10. Halo: Reach
Mission 1 – Noble Actual
This is just the prologue. There are no achievements for this nor is there gameplay, but since the game numbers the missions starting with Mission 2 for the first one you actually play, I am leaving this here for consistency in numbering.
Mission 2 – Winter Contingency
Stay on foot for this entire mission if you want to get the “They’ve Always Been Faster” achievement out of the way. If you enter a vehicle by accident, reload your last checkpoint.
Move down the hill from where you start. Straight ahead at the base of the hill, you should just barely make out an invisible Elite that will start running away as you come to the base of the hill (he only shows up on Legendary). Begin shooting it from as far away as you can when you first see it with your Magnum. When that is out of ammo, finish it off with the assault rifle to find Data Pad #10 (1/19) by its body. You also get Clear and Present Danger when you kill him.
Halo: Reach: Find Data Pad 10 on Winter Contingency on Legendary difficulty.
Restart the checkpoint and move down the hill but hug the right side. As you reach the bottom, you should see two or three of the MOA creatures (ostrich-looking wildlife). Kill these for progress toward the ‘Keep it Clean’ achievement. Continue forward along the path and up into the next building. Pass through it and across a courtyard to the next building, where you’ll need to go downstairs to the right and exit out into an open area with your first contact with the Covenant. You can skip this fight entirely if you’re quick by sprinting into the covered area to the right and continuing to hug the right side of the area. NOTE: If you restart a checkpoint AT ANY TIME during this mission before killing the 7th MOA in one non stop run, it voids the achievement as all kills prior to the checkpoint reload do not count. I suggest getting the 7 MOA kills on a later EASY playthrough while going for Par Time.
While under the covered area/awning, don’t use your sprint so that it’s fully charged when you exit, then sprint along the right edge of the area and on up the path to avoid taking much fire from the enemies if playing on Legendary. At the far end of this area when you’re going uphill, sprint across the bridge at the top, then save your sprint and hug the right side. You should see a short metal barrier up ahead. A couple of Elites will arrive off to your left. When they land and begin shooting at you, activate your sprint and continue along to the right of that metal barrier until you drop down over the hill to see a vehicle ahead. Again, bypass this vehicle and stay on foot if going for the achievement for not using vehicles.
Pass by the transport and continue straight ahead along the path. Just up ahead after the vehicle you will see a split in the path, with the ‘dirt road’ going left around a large rock formation and a grassy area going to the right. Move along the right side here and look for more MOAs coming down the path from the left. Depending on how fast you get here, they may be coming from the left or may already be further down the path on the right. There are also a couple of Jackals off to the right, so be wary of them as you kill the MOAs. It is possible you will already have 7 of them by now (2-3 in the first area, and as many as 5 potential ones here). If not there will still be a couple more later on.
Continue along that right fork (toward where the Jackals were and the MOAs ran) and around a bend to the left to reach a small building where you’ll be notified of heat signatures inside. Look inside the very first building on the right for a dead body and Data Pad #1 (2/19) beside it.
There will be several Covenant to battle in the other buildings here. If you take damage to the point where your shields go down and your health is damaged past the point of auto-regeneration, look inside the building for a health pack. Eit the rear of the building after everything is dead and move forward down the hill. Look out for the Needle Rifle wielding Jackals in the distance. Pick up the needle rifle from the dead Jackal and use it to snip some Grunts to the right when you reach the bottom of the hill if you like. This area is another potential location to nab a MOA kill or two.
Once the area on this side of the river is clear, cross the river for another fight in the courtyard on the far side. Once everything here is dispatched you will get some radio chatter about the Covenant being on Reach and a red waypoint will appear over the hill at the far end of this area from where you came down the hill. Your objective will update to ‘Locate Missing Trooper Squad’. Move forward up the hill toward the waypoint.
Hug the right wall as you move up the hill and you will see an enemy dropship firing on a position below it (the waypoint is actually on the dropship). You should see a small grey structure up ahead on the right, set into the cliff face. Go over the hill just left of it and drop down into the courtyard at the rear of the structure where your allies are pinned down. Inside this small building you should find a DMR on the ground. I would advise still carrying a Plasma Pistol as your secondary weapon to drop Elites’ shields so you can headshot them with the DMR to finish them off. The DMR will have a green Ordinance marker on it when you’re nearby, but it’s right in the doorway looking out onto the area where your allies are fighting, for reference. Make sure to pace your shots with the DMR, as it has reticle bloom and becomes significantly less accurate if you try to rapid fire it. Once all the enemies here are dead and you’re waiting for your aerial transport to arrive, ‘They’ve Always Been Faster’ should unlock. You may also see a final MOA or two as you approach the area if you haven't finished Keep It Clean yet.
Board the transport to be lifted to the mission’s final enemy encounter. You’ll be dropped into a courtyard and have to defend your position against a few waves of Covenant. Eventually the doors where your fellow Spartans are defending the entrance will close. When you hear the radio chatter saying “We’re in” and your objective changes to Fallback Into Outpost, get inside and hide in the corner behind your fellow Spartans as the time is scripted from that point and there is no need to kill any more enemies. Move forward through the halls until you find a body (with a blue waypoint on it as you get near) to trigger a scene.
You’ll have to fight your way through a few corridors of enemies and interact with a console in the final room to end the mission. Be wary of the sword-wielding Elite in the final room and make sure you have a charged Plasma shot ready to pop his shields as you approach. Once the mission ends you’ll unlock We’re Just Getting Started.
Mission 3 – Oni Sword Base
There’s an achievement ‘Two Corpses in One Grave’ here for killing two vehicles with a single shot from the target locator. This is possible to do on Legendary but I’d advise just doing the first part of the mission on Normal to get it, as the easiest place to do it is near the start on the first two Wraiths you encounter. Just clear the first courtyard fight and go down into the tunnel to get the locator. You’ll get a checkpoint just after the fight before grabbing it. After picking it up go outside when the bulkhead opens and move up the hill to the left. You’ll see two Wraiths come in at the base of the hill, one from the left and one from the right. Aim at the middle of the path between them and fire before they reach it so that they arrive as the destruction is raining down. If you miss just reload the checkpoint.
Restart the mission on Legendary to continue your solo run. Take your time clearing the courtyard fight at the start. Stay in cover and be aware of enemies flanking you if you push too far forward while a lot are still alive (especially the Elites). Once the area is clear move forward and down into the area by the bulkhead doors to grab the target locator. The doors will open and there will be enemy Wraiths bombarding the area outside. Keep your eyes pealed for their cannon shots arcing overhead, as they can one-shot you with a massive radius of splash damage. You can take the time to blast them with the target locator if you wish, or simply hug the right wall and sprint out of the area.
As you move around the wall to the right and down the path, you’ll encounter a few Grunts on foot as well as another just ahead in a Ghost. Take out the ones on foot first, then use the rocks nearby to flank the one in the Ghost and headshot it so that you can take its vehicle. Be mindful of an Elite that patrols this area as well, as he can sneak up on you when dealing with the rest of the enemies. Keep going forward along the path, hugging the right side and you’ll round a bend and see a building with an antenna tower in front of it up ahead. Hop out of the Ghost and target the area in front of the buildings with the target locator to take out the bulk of the enemies (see the video for a rough idea on location to target). Pick off any stragglers with the DMR.
You should see a Covenant Phantom ship fly up to the buildings to drop off enemies and fly away. As long as you’re quick dealing with the first group with the target locator, you can jump back in the Ghost and move forward to the base of the building on the right. This is a more aggressive strategy but will allow you to get to the base of the building’s stairs just as the enemies are filing into it, so you can kill them before they spread out too much. There’s a button on the building’s roof you need to activate when the coast is clear. If you were quick with using the target locator on the first group and rushing the building on the 2nd group of enemies, you can activate the button and get outta dodge on the Ghost before the 3rd wave of enemies has fully arrived.
If the aggressive approach isn’t working for you, you can of course take your time here and methodically kill all the enemies. The spawn is not infinite, and once all the reinforcements are dealt with you can simply walk into the building and up to the roof to hit the switch at a more leisurely pace. Exit the area via the path on the far side, hopefully still in the Ghost. The pathway to the next waypoint will have several Ghosts to contend with, as well as Phantoms dropping off more Covenant. If you’re in a Ghost and want to play aggressively, you can hug the right side of the path and try to simply drive right past all of the enemies. Alternatively you can take your time once more and kill everything as you move along, although that won’t work when doing the speedrun.
At the end of the path you’ll come out into another large open space with two wooden structures. The one with the button you need to activate will be on the far side of the area from where you arrived. If you arrived in a Ghost, you should be able to go straight to the back side of the far building, hop out, and sprint to the roof to hit the button before the enemy has the area locked down. There is a health pack in the room at the building’s base if needed. Once the button is activated look for a small wooden bridge leading off the roof toward the cliff edge with a gap in the middle. Use the sprint armor ability to sprint and jump across the gap in this wooden bridge, then to the right along the rocky cliff to find Data Pad #11 (3/19). This one can only be obtained on Legendary.
