Fruit Ninja Kinect Reviews

  • P eter van DamP eter van Dam48,026
    10 Aug 2011 16 Aug 2011
    24 5 10
    If you have a smartphone with touch capabilities, you've probably played the demo / full game of Fruit Ninja at least one time. The game, sold for 99 cents on most mobile phones is now available for 10 times the price on Xbox Live with Kinect.

    Remember that Kinect is required for playing this game. If you don't own a Kinect, move on ; )

    This game offers three modes in single player. Classic mode, Arcade mode and Zen mode. All game modes are very addictive and just fun to play. No diffecult instructions, just a simple slice through fruit. Just like with the phone version, you want to score just a little better then last time, what keeps you retrying over and over again.

    Classic mode: In this mode you get the same gameplay as on your mobile. You have to slice fruit to gain points and avoid bombs at all costs. If you hit a bomb, you die. However, you must slice the fruits around it. If you don't, you will die after leaving three fruits unsliced. The game starts easy with just a few fruits. But the amount increases quickly and adds many bombs making the game pretty diffecult.

    Arcade mode: Since you have a pretty large screen for this game, why not add more fruits on the screen? That's kind of the idea for arcade mode. It throws in more fruit and more bombs giving the player tons of fun. In this mode however, bombs don't kill you, but cost you 10 points. Besides the normal fruit, this mode also has powerups like stopping the 1 minute timer, slowing down the fruit, adding alot fruit. This mode is in my opinion the best for kinect.

    Zen mode: This game is like arcade mode without the power ups and without the bombs. Just play for a minute, slice as much as you can, without having to worry about any thing... except your score afcorse.

    If you don't know what to chose, or simply want to challenge yourself if you don't have friends yet to compete with, you can use the challenge mode that set's scores you need to beat in each of the above mentioned modes. The scores to beat are pretty diffecult, so it takes time to get through them.

    The game has no story line or any depth for that mather. You just have those three modes, friends to compete with, thats it. No online multiplayer, just leaderboards. The challenge mode however does give the feeling you have some kind of leveling, but it's nothing more then a randomizer.

    The kinect works great in this game. I personally don't notice any lag. You can use both your arms and legs in the game, and it gives you a really fun workout. A game like this is perfect for the kinect. Unlike on-road games like Starwars and Fable, you feel like you're in total control. Since it's a 2D game, you don't have to worry about any depth and it's lag because of that. You simply move your hand through fruit just the way you like it.

    Even if you move your arms as fast as you can, in multiplayer, you won't notice any lag, or just for a bit. It really works well.

    And as a special note: The game works perfectly even for those who sit in a wheelchair. Like with longer/shorter people, this game automaticly calibrates the kinects position so you have the perfect fit on screen to play the game. I mention a wheelchair, because many games, including kinect sports, kinect adventures, game party in motion can't even see those guys!

    Classic mode however, feels less kinect-capable. I'm not sure if it's because my tv is not that large, but slicing just around bombs is pretty diffecult using the Kinect. You see yourself, a bit, in the background. But since everything is floating over your shadow, it's hard to see where you are slicing. So you really need a perfect feeling in this game to use classic mode.

    The menu's are also bad designed. At first you think that it works pretty well, but the menu's respond to the very slightest hand movements, making you select "retry" or other stuff alot if you don't want to. So be very carefull with your hands while navigating the menu's or finishing up a game.

    The dojo window, showing all your won backgrounds also doesn't work well with the Kinect. You can compare that menu with Sonic Free Riders. You want to select something, but everything you do moves the selection making it hard to select just that one thing.

    You can reach up to 200 gamerscore points over 12 achievements. Most achievements unlock when you simply play the game for some time. For others, you have to practise for a few days to be able to reach those high scores. Unless you don't have friends playing this game, all achievements should be unlocked pretty easy.

    If you have friends over xbox with also Kinect Fruit interest, this game might be tons of fun. If not, you need to be able to do this game just to improve you're own score.

    800MSPoints is alot points for this game if you compare it to other arcade games. However, comparing this game to other Kinect games, this price is a pretty good deal to start with.

    My score for this kinect arcade game is:
    4/5 stars.

    This game shows how arcade game can work with the Kinect. More games like this should come.

    Update: August 16: Review has been updated with more positive feedback on the Kinect and gameplay to make it more clear why this game is worth 4 stars.
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    GammyGreenGianti's like to say this CANNOT be shared with all GT's on a console, only the GT that bought it can play it.

    i was worried that this would be the case for all kinect arcade games after the first one was, but thankfully hole in the wall is shareable.

    we have 2 main accounts on 1 console and share the purchasing btw. but we both had to get fruit ninja...grrrrr
    Posted by GammyGreenGiant on 26 Aug 11 at 16:42
    P eter van Dam@maiden - That sucks. The game however does work on other xbox's if you copy your profile and game to an usb stick. But that afcorse doesn't make your pain hurt a little less. Thanks for letting us know!
    Posted by P eter van Dam on 26 Aug 11 at 16:49
    Erik SeidelSorry to post on this as the last comment was a while ago but maidens comment confusey me. What does he mean by not shareble? Have you tried to be online as 1st Player with the Gamertag that downloaded the game and play the game with the other Gamertag as Player 2? That's the only way I know to share an Arcade game.
    Posted by Erik Seidel on 21 May 12 at 21:11
  • LavindatharLavindathar1,887,017
    10 Aug 2011 11 Aug 2011
    16 9 7
    (As with all of my reviews, this was written by me for

    Fruit Ninja Kinect Review (Xbox360)

    We’re over half way through this years Summer of Arcade lineup and the fourth title to land is Fruit Ninja Kinect. It’s a new title for the Xbox, but it’s not new for the fans. Fruit Ninja has been released on multiple platforms and has been met with such a great reception that it’s earned it’s very own release on the 360.

