Halo 5: Guardians Reviews

  • LifeExpectancyLifeExpectancy1,393,653
    26 Oct 2015 04 Dec 2016
    50 42 16
    Halo 5: Guardians is the tale of two Spartans, one a Spartan II (the hallowed Master Chief), the other a Spartan IV (the by-the-book Locke), and the the reason they're at odds. Halo 5 follows a split path, similar to Halo 2, wherein we alternate between playing as Locke and Team Osiris, hunting down the Chief, and playing as Master Chief and Blue Team, chasing after an elusive clue, albeit while going AWOL. As far as Oni (and Locke) are concerned, the Chief has gone rogue and must be brought in, as he is disobeying orders in his quest.

    Halo is a difficult pickle. It means so many things to so many people, that it is exceedingly difficult to strike the right cord, while at the same time keeping things fresh. The beginnings of the #HuntTheTruth marketing campaign stirred rumblings among the Halo faithful, fearing that the Chief was being thrown under the proverbial bus in lieu of a shiny new protagonist. As the campaign continued, and the radio drama unfolded (with superb voice acting btw) we learned that things were, of course, not as they seemed. Yet it remains that Locke and Team Osiris pursue the Chief and Blue Team through the bulk of the game.
    There can be only One.There can be only One.

    True to their word, 343i made a 60 frames-per-second target their utmost priority here. The result is that the game plays beautifully. Controls are buttery smooth and responsive, aiming is crisp and satisfying, and combat is chaotic and adrenaline-fueled. The game's larger encounters leave the player relieved but satisfied at the end.

    That performance target takes a casualty with it though, as the resolution and image quality suffer frequently. Level-of-detail texture pop-ins are frequent and sometimes quite obvious, and even shadows will sometimes pop into existence out of nowhere. Additionally, enemies will animate at only 30 frames per second when at mid-range and further, which can cause some odd looking visuals if you focus on it. I don't feel that either of these failings detract much from the moment-to-moment experience, however. When bullets are flying, explosions are blasting, and vehicles are whizzing about, you don't have much time to stop and stare at a lower-rez texture and lament the lost eye candy. It would be much more jarring to have big framerate dips when the action gets intense, rather than have some textures and/or shadows lose detail.

    The game plays superbly, and these sacrifices are worth that tradeoff. That's not saying that Halo 5 is without eye candy, either. Levels like Swords of Sanghelios, with achingly realistic-looking weathered rock formations and towering, ancient statues are a feast for the eyes. Your ears won't suffer, either, as 343i has honed the sound effects and surround-sound channels perfectly to give the orchestral music so cherished in the Halo series, as well as the sounds of battle, a theater-worthy platform to enhance the overall experience.
    Some of the visuals are truly jaw-dropping.Some of the visuals are truly jaw-dropping.

    Relatively new to the series, Halo 5 also has serious boss encounters. While somewhat repetitive, they change up the battle space and approach to combat enough that they don't become too stale. We've had 'bosses' in Halo before, with the Prophet in 2, the Scarabs in 2 and 3, and the massively anticlimactic 'boss' at Halo 4's conclusion. QTE does not, a boss fight, make. Halo 5's bosses are the most satisfying to take down, but also the most frustrating to fight at times. The first encounter is especially taxing if playing solo Legendary, as the player is left with no power weapons and a very confined battle space, with multiple enemies spawning mid-fight.

    One slight issue with the gameplay, though, is that the enemies tend to feel a bit too bullet-spongy (especially the bosses). Whereas Elites used to only take one fully-charged EMP from a Plasma Pistol to pop their shields, some now take a few extra shots after the initial blast to drop their shields and prep them for the headshot. This can be frustrating for veteran players at times, as instincts honed over more than a decade of Halo playing are subverted by stubbornly resistant foes.

    Another twist to the campaign is an extreme focus on cooperative play. Playing through on Legendary, it is especially apparent that 343i tuned the game to be shared with friends, because the AI of your three computer-controlled squadmates is about as intelligent as an aborted dodo fetus at times. Even if you direct them to a specific location via the D-pad command, they will simply run pell-mell to get there, through enemy fire.

    To top it off, they'll sit there for a few seconds, sometimes not attacking a single enemy, before carelessly jaunting their way back over to you like a lost puppy looking for an owner. This lack of intuitive movement and action for your squadmates makes playing Legendary by yourself somewhat of a chore, although the struggle is manageable for Halo vets, which will likely make up the bulk of folks attempting this mode.
     Sometimes I wish they had more brains than this skull. Sometimes I wish they had more brains than this skull.

