force unlike anything seen on modern consoles to date. Whilst it’s millimetric precision in rendering each of the over 200 cars is remarkable, it is the sheer beauty of the rest of the world that overwhelms the most. Each location looks and feels unique. The stark contrast between the beautiful, 18th century villas and vineyards against the vibrancy and modernity of the festival stages and supercars is remarkable both in its elegance and highly synchronous nature. There is a strong cohesion between the worlds, creating a realistic sense of place. Make no mistake: Forza Horizon 2 is the best looking video game I have ever played, and easily the best looking title available for modern consoles.

    Tying in with the strong visuals is the excellent soundtrack. Consisting mostly of electronic style festival music, the soundtrack does feature a number of other stations with some more alternative music for differing tastes. Perhaps the best, however, is the classical music channel: presented entirely in Italian, the mix of symphony and opera with engine roar and supercharger whine is a wonderfully dichotomous racing experience. In a stroke of soundtrack-related genius, at the start of every race, each radio channel selects a specific song to enhance the experience, so that the song being played fits as well as possible. It creates a more cinematic racing style and is used particularly well in the unique race events. Look for a classic song by The Clash to feature prominently during a race against a train...

    As with seemingly every title released for the new generation, Playground Games have tied the single and multiplayer aspects of Horizon 2 together in strong fashion. Players can start and compete in online road trips from their single player menus, even beginning matchmaking whilst completing other single player races. These online road trips are a mixture of racing, orienteering challenges and car-based challenge games, like Tag or King. Similarly, car customization and tuning has been re-worked to include multiplayer elements. Car designs and tuning setups, still as complex and crazy as ever, are much more discoverable and easy to download. Each car has its own specific storefront full of designs and tuning setups. The customization options are as wild as ever, but when paired with a great multiplayer experience, their effect is profound.

    Perhaps the most constant multiplayer inclusion in the world is the implementation of the Drivatar system from Forza Motorsport 5. Boasting the power of the cloud and the Xbox One, Drivatars analyse the racing styles and habits of your friends, which is aggregated and added to their virtual driver in your racing world. Their original paint jobs and tuning setups carry over as well, leading to a much more unique experience. Drivatars are definitely more nuanced than they were in Forza Motorsport 5 (they no longer crash at the first corner), but their overall value is limited. Their intelligence seems no greater than traditional bots, so their implementation is relatively useless.

    Forza Horizon 2 is a title truly filled to the brim with as much racing related content as anybody could want. With hundreds of cars and racing opportunities packed into a beautiful, realistic feeling world, there is no doubt that Horizon 2 is an instant classic. Most importantly of all, however, it continues the fine Forza tradition of playing magnificently. By pairing the best handling driving model in racing today with highly adjustable difficulties based on your own skill level, the player is given all the power to be in competitive, highly enjoyable races from start to finish. Playground Games have not just created one of the best racers ever made, but easily the best game available for modern consoles today.
    5.0
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    thefancypanceOnly plays for 65 hours and thinks that's enough to write a review...
    Posted by thefancypance On 22 Sep 16 at 00:10
    SmiththedudeEasily the best game available on modern consoles? Pretty heavy words, there, especially for a review concerning a racing game that's part of a series which now gets a new installment every year much in the fashion of call of duty. Relatively, yes, this game is fantastic... But the best game on modern consoles? Hardly
    Posted by Smiththedude On 24 Aug 18 at 13:40
    Goggs25Not worth 5/5 when scumbags at turn 10 force you to shitty road trips even after you finish main game. Just shows how lazy turn 10 are 0.5/5
    Posted by Goggs25 On 24 Jun 19 at 05:58
  • Matt RemasteredMatt Remastered606,495
    15 Oct 2014 30 Mar 2015
    17 1 0
    Playground games surprised a lot of people with the release of Forza Horizon in 2012, they attempted to take the series off-track for the very first time and succeeded for the most part, creating a unique mix of sim-racing controls and visuals, along with the freedom of an open world environment. I can safely say that Playground have gone above and beyond with Horizon 2, creating a sequel that is better than the original in every way.