Jump back down off the cliff to your Ghost and boost along the path out of the area, exiting on the far side from where you entered. This path will lead you back to the base (where you first got the target locator and exited to see the Wraiths arriving at the base of the hill). You should have an objective update to ‘Return to Base’ here if you activated both buttons. If you destroyed the Wraiths earlier the area should be relatively safe.
If you bypassed them, however, you will want to hug the left wall and boost path them, back down the path toward where you first go the Ghost earlier. Move around the area on that far side, keeping tabs on where the Wraith mortars are arcing to avoid getting blown up. Facing toward the Wraiths from this far side path where you got the Ghost earlier, look for a Rocket Launcher by a small boulder on the left (with a health pack beside it). Hop off the Ghost and grab it (KEEP THE TARGET LOCATOR as your secondary) when you are able in between mortar blasts, then boost up to the doors and activate the switch on the left. Keep moving around in front of the gates to stay clear of the mortar blasts until the doors open and you can retreat inside.
You are returning to the courtyard where the mission began. Take out the Target Locator and target the area of the path going up to the courtyard, just to the right of the raised portion on the left side at the bend in the path and fire. You should see an Elite run out as the red circle appears targeting the area. The Elite may escape the blast, but odds are you will get 7-10 kills with the blast for a potential Killionaire medal. This isn’t 100% necessary as you can easily take cover in this room and pick off enemies one at a time, but it makes clearing the area quicker and easier if done right. Once the courtyard is clear, move into the now-open base of the building on the far side to find two Hunters waiting for you. They’re the reason you stopped to pick up the rockets, so use them to take at least one out and weaken the other, finishing with grenades and whatever else you have handy.
Reach’s Hunters are particularly annoying when trying to shoot them from a distance as they turtle behind their shield a lot. If necessary, move in close once the 1st one is dead and circle-strafe around the 2nd to dodge his lunges and finish him off by shooting the weak exposed portion on his back. Move to the orange waypoint and activate it to take the elevator up. Move through the hallways here, dealing with the enemies however you prefer. One of the Elites has a Concussion Rifle. If you want to take a shortcut in the next courtyard, grab it. When you enter the courtyard, you can use the Concussion Rifle to blast yourself up onto the first pillar on the left, and jump from the top of it onto the bridge.
What you want to do is look down at the ground facing the pillar, then jump and fire it at the same time (like a rocket jump) to reach a small lip midway up, then do it again to reach the top. There is a riskier/trickier jump using the Concussion Rifle to reach the very top of the area and skip to the next segment that can be seen in most of the pro speedrun videos, but I wouldn’t advise attempting it on Legendary if you’re not going for the speedrun. As it is, you can simply fight your way up through this area slowly and methodically rather than attempting even the pillar jump if you wish. On floor just below the very top floor of this courtyard area in one of the more brightly lit sections, look underneath the last set of stairs leading to the top floor for Data Pad #2 (4/19) (obtainable on any difficulty). This is where the Shotgun spawns in multiplayer on this map.
Once you reach the top of the area and enter a dark room where your objective changes to ‘Secure Breach and Eliminate Air Forces’ look for a Rocket Launcher to the right of the door that exits this area into the next hall (where two Jackals reside for reference). This room with the Rocket Launcher is where you would land if you did the pro speedrun trick with the Concussion Rifle to skip the entire previous courtyard/ramps sequence. In the hallway with the Jackals you’ll see an open doorway to the right with Banshees and Phantoms flying around outside. Use the lock-on function with the rockets (via aim-down-sights) to rocket the Phantoms and Banshees until they’re cleared and a cut scene triggers to end the mission.
For Forza in the Fall, you can trigger a race on Oni Sword Base in co-op. Once you exit out of the tunnel after the first part of the mission you will be at the point where the two Wraiths are down below. Destroy them and clear the area. This portion of the mission is essentially a large circle, with the switches in the structures on either side (one if you go right and one if you go left). There are two switches near the beach on either side as well, one down near the water itself on the rocks near the water, and one up on the cliffs overlooking the water on the opposite side of this portion of the mission. Each spot will have a “Hold to open door”. It’s best if you clear out all the enemies in both areas of this portion of the mission. Have one player stand at each prompt. Both players press and hold to initiate the racing easter egg and pop the achievement. The objective changes to Reach Racer, letting you know you’ve done it right. The description can be confusing so check out the video below if you’re struggling to locate the switches.
Mission 4 – Nightfall
At the very beginning of the mission look in a small crevice in the cliff face to your right between some rocks against the left wall of the crevice for Data Pad #3 (5/19) (obtainable on any difficulty).
This mission has one of the few speedrun glitches that is actually extremely easy even for beginners to pull off. Therefore I am incorporating that as the suggested method for mission completion and will not be writing a step-by-step for the mission. If you prefer the normal route, the mission is extremely linear and will simply require you to work your way from one battle to the next killing everything that makes your crosshairs red.
Proceed up the hill after killing the Elite, punching sleeping Grunts along the way to make their sleep eternal. Continue forward along the linear path until you drop down over a ledge. You will be approaching an area with buildings on the right and a cliff edge to the left. This is the trickiest part of this mission to run past, so feel free to take your time and clear the area before moving on if you wish. To skip the fighting, hug the right wall and jump onto the upper balcony of the first building you reach. As the balcony curves to the left around a corner, go into the doorway on your right. Jump down the stairs, where you should see a couple of Grunts sleeping against the wall, and exit the door nearby. Turn right as you exit and hug the wall around the corner. At this point you should see a couple of Grunts. They are awake though, so you will be spotted here.
Hug the right side to continue up the path around the bend to the right (essentially curving behind the cliff face that was the right-side barrier of the previous area) and into a building on your left at the end of the path. Move quickly to the far end of the room near the stairs, then slow down and inch toward the stairs until you trigger a checkpoint (just in case). This is the hardest part to skip so again fight if you feel it necessary. You need to go up the stairs and curve around the next area, not quite hugging the right wall. When you see some Grunts between you and the building on the far side, throw a grenade into their midst to scatter then and sprint into the building. You will take some heavy fire (and can easily die on Legendary).
Once inside the building duck behind a pillar if necessary to get your shields recharging, then sprint to the far end. There’s a health pack on the wall just past a doorway on the right leading to a set of stairs. Grab it if need be but do not go up the stairs. Exit the building just ahead to the left past the health pack and hug the right wall. Jump over the railing and continue hugging the right wall to sprint around the corner and out of the area. There will be a trio of enemies (Grunt/Jackal) around the corner as you exit the area so be mindful of that if your shields are down. Once you get past them the rest of the mission should be smooth sailing due to the gate glitch. Just continue forward through the valley with the large wildlife creatures stomping around and on down through the next valley.
At the end of the valley you will reach a large open area. Hug the left wall until you get close to wall where the cliffs to your left meet the wall in a small rise of the ground. You should see a covered bridge to the right. You can jump up onto the upper area from the ground where the raised portion meets the wall (all the way against the left cliff).
Drop down over the far side to skip the area (despite the objective stating ‘Protect the Militia’). As you go into the valley here with the green lights on the ground, jump onto to the rocks sticking out of the cliff on your right. Platform your way up the cliff until you drop just a little bit down onto a flatter grassy ledge. You should see a gap ahead. Sprint (armor ability) and jump across the gap then proceed along the ledge to the right. You’ll see Data Pad #12 off (6/19) off to the right across another gap. Continue ahead and you’ll be able to drop down to a stone bridge of sorts to cross that gap and reach the data pad rather than trying to jump the gap again. This one is only obtainable on Legendary.
Proceed through the subsequent valley and around a corner to the right to reach the next large area. Hug the left wall here along the cliffs until you near a bridge with an Elite and some more sleeping Grunts. Kill the Elite from behind to avoid waking the Grunts (reload checkpoint of necessary), then walk past the Grunts to a yellow forklift up ahead. If you do wake the Grunts, don’t sweat it. Punch one or two in the back if you can, but DO NOT slow down.
Make a bee line for the forklift as you have to be quick about doing the glitch before you get swarmed. The objective should state ‘Neutralize Covenant Defense’. The mission’s normal path goes to the right after the bridge, but you’ll be going straight. Enter the forklift and drive it forward to a large closed door. Turn right so that your side (driver’s side) of the forklift is nearest the door and all the way up against it, then tap forward a little at a time and rotate your camera so that the forklift angles out away from the door approximately 30 degrees. Exit the vehicle and you should glitch THROUGH the door, skipping a large part of the mission and despawning the rest of the mission’s enemies. Simply sprint forward along the linear path to end the mission.
Mission 5 – Tip of the Spear
From the beginning you’ll need to work your way forward and kill a group of enemies to get a Pelican’s assistance via delivery of a Warthog with rocket launchers. I prefer to hug the cliff ledge to the left and flank the first set of enemies, then use the grenade launcher and a regular grenade or two to deal with the turret (with a Grunt using it) then polish off the rest. Jump in the hog and drive forward through the ravine. After you drop off a short ledge move forward a bit and hop out to assist your AI gunner in dealing with a small group of enemies on the path. You should see a large Anti-Air (AA) gun in the distance. Get back in and continue driving around the corner to the right through a small cave-like structure and onward. Hug the right wall as you proceed and you’ll encounter a Ghost.