    Online co-op is fantastic, which is a first for the Halo series. The dedicated servers mean nearly lag-free coop as opposed to the lockstep programming in previous entries. This is huge and should not be overlooked. This is how online co-op Halo has always needed to be experienced. There is nothing more satisfying than coordinating an assault with your friends against one of the boss fights, and seeing your plan come together to perfection. Sadly, couch co-op is out, as 343i maintained strict adherence to their performance target of 60fps.

    The multiplayer is going to be a mixed bag, because as I stated Halo means a lot of different things to different people. Some may not like the changes made to the multiplayer space, similar to the outcry that was heard with Reach's Armor Abilities, but 343i has made a very concerted effort to evolve the multiplayer, while still facing it back toward its competitive roots. Pros may lament the fact that power weapon timers are announced in-game and have waypoints indicating their spawn, allowing players of lesser experience to anticipate their spawn and make a break for it. Gone are the days of memorizing spawn timers and using that as a means to one-up your opponent. Things boil down to who can outplay whom. Even starts, power weapons on the map, and balanced gunplay in Arena stand a solid chance to make it a truly competitive space again, with a high skill curve.

    The unlimited sprint, clamber, and thrust packs may seem like they'll make it too fast-paced for a Halo game, but these changes are in keeping with the times. While at sometimes it does, in fact, feel a little too fast for those that cut their teeth on CE through 3, the fact remains that the core feel is still decidedly Halo, and the return to a more competitive playspace in Arena means a lot of old fans may find something new to love. I had a chance to try all the game modes, and they all played superbly, apart from Breakout. This will be a preference issue, as it plays reasonably well for what it is. However, not being a fan of single-life spawns and super-confined spaces, it felt the most out of place for the series. For the more casual base, Warzone offers up a new and different experience, a sort of combination of Firefight and Big Team Battle from Halo's multiplayer space in releases past.
    The bro-poses are gone, but this seems a bit on the boring side.The bro-poses are gone, but this seems a bit on the boring side.

    I did notice some instances of rubber-banding this weekend, but it felt like that was apparently due more to people's location and ping to the server with such a low population count during pre-release games. With a larger player population after launch, matches have been better optimized for solid ping rates between all players in the match, leading to no rubber-banding that I've noticed since launch. Having played all the P2P Halos over the years, and having suffered TMCC's matchmaking woes as well, I can confirm that the dedicated servers DO make a huge difference. The bulk of the matches I've played have been very solid performance-wise, which has led to some fantastic, pitched battles of cat and mouse between the teams.

    Guardians has a pretty hefty achievement list from the start, with 65 achievements rounding out the 1000 gamerscore. As is par for the course, there are obligatory achievements for finishing each of the 15 missions, as well as a quadruplet for completing the game, one for each difficulty normal and up, and one for a Solo Legendary playthrough. A good bevy are set aside for a full co-op playthrough of the campaign as well, Heroic required for the last. Thankfully, 343i saw fit not to include any boost-inducing or match-ruining multiplayer achievements. The handful of achievements to be had in matchmaking can all be attained through casual play, with only one tied to winning, that being a whopping three matches (one on each launch map) in Warzone. There are a few for collectibles as well, including the series staple Skulls as well as 117 items of Intel. Overall it's a very manageable list, with no grindy achievements and the only daunting one being said Solo Legendary run.
    He will not be deterred.He will not be deterred.

    At the end of the day, I say with confidence (in my opinion, that is) that 343i has at last hit the nail on the head here. It is a return to form for the franchise, something that lives up to the legacy set by the OG and 360 days of the Master Chief. If the old guard gives the new Arena a chance, they'll see that, despite the changes to movement and aiming, it lives up to its competitive roots. The campaign, while campy and forced at times as so many space operas are, is arguably one of the best in the series, with more open play spaces and more ways to approach combat. While a few niggling flaws like the image quality, slightly bullet spongy enemies on Legendary, and brain dead AI teammates when solo hold it back from hitting perfect marks, it sits high on my list of must-haves on the Xbox One, even if nothing tops Ori and the Blind Forest .
    Glitching out of the map, another Halo staple since CE.Glitching out of the map, another Halo staple since CE.

