Halo Wars 2 Walkthrough

8. DLC: Leader packs

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KinsanoForgeColonySergeant JohnsonThe Arbiter
Commander JeromeSerinaYapYap THE DESTROYER

Preface

This page will cover the game's eight available leader DLCs. Each one consists of 3 achievements and is worth 30 Gamerscore. Forge is available for free, while the rest must be bought.

One achievement is essentially shared across all eight leaders and is for winning three games as that leader. For that reason, I will not type out the same solution every time, but instead detail the common method here:

Create a Deathmatch game in Skirmish with fog of war disabled, maximum resources available, and the After Party skull enabled. As soon as the game starts, queue up a minibase on one of the map's several minibase slots, then immediately cancel the build. This will give you a Scorpion or Wraith tank and an infantry unit. Repeat until you have maxed your population out with these units, then swarm the enemy base. Do this three times, once for each win.

Every other achievement that is boosted in Strongholds or Deathmatch should use the same game setup of:

  • Fog of war disabled
  • Unit cooldown rate 200%
  • Maximum starting resources
  • 30 minute time limit - If in Strongholds
  • 15 additional population per Stronghold - If in Strongholds
  • Emperor and Pain Train skulls active

Kinsano

Start by winning three games as Kinsano, using the method detailed in the preface.

Twisted Firestarter in Halo Wars 2
Win 3 matches as Morgan Kinsano (Multiplayer, Skirmish or Blitz)
  • Unlocked by 6,004 tracked gamers (99% - TA Ratio = 1.78) 6,089

If you have a partner to boost these with, both other achievements can be done in the same Strongholds game. Build Kinsano at an Armory, then give her some Nightingales to babysit her. Have your partner build a mass of Infantry units, then meet up and use Kinsano's ability to kill the infantry. Remember to upgrade Kinsano's abilities at the Armory.

Repeat the process with the Inferno Leader Power.

If you do not have a partner to boost with, then create the same Strongholds setup and once again get Kinsano some Nightingale babysitters. Next up, bring her near the enemy base. Weaken the auxiliary buildings, then finish them off with her ability. The achievement counts building kills, despite the description. Continue to destroy buildings and let the AI rebuild them until you get the achievement.

For the Inferno kills, use Kinsano's deck in Blitz Firefight. Use the Inferno ability on any large wave of enemies and you'll amass a fair amount of kills. Once you start to struggle, resign and restart.

I don't want to set the world on fire in Halo Wars 2
Burn 50 infantry with Kinsano's Flamewall ability (Multiplayer, Skirmish or Blitz)
  • Unlocked by 3,068 tracked gamers (50% - TA Ratio = 2.50) 6,089

The roof is on fire in Halo Wars 2
Kill 100 units with Inferno (Multiplayer, Skirmish or Blitz)
  • Unlocked by 3,135 tracked gamers (51% - TA Ratio = 2.47) 6,089

Forge

Start by winning three games as Forge, using the method detailed in the preface.

Heroes never die in Halo Wars 2
Win 3 matches as Forge (Multiplayer, Skirmish or Blitz)
  • Unlocked by 10,724 tracked gamers (82% - TA Ratio = 1.61) 13,036

The next achievement is identical whether solo or boosting. Create a Skirmish Deathmatch with infinite resources. Upgrade your base twice, build a Garage and queue up 10 Grizzlies. Once built, the achievement will unlock.

Bear necessities in Halo Wars 2
Build 10 Grizzlies (Multiplayer, Skirmish or Blitz)
  • Unlocked by 10,376 tracked gamers (80% - TA Ratio = 1.64) 13,036

If you are boosting with a partner, this next one can be done in the same game. Build Forge at the Armory, give him some Nightingales to babysit him and then have your partner build infantry for Forge to kill until you get the achievement.

If you are solo, then you can start this achievement off in the same game, but it will take a few restarts to finish. Build Forge at the Armory, then use him to kill all the Sentinels around the Power Nodes. When you run out of Sentinels, resign and restart.

Man-to-freak communication in Halo Wars 2
Kill 50 units with Forge's Warthog (Multiplayer, Skirmish or Blitz)
  • Unlocked by 8,804 tracked gamers (68% - TA Ratio = 1.78) 13,036

Colony

Start by winning three games as Colony, using the method detailed in the preface.

