GRIS Reviews

  • FejerFejer1,723,618
    22 Feb 2023 01 Sep 2023
    16 0 3
    Gris is a 2D side scrolling puzzle platform with a beautiful visual art style developed by a few Ubisoft veterans who created a small indie development company and published by Devolver Digital. The publisher is known for releasing indie games of high quality and that also applies to this game.

    In the role of a girl named Gris the game explores the "5 stages of grief" split into 5 chapters. The first chapter starts with "denial" then goes on with "anger", "bargaining", "depression" and finally "acceptance". Like with many popular indie games the themes are presented in a metaphorical way rather than a direct presentation. Each chapter introduces a new ability like turning to a stone block, double jumping, diving in water, etc. The game was designed with accessibility in mind. As such there are no fail states. If there's a puzzle you can probably finish it at the second or third try, though some of the later stages are somewhat more complex and more difficult to navigate and solve puzzles.

    Visually the game looks beautiful. The 2D art style looks like pencil drawing with strong lines combined with watercolors. The game starts out grey and introduces a new color with each new chapter. One chapter has strong red colours painting the desert and the ruins in a deep red. Another chapter has dark caves filled with blue water and yellow lights guiding the way. The only negative point I have is that it's not quite consistent with surfaces which are solid or not solid. Sometimes pillars look solid but you can pass through them other times stairs look like dim background decorations but they are solid an can be climbed. The music is also a highlight. Both the visuals design and the soundtrack were nominated for several awards in 2019.

    The game can be finished in 6-8 hours. Achievement hunters will need to find some well hidden collectibles and do some secret tasks in order to unlock all the achievements. Luckily there's a chapter select after finishing the game to mop up missed achievements and there is a decent achievement guide on Steam with screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=15908...

    In summary this is a great 2D indie puzzle platforming game with a beautiful art design visualizing the 5 stages of grief.
    4.0
    Showing all 3 comments.
    Ciaphas CainGreat review 👏
    Posted by Ciaphas Cain on 10 Sep 23 at 16:20
    CheevolutionI like every review you write, keep it up!
    Posted by Cheevolution on 18 Sep 23 at 23:04
    FejerThank you Cheevolution. I appreciate it. 😊
    Posted by Fejer on 19 Sep 23 at 05:59
  • MacfotterMacfotter614,182
    08 Sep 2024
    0 0 0
    GRIS: A Visual Symphony of Emotion

    Imagine if your favorite art gallery and a hauntingly beautiful indie game had a baby and that baby could make you cry and marvel simultaneously. That’s GRIS—a game that’s less about gameplay and more about the emotional journey and visual splendor. It’s like wandering through an impressionist painting while your heartstrings are gently tugged by a poignant soundtrack.

    Story: An Emotional Landscape
    The story is as minimalist as it is profound. You play as Gris, a young woman lost in a world of sorrow, struggling to regain her lost voice. The narrative unfolds through an almost wordless journey across a world that shifts and changes as Gris recovers from her grief. It’s abstract and open to interpretation, reflecting personal struggles and emotional healing in a way that words often fail to capture.

    Gameplay: Less About Action, More About Experience
    Gameplay takes a backseat to experience. You’ll explore a series of beautifully designed environments, each representing different stages of Gris’s emotional journey. There’s platforming and light puzzle-solving, but the focus is on how these elements contribute to the overall emotional experience rather than challenging your skills.

    As Gris regains her abilities, such as the power to double-jump or glide, the environment transforms in tandem. It’s less about overcoming obstacles and more about immersing yourself in a shifting world that mirrors Gris’s inner transformation.

    Art and Music: The Heart of the Experience
    The art style is a feast for the eyes. It’s like stepping into a watercolor painting where colors bleed and blend seamlessly. The game’s world is rendered in a palette that evolves with Gris’s emotional state—from muted grays to vibrant hues of red, green, and blue. Each new area is a visual masterpiece, rich with symbolism and artistic flair.

    The soundtrack is equally mesmerizing. Composed by Berlinist, the music is melancholic, uplifting, and everything in between. It’s a perfect complement to the game’s visual style, enhancing the emotional weight of every scene. The score feels like a symphony playing in the background of your soul, accentuating every step Gris takes on her journey.

    Difficulty: A Gentle Walk Through a Dream
    Difficulty is not the point here. There are no game-over screens, no punishing challenges. Instead, the game offers a serene, meditative experience. The obstacles and puzzles are designed to be overcome with a sense of calm rather than frustration. It’s a game meant to be savored and reflected upon rather than rushed through.

    A Masterpiece of Emotion and Art
    GRIS is not your typical game; it’s a profound, artistic statement. It’s a visual and auditory experience that speaks directly to your emotions, inviting you to explore grief and healing through art. The gameplay is secondary to the immersive experience, but that’s precisely what makes it so special.

    A stunning, evocative journey through a world of color and sound, offering a rare and beautiful form of storytelling. If you’re looking for a game that’s as much an art piece as it is an experience, GRIS is a masterpiece worth exploring.
    4.0
  • TheBlackDeeshTheBlackDeesh815,816
    04 Jan 2024
    0 0 0
    Synopsis:

    -GRIS is an adventure platformer with an abstract story and fantastic artwork. You play as a young girl who has experienced the trauma of losing a loved one. As you work through it, you gain new abilities and progress through the environment.
    -It’s a simple premise. There are 5 different stages of the game, all relating to one of the 5 stages of grief. The connections, parallels, and symbolism all come together beautifully.
    -There are several things to collect as well: mementos throughout the game, as well as an individual collectible tied to an achievement for every level.

    Pros:

    -The artwork. I think this game is beautiful, and the simplistic design made platforming unambiguous. It’s a little thing, but as you progress through the game, and gain more abilities, you also begin to see more color. I like that.
    -Platforming was very predictable. Precision is very much appreciated by me in an indie platformer, and Nomada nailed it with GRIS.
    -The last stage of the game includes some gravity switching, but thankfully it doesn’t mirror controls. Left is still left upside down. I really appreciate that, because I am awful on inverted controls.

    Cons:

    -I don’t have many bad things to say about this game. It is a clean 2-D puzzle platformer that doesn’t take too long and is beautifully animated.

    Analysis:

    -Storyline is introspective
    -Gameplay is good
    -Mechanics are crisp
    -Graphics are artistic
    -It isn’t difficult

    Is it worth it?

    -Is the game worth the price? I’d buy it on sale.
    -Is the game on game pass? Yes.
    -Is the grind worth the gamerscore? Yes.
    -Easy completion? Yeah, I’d say so. The collectible achievement might take a bit of time and exploration without a guide though.
    -Would I play this game if it had no achievements? Maybe.

    TBD Score: 6.01
    3.0
  • FullyInvasiveFullyInvasive446,743
    11 Nov 2023
    1 2 0
    GRIS is a 2D platformer that feels like a Metroidvania in that you have to unlock powers to accomplish more. It's a very pretty game that evolves over time. With a guide, the achievements are pretty straightforward. Granted, you may still need to go back and mop something up if you missed something along the way.
    That being said, you can see where I stopped playing. By the time I got the Blue achievement, I was just not interested in playing the game more. I did continue, but got to a point where I needed to time being frozen or copied or whatever and just stopped. Obviously these are doable tasks, but I could not find a reason to keep going and I never will.
    I'm not saying that to tell you to not play the game. You may like it. It controls well, it's pretty, the music is nice and the sound design, while at times kind of annoying in that water dripping in a hotel room while you are trying to sleep, isn't bad. I think that it is worth trying out because you may enjoy yourself.
    Me, I didn't enjoy myself.
    3.0
Hide ads