If you turn around and drive away from it your AI gunner tends to destroy it much faster. Once it’s dead, continue along the path. Hug the right side and you’ll reach a bend that curves around to the left with a large boulder on the right side of the path. You should now see the first AA gun ahead, close enough to hit with the hog’s rockets. Hop out and headshot the AI ally until he dies so you can jump into the turret and launch rockets from the comfort of this safe distance until the AA gun explodes. With it dispatched get back in the driver’s seat and turn 180 degrees to drive back the way you came. Just as the road curves around the large hill to your right, turn right and go up the hill to reach a bridge with a gap. A Pelican should be flying in over the bridge around this time to bring a bridge spanner so you can cross.
After the first bend in the road hop out and dispatch the enemies ahead with your DMR since you no longer have an AI gunner in the hog to assist you. Continue through the ravine and you will exit out into a large open area along a cliffside, with a large building in the distance across another bridge. Park on the pathway near the tree on the right (2nd closest one to the bridge) so that you are still far enough away not to be shot by the enemies and use the rocket turret to clear the area on the far side of the bridge as much as possible. There’s a shortcut through the structure that can be navigated by jumping down onto very specific locations on the support beams beneath it that can be seen in most pro speedrun videos, but narrating that via text would be too confusing. If you wish to take the shortcut just check out YT WR speedruns.
Move forward across the bridge onto the platform of the structure after the area is clear. Before going up the stairs, zoom in on the large orange wall to the left looking at the BXR logo for Mind the Skill Gap.
Near the top of the first set of stairs you should see several Covenant along the walkways ahead. Hang back on or near this first staircase and clear them all as much as you can before proceeding forward. At the top of the next set of stairs do the same, and grab a Needle Rifle from the Covenant weapon box to the right and be sure to conserve some ammo for it for just a moment. Watch out for a turret around the next corner with an Elite and a few other enemies milling about. Around the next corner a set of stairs leads down to a walkway that ends abruptly. DO NOT drop off of it into the courtyard below. When you go down these stairs, a red V-shaped enemy marker will appear on the roof of the building across from you. This is the Elite Zealot. Quickly kill him with the Needle Rifle to unlock ‘Your Heresy Will Stay Your Feet’.
Continue to the far end of the structure. Make sure to swap one of your weapons for the Plasma Launcher on the ground near the two health packs on the wall just before the last ledge. I’d suggest keeping the Needle Rifle as your alternate weapon. Once down, just before exiting the structure look on the left (opposite the two health packs and the Plasma Launcher) for Data Pad #4 (7/19), obtainable on any difficulty.
Clear a couple enemies just outside and resist the urge to take a Ghost, opting instead for the larger vehicle. This is a Covenant one without a UNSC counterpart, as it acts somewhat like a miniature Wraith. Proceed forward around the bend and out into an open area. You should see the first AA gun up ahead on the right, and a broken bridge on the left with a Warthog atop it. Park near the support pillar at the base of the portion of the bridge across the gap from the hill-side portion. Jump onto the vehicle, then to the supports, and up onto the bridge by the hog to find Data Pad #13 (8/19). This one is only obtainable on Legendary.
Drop down and continue around to the right along the base of the large raised area with the AA gun, dispatching a few Jackals along the way. DO NOT go all the way around to reach the gradual slope leading up as this opens you up to more enemy fire. Instead, look for a part where the slope is more vertical but ‘just’ short enough that you can push against it until your ride is nose-up, then boost up onto it to arrive behind the AA gun. From here you can shoot through the open doorway with your vehicle’s mortar to destroy its core without having to fight the rest of the enemies on the far side. You will still have to clear the area of enemies afterward when a yellow Defend waypoint pops up. However I believe disabling the AA gun first reduces the number of enemies that must be dealt with here as you don’t have to worry about reinforcements both before AND after destroying it, simply after.
Stay moving constantly at least until the Wraith is destroyed so you don’t take a stray giant mortar blast, from there it is dealer’s choice for dispatching the remainder of the enemies. Once everything is dead you will take a ride on a Pelican in a grenade turret gunner’s seat (make sure you don’t accidentally board a non-turret seat as you will be at the mercy of the enemies below). Aim at the left end of the first bridge as you approach to deal with four enemies there, then aim down to the cliffs on your left below and rain barrages down on the enemies along the cliffs. Try to clear the nearest ones as quickly as possible with more direct aim, then aim higher above the further enemies. The further away, the higher you must aim as your shots have a dropping arc. This bit can be quite infuriating on Legendary as you don’t seem to benefit at all from the Pelican as far as resilience to damage, unlike some other vehicles, and can die very quickly.
Always prioritize any Shade Turrets you see over enemies on foot, especially if they are near enough to start firing at you. It may take you a few passes to get a feel for the arc of the grenades and enemy locations. Just keep trying. At the end the Pelican will go through an energy barrier, causing it to crash near a tall enemy spire. Carefully make your way through the valley leading up to the spire. Pick up a jetpack in the area where you land and hug the right wall, jetpacking up onto a long flat structure sticking out toward the spire. From here, use a Needle Rifle or DMR to snipe the enemies below that are visible around and in the base of the spire (especially the one in the turret and any that attempt to enter it). When you’ve cleared the visible enemies around the base of the spire, jetpack over to the upper ledge at the spire’s base in order to take the gravity lift up to the top.
WARNING: Two Fuel Rod wielding Grunts are up here, one on either side of the control panel watching the ramp leading up. If you don’t headshot the first IMMEDIATELY upon sight, you will most likely eat a fuel rod and be sent back to your checkpoint. Peek around each corner VERY briefly and carefully as you work your way around the perimeter. Take a Plasma Pistol from a dead Grunt here as your secondary, keeping a Needle Rifle or DMR as primary until you spot and kill the first of the two. At this point a sword-wielding Elite should rush you so swap to the Plasma Pistol and quickly charge up a shot to blast off his shields before the finishing headshot. Finish off the 2nd Fuel Rod baddie (who is hopefully still ignorant of the commotion behind him and watching his ramp). Activate the console nearby to end the mission.
Halo: Reach: Complete Tip of the Spear.
Mission 6 – Long Night of Solace
Keep your Magnum and swap your 2nd weapon for a Plasma Pistol from one of the first Grunts you reach near the start. Keep hugging the beach to the left, zig zagging between rocks and/or sprinting anytime enemies start shooting you. Eventually the beach will end at a rock wall leading up to the building you’re heading for. Go up the rock wall to the left until you reach the end of the building’s front, then cross over in front of the building and use an EMP shot from the Plasma Pistol followed by a Magnum headshot to take out the Elite by the entrance. Stay moving, strafing around this area and picking off the enemies on the hill in front of the structure (between you and your squad). Once it’s clear your squad will move toward you and the door will open.
Proceed through the tunnels beyond until you reach a room with a large terminal in the center with a blue hologram above it. Jump over the wall to the left into the area with the orange glow to find Data Pad #5 (9/19) on the ground by a body, obtainable on any difficulty.
Continue through the structure until you reach the hangar with your ship. Go up the first flight of steps but do not go up the 2nd one to the ship as that will trigger the space fight. Instead from the middle of the two sets of stairs, jump across the gap on your left to reach a small ledge with a vertical structure on it. Jump up onto the vertical structure, crouching at the peak of your jump to land on a small lip where there isn’t room to stand if you aren’t crouched. Turn around 180 degrees and jump over onto a darker grey support beam that has a ramp portion and a flat portion. Land on the flat portion and turn around to walk up the ramp portion to find Data Pad #14 (10/19), obtainable only on Legendary.
Continue up to the ship to begin the space fight. This dogfight has an achievement that must be done on Heroic or Legendary. Obviously Heroic is the preferred difficulty, so if you’re doing your Legendary run don’t swat it just come back later on Heroic after you have a feel for the layout of the fight. The achievement is done in the 2nd half. The first half is merely a dogfight that will end after you’ve killed a specific number of enemies. There’s no way to give step by step instructions here. Just do your best to fly around following the red waypoints around the perimeter of your HUD in order to locate enemies. Banshees are easy fodder but the Seraphs can eat you quickly, especially on Legendary, so fall back if need be to recharge your shields. Barrel rolling helps break their lock on you when you’re taking fire. Eventually several Phantom dropships will arrive. Once they are destroyed the rest of the enemies flee and the 1st segment is over.
You’ll fly back to the ship’s waypoint to trigger the 2nd half. This is where you actually do the Wake Up Buttercup achievement for destroying the Corvette’s engines and support craft within 3 minutes. It’s actually doable on Legendary as seen on my original Xbox 360 Reach longplay. From the start if you boost nearly straight down for a bit, you can then angle back up and be coming in from underneath the Corvette. This allows you to target the hangar and destroy most of the Banshees before they even launch. It’s impossible to describe how low you need to fly. If done perfectly, you can kill 8-10 of them in one multikill (potential Killionaire). In my walkthrough video for the 360 version I flew too low and only got like five of them in the initial multikill.