Two minds are better than one in Halo Wars 2
Win 3 matches as Colony (Multiplayer, Skirmish or Blitz)
  • Unlocked by 5,599 tracked gamers (98% - TA Ratio = 1.82) 5,717

Both of the remaining achievements can be done in the same Deathmatch game. First, train a Hunter Captain at the War Council. Start to use its Taunt ability whenever it comes off cooldown. Next, buy the Leader Power that lets you train Skitterers. Finally, queue up a second base to train Grunt Squads from, while your main base trains Skitterers. Until the second base is finished, you can alternate them from your main base. Attach a Skitterer to a Grunt Squad by using its ability over it.

Continue attaching Skitterers until the achievement unlocks. You may need to either suicide your units into the enemy or restart to free up population space.

Turrets everywhere in Halo Wars 2
Attach 50 skitterers to units (Multiplayer, Skirmish or Blitz)
  • Unlocked by 3,993 tracked gamers (70% - TA Ratio = 2.15) 5,717

The Hunter Captain achievement will take longer, but will unlock after 50 ability usages.

Hunter/Hunted in Halo Wars 2
Use the Hunter Captain's Taunt ability 50 times (Multiplayer, Skirmish or Blitz)
  • Unlocked by 2,924 tracked gamers (51% - TA Ratio = 2.52) 5,717

Sergeant Johnson

Start by winning three games as Sergeant Johnson, using the method detailed in the preface.

Our big green style in Halo Wars 2
Win 3 matches as Sgt. Johnson (Multiplayer, Skirmish or Blitz)
  • Unlocked by 5,293 tracked gamers (94% - TA Ratio = 1.86) 5,614

The next achievement is done the same way whether solo or with a partner. Train Johnson at the Armory and start using his ability every time it comes off cooldown. After 15 uses, the achievement will unlock.

…and I don't do bits and pieces in Halo Wars 2
Use Repair Beacon special ability 15 times. (Multiplayer, Skirmish or Blitz)
  • Unlocked by 4,215 tracked gamers (75% - TA Ratio = 2.09) 5,614

The next one is quite simple with a partner. Train a few Colossi, give them some Nightingales to look after them, then have your partner repeatedly send you waves of infantry units to use the stomp ability on.

If you are doing it solo, it will be similar to Kinsano's Flamewall achievement. In Strongholds, build a few colossi, give them Nightingales to keep them alive and get them near the enemy base. Weaken the auxiliary buildings, then finish them with the Stomp ability. Base buildings count for this achievement, despite the text. Continue to kill buildings until the achievement unlocks.

For a brick, he flew pretty good! in Halo Wars 2
Kill 50 infantry units with the Colossus' Stomp ability (Multiplayer, Skirmish or Blitz)
  • Unlocked by 2,028 tracked gamers (36% - TA Ratio = 3.01) 5,614

The Arbiter

Start by winning three games as The Arbiter, using the method detailed in the preface.

Trials of the Arbiter in Halo Wars 2
Win 3 matches as The Arbiter (Multiplayer, Skirmish or Blitz)
  • Unlocked by 4,049 tracked gamers (90% - TA Ratio = 2.01) 4,500

If boosting with a partner, create a Strongholds game, train The Arbiter at the War Council. Have your opponent build at least 20 Engineers for you to kill, but send them in one at a time so they don't heal each other. Activate The Arbiter's ability to enrage him and then tell him to attack the Engineers. He will leap into the air and kill them.

None shall escape in Halo Wars 2
Kill 20 air units with the Arbiter while raging (Multiplayer, Skirmish, or Blitz)
  • Unlocked by 2,442 tracked gamers (54% - TA Ratio = 2.60) 4,500

The next one is identical whether solo or boosted. In Strongholds, train infantry until the Stasis ability becomes available, then use Stasis on your own troops. Repeat every time it comes off cooldown until the achievement unlocks.

Time and place in Halo Wars 2
Trap 100 units with Stasis (Multiplayer, Skirmish, or Blitz)
  • Unlocked by 3,626 tracked gamers (81% - TA Ratio = 2.13) 4,500

Commander Jerome

Start by winning three games as Commander Jerome, using the method detailed in the preface.

You've been busy in Halo Wars 2
Win 3 matches as Commander Jerome (Multiplayer, Skirmish, or Blitz)
  • Unlocked by 5,126 tracked gamers (80% - TA Ratio = 1.96) 6,415

This one can be buggy when boosting with a partner. I tried to get Alpha and Omega to unlock with a partner and it made no progress. You are welcome to try, but worst case you may have to do it solo.