    Its rough edges prevent a true 9/10 (4.5 stars), but as 8.5/10 isn't possible here on TA, I don't feel it fair to downgrade it to an 8/10 (4 stars). I've spent around 40 hours with the game thus far, with ample time in all multiplayer modes, and have earned all 65 of the game's achievements.
    4.5
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    LifeExpectancy100% serious. This is the first campaign that I don't feel can be speedrun in under 3 hours, and it's at least as long as Halo 2 and 3. H2 may have had more missions but some are extremely short even if you take the main path.
    Posted by LifeExpectancy on 10 Nov 15 at 18:32
    ShinnizleThe group I was in last night did the whole game in co-op on Heroic for the achievement, and it took us 4 hours and 30 minutes. That's not counting 1 disconnect, and the fact that we went for many miscellaneous achievements along the way, which not only take more time to do, but also take more time to retry (sometimes even ending the game to load a previously saved checkpoint). So I'm pretty sure under 3 hours is doable on Easy, if you only go for completing the mission.
    Posted by Shinnizle on 15 Nov 15 at 05:23
    NoobsUnited1337Thumbs up, I'm thinking of getting this haven't played a Halo game since Halo: Reach.
    Posted by NoobsUnited1337 on 07 Dec 15 at 20:51
  • togethawiistandtogethawiistand394,298
    02 Dec 2015 07 Jul 2016
    20 13 6
    Okay, as always I won't go through the standard drill of telling you who's the developer of this game, who's the publisher, its year of release or even post amazing pics that should be used as background on your desktop. I'm here just to share and comment on what I've noticed so far about Halo 5, having easily put pretty much 40 hours on it already.

    I was very excited when I unboxed my XOne Halo 5 edition and its beautiful controller. Not so much with the new dashboard experience, but that's a different story. I also was excited to play a full-fledged Halo game again.

    I loaded up Mission 1 and started playing it on Normal without intentionally pursuing any achievements so that I could explore it on my own and enjoy the experience. The first impression from the graphics - besides their high quality beauty - was that it was a bit too much and too bright to the eyes. Eventually I got used to it, but still think that there were
    parts (including some inside areas) where they could have made it a notch less bright or without certain lights directly positioned against the players vision.

    Anyways, Normal difficulty felt too easy. It wasn't challenging and there was more than enough ammo around to get through. And although this is not a complaint since this way any casual gamer can experience and progress in the story, at some point I noticed that I was just doing the same things over without too much thrill.

    In terms of story, the materialization of all expectation I had built from Microsoft's intensive marketing was being postponed mission after mission. The understanding of what was truly the background story, the meeting of the two lead Spartans and the reunion of the Chief with Cortana came only later. So, it's hard not to agree with those who are tagging Halo 5 as being just a prep game for the next installment.

    Besides, there wasn't much (if anything) in the game to backup the promotional propaganda of Master Chief becoming a traitor, dying or doubts about what we previously knew of him and his records. So I didn't see how #huntthetruth mattered at all, besides trying to build hype.

    One final example of unfulfilled expectation happened when Cortana kept saying that they would and should wait to talk face to face, that she would explain her plan so John could understand what she was doing, why and all that, but the moment they finally reunite
    that doesn't happen. As someone else also noticed, this could've been perfected at least with the simple addition of just a few conversation lines that unfortunately aren't there. But I guess 343 isn't exactly sure of Cortana's plans either, so it was best to skip to the "I'll put you to sleep in a Cryptum for a while" part.

    I think they did some things for a reason. Introducing and making the fans play much of the story with a strong character like Locke, visiting the Arbiter and even deconstructing Cortana and the Master Chief as the main heroes of the series might be a calculated move for what is to come. A franchise can't stay limited to its original protagonists. Just as an example, no matter how much we loved to play as commander Shepard in the Mass Effect trilogy, they'll now try to continue moving the story on past that character. I'm not saying nor betting that Locke alone will definetely replace 117, only acknowledging that they're trying to expand and create new options for the future. The introduction of commander Sarah Palmer can be another good example of that.

    About my multiplayer experience, it started okay as I took part on a few Warzone matches in a roll. The maps were big, even if their design felt a bit repetitive. I liked their score system to win, which mix capturing and retaining objectives, killing the other team's players, their AIs and the random third party bosses who spawn here and there. It's an interesting chaos and you can choose to do what you prefer, at least until someone shows up to challenge you. It does get old kinda fast, so I don't imagine I'd be playing that mode indefinetely as much as I liked to play other playlists on the previous Halos.