    It all starts with the location, Colorado was all a bit one toned in the last game, Horizon 2 doesn't have this problem, set on the border between southern France and northern Italy, Horizon 2's location is bigger and more diverse than ever, with stunning vista's, vineyards, forests and coastal roads bathed in sunshine. It is not just the location that is stunning here, even more astounding is the amount of things to do in it. The games bread and butter here is once again the Horizon festival, which is essentially an excuse to travel from championship to championship, the cutscenes are once again quite cheesy and really just feel like needless exposition, but I imagine most people buying a Forza game aren't expecting a blockbuster narrative. Championships take place across different regions and allow you to choose whichever car class and type you like. To only mention the championships however would be doing the game a disservice, there are AI rivals to pursue, billboards to smash, barn finds to discover, bucket list challenges to tick off and much more. If you are going for the completion, be prepared for a long ride here.

    Gameplay wise Horizon 2 doesn't try to reinvent the wheel, but then again why would it try to? This is classic Forza in terms of car handling and physics which is by no means a bad thing, some fans were worried that the game had lent to far towards arcade handling in early gameplay videos, but I can safely say this is not the case, don't come here expecting a Need for Speed handling style, Horizon 2 is a slightly tweaked version of the Forza 5 handling engine with exactly the same depth in terms of car assists. Hardcore sim fans and newcomers alike will be pleased to hear that once again you can go as shallow or as deep as you like in terms of driving assists, and this is one feature that certainly adds to the quality of the game.

    Speaking of quality, once again the Forza series delivers in terms of visuals, the game looks absolutely stunning. I have to be honest here and say that I didn't expect a step up in visuals from Forza 5, I was very wrong. The environment looks stunning as do the diverse list of over 150 cars. Playgrounds collaboration with Turn 10 has worked well here allowing Playground to use models from the previous Forza game and vice versa when the next numbered Forza releases, allowing for a huge roster of detailed cars including full interior rendering. Adding to the visual quality is the fact that Horizon 2 is now fully open world and includes rain for the first time ever in the Forza series. Rain is as stunning as you are imagining it, with water pellets bouncing off cars and windscreen wipers frantically trying to clear your view, my only gripes here are that the spray given off by other cars isn't nearly enough, as well as this, rain doesn't really affect handling as much as you would expect. The same can be said of the games off road areas with a Mclaren P1 able to travel 200mph through gravel just fine, these are of course only minor areas, and I have to give credit for Playground for including them because whilst they aren't perfect, they do add to the overall quality of the game.

    Sound is very good once again as we've come to expect from a Forza game, engines roar realistically and are expertly recreated for every car in the game, what is a bit hit and miss are the radio stations. There is certainly a diverse selection of stations but not many of the tracks in game caught my attention. It is perhaps telling that my personal favorite station was Levante Fm which plays classical music, when i'm not really a fan of classical music at all. I am sure some people will get more from the soundtrack than I did, and at the end of the day it comes down to personal taste here rather than the radio being bad as such.

    If all of the things to do in single player weren't enough, Online multiplayer is back and much more fleshed out than in the original, friends can now create clubs and earn Xp for them, complete in traditional online races and team events, cruise around in freeroam or take on coop challenges. The highlight of online is seen in the online road trips, where up to 12 players travel from point to point competing in race, team and playground events such as king or infected as they go. It must be noted that I did experience some lag while playing online, but it was mainly seen through rival cars teleporting or for lack of a better word bouncing around the map. The saving grace for the lag is that it never affects your car, but there is no doubt it can become frustrating especially when another racer teleports in front of you in an online race which is something to take note of if you are coming here solely for the multiplayer.

    Before I go on to a conclusion I have to mention that if you are going for a completion you are in for a long grind and this grind is made even more frustrating by road trips. Road trips are simple drives to the next festival and therefore championship, location, at first these roadtrips are great as they show you around the map but once you have completed 10+ championships they become very frustrating as you have to complete them, even when you have completed the 'Horizon Finale' at the end of your 15th championship. If you plan on obtaining the achievement for completing all 168 championships expect to be frustrated by this feature.