Create a Strongholds game, whether solo or with a partner. Train Commander Jerome from the Armory and research the Command Mantis upgrade. Once it is researched, use Jerome's ability to call the Mantis into the battlefield, then enter it with him. Finally, use the Mantis to kill 25 enemies. If with a partner, have them build infantry for you to kill. If solo, camp outside the enemy base with Nightingales to keep the Mantis alive.

And my shadow in Halo Wars 2
Kill 25 units with Jerome's Command Mantis unit. (Multiplayer, Skirmish, or Blitz)
  • Unlocked by 5,905 tracked gamers (92% - TA Ratio = 1.82) 6,415

The final achievement can be something of a pain. Do it in Strongholds, then wait until the final Leader Power, Omega Team, is available. Use it and you will summon three Spartan hero units. All three of them have the Spartan Slam ability and can hijack enemy vehicles. Most usefully, they can use the ability to jump out of one vehicle and into the next.

If you are trying this with a partner, you can send each other cheap vehicles, like Jackrabbits or Ghosts, one at a time. Unfortunately, this achievement may not work with a boosting partner and may need to be done solo. If you do it solo, it is a matter of waiting outside the enemy base in Strongholds until vehicles come out, then hijacking them. Use Nightingales to keep the Spartans alive and just kill anything that isn't a vehicle.

Alpha and Omega in Halo Wars 2
Hijack 40 vehicles with Omega Team members (Multiplayer, Skirmish, or Blitz)
  • Unlocked by 2,186 tracked gamers (34% - TA Ratio = 3.00) 6,415

Serina

Start by winning three games as Serina, using the method detailed in the preface.

Nothing too difficult, then? in Halo Wars 2
Win 3 matches as Serina (Multiplayer, Skirmish or Blitz)
  • Unlocked by 4,146 tracked gamers (73% - TA Ratio = 2.11) 5,699

If you are boosting with a partner, both of these achievements can be done in one Strongholds game. Several of Serina's Leader Powers will freeze units. Have your partner gather up units and use any of these freezing powers on them. Once they are frozen, use Seismic Blast to shatter them.

The achievement works much the same way solo. You should manage it without much trouble in Strongholds, freezing and shattering whatever comes out of the enemy base. Serina's hero unit, the Bison, can be useful here. Once upgraded, it can be deployed in a similar manner to a Kodiak and will freeze anything that gets near it.

Freeze! in Halo Wars 2
Freeze!18 (10)
Freeze 50 squads with Cryo Abilities (Multiplayer, Skirmish or Blitz)
  • Unlocked by 5,567 tracked gamers (98% - TA Ratio = 1.82) 5,699

Insult upon injury in Halo Wars 2
Shatter 20 squads that have been Frozen. (Multiplayer, Skirmish or Blitz)
  • Unlocked by 3,648 tracked gamers (64% - TA Ratio = 2.25) 5,699

YapYap THE DESTROYER

Start by winning three games as YapYap THE DESTROYER, using the method detailed in the preface.

You met me on Reach! in Halo Wars 2
Win 3 matches as Yapyap (Multiplayer, Skirmish or Blitz)
  • Unlocked by 3,971 tracked gamers (83% - TA Ratio = 2.07) 4,796

YapYap's achievements are by far the easiest of all leader packs. They are identical whether solo or with a partner. Start a Skirmish Deathmatch game. Immediately purchase the Leader Power that lets you train Methane Wagons from the base. Build a War Council and train three of YapYap's hero units, the Grunt Goblin. While that's happening, use up the rest of your population cap by training Methane Wagons from the base.

Once the units start rolling out, use their abilities on cooldown. After 15 uses of the Methane Wagon's ability, you'll unlock:

That sweet smell of home in Halo Wars 2
Fire 15 methane shells from the Methane Wagon. (Multiplayer, Skirmish or Blitz)
  • Unlocked by 3,221 tracked gamers (67% - TA Ratio = 2.30) 4,796

After 10 Grunt Goblin charges, you'll unlock:

Piggyback! in Halo Wars 2
Piggyback!20 (10)
Activate the Grunt Goblin charge 10 times. (Multiplayer, Skirmish or Blitz)
  • Unlocked by 4,206 tracked gamers (88% - TA Ratio = 2.01) 4,796

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