I, Zombie Reviews

AuthorReview
FullMoonBeaver
757,112 (496,309)
FullMoonBeaver
TA Score for this game: 1,296
Posted on 09 September 16 at 00:48
This review has 12 positive votes and 2 negative votes. Please log in to vote.
Welcome to my review for I, Zombie
Developed and Published by: Awesome Games Studio
Price: £3.99
Release Date: 31st August 2016

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I, Zombie is a simplistic game, with little to trouble you with how it plays, and the levels ahead for the most part. If you were to argue that it belonged on iPhone or Android, I wouldn't disagree. But for the Xbox platform or consoles in general, it works. Sure it has single screen levels and only 30 of them in total. The low price on the other hand, will most certainly entice you to part with small change, for what is an easy 1000g for your gamertag. Well, a guide or two will probably be needed for a couple of the tricky levels.

The aim of each and every level, is for the most part the same. Hunt down civilians, turn them into zombies, hunt down the soldiers and, you guessed it, turn them to zombies too. Some levels mix things up a bit, but the lack of variety may get stale for some people with a short attention span. You do have a Summer and a Winter themed set of levels to run through, but after this is all over, there is a lack of replayability. Unless you are going for every achievement, and let's be honest, this is why you would make the purchase, you will more than likely be taking a guide with you from the word go to grab 3 stars on each level and a good par time.

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Navigation throughout the games 30 levels is as simple as moving about with your analog stick, and 3 of your face buttons to control your zombie horde. Whether you want them to attack, wait or follow. So a tiny bit of strategy is required here, but nothing to be worried about.

Aside from the gun toting soldiers, there is only gun turrets to avoid. Perhaps the developer missed a trick here, and could have added some traps and other obstacles to overcome. More levels would have been a welcome addition, but considering the price, I, Zombie is actually a pretty good deal and you will be able to grab every achievement in one sitting.

I personally don't think it's a bad game, but it wont set the world alight either. Above average, and a short time killer. I enjoyed it for what it is, but don't expect a groundbreaking game.

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Graphics: Cute and cartoon like, with minimal gore. Add a splash of colour, and you have I, Zombie. Looks like a mobile game when it boils down to it.

Music/FX: The menu music is catchy, and suits the game just fine. Sound effects of the guns and zombies attacking the desperately fleeing humans are what is to be expected from a game such as this.

Gameplay: Simple, easy to learn and master. You won't be having any trouble here. Responsive too.

Longevity: A couple of hours at most with a guide. The cheap price is a a good attraction, and worth it for the achievements.

Achievements: This is why you are here, let's be honest. You will unlock several just by playing the first few levels. It will require a bit of work to get the par time and all 90 stars, but as mentioned above, there are guides available, and before you know it, there will be another completed game on your gamertag.

To conclude, a short and relatively easy Indie game that you will likely forget about as soon as you compete it. But if you are an achievement hunter that would happily play anything, then here is your next game.

A code was provided for review purposes.
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x Mataeus x
862,849 (517,462)
x Mataeus x
TA Score for this game: 1,296
Posted on 12 October 16 at 07:17
This review has 7 positive votes and 1 negative vote. Please log in to vote.
Preamble:
Please note I play a lot of these games on my 'review' tag, and often before achievements are live. As with all of my reviews, the verdict below is based purely on my personal time with the game. My reviews are not influenced by general opinions, they do not draw reference to other people’s experiences (unless I’m reviewing couch co-op play), nor are they based on any one particular element; rather they are an account of my own experiences, and as a result are entirely subjective – as they should be! I try to be as spoiler-free as possible, but in the interest of providing an honest account, some reveals may be necessary. Enjoy smile

Please COMMENT if you down vote - I take the time to create these reviews for this community; I'd love your feedback!


Review:
If there’s one thing which Awesome Games Studio are good at, it’s creating excellent experiences beyond their indie label. Back on the now dying platform which was the Xbox Live Indie Game Marketplace on the Xbox 360, the studio released an episodic series titled “Oozi: Earth Adventures”. It remains one of the most polished experiences in the XBLIG niche, with beautiful hand drawn artwork, outstanding animation, great music and smooth and compelling gameplay. Here we’re dealing with a developer who really knows how to make their games swell with personality, charm and character. It’s with great sadness then, that I report I, Zombie has none of that.

The premise of the game is fun enough: Take on the role of a solitary zombie, and traverse across a single-screen level to chow down on the brains of the uninfected, turning them into your zombie pawns. Then, with the tap of a button, you command your undead pals to follow you, stop and wait, or attack at will, starting with the nearest threat. And that is more or less the entire game, from start to finish.

Each screen gets progressively more difficult, as your would-be meals become less made of scientists and civilians, and more soldiers carrying automatic weapons. Eventually you’ll also have the task of avoiding automated turrets as well, which fire from their static position to any corpse whom happens to wander into their line of sight. Levels are presented as one full screen puzzle, and you have crates and buildings which allow you to move your Army of Darkness across the map whilst avoiding the soldiers’ lines of sight. Order your crew to follow you with X, tell them to stop with B, then – when the prey comes close to your ambush spot – hit A so they all swarm in and attack. Here you can use more zombies to your advantage, and deliberately place your character in such a way he takes a few rounds of your enemies firepower, so you have more chance of all of your lynch mob surviving. The more zombies which survive a level, the greater your three star rating will be at the end of the stage.

There are a few quirks to the gameplay which show their skullcaps now and again: Having to reach and munch a scientist in the shortest time, avoiding the soldiers and turrets is how a couple of the levels are scored. Sometimes, you’re in an impossible position at the start of a stage, and you’ll have one zombie elsewhere, which you gradually bring to you with the simple follow-wait-attack commands. But overall, that’s the game in it’s entirety.

The problems don’t lie with the gameplay, such as it is. The problems lie everywhere else. First of all, the single screen nature – something I do enjoy in puzzle games – means the character sprites are all a little too small to enjoy their artwork and animations. It all looks very basic, despite the fact I, Zombie has had some additional lighting effects and graphical polish since the initial release on other platforms. Secondly, there’s nothing to be invested in. The game works, is moderately fun for about two hours, but then it’s over. No epilogue, no character, no charm. Finally, there’s a severe lack of content for a game of this type, as there are only a few dozen levels. As the fun wears off though, that may turn out to be a blessing.

I, Zombie manages to score just higher than average due to it’s low price point and the fact you can finish it – and gain all 1000 gamerscore – in less than three hours. It’s fun in it’s own way, for a while, but I think the developer would be better off remastering Oozi into one non-episodic game and bringing that to a new audience. What we have here is not only a middling game, it’s a criminal waste of the talent I know lies in the hearts of the staff at Awesome Games Studio.
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