Gems of War. I've spent an unreal amount of time on this game since release. I originally started the game when it released, took an extended break before coming back. Since then, Gems has been an almost daily commitment for me. In 2018, this was nearly 400 hours. As such, I think I can talk in depth about my time with this game and give an honest review.
First of all, what is Gems of War?
Most basically, it is a match 3 puzzle game with a combat focus. Think Puzzle Quest: Challenge of the Warlords more than just plain old Bejeweled. You build a team of 4 troops and take on an enemy team. There are different colored gems on the board that charge special abilities of your troops with corresponding colors. First team to wipe out the other wins.
Victory brings an assortment of resources such as gold, souls, traitstones among others. These all feed into different system and game mechanics to proceed, advance, and get more powerful. And this really brings us to what is some of the best and worst parts of Gems of War.
Gems of War is Free to Play. This genre/game type has a bad reputation and usually leads to them being classified as "Pay 2 Win". I will say that Gems does not fall into this trap. Every currency is obtainable and in quantities that let you truly experience the game. You are NEVER required to spend a cent. Will it speed up the game? Yes. There of course is a benefit that players can reap from spending money. I will disclose that I have spent money:
- Special Armor: The armor in this game can bestow bonus souls, gold, and experience. These 3 currencies are a big part of the experience and the 100% boost the armor I purchased here have been pretty valuable. Even in this instance however, you can get other armors with smaller bonuses. All you need to do is save up some of the gems you acquire to buy it.
With numerous updates, the developers have done a great job making things streamlined and allowing players to skip things or speed up some of the slower elements. They've added depth through completely new systems and ways to extend the game.
So everything seems good so far, right? And it is. But I think it's worth discussing the achievements in the game and how much goes into this.
So we mentioned currencies earlier. But there are a lot. Each one has it's use and their own methods of collection and uses:
- Gold: Purchase and Upgrade Kingdoms, Pay for Faction Upgrades, Pay into Guild Tasks
- Souls: Upgrade Troops, Craft Stuff
- Glory: Open Glory Chests
- Guild Seals: Open Guild Chests
- Gems: Open various Chests and Craft Stuff
- Traitstones: Upgrade Troops
- Food: Upgrade Pets
- Ingots (Common up to Mythic): Upgrade Weapons
- Chaos Shards: Open Faction Chests
- Faction Treasure: Upgrade Treasure Level for the Factions
- Troops: Besides placing them in your team, you will need multiple copies to upgrade them to higher rarities.
And really, all of these are necessary. Nothing is in isolation. And this brings us to what a lot of this site cares about most - Achievements.
For some people, the developer's continual release of achievements is a good thing. For others, it's been a curse. For completionists, this game is a very long grind and no end seems to be there. And why I said all these currencies are around together is because to be "strong enough" to do most achievements requires not just doing one thing. You need to spread your time amongst all the tasks and currencies to slowly build your power and ability. Slowly upgrade your team and make changes as you begin to acquire better troops. Collect the traitstones to give each character more abilities.
And this is what makes the game great and addictive but also disliked by many. For players it can burn you out easily. It can feel endless while you don't think you're really doing anything. Almost like treading water. I still play it at least one hour daily probably. Do I regret it? No. I enjoy the style of this game. It's fun. I feel like it's time well spent.
But I won't deny that at times I've hated it. I've joked to myself that every 5th title update has a "terrible" achievement that makes me question my commitment to finishing it all (Craft Xathenos in TU5 and Exalted in TU10). Do these periods of time mean the game isn't worth you checking out? I can't necessarily answer that for you. I've seen people who loved this game hate it today because of the new achievements and give much less glowing reviews.
So where does this leave us? Do I judge the game for the countless hours I've played and enjoyed it? Or do I dock it for the grind that wears on you? For me, I enjoyed too much to give a "bad" review of it. But the grind isn't for everyone and that's something people will want to look out for.
Pros- Tons of content
- Don't need to spend a dime
- Great gameplay
Cons- Too much "content"?
- The grind is real (and possibly neverending)
MANA SURGE!!!
Addendum: In the last couple months since writing this review, I still continue to play and enjoy this game. But I must point out a problem that would inevitably hurt new players. Many strategies and items are based on equipment that is not in circulation. Unfortunately, some items are so ingrained in the strategies to be "good" at Gems of War, that not having them is a serious problem. While the developer has said they are looking into this, it might become a very difficult hill to climb for some people looking to get into the game.
4.0