100% Completion: 20-50 hours*
Achievement Difficulty: 6/10
*Time varies greatly, due to the fact that several of the online achievements are glitched and do not unlock when they are supposed to. Also, until there is a patch, 2 achievements are unobtainable.
You play the Rookie, the newest addition to the team. As you are being introduced to the rest of the group, a spiritual shock wave is felt throughout the city, causing all sorts of ghostly activity. The story itself revolves closely around the original Ghostbusters movie. As you hunt down the origin of the ghosts, you will travel to familiar settings, such as the Library or the Shedgewick Hotel, and meet old friends such as good-old Slimer and Gozer's destructive form, the Stay Puft Marshmellow Man! Plus the plot ties so well to the movie, you would think that this was all planned since the original release in 1984.
However, let's not forget that the movies were supposed to be funny, and the game is just that, hilarious. It has all the same humor and unique personalities, that made the original movies such a hit. The game even has the original actors doing the voice overs, which it wouldn't be the same without them. Bill Murray (Peter), Dan Aykroyd (Ray), Harold Ramis (Egon), and Ernie Hudson (Winston) all continue their roles flawlessly. With the original cast and similar script, the game seem like the perfect extension of the franchise.
The length of the game, seems to be about right as well. There are a total of 7 missions, each running one to two hours, giving just enough time to deliver enough plot and gameplay, but not to draw things out. Although the pace moves around quite a bit, you can't expect a game to compete with a movie's fluid story.
In spite of all this, there is still something that bothered me throughout the game. There always seems to be someone missing. Although you can't expect the whole group to always be in the same place at the same time, you would think, that since they are a team, they would be together more often than not. Heck, I didn't even know Winston was in the game at first, because he doesn't show up until the second mission. Even Peter Venkman, arguable the star of the franchise, is missing for nearly half the game, and I have to say, his comedic relief is sorely missed.
The game plays as an over the shoulder shooter, oddly familiar to the Gears of War series, with its similar reload and revival system. The basic premise of the combat system is to "Sap 'em, Cap 'em, and Trap 'em", or sap their energy (health), capture them with your Proton Stream, and then trap them in your Ghost Trap. Seems simple enough, but not all spirits are alike, and some will take different strategies to get rid of them. However, for all intensive purposes, you'll be wrestling those little buggers into your traps, one after another.
The best part about it, is that it doesn't get boring. It's a nice a relief from the "headshot" tactic, that you find in most traditional shooters. Plus, in addition to your basic proton stream, you'll get plenty of new weapons and abilities that help to keep things fresh. Not everything will be spelled out for you, so experiment with the weapons to find new ways to capture those ghosts.
There is also a bit of a CSI aspect to the game, with your PKE meter and goggles. These items will help you find hidden ghosts, trails, and even cursed artifacts hidden throughout the game. Plus, if you scan a ghost with them, you'll get a little background information, including their abilities and weaknesses.
Unfortunately there are a few flaws in the games AI. The enemies aren't even remotely intelligent, as you'll find each ghost follows its own strategy, time and time again. However, the biggest problem by far, is your teammates. I don't know if they can't aim or if you are the only one with a working proton pack, but for some reason only you can effectively damage the ghosts. Not to mention, you'll be lying around for awhile if you happen to get knocked down, and are waiting for a revive.
The game's basic visuals are a bit so-so. The environments and enemies aren't the most detailed and there really isn't anything amazing about them, but they do pass and are somewhat standard to the current console generation. Although, the character models are quite well done and are spot-on to their original counterparts.
There is one thing that is remarkable, however, and that is the game's destructive engine. Nearly everything is destructible, short of shooting holes through walls. Your proton pack even leaves a nice trail of scorched and charred remains over everything it passes over. It feels rather rewarding to look back on a room, in which you just demolished everything while attempting to catch a ghost. There is even a sort of mini-game aspect to it all, as everything you destroy is added to your damage claim, which is accumulative throughout the campaign. Although you really don't get anything for it (besides achievements), it is kind of fun to see how much, or little, you can destroy in the game.
As I said before, the single player isn't drawn-out, which unfortunately leaves it sort of on the short side. Your first playthrough should take you a little under 10 hours, and after that there really isn't much left to do in the single player. There are quite a few collectibles and such, but if you were paying attention you should already have most of them. Besides that, you just have different difficulties, and even then there isn't a huge difference between them.
There is multiplayer, but unfortunately it is a glitched mess. It is still playable, but just expect to have to end quite a few games early, whenever you run into a game breaking glitch. When it works, however, it is rather fun. The different game modes are interesting and different enough to keep things fresh. One thing I found rather interesting, was the Most Wanted Ghosts. These ghosts won't appear until certain requirements are met, and then appear randomly throughout the different gametypes for you to collect. There are 20 in total and some are quite hard to get, but unfortunately the idea was wasted, as the last two on the list are glitched.
Of course, what good is multiplayer if you can't play with friends. Unfortunately, however, there is only a max player amount of 4 and you can't send invites to ranked matches, making it frustrating to get a group of friend together, but not impossible. The game also advertises a co-op mode, but all it really is, is three randomly selected multiplayer games stringed together.
This isn't some sort of Call of Duty or Halo multiplayer, it won't keep you entertained for hours on end, but it should add significant life to this otherwise short title.
I would love to say that these achievements excel with the rest of the game, but unfortunately that isn't the case. They are all pretty standard, and in spite of the comedic presence, there is very little ingenuity in them. There really isn't a hard one among them, only a couple multiplayer ones that are just time consuming. The collectibles aren't very well hidden and the hardest difficulty isn't all that hard.
I wouldn't be disappointed if the achievement's only flaw was that they were too easy, this game is for casual players too. The thing that really gets me aggravated is that nearly all of the multiplayer achievements are glitched. There are several that only unlock for some (On the Payroll and Egon's Guinea Pig), others that unlock at random times (Overachiever), and even a couple that are just plain unobtainable (Payday! and No Job to Big). If that isn't bad enough, it has been over 2 months since the game's release and there is still no official word on a patch.
It looks and feels exactly like the movies released decades ago. Nearly a perfect addition to the franchise, if not for all the glitches.