Immediately after this Banshee killing pass, fly out behind the ship and turn around so that you can get a line on its thrusters at the rear. Fire a volley or two into each one to destroy it, turning 180 degrees to fly out and back anytime you get too close. You should be able to do it in two passes, destroying two engines each pass if done efficiently. As soon as the four thrusters (and their respective engines apparently) are destroyed finish up the battle by mopping up any remaining Banshees. Be sure to use the red waypoint markers around the edges of your HUD to locate them quickly if there aren’t any in your direct line of sight. Make sure to stay low for this dogfight underneath the Corvette. If you fly around above it the turrets on its top will wreck you. Destroy the Seraphs that arrive in the same manner.
I unlocked the achievement as soon as the final Seraph was destroyed in my 360 version walkthrough video. The timer was 15:51 when I started the Corvette fight section and 18:55 when the achievement unlocked, which is over three minutes, but I restarted a checkpoint a few times during the sequence so presumably checkpoint restarting resets the achievement’s clock even though the in-game clock keeps running. If you manage the 3-minute completion of the Corvette segment on Heroic or Legendary, you’ll unlock that here. Fly toward the forcefield area at the center of the ship’s top to land and begin the next segment on foot.
Wake Up Buttercup
Halo: Reach: Destroy the Corvette's engines & escort in under 3 minutes during Long Night of Solace.
You’ll drop down through the forcefield into a large, somewhat circular multi-level room. Deal with all the enemies in this room to open a door on the lower level leading to the next waypoint. The jetpack Elites can be quite dangerous if you loose track of them with their Plasma Repeaters so be careful. At the end of this hall you’ll exit out into another larger room. Immediately run up the ramp to your left and take cover in the alcove there to clear this room’s enemies. There’s a weapon crate near the alcove with Needle Rifles in it if your DMR is running low by now.
Once all the enemies in this room are cleared you’ll have an orange ‘Activate’ waypoint on top of the far-right upper platform from where you entered. This brings in a bunch of Marines and opens a door on the other side of the room with a bunch of Covenant behind it. Take them out and proceed forward through this hall and into the next room. Deal with the white Armor Lock abusing Elites in here and continue through the next door. At the end of the hall you’ll exit out onto the ship’s bridge with a large hologram in the center of the room. Take a moment to examine the enemies’ locations and plan your strategy while they are unaware of your presence.
Clear the room of enemies and activate the console when the waypoint appears, then fight your way out of the room and back through the ship’s halls until you reach a large room where Marines are already fighting the Covenant. There is a strat for climbing into the Pelican’s turret to clear this room that RC Master used in his speedrun that I was unaware of when I recorded my video. Crouch at the side of the ship near the nose, just behind where it meets the turret. Hold as you crawl underneath it and you will climb into the turret. Just rotate the camera and fire until it stops blocking your view then use it to melt the enemies if you wish.
Defend the Pelican from waves of Covenant in this room to end the mission. The last wave is a group of white Elite Ultras that can be a royal pain. Make sure to stay moving around the perimeter behind cover and use EMP + headshot combos to pick them off if you aren't attempting the turret strat.
Mission 7 – Exodus
For No Picnic, I don't think it's necessary to progress the mission or kill anything. Simply wandering around at the very beginning where all the dead bodies are, circling through the door on the right and up the stairs to loop back around to the bodies, unlocked it on all three tags I tried.
Halo: Reach: Observe a grizzly scene on New Alexandria.
I will attempt to narrate the path I take in my video. It isn’t the optimum speedrun path, but it’s relatively quick and less risky than the real speedrun path. From the start, run straight ahead and through the opening and closing door with the yellowish light behind it at the far end on this lower level.
Around the next few corners in the darkened areas suicide Grunts with active grenades will be rushing you. Headshot with the Magnum or rapid fire with the PP to deal with them. Keep your distance from them as their corpses can explode and chain react with the grenades. Try to pick up a Needler and fill its ammo in these hallways in place of the Plasma Pistol. The last room of the darkened halls will have a whole group of 5-6 of them that you can pick off in a tidy line of headshots if you pace your shots right. You’ll exit through a green-lit door here back to the outer walkways. Wait inside the door until the dropship departs or its turret will blast you.
Immediately after exiting go up the stairs to your left. Look at the holographic menus on the kiosk here and zoom in on the ostrich-like Moa head and cheeseburger symbol sign. There are two kiosks with these signs (one big and one small sign)along this walkway. They have a 7.77cr price for the burger if you are confused about which sign. Look at one or the other and it will pop Wiljax Brantly eventually. Wiljax Brantley owned a moa restaurant in Halo lore.
Move left around the walkway, hugging the left wall to reach a set of stairs going up. Headshot the Brutes to knock off their helmets and kill them with the pistol, or fire short bursts with the Needler as the Supercombine kills make quick work of the Brutes’ meaty bodies and will get you that achievement as well if you didn’t get it earlier.
You should be able to fire in approximately five or six round bursts with the Needler to kill each Brute for ammo conservation assuming all rounds connect. Go up this first set of stairs and swap out the Needler for a Sniper Rifle. You should now have a Magnum (hopefully with plenty of ammo if you found the extra ammo in the dark halls) and a sniper. Looking out over the wall where the sniper was leaning, jump over and go straight ahead and up onto the next wall to skip any remaining enemies in this area. At the far end of this elevated portion, go down the stairs to the right and into the door on your immediate left. You’ll be in a long, large multilevel hallway that resembles a train station platform. A group of Covenant has the upper ground at the far end, up the stairs.
Take out as many of the foes as you can (especially Grunts and Jackals) with the Magnum and use the Sniper to deal with the Brutes. Once the area is clear, activate the elevator switch at the waypoint on the far end. I ‘dragged’ my Magnum up to this platform with me by picking up and dropping it swapping out for a Needler on the ground as I walked forward up the stairs. At some point in this area I also swapped the Sniper for a DMR. This allowed me to have a Needler and DMR, with my Magnum on the ground near the elevator if needed. If you’re struggling to do this bit solo on Legendary, I would advise doing the same (or even dragging other preferred weapons up) before hitting the switch on the elevator. Facing back down into this area with the elevator at your back, there is a door on your left that exits out into a courtyard.
Once the switch is activated, Phantom dropships will bring in Covenant reinforcements to that courtyard. Move out there and take cover behind the pillar nearest to where the Phantom comes down so you can grenade the group of enemies right as they drop in. I was able to kill five or six of them as they landed in my (admittedly very rusty) solo Legendary run on the 360. Immediately retreat back to the elevator area with your allies and go up the stairs near the courtyard door you just exited so that you are less exposed. Snipe the Skirmishers that approach on the upper walkway at the top of the stairs with the DMR, and use the Needler (again in 5-6 round bursts) to deal with the Brutes attacking your allies below. Once the area is clear board the elevator and ride it down to the next segment. You’ll exit out onto a catwalk exterior area with some Marines fighting by the door.
Trade weapons with the Marine that has the Rocket Launcher, giving him a Needler for his troubles. At this point you should have a DMR and Rocket Launcher. Move along the wall beside the door down to the chain-link fence area. You’ll see a couple of Jetpacks to the right through a fence door that will open. Swap your sprint for the Jetpack to leap-frog across the supports and platforms in this area. It is very hard to describe the path in text, so I suggest watching the video. You’re jumping and using the Jetpack to fly across this area from where you get the Jetpack to the opposite side. Some paths are more exposed to enemy fire than others though, with the lower support girders being the safest. I’ll try to explain the path below, but if it is too confusing just watch my video or one of the pro speedruns on Youtube.
The basic idea is you’ll Jetpack straight across the first area but drop down to the girders near the far side, then look for a lighter grey girder that curves around to the left. You can’t stand on it, but you can touch down just long enough to reset your Jetpack. Then you jump off if it and fly over to a very tiny/narrow lip on the wall to the right (which would be the left side of the building you where heading straight toward when initially crossing this area). From there you can follow this narrow lip around the wall of the building to its rear, where you’ll have to jump off and fly around a corner that sticks out to land back on the same lip, then from there you turn and face outward from the wall and do a tricky jump-jetpack up onto a flat girder that crosses the gap one level higher than your current ledge. There, you have to turn 90 degrees left and fly up over a railing to land on the walkway above.
When you land on this walkway enter the door on the right leads to the next area, but before going in look high up to the left for a narrow catwalk that you can fly up to with your Jetpack to find Data Pad #6 (11/19), obtainable on any difficulty.
Halo: Reach: Find Data Pad 6 on Exodus.
Now enter the door that leads to the next objective marker and head upstairs. As soon as you pass a blue brightly lit sign on the wall to the right and exit out a door, turn around 180 degrees to face back through that door. The blue sign should now be ahead and to the right, past the door. Jump and fly straight up to land on a ledge two stories above you. You should see two blue signs directly in front of you. Go through the door on the left and wait for the Phantom to leave before stocking up on DMR ammo and frag grenades at the crates by the allies here. Look out across the area and headshot a few Grunts you should see on the far side. Facing directly across the area toward where those Grunts were, turn 45 degrees to your right and head for the corner of the large silvery white building with New Alexandria written in block letters above its door.
You should see an awning running around the left side of the building, just beneath the New Alexandria letters. Jump and fly up onto that awning. Remember this spot as “the awning” as we will be returning here momentarily after the next Data Pad. Look across the area here past the New Alexandria building to the stair-like ledges on the far side from which a few Covenant were shooting you.