    I never thought I'd be advocating for the Req system (and I'm still don't think much of it), but I've found that spawning inside the vehicle that you request when that option is available makes things a lot simpler since there's no dispute up to the point of betrayals between members of a same team regarding who's gonna take them first. So that was well thought.

    Then I went to play some Slayer and after a few matches it stopped working. I couldn't get back to connect with the servers, no matter what I tried to make it work again. It's weird to say the least how all of sudden your connection stops being good enough for you to play online. I had to stay out of matchmaking and the only Co-op option for over a day before I was able to get back. That was very frustrating. After tinkering with my router and changing my console's language and region back and forth I was able to reconnect. I'm aware that this isn't a personal issue though, as many other people are reporting the same problem.

    Unfortunately, I feel that this disconnection can happen again at any time and if that's the case I won't be spending too much time on multiplayer as I normally would otherwise and will have to move on to other games.

    A few other things that I'd like to point out. Some are truly positive, others negative and some I marked as positive or negative but really I can adapt to either way, no big deal.

    + the graphics are a solid 10 out of 10, despite the aforementioned observations.

    - some of the designs are ugly though. I didn't like to keep staring at the blue/red gloves from Warzone and some of the Arena levels privileged one of the two teams because of their color, besides being ugly as hell.

    - the Scorpion and the ugly new Wraith feel slower than ever. That takes away a lot of enjoyment when driving them and makes them too vulnerable in Warzone. It also seems like their splash damage were reduced.

    + on the other hand, the accuracy and the damage from hand weapons seem increased. Forerunner's guns finally reflect their superior tech tier.

    + the Forerunner enemies also were improved. Seems like they listened to some of the feedback from Halo 4.

    - not all increases were positive. The collectables went to over a hundred to match a certain tag number. Also, even after you find the audios and "syncronize" them, if you want to listen to the records right away in-game then you can't walk away from their area. At least there's a menu option to replay them, which is positive.

    + the Spartans are able to run a lot, as a natural capability. Finally.

    + even when carrying turrets your speed is good. You can also interact with panels while carrying turrets, which is great. Damn, you can even throw grenades while carrying them! No, you can't. But that's okay and would be asking too much.

    + mobility also feels enhanced regarding not getting stuck by some object or floor detail when walking.

    - I didn't see myself or others adopting the use of groundpound consistently in the campaign nor in multiplayer, which indicates that it's a not-so-useful ability.

    + on the far opposite side of that, the addition of thrusting was very welcomed. That's just the right and extra push you need to get out of enemy fire.

    + Spartans don't die nor loose shield from falling from high ground.

    + shields recover faster and there's no health kits anymore.

    - sometimes it feels good to have the AI alongside you as company but they'll get in the way or act stupid when going for some achievements on higher difficulties.

    - the 3 save slots that were introduced with this game could have been of much help, but they didn't work properly. At one level, just as an example, I made a save at some point and under certain conditions, but everytime I died or even if I tried to reload that checkpoint it didn't reflect those conditions even if a game checkpoint hadn't happened. Besides, there's little point in making a save that's gonna be overwritten by the game's automatic ones or if you don't have an option to select which save you want to load.

    - the achievement list isn't bad. I just think that they've missed the opportunity to explore some aspects and ask for certain things in a different way in the campaign. For instance, instead of that ground pound on the grunt on Battle of Sunaion, they could've asked for a ground pound with overkill or killtacular anywhere else you decided to try it. Instead of having to fool the Hunters on that same mission into the ocean they could have made us charge them until they felt down from the edge. Just some ideas, but I'm sure there are better ones left out too.

    Since I have to give it a score to submit this review, then I'll be honest to say that I expected more but this still is a good game. A good game IMO deserves at least 3 stars out of the 5, so that's why I'm settling at 3.5, at least for now while these many people continue to struggle to stay connected and play online. I'm also taking points from the misleading propaganda, since I don't like being fooled nor misled. If you never played a Halo game or if you're less demanding than I am, I'm sure you can rate it higher.

    EDIT 1: I used to be a good Halo player with a decent k/d ratio. Halo 5 MP changed all that. A few days before the update with these new achievements (Score Attack and "Firefight") was released I decided to go back and give the MP another go just to kill some time. Ended up spending a lot more time that I antecipated for I couldn't believe what was happening. Game after game after game I was on the loosing team. I must have played about 10 matches and won only 1 or 2. And worse: I was dying left and right and wasn't carrying my team nor even contributing for it to succeed. Something was wrong, very wrong. Knowing myself and my accomplishments, I figured that something in the game was different. I did have reqs, but I rarely use them. That should be the "it" factor I was missing. Then I read all over the internet and was easy to find more gamers experiencing the same as I. The funny thing, the part that I have a hard time understanding is how some other people are calling this the best Halo ever or even having fun with it. Are they the people who do purchase and use the req system? Maybe.