    It is very rare that a game tries to do 2 things well and succeeds, but Horzion 2 has managed it, it marries a simulation racing engine with the freedom, beauty and high octane action of an open world and once again creates a fantastic racing game, that any fan of racers whether it be arcade or simulation, should go out and buy as soon as possible.
    4.5
  • Skycaptin5Skycaptin5949,071
    25 Sep 2014 06 Dec 2018
    17 5 2
    Campaign
    On the count of ten you will be in Horizon, I believe this starting cinematic really takes you into this bright world right off the bat. The Forza series is well known for its stunning cars and brilliant driving which has definitely taken it to the top of the racing genre. Awhile back we were given Horizon on the last generation taking us off the usual track and into the open world. That's the marvel of Horizon 2 is this beautiful open world that's filled with roads to drive, races to win and side things to conquer. The festival itself is all about fast cars and heart pounding music which it captures both quite well. Something that I particularly enjoyed was that instead of doing introductions you were literally thrown right into the wheel and set off to learn that way. From there you begin your journey and the first road trip kicks off with a number of races available to select from. Of course you can go venture off if you choose, though it's best to play some circuits. Each race will give you a different taste of the action from closed circuits to drifts and just way off into the country racing. On the occasion you will also be sent towards a special moment showcase event that has you racing against some crazy thing from jets to trains or balloons just to be extravagant. After finishing all this you will be set forth towards the next area and this continues until you're allowed to select your own choice of tour. This has something for everyone and covers every vehicle class as there are a total of one hundred and eighty-six variations to choose from. You may win Horizon after so many of these, but the playtime just goes on. After circuit completion you do head back around which only worried me somewhat of how repetitive roads may get, though it was fine with me always seeing new areas whenever I played a race.

    Aside from almost a never ending amount of differing races you also have a great number of mini events to partake in such as racing drivatars that return from Forza Motorsport 5 so you'll already have smarter AI and racing rivals that are available after every race. There's also the bucket list which has you take insane cars out for a one time moment whether that be hitting speeds or gaining points. Each bucket list can also be done cooperatively if you so choose to do so as well. Evermore you can locate barn yard finds which have you fix ancient vehicles for some unique ones and the collection of smashing through boards for extra points. Your last random thing to go about doing is the speed traps which is the opposite of real life and a nice change of pace for me as you attempt to be faster than everyone else in the world when passing the traps. This all works in towards the levelling system which will unlock you colored badges to show progression, give you spins of the random wheel for money or cars and work towards skill points that improve the way you play.
    External image

    Multiplayer
    Multiplayer or well the free roam allows you and other players whether that be your close knit friends. Or perhaps any random that needs a party and has you race against one another across the country side. That could very well be just free roam selection in competitive matches that mix up the races with the one having the most experience being declared the victor. Whereas the other option is more fun game modes like King where you all want to be the king by hitting one another and Infection where you try to evade the infected drivers. It's a good amount of mix-up for the modes though those familiar with them may feel the field of play is a bit more tighter, even in the larger selection choices. To be honest the best aspect of this online aspect is grabbing some friends seamlessly and just driving about to explore the world with the occasional choice of playing against one another. It's just a ton of fun to drive about with a friend while crushing some poor guys grapevine.

    Gameplay
    Horizon 2 looks amazing with crisp graphics at 1080p and a frame rate of 30fps which may make some question the play. I can happily say that even at 30fps it still looks damn impressive and doesn't take anything away from the driving aspect of gameplay. Everything looks beautiful and just responds perfectly throughout the entirety of the quite large seamless world. Whether that be racing on pristine roads or taking it off the tracks into the dirt. Items in the world go flying about and these cars have great particles being attracted to them applying a bit of mess to the sides. The rain is actually my favorite thing about the graphics as it just looks fantastic with drops moving along the vehicle or getting pushed away by the wipers as I mostly play first person. Remember that the play is slightly more geared towards an arcade style compared to how serious Motorsport is so get ready to fly through grass while it's raining and see lots of destruction. I was even impressed by the better people designs as the stick cut outs of Motorsport are actually polygons now with some emotions though they still need work done. That brings me to one issue is that at times with the world looking great and towns being well done is that it just doesn't feel alive enough for me. It's neat seeing balloons in the background and fireworks with me being amazed how they did it, but the world needs to be more lively. Will finally mention that you have an AI assistant by the name of Anna that uses the Kinect voice features to help guide your tour which I found quite helpful. The AI was also much better integrated and worked better than the voice options in other titles which was great.

    The Cars
    Oh, why hasn't he talked about the cars yet? Well I thought it was best to have a chunk dedicated to these glorious vehicles. There are a ton of cars available for you to play from a number of large manufacturers with some special edition ones. Feel the power of driving premium sports cars or even some more regular vehicles. There will also be tons of post DLC available if you need even more. Everything else is back from previous entries in terms of editing, tuning and applying custom paints. All cars already have a custom paint job so you can get an idea of what others will look like. If you love your car even more you can easily switch to a photo mode to capture its beauty and get right back into the gameplay after. Forza is all about the cars you ride and this time around you can really see these things get beat up by the world all around.
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    The Conclusion
    Breathtaking is the best word to describe or I suppose stunning if you want as well. The world is just crazy in scale and so easy to connect with others. There are so many racing circuits, areas and things to explore or complete. Credits may come a bit easier than some are used to, but this helps everyone get the car of their dreams. You can customize every aspect of your play and show it off to friends. It's the ultimate collection of music mixed into a racing game. Race off on the roads or take it off in the sunset as people cheer and music blasts in the background. It's all about choice and be ready to take off in special moments to share with your friends. This is a beautiful game and looks the best out of all the exclusives I've seen thus far. Forza Horizon 2 is for all those that love to drive.