On the right side of that large building you should see two black vertical pipes. Near the top of the building, to the right of these two vertical pipes, are two small black box-like structures (presumably some sort of ventilation boxes). Between these boxes and the vertical pipes is a gap in the building with grey horizontal beams at a few different levels. You need to Jetpack up the building, stopping on those horizontal grey beams periodically to regenerate your Jetpack ability. When landing on them, jump out away from the building slightly and use your Jetpack to angle back in and land on the next. You can land/walk on the ledge at the top along which the two black pipes run horizontal, as the pipes themselves have no collision. From there jump up onto the black box/ventilation things to find Data Pad #15 (12/19), obtainable only on Legendary.
Now return to the top of “the awning” mentioned before on against the ‘New Alexandria’ building. Move into the corner where the awning meets the building nearest the New Alexandria lettering and jump onto the small lip/ledge at the edge of the awning. Toss a frag grenade down into the corner of the wall where the awning meets the building. As it detonates jump and jetpack straight up to reach the an upper level/walkway of the building. You’ll know you’re on the right level because you will pass by an opening one story below just before you reach a much larger and easier to land on walkway. When you land you should see wall that curves around to your right, with pillars along the right edge of this semi-circular path. Follow the walkway around the curve to the right to reach a dark door that will open as you approach.
You’ll enter into a large multi-level room with a bunch of Covenant down on the floor below you. Immediately fire a rocket down into the center of the three Grunts so you don’t catch a stray Fuel Rod blast from the more dangerous one. Turn right and follow the walkway out to the perimeter (outside the room) to see a Phantom dropping off more reinforcements on the back side of the building. Wait until it flies away and use your DMR to peak over the ledge and headshot the two Grunts occupying Shade Turrets. Peak back through the grey doors on either side of this curved pathway that lead back into the room, dealing with enemies below whenever you can get a line of sight on them. Be mindful that there are at least two Fuel Rod Grunts in this area and you likely only killed one with the first rocket earlier.
From the upper level of the room where the grey doors are, you can jetpack up to a 3rd story walkway from which to shoot down. As far as I know they can’t get up to this upper level so you don’t have to worry about being flanked when peaking through the grey doors. After enough enemies are dead, another phantom will arrive and drop off a few more enemies. Headshot the Grunt on its turret so you can spawn-kill the enemies it drops off as they land (rocket or grenade works). A shielded Brute with a Fuel Rod will show up near the end and tends to camp out on the exterior ledge where the Shade Turrets were. If you’re struggling to hit him before he blasts you by looking down over the upper ledge, drop down into the large room and exit via the far end (furthest from the Brute), then slowly whittle down his shields with the DMR before headshotting him. The added distance will make it easier to dodge the Fuel Rod blasts. MAKE SURE TO GRAB A PLASMA PISTOL as one of your two weapons before boarding the evac ship, with a DMR as your other.
You’ll have to take up a turret on the evac ship and blast a few rooftop foes during the escape flight. Fortunately it’s a machinegun turret not a grenade launcher one, so you shouldn’t have as much difficulty lining up your shots this time. Watch out for Banshees during the latter half of the flight. You’ll land on a beach (the location of my favorite Firefight map for Reach). Hop off the Pelican and head up the path toward the vehicles. Take the Mongoose and drive across the water to the left to the very first elevated hill/platform you reach. Hop off the Mongoose at the rear of the hill and jetpack up onto the platform to activate the missile battery by interacting with the small glowing panel at its base on this rear side, slightly more toward the side facing where you first found the Mongoose.
There’s a Wraith behind this platform (opposite side from where you arrived, under the bridge). This is why I told you to get a Plasma Pistol + DMR combo before. Use DMR headshots to take out the gunner without damaging the Wraith. Disable it with a Plasma Pistol EMP shot and approach, using a 2nd EMP if need be to keep it disabled. If you get yourself positioned correctly near the turret, it will actually let you jump into the turret even though a Brute is driving. Since you can’t actually straight-up hijack a Wraith, this is the way to steal one. As soon as the Brute hops out of the driver’s seat, dispatch him with the turret and switch seats. Now you have yourself a Wraith! Quickly turn and face the far side of the bridge (the opposite end from the first missile battery you activated) and take out the 2nd Wraith with your mortar bombs as it approaches over that hill.
Blast the platform around the 2nd missile battery at this far side of the bridge to clear a few enemies, then hop out and run up to activate it at the waypoint before returning to the Wraith. Once both batteries are activated, you can technically head back to the far end of the area where you first arrive, and rush up the side of the building using your Jetpack to skip past the enemies on the different levels of the building. If you can successfully rush past them and reach the waypoint you can end the mission more quickly. Otherwise if you’re as rusty as I was you’ll need to clear at least some if not all of the enemies guarding the mission’s exit before heading to the waypoint to complete the mission. I’m sure the better speed runners will show paths in their videos that work much better than what I was trying to do, so I would advise watching them if you’re going for speed, going for distance.
There is an achievement for completing Exodus without using any armor abilities at all. Don't worry about all the crazy trick jumps and gravity hammer stuff. Play co-op and have your partner do all the jet packing and everything and just suicide to respawn on them when needed. Once you complete the mission you can return the favor for your partner. I have already confirmed that this works with my co-op buddies. They both got it even though I used the jetpack. You can also do this with two controllers and drag your main through by jetpacking with the 2nd controller.
For the hidden Marine easter egg, make sure to get a Jetpack and keep it until the end of the mission. After you fly in the Falcon and land on the beach, go lefr along the shore until you reach the cliffs at the far end. Avoid the two Wraiths or destroy them if you wish. You can activate the missile battery nearest to the far end of the beach for a checkpoint before attempting this.
At the far end of the beach, jetpack up over where the cliffs meet the water and keep jetpacking forward until the 10-second kill timer goes away. Feom here, just hug the cliffs and continue further aeound the edge of the map until you reach a large horseshoe-shaped bay. Fly up to the walkway of the buildings, using the cliffs to regenerate your Jetpack if need be. You should find the hidden marine up on these walkways. The achievement popped for me without ever actually seeing him/them.
Mission 8 – New Alexandria
From the very start of the mission, get into the Hornet and turn around to fly to the building directly behind the one where you start. Descend down to elevation negative 100-125 (noted by a negative number on your HUD that turns yellow). You should see Data Pad #16 (13/19) on a small ledge (obtainable only on Legendary). Push the nose of the Hornet into the side of the building and hop out to land on this narrow ledge to collect it. Call for an emergency evac with the D-pad so you don’t have to suicide.
Also from the start look off in the distance to the right for a very tall building with lots of radio antennae on top and a sloped side at the top (looks like a wedge). The building directly behind it from this perspective has Data Pad #7 (14/19) on a ledge near the very top on the rear side (opposite side from the tall wedge-sided tower). It helps to watch the video for this one as a lot of the buildings look similar. This one is obtainable on any difficulty.
Halo: Reach: Find Data Pad 7 on New Alexandria.
Now for the mission proper. You’ll be piloting a Falcon in this mission and to get a miscellaneous achievement you need to destroy three AA batteries during the mission. You can do this early on, but you’ll most likely kill at least three of them during the escort portion out of necessity. You’ll be flying around dealing with stray Banshees while heading to a few waypoints to assist survivors in buildings and disable Jammers at a few. The objectives are randomized so I can't give specific step by step directions. Just fly to the waypoints as they are given and complete the escort or disable the jammer.
Your final objective will always be to fly to the Oni building and destroy six shade turrets around it. Fly to the waypoint at the Oni building. There will be six AA turrets atop the buildings surrounding the Oni building, which you will be tasked to destroy. Take them out, dealing with any Banshees that interrupt the operation. Once they’re all destroyed you’ll get a new waypoint to land in a pad that extends from the towwr near the top. If you didn't get the 3 AA turrets before this area you will now.
For the Bigger Ship easter egg, load up the mission on Normal difficulty with a co-op partner. Play through the level as normal until you reach the hospital area (the one with the Ranger Elites that jump around everywhere). While inside the building, be sure to grab the Jetpack at the end of the long hall where you fight those Elites.
Now you need to hijack a Banshee. When you have a chrckpoint on the roof of a buulding, stand near the ledge and either wait for Banshees to fly by or have the non-jetpack partner lure them over with the Falcon. The partner with the Jetpack needs to jump off thr roof, timing it so they have enough jetpack fuel to get to the nearest Banshee and hijack it. Alternatively if you have a good pilot and a jetpack user with good reflexes you can ride on top if the Falcon to get closer to the Banshees to hijack one. Keep the Banshee with you until the end of the mission. You'll also net the Swift and Shallow achievement when you hijack it.
Continue through the mission until Kat tells you to come to the Oni base (this is the very end of the mission, after destroying the turrets around it). Have the co-op partner without the Jetpack flying the Falcon and the person with Jetpack riding on the wing. Now head to the building to the left of Club Errera. Go around to the rear of the building to an inset area with a small ledge along it. Have the pilot fly into this area and hover up near the ceiling. The Jetpack user should jetpack up and activate the green switch on the ceiling.
