Fractured Minds Reviews

  • Vc ClarityVc Clarity378,546
    25 May 2020
    24 9 6
    More often than not, games that confront mental health issues can heavily focus on just how devastating the struggle can be. Often we find ourselves picking our jaws off the floor after witnessing a shocking tragedy, or left pondering about what could have been. Fractured Minds takes a very different approach, hiding a simple message in a subtle way.

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    The game is split into 6 bit-size chapters confronting the different elements of many common mental health issues. The chapters undeniably lack content, keeping the outlay simple and to the point. However, this short time spent in each chapter can make the messages behind the chapters easy to miss and forgettable. It's worth a moment to pause and consider why the segment is outlaid the way it is.

    At a glance, the games cover art has a very dark/dystopian feel, with even a possible jump scare. Not to fear, only the first part rings true. Although the settings are grim (or turn that way) the game is actually quite positive. With progress only obtainable by experiencing, continuing forward and overcoming.

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    If your interpersonally orientated you'll enjoy this brief excursion, and for $2.65, it's hard to give too much flak. Particularly when the intent is so evidently educational, just done in an interesting way. It's no Life is Strange, but it doesn't set out to be either.

    For some it may just be a quick completion, and for others an experience - or maybe both - but at the end of the day, all those who played will leave with one more positive tool to combat mental illness. The game is what it is, it's the message that resonates.

    Oh, and I think workplace OH&S could get real interesting with a leaf taken from this book.
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    AsturgisIt's 2.5 more stars than I would have given it. And not because it's short and bare, but because it's not "a tool to combat mental illness". In the developer's own words, "Thought provoking, a genuine insight, provocative, and uncomfortable"? How grandiose and self important. It looks like an early toddler stimulation, at best.

    I honestly can't believe a 17 year-old with actual mental heath issues came up with this. It doesn't represent mental issues in any way, doesn't help with anything, doesn't explain, teach, or paint an accurate picture of depression nor anxiety. I could name you 10 titles that deal with mental health 20 times better than this, from Hellblade (psychosis), Edith Finch (death), Dear Esther (suicide), Fragments of Him (survivor's guilt), That Dragon, Cancer (grief), Gris (loss), Night in the Woods (anxiety and depression), Town of Light (rape, physical and sexual abuse), Among the Sleep (abusive parentship), and so on.

    And this got an award? Of course, since we live in a society that rewards anything woke, even when it's absolute dog, and where everyone having a bad day and being a bit sad has "anxiety".
    Posted by Asturgis On 12 Jan 21 at 17:43
    torrens7760Asturgis making sure everyone knows they don't care lmao
    Posted by torrens7760 On 09 Apr 21 at 17:41
    IceeLadyI truly loved this game. Just like you and I, there’s good days and bad days. There’s darkness and light. Generally, it’s more of a struggle to process emotions and activities.

    I couldn’t figure out how to word my $.02 worth.

    So, I copied & pasted from:

    What Is Mental Illness?

    Mental illnesses are health conditions involving changes in emotion, thinking or behavior (or a combination of these). Mental illnesses are associated with distress and/or problems functioning in social, work or family activities.

    Please take just one moment and let this sink in:

    In a given year:

    *nearly one in five (19 percent) U.S. adults experience some form of mental illness
    *one in 24 (4.1 percent) has a serious mental illness
    *one in 12 (8.5 percent) has a diagnosable substance use disorder
    Posted by IceeLady On 20 Apr 21 at 04:43
  • togethawiistandtogethawiistand575,578
    31 Oct 2020
    2 7 0
    It is hard to call this "a game". It's far from being a full-fledged one or even a half baked one at least.

    First of all, it takes less than 15 minutes to play its entirety. Each room is a chapter, there are only 6 of them and there's not much to interact with in them.

    Secondly, it doesn't make it very clear which mental disorders are supposedly being addressed in each part. It's way too superficial to shed any light on anything as its title leads on.

    Here on TA or even on the Store's reviews you can notice lots of people saying that this game is super duper especial, supposedly because of its "hold on if you're suffering" message and the fact that it was made by a 17-year-old girl. It's amazing how so many people seem to like to fool themselves. Sure, it's a cute way to make an important message appear on people's screens, but as something presented as a game, it doesn't feel like it checks the minimal standards even as an indie.

    In the end this piece feels like one of those projects or contests where people show that they can code and design a little and so they might end up lining a job on a bigger company to work on a proper project.