    Then today I decided to complete the achievements of the update. The score attack ones were really easy to unlock and I got 3 of them at once for playing solo with about 7 skulls on, achieving over 1,000,000 score points.

    Then it was time to try out the other mode. They've said that Firefight was coming to Halo 5. I wonder where it is. That Warzone shait is nothing like the fun firefight from past Halos. And it's ridiculously difficult, not in a good, fair and challenging way and more like in a "buy Reqs to win" way. I'm so frustrated.

    Right now I wouldn't recommend this game for just anyone. I join the choir who says that 343i has deformed the Halo Franchise. I am dissapointed specially with what the MP has become.
    3.0
  • PunderstatementPunderstatement253,983
    30 Nov 2015
    8 8 4
    Halo 5 is a hard game to review. It's not a bad game and is at least a decent Halo game but it's also not "the most intuitive halo game of all time" or "the best halo game ever." It's worth it if you already have an xbox one but don't buy one to play it.

    As a fan it's hard to be critical of the series that got me my first achievement. Hard but do-able. (Hehehe). So what's good about Halo 5? Plenty. It goes without saying that the game is pretty because it's on the one, the system prioritizes looking good over everything else. The campaign is fun on the bun but a massive departure from all other games. It sounds nice with all the pew, pew sounds right on the money and the multiplayer...has easy achievements. And then there are the flaws, plenty of those too. And like stomach acid with a greasy hamburger we're going to break it down to shit.

    Campaign (Will contain spoilers of the first two levels just because): You begin with a very pretty intro in which three brand new spartan fives and newly spartanized Sergent Buck (AKA Richard Castle AKA Nathan Fillion AKA the guy you'll fight to play as in co-op) shoot a bunch of guys and show how much they hate the floor by punching it mercilessly (which you too can do in campaign and multiplayer if you like looking cool 10% of the time and getting shot to death the other 90). Then it is revealed that their mission is...to wrap up the plot of spartan ops from Halo 4. Along the way nothing is safe from their fists of justice, beware weak villainous walls, you're days are numbered! If you're soloing it you'll be introduced to teammate AI which isn't as good as the enemy AI. For a comparison your enemies are as smart as Border Collies, super smart and really energetic, and your teammates are as smart as Bulldogs, really loyal and all that but well good luck trying to teach them anything. Especially don't walk through bullets, switch to your power weapon, don't just stand there, and get in the car. Just a heads up the controls are completely different and they only teach you how to pound and smash. Also some weapons need to be charged before firing. That would have been nice to know Halo 5 since the incineration cannon didn't need to previously. Man did I feel dumb when I realized that. Anyway Castle and the rest kill Jubilee (J'ull Be Sorry, J'ull Obama something like that) and rescue Halsey. Hooray! Oh no bad things have happened!

    Now you're playing as blue team composed of John, Kelly, Linda, and Fred. Who are those last three? Go read a halo novel, Fall of Reach and Ghosts of Onyx specifically. If you haven't then you're SOOL (story out of luck because how they got off of Onyx after Halsey will not be explained. At all.) Fine Kelly is Master Chief's oldest living (sorry Sam) friend and the fastest Spartan ever. Linda is the best sniper that has ever existed as evidenced by the 8 or so zoomy things on her head. Fred is not dead so points for him. Along with Master Chief they are the only remaining Spartan II's left (probably). They are family and Hasley is their really horrible mother. They go to find a stealthy ship and end up finding what everyone knew they were going to find.
    *** Spoiler - click to reveal ***
    They want to go get thingy but Infinity wasn't having any of it so they went after it anyway. Now it is time to HUNT THE TRUTH! The truth being that there was no way in hell four spartan V's who barely know each other could take on four spartan II's who have known one another their whole lives. Seriously Infinity gives Osiris one magical disk to stop them (maybe they had more but cutscenes beg to differ) and that's it. So lower those expectations because the trailers lied, there is no Locke verses Chief
    *** Spoiler - click to reveal ***
    You only play as blue team on three levels total out of fifteen unless you don't count the filler missions (You go into a town, you talk to people, you play football) in which case it is twelve. Doesn't matter what side you would pick you're "Locke-d" into Osiris. And while they hunt 117 (in the same way a tenacious rabbit hunts a wolf) you too can hunt 117, the one seventeen audio files located through out the game. Lastly on the campaign as much as I despise meme's Master Chief really needs to find a way to
    *** Spoiler - click to reveal ***