The Jetpack user should hop off the Falcon and fly over to that ledge, then use the Jetpack to fly up and hit a green switch located on the ceiling. If the switch hitter falls to his death, just have the pilot land on the building’s roof to spawn them and pick them back up. Now fly your Falcon and Banshee over to the right to a building that forms a sort of large ring (or upside-down teardrop really) and fly them both through the opening. You will spawn into a Pelican/Phantom respectively (the Falcon and Banshee will just fall into the fog below). If it doesn’t, just keep hovering back and forth through the opening at different heights until it does.
For the audio easter eggs, they are located in Club Errera. Continue through the mission until you get the notification to go to Club Errera. It will mention Hunters blocking the jamming device. Pay attention to where the hospital is located (this is the objective where you hsve to fight through Brutes going in and Jetpack Elites going out).
Fly over to Club Errera to activate it once it has become the objective, then turn around and fly to the hospital. On the mid level of the outer area of the hospital you should see a small courtyard-like ledge with two trees. Land on this ledge and look for a green switch on the wall and activated it. Get back into your Falcon and fly back to Club Errera.
Once you head inside the inner dance floor area will now be jumping with a Brute DJ playing music and Grunts poppin’ and lockin’ on the dance floor to pop HBOrg Special. If you didn't pop Front Page News when entering Club Errera on your initial run, it should pop now (it did for me).
Once you’ve witnessed the DJ Brute and dancing Grunts, go back out to your Falcon and fly up to the rooftop of Club Errera. Activate yet another green switch on the wall beneath the air conditioning vents on the left side of the rooftop. Go back to the Falcon and fly back down to re-enter the club’s dance room. You should now hear Siege of Madrigal playing.
For the New Ways to Save a Quid, you just need to hear a particular character over the radio chatter. I don't think this one is missable as my entire group popped it when we heard something about "Buck" over the radio during one objective. If for some reason you don't get it, you likely will on a subsequent par time/score/laso/speedrun.
Mission 9 – The Package
The secret Banshees egg is right at the beginning of the mission. Clear the first area at the start, making sure to hijack a Ghost, then look underneath the wooden platform over the water attached to the building on the shoreline. Underneath this platform is a wooden box. Hop in the Ghost and push the box to the side so that the wall behind its initial spawn is visible. Have a co-op partner stand here and get ready to press the switch that appears.
Now go into the very next area (where the Scorpion Tank is). Clear the enemies here. From where the floating platform is, go to the rocks on the waterline behind it.
Drop into the water and move to the left behind them (you will be out of bounds and have a 10-second death timer counting down). Look for a green switch at the base of the rocks by the water and hit it. After hitting the 1st switch a 2nd one will appear briefly on the wooden wall where the box was. Have the co-op partner hit this 2nd switch ASAP.
This will spawn four Banshees atop the wooden structure at the mission's start and pop the achievement for everyone in the game. Using them should help clear the mission without losing the Scorpion Tank on Legendary if you're struggling with Tank Beats Everything.
On to the mission proper. Fom the start move forward and use the rocks as cover to snipe the Grunts in the area ahead with your DMR. Take out the one on the Shade Turret first. If you place your shots well you can take out the one driving the Ghost and one of the Fuel Rod ones on the dirt path to the far side of the area as well. Make sure to swap out your Assault Rifle with one of the Fuel Rods after everything is dead and stock its ammo up. When the area is clear you’ll get a waypoint down the path into the next valley. Proceed toward the waypoint (either in a Ghost or not), making sure to snipe the turret occupant on the floating platform to the left as you approach the Scorpion Tank. From here on you will want to make your way forward VERY slowly, clearing enemies at as far a distance as you can to avoid taking damage to the tank.
If the tank takes serious damage or explodes, reload your last checkpoint. If you clear the following sequences with the tank intact you will unlock Tank Beats Everything. So hop into the tank and inch your way forward along the dirt path. At each corner peak around the corner just enough to get red crosshairs on the next group of enemies and carpet the area with cannon blasts while the enemies are still outside engagement range. This avoids taking any damage at all to the tank as much as possible. You should get a checkpoint after the first couple of bends in the path and be going uphill when you see an Anti-Air gun off in the distance, with just its top poking out above the top of the hill. Stay downhill where you can just aim at the top of the AA gun and continue blasting it until its destroyed while the hill protects you from retaliation.
You’ll know the AA gun is destroyed when you hear “first target neutralized” (and it stops firing). Inch closer to it until you can see the 2nd AA gun around the cliff to the right. You still shouldn’t have any other enemies engaging you at this point. While shooting this 2nd one some Ghosts and Banshees will likely come around that bend in the path/cliff to engage you, so keep your eyes peeled and blast them as they approach before returning your attention to the AA gun. Keep in mind that you will likely have to ‘lead’ your shots on the Banshees by firing slightly ahead of them, depending on how far away they are. When you hear “Nice job Six. Falcons commence descent” you know the 2nd AA gun is destroyed. Continue clearing Banshees from the sky as your allies fly in from the left and you proceed forward.
Work your way around the next bend in the path, blasting the levitating platform on the left and any Ghosts that come in from the right. Just after the floating platform there is a large boulder in the middle of the path. Hide behind this and peak out to take shots at the Shade Turret on a small hill in the distance. Don’t expose yourself too much here as this turret’s blasts are like Fuel Rod shots and will wreck the tank quickly. I actually found it easier on my solo run to hop out and use my DMR to snipe the turret’s occupant, as well as the enemy in a 2nd turret to the right and a Fuel Rod Grunt down along the river. If your tank is severely damaged, just get out and clear the entire area on foot so that the path is clear around the building on the left and up the hill to the next waypoint. As soon as you get the objective ‘Enter Sword Base’ and still have your tank mobile, you’ll unlock the achievement.
As you enter the base you’ll cross through the tunnel and into a familiar courtyard from an earlier mission. Sprint across to the ramp straight ahead on the far side as you come up to the courtyard and use the side of the ramp and the ledge above as cover to deal with the Covenant in the area. Follow your allies down into the base once everything is cleared and work your way up the ramps inside, clearing enemies as you go. You will be going up through more familiar halls and another familiar courtyard from earlier in the game, with invisible Spec-Ops Elites waiting for you in said courtyard. Make sure to look up and kill the Engineer in the courtyard so it doesn’t shield the Elites. Head to the waypoint on the 2nd story of this courtyard area. DO NOT activate the switch at the waypoint before collecting Data Pad #8 (15/19) on the floor right beside it (obtainable on any difficutly).
Activate the switch to begin the mission’s next area, defense of Halsey’s lab. Before doing anything else we will get the next Data Pad. Go up to the door you have to defend (Halsey’s lab) and grab a Jetpack off the wall to the right. Turn around and face out from the door. There are four auto-turrets in the area, marked by objective markers where you can activate them. Move to the one nearest to you on the right and continue past it onto the rocks. Cross over the rocks behind it until you drop down onto the roof of a small building facing out over the trench. You should see a bridge-like structure in the distance. Make sure the Jetpack is fully recharged and jump out toward the bridge. You have to ‘flutter’ the Jetpack by using it a little, then letting yourself fall a little before re-activating it in order to ‘hover’ across this large gap. You’re aiming for the rocky ledge beneath the right end of the bridge to find Data Pad #17 (16/19), obtainable only on Legendary.
Halo: Reach: Find Data Pad 17 on The Package on Legendary difficulty.
Of note in this area is that you can hijack a Banshee here to make the first part of the fight easier perhaps, although I usually just shoot them down with the Spartan Laser. Return to Halsey’s building and to where you got the Jetpack on the wall to the right of the door. If you can’t find them, they are on the same wall as the four health packs, just past the partition. Facing the jetpacks, turn 90 degrees to your right and look for a short building just ahead and to the right at about a 45-degree angle from this building. Jetpack over onto its roof. Look up at the Banshees flying around up and to the right and keep your crosshair trained on one until it turns and begins flying at you. Strafe to avoid its shots, then jetpack up and hijack it as it gets close to hijack it. If you didn't hijack one during New Alexandria for the other easter egg achievement, you'll unlock Banshees, Swift and Shallow as well.
Having the Banshee will also make the defense of Halsey’s building here easier as you can swap the firing mode from its rapid fire shots to the green Fuel Rod-like plasma bomb. Blast a group of enemies with the bomb, then do a backflip and circle back for another bombing pass. Repeat ad nauseam to clear the waves of enemies. If your Banshee gets too damaged, you can do an air-to-air hijack for a fresh one by simply flying close to another one and exiting yours, then holding the hijack button as you fall out to take over the enemy Banshee. You can also hop out of your bird and activate the four defense turrets around the area if you wish. After what seems like ages defending Halsey’s building from wave after wave of enemies your objective will update to ‘Enter Halsey’s Lab’. If you aren't doing the tribute room egg, just head up to the lab doors and activate the panel at the orange waypoint to enter and complete the mission.
You can also get into the tribute room at this point for the This is Not the Greatest Lab in the World achievement. You can load up Rally Point Bravo later, or do it now. Wait until you've defended the area completely and enemies stop coming. This can technically be done solo, but is much easier with a partner (or 2nd controller) because if you die playing solo after hitting the switch it reloads an earlier checkpoint without the switch activated. So that is how I will describe it. Make sure one player grabs a Jetpack by the door to the lab. Do not hit the switch to enter the lab if you've already completed the defense and Halsey has said you can come in.
