Forza Motorsport 5 Reviews

  • Marsh931Marsh931139,628
    05 Mar 2014
    24 2 10
    Forza 5 follows on from Forza 4, and does a good, but not quite excellent job of it.

    There are a few key features I want to focus on in this review; the graphics, the new Drivatar system and the variety of cars, tracks and DLC.

    Starting with the graphics, there is no doubt that Forza 5 is stunning. The cars look incredible on and off the track. The new lighting system means that reflections and shadows look almost life like, even whilst moving at 200+mph. It would be nice though, if they could achieve this level of lighting perfection, without forcing you to drive towards the sun on almost every track. Quite often you will lose sight of a racer just metres in front of you due to the blinding glare caused by the sun. It's only once you enter Forzavista however, that you see just how incredible the graphics are. The attention to detail is crazy, being able to see the stitching in the steering wheel, the weaves of carbon fibre in the body work and the intricacies of the engine bay. It’s quite easy to get lost for 10-15 minutes just wandering around and exploring the cars in Forzavista.

    One of the first things I noticed about the graphics and design of tracks specifically was the additional “things” that are happening on the side of tracks. Whether it’s a helicopter flying overhead, or balloons being released from the paddock. These are all nice little touches that help to show off what the game is capable of.

    For those unaware, Forza 5 has replaced traditional AI racers with what it calls “Drivatars”. This is essentially cloud data saved from every single racer that is then used to generate and AI racer. It’s kind of a cross between AI and a ghost. It’s a very cool feature and makes races a bit more random and un-scripted. It does however come with issues. The racers are incredibly unpredictable. The first corner of every race is always chaos; racers driving straight onto the grass, some racers drifting around the corner, some slamming into the back of, it’s normally easier to just hang back for the first section of the race. This does mean that until you get into 6th position or so, you are relying on your quick reflexes to dodge randomly braking rivals, or racers spinning off and back on to the track, thus your actual driving skill is not noticed until you reach the top few positions.

    Finally, one of the most complained about features (or lack of) is the car and track roster. I think Forza 4 had around 500 cars, whilst Forza 5 is closer to 300. This would be ok, if the cars we were getting as paid DLC weren’t just the same cars as FM4 with a couple of new additions. The introduction of tokens and micro transactions definitely makes this game feel like more of a rip-off than previous editions. The same applies for tracks. Tracks previously available in FM3 and 4 are no longer available in 5, and whilst we received a free track as DLC, it again was one we expected to have at launch.

    All in all, Forza 5 is a beautiful game, with plenty of achievements to unlock, cars to buy and badges to collect. Whilst it may be lacking in cars and tracks, it is an impressive showcase of what the Xbox One can achieve. Ultimately, if you’re a fan of Forza, you’ll buy this. If you’re a fan of racing games, you’ll buy this. If you’re neither of the above, it’s probably not for you.
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    Paully05If I am not mistaken, Forza 5 only shipped with 200 cars on the roster. While Forza 4 shipped with 500. Forza 5 apparently has the same amount of cars and tracks as forza 1 according to their wiki page.

    Love this game, but they could have added more tracks, and they should being doing more track DLC instead of car DLC. Nice review +1.
    Posted by Paully05 On 06 Mar 14 at 02:25
    Marsh931@Paully05 Thanks for the correction, I wasn't 100% sure on the numbers! Given that they gave out Road America a couple of weeks ago, I'd like to think that track DLC will be released every now and then. Thanks for the +1!
    Posted by Marsh931 On 06 Mar 14 at 07:56
    FullMoonBeaverGreat review. I bought this today for £30 new. Sure the amount of tracks and cars is far less than we would have liked. But hopefully Turn 10 will improve on it if they release Forza 6. Looking forward to playing it, but not the huge ass install.
    Posted by FullMoonBeaver On 02 Jul 14 at 12:59
    BonuspunktI am the only one that gets really annoyed by amount of loading times? They are nearly everywhere roll
    Posted by Bonuspunkt On 14 Jul 14 at 23:39
    Basta37achievements review would be nice for completitionists
    Posted by Basta37 On 09 Sep 15 at 17:03
    Goggs25A terrable forza game to many loading times and way to much talking going on everytime I tried to enter a event somew talks about the history of the car I don't care just want to race. As for the crappy drivatar that was the nail in the coffin for me turned it down to very easy and still stragling to keep first.

    1/5 and that was for graphics
    Posted by Goggs25 On 10 Jan 16 at 01:36
    TheGreatKoalaHowever, what Microsoft and Turn 10 say the Drivatar system is, and what the system actually is, are two completely different things.

    It's just an AI system with gamertags randomly assigned instead of names. It doesn't learn how people drive, it doesn't learn how people overtake. it doesn't learn anything.

    I have friends who are amongst the best Forza drivers in the world, they get beat by people who have never played the game before. That proves me right
    Posted by TheGreatKoala On 19 Sep 16 at 10:42
    rob25XWell written review. +1
    Posted by rob25X On 01 May 19 at 17:28
    peter4cCompetitors brake over everything and many 2 lap races!
    Posted by peter4c On 01 Sep 22 at 15:54