    Review of Mine from Gamerheadquarters.com
    Gave Forza Horizon 2 a 9.2/10
    4.5
  • Kerman7Kerman7922,814
    15 Aug 2018 27 Aug 2018
    6 10 4
    Let's start with the overall mark which will be a 'Poor' rating.
    This will not be popular but with reviews so far being so lopsided I believe having a different opinion available is a good thing for people still to play the game.
    So let's get into what works and what doesn't in a game so popular that it makes people think twice before they criticise any of it.


    The Good - It looks gorgeous
    The game looks amazing. The cars are as always fantastically detailed and with the addition of rain in this iteration, they look even better glistening in all their glory.

    The landscape also is breathtaking with a myriad of different settings to visit. I love also the daytime rota which makes driving in the sunset or nighttime an experience.

    The driving is pretty good too. Certain cars feel very different and are nice to drive and it's quite satisfying when you hear the motor roar in unison.

    In short Forza Horizon 2 is your perfect pick if you don't drive or can't roadtrip in southern Europe and wish you could. Take your time to slowly drive down a coastal road and take in the sights, occasionally stop and take a picture. Unwind and relax in the beauty reproduced.


    The Bad - Racing is abysmal
    Drivatars are meant to be one of the unique features and unfortunately is worse than ever. Whether you are only freeroaming for the sights or racing, they will always hit you or ram you for no good reason. In a game that is meant to reward skills and punish bad driving, it is annoying to lose a great skill chain because the bad AI implementation hit you from behind, without you even braking that is.

    And this is another bad side of the system, it can't actually be immersive when certain cars go faster than you no matter what. I've seen a beetle avoiding my overtaking whilst full speed on a McLaren during a road trip. For a change I did have a sense of speed in the game, but that speeding beetle was making no sense. So many times have I also had cars slingshoting past just to stop dead when in front and repeat the loop.
    Other games do that too yes, so at least this is no reason to put this one above the rest.

    The freedom and choice the player is meant to have also plays against it. There is no sense of progression as you go from slow to fast to slow cars. It does not feel good and more like padding and wasting time.
    You get bored most of the time and can play this while watching TV, which is not a good sign.

    Races themselves are badly done. I base that mostly on the checkpoint system. There are certain races with none of them but that can still tell you you've gone off course and reset you back on track, while others will let you take any shortcut you want. The inconsistency is unexpected and baffling.
    Races with checkpoints don't fare much better as I've often had issues with the next checkpoint not requiring me to follow the race line, or not showing up until I got really close and missed it, forcing a rewind. It could have easily been picked up during testing and fixed by showing two next checkpoints rather than one, but it wasn't done.
    Another example of bad event design are bucket lists that have a long leading part before getting to the challenge part. With the rewind disabled at the very end it can make you having to unnecessarily replay a long boring bit. I suppose that qualifies as an ugly side though...
    The repetitiveness of the races alongside the behaviour of the opponents in the guise of drivatar, makes the whole racing experience dull, boring, and mostly devoid of fun.

    It is no better than the previous one, even worse at times.
    One example is the difficulty. I have many times found myself tailed the whole race no matter what difficulty I picked, whilst others I'd be racing way in front. It didn't feel the difficulty parameter was working as it should and instead was only there as a mean to try to earn more credits.
    If parameters don't work as intended they can be considered broken.
    Then comes the autoshow as another good example or bad and worse design. In FH1 I can filter out cars I already own; here I cannot. In addition the filters reset after each purchase, making bulk purchases a pain and terrible experience.

    The Ugly - It takes the mick
    New road trips have been created which force you to drive from one place to the next, often across the map. It slows things down and gets frustrating fast. Even after buying a fast travel anywhere these can't be avoided.

    The map is big, but after completing 20 championships you've already started to feel like you've been repeating yourself. So with an achievement that asks you to complete 168 championships, it is just obnoxious.