Go straight out from the door and all the way down to the far side of the battlefield (across a bridge). You should be on a large platform where one of the Wraiths hangs out during the fight. Go up the ramp at the rear of the platform and down to the far end from the top of the ramp. Use the jetpack to gget up on top of the fence around the area with the long tubular tanks. Hop off the edge so you are falling in the 10-second kill timer area outside the wall. As you fall, slow your descent by hovering with the Jetpack so that you can interact with a switch at the base of the wall, near where one of the diagonal supports meets the lower portion. This opens a door on the far lower-right side of the building where Halsey’s lab is located. So facing the door where the yellow ‘Defend’ objective is, turn right 90 degrees and go to the end of the building and drop over the ledge to the lower area/ground. Ten sword-wielding Elite Ultras will come out of the door that opens.
Deal with them and enter the door. As you move forward and cross a certain point it will teleport you into a long hallway with no ammo or grenades (to prevent our typical Halo game-breaking shenanigans). Head to the end of the hall to enter the hidden tribute room/lab and pop the achievement. Once you do, you can activate a switch by the door to end the mission for mission completion.
Mission 10 – Pillar of Autumn
From the start of the mission you’ll approach a tall cliff that has an Elite standing at its base. On the 360 version of Reach, jumping off this cliff and perfectly timing an assassination (holding the melee button) right as you land behind the Elite to avoid dying from fall damage would unlock an achievement. Fortunately we don’t have to do that this go-around. Instead sprint around the right side and hug the right wall of the area as you proceed forward down the road. In the first building you enter, grab a Rocket Launcher from the weapons locker in place of your Assault Rifle and hold onto it until the end of the mission to deal with the Brutes there. Jump into the Mongoose just past the building and continue forward along the dirt road. After an S-curve in the road you will round a bend and see Covenant dropping in, including a large Mantis.
Ignore all of this and speed along the road around the left side of the Mantis’ legs. Continue speeding along the road and after another couple of bends you will be driving straight at a 2nd Mantis and will pass directly underneath it. Shortly after that you will pass through an artificial tunnel, then through a more natural/cave-like one. After the 2nd you will hear radio chatter that you’re going to “have to jump it”. Up ahead there is a gap in the road, so make sure you’re angled straight coming out of the natural tunnel/cave and maintain full speed down the slope to jump the gap in the road. As soon as you land get out of the Mongoose and hug the left wall/cliff edge around the next area, crossing over rooftops where necessary, to avoid the fighting here. As you jump off the last building onto the ledges on the left, look for a group of Grunts and Jackals and take them out quickly.
Continue hugging the left wall and move forward through the cliffs behind where the Grunts and Jackals were. You’ll come out onto a cliff edge, greeted by a short cut scene. Just ahead you’ll pass by some green lighting around a dead body and a health pack. Around the next corner some flying Swarm enemies will be waiting to ambush you. Return to the body if you need the health pack or DMR ammo after dealing with them. Keep pushing through the cliffs until you exit out into a huge area with a large structure on the far side. Turn right and hug the right wall as you drop down to the area below. Just ahead you should see what looks like a sort of large grey shipping container or something out in the open, near the right wall.
You’ll notice that the right wall has two sections leading up to this, a lower concrete portion and a higher fencelike/wall portion. Just past that large grey container, however, the right wall just has the lower concrete portion. You can see two large spools of cable/wire up on the right wall in the area to which I am referring. Throw a grenade at the base of the wall where it just has the lower portion, then sprint at your grenade and jump as it explodes to launch yourself up onto that right wall where the upper portion is absent. Move along the right wall until you pass through an opening at the base of the area’s large structure. You should now be in a pathway beneath it and see a health pack and weapon on the ground just ahead to the left, next to a corner on the far side. Just past this corner is a stairway leading up.
Go up those stairs and continue straight ahead at the top. Near the end, turn right and cross through a doorway to the structure’s far walkway overlooking the next area. You should see a set of stairs that doubles back on itself in roughly the middle of this area, ahead and to the left of where you should be standing on the walkway at this point. Between you and those stairs is another wall sort of out in the middle of the area by itself. Sprint and jump off the walkway to land on top of that wall, then from there sprint and jump over onto the middle platform of those switchback stairs. Go up the top part of the stairs and up the conveyor belt-like ramp at their top, continuing forward across the bridge formed by this conveyor to reach the top of the structure furthest across this battlefield from where you originally arrived.
When you reach the far side of this conveyor belt bridge, you can go along the roof to the right and look in a corner to the left at the far end of the building to find Data Pad #18 (17/19), obtainable only on Legendary.
Back at the end of the conveyor belt bridge, drop out the left side and hook around the nearby corner to the right to enter the structure, continuing roughly straight ahead (aka the conveyor belt bridge should be at your back, relatively speaking). At the end of the hall go through the door on the right and drop down, entering the door/hall on your immediate left and sprinting to the end of it before the area’s Elites mow you down. A rust-colored door should open for you at the far end. In these hallways keep an eye out for a room on the right with a glass window that you can shatter. You can see Data Pad #9 (18/19) from the hall (obtainable on any difficulty). You have to break the glass and jump/crouch to get through the broken window to be able to reach it.
In the next section you can jump off a grey barrel at the end of the walkway up onto the catwalks above in order to exit out to the following area. If you don’t, some Hunters spawn and slow things down considerably. I can’t verbalize it adequately in text, so check the video starting at about 2hrs23mins for this areas pathing.
Move through the area where the Hunters were supposed to be and break the window of the building at the end to get inside. Save any Needle Rifle ammo you may have here, using the DMR to deal with the Jackals on these walkways (shoot their hand to drop the shield, then headshot before shield goes back into place).
Work your way through the remainder of the catwalks to reach the outside platform and get the ‘Clear Platform for Keyes’ objective. Some dropships will fly in and drop waves of enemies (in their Firefight drop-off locations, no less). If you saved the rockets from the mission’s start like I mentioned, you can spawn kill quite a few of them as they get dropped off to speed this part up. After you’ve cleared several waves of enemies a Pelican will approach the landing pad. Meet up with it to end the section. You’ll now have the ‘Reactivate Mass Driver Cannon’ objective. If you haven’t taken it yet, there’s a sniper in the top room of the platform’s central structure.
Deal with the Covenant on the upper walkway of the area’s perimeter and head into the structure (leave the platform). There’s an Engineer here shielding enemies so take him out as soon as you can and work your way through the Covenant toward the waypoint. Once the area is clear, you’ll reach a set of stairs leading up to the Mass Driver Cannon. Don’t go up and get into it or you’ll have to fire at Phantoms and Banshees for a while until the larger enemy ship moves into position. Just wait at the base of the stairs until you hear “Fire Now Lieutenant”. Once you hear that, climb up and fire the cannon at the large central core of the Covenant ship to end the mission.
For the Master Chief easter egg, after the final battle at the end of the mission hold right on the right thumbstick during the cut scene. Just after the Pelican flies onto the ship, you will pan to the right of the Warthog and see the Chief in a cryo pod, confirming that Reach has at least one instance of him in the game and allowing its entry into TMCC (by just a hair).
Epilogue – Lone Wolf
Run forward and look for a small ramp just ahead to get up to a narrow walkway. You should see a large pipe just ahead of this. Go up the ramp, which has a sniper at the top for reference, and along the narrow walkway. Turn right to face the large pipe and jump across the vertical rust-colored pillars to reach the opening at the end of the large pipe. You should see Data Pad #19 (19/19) through the fence in the pipe and can grab it through the opening in the fence to unlock the final two data pad achievements if you’ve obtained them all up to now. This one is only obtainable on Legendary.
Once you die on Lone Wolf you will officially complete the campaign and unlock any related difficulty achievements (assuming you've played through all the missions and aren't jumping around).
Welcome to Reach
Halo: Reach: Complete every level of the game on Easy difficulty.
Separate from the Par Scores, there are two achievements for getting 30,000 and 150,000 points on Lone Wolf. The best way to do this is on Easy difficulty with all scoring skulls on except for Blind, so you can see your health. There are two health packs in the area, one in the building and one down by the pipes in front of it. Try to resist the urge to grab one unless your health gets down to low yellow or red. From the start kill off all the Grunts and start meleeing Elites. You will likely need to turn your look sensitivity up to 7 or higher so you can punch them in the face then circle strafe around behind them for a beatdown or assassination.
They will die faster if you can do the assassination as you dont need to drop their shields, but the game is awful finnicky. Even if you hold down your melee button from behind them, sometimes it will only do a melee. After a while, golden Elite Ultras will show up. Some will have Concussion Rifles, while one or two at a time will have Energy Swords. Focus on the sword ones first. As long as you keep your sword ammo replenished by killing sword guys and picking up a new one when the current one runs out, this grind is relatively easy if somewhat tedious. The easiest way to assasinate the gold ones is to punch their face and wait for them to do the roundhouse kick animation. While they are doing this spinning kick, strafe to YOUR left (their right) so that you are behind them and facing their right shoulder. Press and hold melee to assassinate.