    That being said the campaign is fun all the same. It's got bosses! Well a single boss you fight several times. It's got a story! Which is poorly explained and all over the place. It has Castle! Play for Castle. It's just not what any trailer promised. And on co-op you get to choose your spartans which solo doesn't allow. And when I say co-op I mean online co-op because Halo 5 is the only Halo game that isn't Halo Wars to not support local co-op. Suddenly the game isn't so pretty, local co-op has always been Halo's charm right alongside bullets and 13 year olds with too much skill and not enough manners. No amount of making trees pretty, 60 fps, or AI so smart it can tell the developers that not having local co-op is like baking a cake and mixing in chunks of gold to make it look better. Now you have a really expensive cake that's partially inedible. A dumb comparison to be sure but not as dumb as committing to 60 fucks per shit at the expense of local co-op. That should be a star right there but it's only something that bothers the entire fanbase so let's just ignore it. Onto multiplayer!

    Multiplayer Aw yeah time to forge some awesome maps and...oh forge is going to be released later as a massive bullshit update...aw well at least there's still fun game modes like griffball...no? Oh well I hop into a random game mode and vote for what I want...seriously? Then what is there? And since when did every weapon become so beefy?

    I don't consider myself a multiplayer kind of guy, way too aggressive and what not but Halo has always been the exception. It was always so much fun that I'd gladly go into any game mode and win or lose I was having a good time. Halo 5 is unique in that it has stepped away from anything fun and moved to the dark side. If you play by yourself then you're pretty fudged. If you like the multiplayer than bully for you but for me I couldn't get my achievements fast enough. When I started my biggest fear was the teen rating would unleash all the teens who couldn't get around their parents to play Halo (Yes all 6 of them) but I never thought I'd be bored online. In the past if I did poorly I wanted to get back in and do better, if I won I wanted to immortalize the win in theatre and do even better. That never happened in this game. In breakout I broke out of the whole fun concept and was treated to capture the flag with one life and no HUD display but plenty of dismay. All the maps end up feeling small because of infinite sprint, clamber, and boosting but these maps actually are small. Luckily you only have to play five games of it to be done. Slightly new game mode called stronghold, it's alright, it's like the King of the Hill game mode but if it had kind of just given up. I liked it more than most but not a whole lot. Then there's slayer which is mostly team based so I was treated to constant barrages of grenades and assault rifles. Honestly where the hell did 343 get all these damn grenades? It's freaking ridiculous. Again complete five games and you don't have to play again. Lastly there's capture the flag which didn't capture my interest this time around, again five blah, blah, blah. There's also Big Team Battle and while not as good as it was in previous games it's still the best you'll get out of the game. Lastly there is Warzone, Halo 5's precious baby, all that Halo 5 bangs on about and you know what? It gets old fast. You and 11 other spartans versus another 12 spartans first to 1000 points wins simple enough. There are bosses ranging from 25 to 150 points each, blimey better get those last ones asap. Regardless of how much damage you do only the final shot on a boss counts, so say you do 99% of the damage and a person hits it with a pistol, all the points for them, none for you. As someone who has been on both sides of that scenario it's awful both times. On the one side you're livid and the other you feel guilty unless you're a prick. You can also win by taking all three bases and then destroying your opponents power core. There's also reqs which can be bought via energy which is acquired by kills and...

    You know what? This is what you need to know about Warzone. If you are in a base you will have every grenade in the world thrown at you. If you shoot at someone, three more people will shoot at you. If you attack a boss, someone will steal that kill. If you hate the idea of microtransactions it's the only game mode they would effect. And you will lose a lot if you play by yourself. Never thought summoning a tank would be boring.

    Play for the campaign and Castle but really lower your expectations for online. You might be the best in the world at it but remember that in the old Halo games even when you lost you were still having fun chilling with your mates. Now you sit alone chatting into your mic dodging wave after wave of grenades struggling to have fun in the online clusterfudge and trying to defend the new direction remember it was fun once. Remember Reach.

    3.75/5 stars but we round.
    4.0