More often than not, games that confront mental health issues can heavily focus on just how devastating the struggle can be. Often we find ourselves picking our jaws off the floor after witnessing a shocking tragedy, or left pondering about what could have been. Fractured Minds takes a very different approach, hiding a simple message in a subtle way.
The game is split into 6 bit-size chapters confronting the different elements of many common mental health issues. The chapters undeniably lack content, keeping the outlay simple and to the point. However, this short time spent in each chapter can make the messages behind the chapters easy to miss and forgettable. It's worth a moment to pause and consider why the segment is outlaid the way it is.
At a glance, the games cover art has a very dark/dystopian feel, with even a possible jump scare. Not to fear, only the first part rings true. Although the settings are grim (or turn that way) the game is actually quite positive. With progress only obtainable by experiencing, continuing forward and overcoming.
If your interpersonally orientated you'll enjoy this brief excursion, and for $2.65, it's hard to give too much flak. Particularly when the intent is so evidently educational, just done in an interesting way. It's no Life is Strange, but it doesn't set out to be either.
For some it may just be a quick completion, and for others an experience - or maybe both - but at the end of the day, all those who played will leave with one more positive tool to combat mental illness. The game is what it is, it's the message that resonates.
Oh, and I think workplace OH&S could get real interesting with a leaf taken from this book.