You are mostly safe inside the building at the map's raised center as Wraith blasts won't be a worry. However make sure to move away from your current fighting spot and throw a grenade into it once or twice to detonate all the grenades scattered about from your killing frenzy on the Elites. It took me 95 minutes to reach 189,000 doing this method. It may seem daunting at first but once you get a feel for it, it's quite easy to go on killing forever.
Halo: Reach: Achieve a score of 30,000 points on Lone Wolf.
Winter Contingency - 15:00, Oni Sword Base - 10:00, Nightfall - 10:00, Tip of the Spear - 15:00, Long Night of Solace - 25:00, Exodus - 20:00, New Alexandria - 20:00, The Package - 20:00, The Pillar of Autumn - 20:00
Halo: Reach: Beat the par time on Long Night of Solace.
Halo: Reach: Beat par time on all Halo: Reach levels.
If you manage the campaign in under three hours on Legendary you'll aslo get the Pedrogas one, whether or not you obtained par time on every mission.
These ought to be easy enough. I got a lot of them by accident playing solo legendary. You will likely get many of them going for the 3hr speedrun if playing co-op. If not just replay on Normal or Heroic with a few scoring skulls on and try to get under par time to get the multiplier.
Winter Contingency - 15k, Oni Sword Base - 25k, Nightfall - 7.5k, Tip of the Spear - 30k, Long Night of Solace - 45k, Exodus - 30k, New Alexandria - 22.5k, The Package - 65k, The Pillar of Autumn - 25k
Halo: Reach: Beat the par score on ONI: Sword Base.
Halo: Reach: Beat the par score on Long Night of Solace.
Halo: Reach: Beat the par score on The Pillar of Autumn.
We'll Be Back
Halo: Reach: Beat the par score on every Halo: Reach level.
MP, Misc, & Easter Eggs
Load up a game and complete it (campaign or multiplayer) on the 14th of any month. As with the other date specific ones, you can unlock this any time via the offline method. Disconnect your ethernet or disable your wifi so the console is offline then reboot your console. Go into the settings and change the date to the 14th. Load up TMCC and start a custom multiplayer match for a minute then end the match. Dashboard and close the game, then reconnect to live (no need to reboot the console again) and launch the game. If it asks whether you want to use your local file or the one stored on Xbox Live, choose the Xbox Live/cloud save. The achievement should unlock while in the menus.
Halo: Reach: Play a game of Halo: Reach on the 14th of any month.
Kill 100/1000 Skirmishers: The quickest method would be a custom firefight game. Load up a Gruntpocalypse game on Holdout, but change the settings and save the them as a custom firefight settings file. (If I don't mention a specific setting just ignore/don't change it).
- General Settings: Friendly Fire and Betrayal Booting disabled.
- Spartan Settings - Base Traits - Shields and Health - 2000% damage resistance, 4x overshields, 200% shield and health recharge rate, headshot and assassination immunity enabled.
- Spartan Settings - Base Traits - Weapons and Damage - 300% damage and melee modifier, Rocket Launcher primary weapon, Jet Pack armor ability, Bottomless Clip for the infinite ammo option, Weapon Pickup disabled, Ability Usage unlimited.
- Spartain Settings - Movement - 150% player speed, 150% jump heigh, Gravity 100%, Vehicle Use none.
- Firefight Settings - Wave Properties - Make all waves and bonus wave of every round (1,2, and 3) Skirmishers. Since you started with Gruntpocalypse as the game time, the Skirmishers enemy will be nine presses of left on the dpad to cycle from Grunts to Skirmishers. Make sure to set the initial wave, main waves, and boss wave of rounds 1-3 as Skirmishers as well as the Bonus Wave.
- Firefight Settings - Wave Properties - disable dropships on all waves of every round as well as the bonus wave. Also turn off all skulls of every wave/round.
- Firefight Settings - Wave Limit - One Set
- Firefight Settings - Time Limit - No Limit
Using these settings you can finish an entire set of Firefight (around 375-400 kills) in 10 minutes flat easily as you can just continously hover around on Holdout and spawn kill the skirmishers continuously. After two full rounds (or less depending on how much campaign you have done), this will net you the two Skirmisher kill grind achievements, the achievement for completing a set in firefight, and the 10 jetpack kills achievement. While you're here you can also go into the room at the top of the central tower and stare at the radio to unlock Easy to Overlook.
Halo: Reach: Kill 10 enemies while using a Jetpack.
For Confused Callout, per TA user Noodles Jr's excellent solution: Load up the map Boardwalk in a Classic Slayer custom game. Head over to the triangular platform with a metal shade over it, where you should see two sticky grenades. Located here:
You can see me standing on the left side of the picture. To the bottom right of your radar, you should see the area name "Make Out Point". When you see this, the achievement should unlock:
Halo: Reach: Trigger a humorous callout on your HUD's position indicator.
For What About Bob, you must kill one of the game’s golden Ranger-class Elites, referred to as Bobs. These secret enemies spawn at random at certain locations throughout the game and immediately run away from the battle, disappearing after a few seconds. There are many in the game, with seven just in the Winter Contingency mission alone. Load up Winter Contingency - Rally Point Bravo on any difficulty (though I would suggest normal or higher). There are three that can spawn at the first settlement you reach after Rally Point Alpha (the one that you need to go into the building and clear out the Covenant), though only one of the three will spawn during any given playthrough. Starting from the rally point, hop into the transport vehicle and drive straight through the opening in between the buildings at this first encounter. Hop out of the vehicle and quickly go up the hill to the left so that you’re looking down over the rear exit. If any of these three Bobs spawned it will come running out the rear of the opening briefly after your arrival. Drop in behind it and assassinate it for the kill and the achievement (or plasma EMP + headshot if that's your fancy).
What About Bob?
Halo: Reach: Find and eliminate one of the hidden Ranger Commander Elites.
The I’m Sorry, Dave achievement refers to the binary code in the lower-left corner of the HUD when zooming using the right thumbstick. When translated to ASCII, this binary code in the HUD spells ‘Dave’, a reference to the game’s UI designer Dave Candland. I have been unable to locate any online reference to this appearing anywhere else in the game, so simply zooming in with the right stick should pop it.
Noodles Jr's solution here on TA works best in my experience for Workers Compensation.
By far, the easiest way to do this is in Firefight on Courtyard. This map is the same area as the first section of ONI: Sword Base, and has two forklifts. Choose Gruntpocalypse as the gamemode on easy difficulty. Change your weapon loadout so you spawn with a Gravity Hammer with infinite ammo. Also make yourself invulnerable in the Base Traitssection of the options. Now, simply run around the map and smack the forklift around with the gravity hammer. When you hit it, it will fly forward with a lot of speed, and can take out entire groups of grunts very easily. I was able to get a splatter spree within a minute of starting with this method.
Open up Forge World (a specific map within Reach's section of Forge in the Create main menu item)and make one change. Save your map as a new map to unlock Capacious Cartography.
The following two should be doable in customs since they don’t specifically mention being in a matchmade game. These are straightforward and need no explanation save that assassinations means actually doing the assassination animation (hold down melee, don’t just tap it) and sprinting enemies means they must be actively using their Sprint armor ability when you get the headshot kill. Confirmed can be done in customs.
Run and Gunned
Halo: Reach: Headshot 10 enemies while they are sprinting.
Only two achievements specifically mention matchmaking. For Skunked you must be in a matchmade Invasion (not Invasion Slayer) game, and must be on the defending team. It doesn’t matter if you are the attackers at the match’s start, just make sure to shut out the opponents when you are on defense. To do this your team must not allow any locations to be taken.
You can either rush your opponents’ spawn with a couple team members hanging back in case any get through, or stay back and monitor the approaches to the territories to defend them the traditional way. This will likely be much easier to obtain with a solid team in party chat when Reach first drops into TMCC, while there are still a lot of newer/less serious players. As time goes on this will become harder as only the die-hards stick around (although it should be easier to boost it by having two teams search Invasion matchmaking once player count gets lower).
Halo: Reach: Won a matchmade game of Invasion in the 1st phase.
For the next, you must search Matchmaking – Headhunter and score 10 skulls all at once. You don’t need to get multikills (like Killamanjaro) for this. You simply need to be carrying 10 skulls at once and enter the scoring zone, either by killing 10 people and picking up their skull or by killing someone already carrying skulls to grab theirs and add them to your own. This is going to come down to a mix of skill and luck, unless of course you boost it.
For the 3 skulls achievement you must be playing solo. I would assume the LASO playlist would work, but SLASO really? Nah. Just load up the prologue or epilogue solo Legendary with any 3 scoring skulls.
Playing through the LASO playlist should unlock its achievement as well as the one for completing one Reach playlist. Check out Mythic Tyrant's LASO guides on Youtube HERE, or click the LASO achievement below and check my solution for alternative workarounds if you are curious and have access to a capable Windows 10 PC.
Complete two other playlists in addition to LASO one within Reach's playlist menu.
Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread
This walkthrough is the property of TrueAchievements.com. This walkthrough and any content included may not be reproduced without written permission. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.