Welcome to my achievement walkthrough for Jump, Step, Step, a programming puzzle game where you are tasked with helping a stranded robot find and fix his broken spaceship.
There are 10 achievements, none of which require any sort of co-op or online play.
- 6 are progression related and unmissable
- 2 require completing sections with minimal inputs (missable)
- 1 requires you to die to a specific type of hazard (missable)
- 1 requires playing through the whole game without dying (missable)
Nine achievements can be earned in one playthrough and the last achievement can be earned about two minutes into a second playthrough.
A single playthrough without following a guide could could take hours as you work your way through the puzzles, some of which are difficult. By following this guide, you can complete this game in about 45 minutes.
In Jump, Step, Step, you have indirect control of Bob, a robot stranded in a strange land in search of his missing body parts and his spaceship. The game is comprised of 36 sections, each of which requires setting up a sequence of inputs that Bob will follow to reach his objective.
Controls
The d-pad allows you to toggle through inputs in the toolbox and through sequences you have constructed.
adds an input to the current sequence
removes an input from the current sequence
puts Bob in motion through the current sequence
The Toolbox
You start the game with three inputs:
- move forward
- turn left
- turn right
The toolbox grows as you progress to offer many more:
- jump
- wait 1 second
- wait front
- set A marker
- go to A
- set B marker
- go to B
- check direction
- check front
- punch
- fix spaceship
- Alice ram
- Alice fire
Each section requires constructing a sequence of inputs to lead Bob from his starting position to his objective. The Story Walkthrough is comprised of a list of sequences for each section. Simply input each sequence exactly as shown and you will have no problem progressing through the game.
IMPORTANT
The Perfect Run achievement description is misleading:
Not only can you not die, but you also cannot fail to reach an objective once you set Bob in motion. If you build a sequence incorrectly and Bob doesn't reach his objective after being put in motion, even if he doesn't die, you will void the achievement. Be aware of this as you progress and pay close attention to the sequences I've shown so that you input them exactly as I have.
If you die or make a mistake, you will need to start the game over. Do this by choosing "delete save date" from the pause menu.
EDIT: Users have reported an issue when Bob smashes blocks. Per Dr Tinus NL:
When you come to the parts where you have to smash blocks, it says 'A' when he does smash a block. Do NOT do this, it will void the achievement as well, since it will start over the whole section.
So be careful not to press the button in the middle of sequences, especially those where blocks are smashed and a prompt to do so may show up!
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Important! I had no issues myself with the next sequence, but players have reported issues. Make sure that you start the sequence when the moving platforms are in the positions indicated in the image:
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Important! Make sure that the small platform that brings Bob over to the next section is not adjacent to Bob's starting position when you begin the sequence to climb the structure. Otherwise Bob will walk onto the platform and fail to reach the objective, voiding the achievement.
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CleverDefeat Alice with 15 or less actions
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Once the game restarts, simply play through the first six sections, then use the following inputs in section 7 to get killed by a spike and unlock the final achievement:
Move forward x2, Jump, move forward x3
SkewedGet hit by a spike and die
Game complete. Congratulations!