    When buying a new car and choosing its colour, the palette is right in front of the car. Still. Hasn't been fixed since previous games and shows a lack of care.

    With the game being one of the main exclusives, much beloved franchises and able to leverage the 'power of the Xbox cloud', this still has currently disabled or broken features. To me this feels either sloppy or insulting.


    Final Word
    A good car and road trip simulator but a poor racing game that won't satisfy everyone.
    (Score based on an even scale, not using my personal rating system)
    2.0
  • FluffeskFluffesk171,750
    13 Mar 2016
    0 7 1
    What a great game... Best Racing game of the year for 2014 for a reason.

    Good Achievements, Good soundtrack, Good game play and all in all Good Fun.

    If you want to pick up a Forza game with a little less attention to details or a lot less involved with driving boring track racing then this is the game for you...

    Go off road, go where you want, go to online or offline mode and you will just run along nicely earning achievements and having some fun in some fun cars - Be sure to complete the Once in a life times bonuses on the bucket list too.

    Go ahead... ENJOY
    4.0
  • thefancypancethefancypance64,280
    12 Sep 2016 15 Sep 2016
    6 16 6
    Before giving a bad rating to my review I recommend seeing how far the other reviewers have actually gotten in this game compared to how far I am. If it were a test I would be the only one with a passing grade.

    This game is great but just like a lot of games these days it feels rather half baked. Don't get me wrong there are several reasons why I have spent a few hundred hours playing it but there are just a few rather large, glaring, short sighted mistakes that keep this from being anything more than "another installment". These few shortcomings are all that prevented it from being a legendary and long lived racer.

    The first major shortcoming of this game is the story/single player. Ok, I know it's a racing game but even rehashing the classic Forza Horizon story mode would have been better than what we were stiffed with. Single player is broken down into classes/types of cars that are known as "championships" (some of them are made up and don't even make sense). You do four races that focus on class of car and then switch, these four races are also called a "championship". After 15 championships there was a kind of final race that went almost all around the map and the winner got a bunch of money. Then after 15 more championships they repeated the final race and that was it. Really. On top of that for the second final race the award was 1/10th of the original race. By now you've already found all the barn finds, there is nothing new to discover. That is all the story you are going to get and that is only 30 out of 168 championships. There is only mindless and monotonous grinding from then on. It leaves a bad taste in your mouth and makes it obvious that they cut a few large corners in making this game. On top of all that every race is plagued by "drivatars". Drivatars are ai racers that are named after a real player and this ai's driving characteristics supposedly mirror this player's style. Basically it means all of the AI drive like junk; always ramming you from behind in braking zones and pushing you off course when they aren't following the correct racing line. This makes it so that the racing not only monotonous but it is also painful and frustrating.

    The second major shortcoming is the multiplayer. This is where I realized how awesome the Classic Forza Horizon was. In the first Forza Horizon you had several options but the bottom line is you get to choose. Do you wanna do infected or king? Go ahead. Do you wanna do a street race or any other type of race? Take your pick. Not in Forza Horizon 2 though, nope. We have a case of changing something for the sake of change rather than change for the better. You have 2 options, that is it. You can do an online free roam. this involves being dumped onto a map with a few other players who are always either AFK or drag racing at the airport. You can pick events scattered around the map like races and playground games but good luck no one is going to join you. The other option is online road trip. This is basically an online championship but you don't get to pick your car in between races. This means that you're stuck using the same car for any on road and off road races. That doesn't even consider the fact that they don't give enough time for you to even pick your car.

    The last major shortcoming is in the sound management. 3 things: annoying popping while upgrading in the garage, hanging gear changes, and the cars just sound like junk compared to the Classic Forza Horizon. You don't agree with me? Compare these 5 cars in the two games and it will change your mind: Diablo SV, Viper GTS, Ultima GTR, 458 Spider, and RX7.

    I said it before this isn't a great game but it's still a good game. It still has a lot of things going for it:

    -This is probably the prettiest open world racing game to date.
    -The cars are a lot easier to handle vs. the Classic Forza Horizon.
    -The physics are still much more realistic than any other open world racer to date.
    -IMO it has a better selection of cars vs. original (more variety and less redundant Ferrari's)
    -The game makes good use of the individual feedback motors in the triggers.
    -2 sounds to listen to: thunder and tire noise. They sound very good in this game
    -Good variety of track types even if they could have made a lot more to decrease repetition.
    3.5