Welcome to Blitz!
Before going any further, please read the section at the top of the Skirmish page titled Special achievements! You may be able to save yourself a day or two of overall time spent on this game.
Blitz can be separated into two game modes. There is Blitz Firefight, which is a solo or coop mode that pits you against waves of incoming enemies. The other way to play is regular Blitz, which pits you head to head against another player in a war over control points.
Both of these modes share many similarities that make them distinct from the gameplay that you are used to. I'll summarize it here, but your first task in this section will be to complete a tutorial that explains it very well.
- Instead of training units at a base, you create units by spending energy on playing cards.
- You build your own deck of cards (or select one of the premade options) to use in game.
- Energy is slowly gained passively, but can also be obtained from energy drops that appear periodically.
It will become more clear with the tutorial under your belt, so return to the tutorials section of the game and select Blitz.
Cutter will start off by explaining the basics of Blitz mode. You will be told to play a card to create a unit, then have energy explained to you, and finally, have to go and harvest an energy drop before the enemy does.
Next, you will cover deployment fatigue and finally be tasked with taking control point B from the enemy. None of this should be particularly challenging.
Finally, you'll be told to take the enemy controlled points and win the game. You don't have to do the second part though. As soon as you take one of the other two points from the enemy, Cutter will cut the game short and the tutorial will finish.
Unlocked by 25,793 tracked gamers (43% - TA Ratio = 1.53)
This section recommends the use of the Sergeant Forge leader's default Blitz deck. Sergeant Forge is a DLC leader and can be downloaded for free. Alternatives are suggested, in case you do not wish to do this, but they may be less effective.
You will have received a bunch of Blitz card packs to open as a reward for playing the campaign. If you bought any DLC, this will also give you some. You may need to open some of these before you have enough cards to craft your own decks.
Congratulations on beating the tutorial! Next up, you're going to tackle a few achievements that must be obtained in Blitz Firefight mode. Back out of the tutorials section and go into the Blitz section. Under Decks, make sure that the default Sergeant Forge deck is available. It is called Full Metal. If you do not want to download the free Forge DLC to access this deck, you can craft your own instead, using Cutter as the leader. If you choose this path, you must include the Kodiak, Wolverine, and Nightingale cards in the deck. These three units form the backbone of this strategy. The remaining slots can be whatever you like. I would suggest Marines, Scorpions, Hornets, Archer Missiles and whatever else you want to fill space with.
Select Blitz Firefight and pick your deck.
The strategy here is to ignore point A entirely and focus on points B and C. There is a ridge between points B and C where you want to deploy as many Kodiaks as you can, interspersed with Wolverines. These Kodiaks, once massed, will deal devastating damage to all incoming enemies. The rest of your army can sit on point B and defend it, while intercepting any units that may potentially threaten your artillery. Any Nightingales you train can fly between your artillery and the rest of your army as needed.
The more Kodiaks you set up, the easier this will become, but don't neglect your ground army entirely. Some general hints for this:
- Remember that you can recycle cards that you don't want to play, rather than wasting energy on them.
- During the early waves you can grab point A as well, but eventually, it will be easier to just camp on B.
- Use a Warthog to quickly head out to grab incoming energy drops.
- Use a Hornet to quickly retake C if you lose it, or to get a line of sight on enemies there for your Kodiaks.
- You do have a population cap, but it doesn't work as you're used to. Every unit costs 1 and your cap is 30.
Somewhere in this game, you will almost certainly get 10 enemy kills within 4 seconds of each other. If you don't, there is an opportunity to do it later in the other Blitz mode.
Unlocked by 11,633 tracked gamers (19% - TA Ratio = 2.27)
As you pass waves 10 and 25, you will unlock:
Unlocked by 13,507 tracked gamers (22% - TA Ratio = 2.11)
Unlocked by 7,138 tracked gamers (12% - TA Ratio = 2.91)
You will probably pass 500,000 points before wave 25, but the achievement won't unlock until the game ends. So let the game end once you beat wave 25.
Unlocked by 9,937 tracked gamers (16% - TA Ratio = 2.46)
If you played every card in your deck at least once, you will get:
Unlocked by 15,781 tracked gamers (26% - TA Ratio = 1.95)
If you did not, then that's fine. You can get it in the next section.
This mode is only available against other players, not versus AI. It is the mode you played in the tutorial where you win by reaching a certain score. All of this section is possible to do by yourself in theory if you A) find enough other people to queue into and B) manage to beat them. However, I am going to strongly suggest that you find yourself a partner and boost it.
Before trying to find a game, you should both create custom decks with whatever leader you want and fill it with as many cheap cards as you can. What the card does is irrelevant. You only want it to cost as little as possible. Once that's done, we can start playing. You should both select Blitz, then Find Match and finally select Ranked 1v1 Blitz Open.
These games must be matchmade as per the above instructions. You can not unlock the achievements in Private Match.
To start with, you should ignore that shiny custom deck you made, and instead rotate through each of the six launch leaders. You need to complete (doesn't matter who wins) a match as each of the six launch leaders. These are: Cutter, Isabel, Anders, Atriox, Decimus, Shipmaster. After doing that, you can start using your custom deck.
Throughout these games, your goal is to play as many cards as you can and collect as many energy crates as you can. I would suggest taking turns collecting every energy crate that drops and winning the match. So in your first game player A can take all three points and collect every energy drop. Then in the next game, it will be player B's turn and so on.
If you missed the achievement Paint it red, for killing 10 enemy units within 4 seconds of each other or All or nothing for playing every card in your deck once, you can get them in this section with your partner's help.
You can kill your units and receive energy back if you send your units to die in the enemy player's starting zone. This is a good way to spam more low-cost cards.
For your first match win, you will unlock:
Unlocked by 22,959 tracked gamers (38% - TA Ratio = 1.62)
Unlocked by 11,482 tracked gamers (19% - TA Ratio = 2.29)
After rotating through each of the six launch leaders, you will unlock:
Unlocked by 7,675 tracked gamers (13% - TA Ratio = 2.80)
Unlocked by 5,415 tracked gamers (9% - TA Ratio = 3.34)
Finally, after you have completed 25 games, you will get:
Unlocked by 5,257 tracked gamers (9% - TA Ratio = 3.39)
Now the only potential two remaining are Stacked the chips, for collecting 150 energy crates, and Jackpot, for playing 777 cards in Blitz. Do note that any cards played and energy collected in Blitz Firefight will count too, so at this point, you have two options. Either you can continue in this mode until you are done, or if you would rather do as much solo as possible, you can return to Blitz Firefight mode and complete the achievements there. The principle will be the same, but you should resign after the first few waves or it starts to slow down.
However you choose to do it, you will unlock:
Unlocked by 11,646 tracked gamers (19% - TA Ratio = 2.27)
Unlocked by 5,240 tracked gamers (9% - TA Ratio = 3.39)
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