    So how does it fare? Does it live up to the hype that the WP7 version has generated? Let’s find out.

    The premise of the game is incredibly simple, so even if you have never played any of the aforementioned versions of the game, you’ll pick it up within thirty seconds. You are a Ninja. Fruit flies up onto the screen. You slice through said fruit – and that my friends, is pretty much it. Having said that, this is fruit slicing at its best, if there is such a thing. The game, is beautiful. The animations are incredibly crisp, the fruit looks fantastic and when they are sliced in half the interiors look just as they would in real life. Visually, the game is a pleasure to play. It’s aided by a few nice touches as well ; so you can keep track of yourself, instead of the usual “kinect tracker box” in the bottom right hand corner, your shadow is displayed prominently on the background. It fits in well, looks fantastic, and lets you know exactly where you are at all times.

    Fruit Ninja Kinect not only holds up against these (Child of Eden, Kinect Sports) titles, it probably surpasses them in terms of controls and responsiveness.

    Many people will be mainly concerned about one thing though, as with all Kinect games, how does the game control via Kinect? Well, let’s put it like this : I’ve owned Kinect since release, and I own all the “best” controlling/responsive games (Child of Eden, Kinect Sports etc) ; and Fruit Ninja Kinect not only holds up against these titles, it probably surpasses them in terms of controls and responsiveness. I thought Child of Eden was as good as it would get for Kinect, but I was wrong – when playing the game the sensor tracks both hands perfectly (and it’s the only Kinect game that worked with the lights off for me). It was fluid and smooth, making the cutting of fruit incredibly simple. However, it’s a shame that the same amount of attention couldn’t be paid to the menus ; they’re fine if your slicing a fruit to select an option, but its a nightmare if you want to scroll up or down through any form of list or leaderboard.

    The game itself is as simple as its premise. There are three core modes included, but unfortunately they are very similar with slight exceptions :

    Arcade Mode – a time based mode where you have a minute to score as many points as possible. There are three kinds of powerups (Frenzy, Freeze and Double Points) to add a bit of variance to the game. There are bombs, which upon slicing lose you ten points. You are not punished for missing any fruit.
    Zen Mode – As the name suggests, a state of calm. This is all about slicing the fruit for the points. It’s another time based mode where you are given 90 seconds to hit as high a score as possible. There are no powerups or bombs on this mode, and your not punished for missing any fruit.
    Classic Mode – This is the original version of the game – instead of being time based like the other two modes, you’re given three lives, which can be lost upon missing a fruit. Bombs are back on this level, but instead of losing points if you hit one it’s game over.

    The three different modes do offer a slight variation, but unfortunately not enough. Your still slicing fruit, the only difference is sometimes your aiming for powerups and sometimes your dodging bombs. Scores can be increased by hitting combos’ and blitzes, combos where you hit three or more fruits during one slice, and blitzes where you hit multiple combos in a row. Critical hits can also be landed from direct 50/50 slices to fruits gaining you a nice +10 score bonus. In all modes, mastering these techniques is key to hitting the higher scores. Out of the three modes, Arcade is definitely where the fun is at. It’s faster and more frantic than the other modes, and the powerups add a nice touch. There is also a challenge mode, which is basically integrating the leaderboards into the game itself – its showing you when your scores are beaten, and then you have to go win that score back.

    The game does feature Xbox Live leaderboards, which are integrated brilliantly. They are tracked separately across all three game modes, weekly and all time scores, and friends or global lists. After the initial half hour of play has worn off, you’ll find yourself checking the leaderboards quite regularly, as it’s the only real incentive to go back into the game itself.

    It looks brilliant, and the Kinect controls are wonderful. It’s just unfortunate that the depth isn’t there in the gameplay.

    For the first time in the series Fruit Ninja boasts a co-op mode, and it works well. It can either be played competitively or co-operatively. In co-op, either you or your partner can slice any fruit you want, but playing against each other the fruits are highlighted red or blue, and you can only slice the fruit that corresponds to your assigned colour.

    The game has a nice set of unlocks, which are granted to you upon completion of various tasks; for instance, slicing twenty bananas’ during freeze. The unlocks consist of either new blade animations or a new background, and once again the lack of depth is rearing its head. The new blade unlocks do nothing apart from change the tint of your sword, and the backgrounds, while cosmetically pleasing add nothing to the game. For the achievement hunters out there, I’m pleased to tell you that you do get a fairly easy 200g. If you’re good at the game, you could nail the whole 200g in a couple of hours. If your not great, it may take a little longer, but you’ll definitely get there.

    Overall, the game is decent ; but once the novelty wears off, you may not feel the need to pick it up again. It looks brilliant, and the Kinect controls are wonderful. It’s just unfortunate that the depth isn’t there in the gameplay. It’s fun to play, but after twenty minutes it gets pretty boring – and I don’t want to be harsh here, I’ve had more fun playing Indie games. They may not look as crisp, or control as well, but surely these things are irrelevant when compared against the “fun factor” a game has?

    At least I learnt something though – the Kiwi is considered the national fruit of China. I bet you didn’t know that either.