Jump, Step, Step Walkthrough

Written by vSully Published September 6th 2017
0 - 1 hours 1 Playthrough 10 4 Missable
Jump, Step, Step Walkthrough
Summary
Achievements in this walkthrough
10
Total Gamerscore
1,000
Total TrueAchievement
1,078
Estimated Time
0 to 1 hours
Playthroughs Required
1
Missable Achievements
4
Unobtainable Achievements
0
Online only Achievements
0
Contains DLC Achievements
No
Discuss this walkthrough here
Full Achievement Breakdown
Offline Mode
10 of 10 are Offline Mode
Single Player
10 of 10 are Single Player
Main Storyline
6 of 6 are Main Storyline
Missable
4 of 4 are Missable
Story Completed
1 of 1 is a Story Completed
Games included
Gamers Involved
vSully
vSully (Owner)
RadicalSniper99
RadicalSniper99 (Walkthrough Assistant Manager)
Yin
Yin (Contributor)

Please note that the details above reflect the time and playthroughs required to get all the Achievements in this walkthrough.

Jump, Step, Step - Walkthrough overviewUpdate notes

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Welcome to my achievement walkthrough for Jump, Step, Step, a programming puzzle game where you are tasked with helping a stranded robot find and fix his broken spaceship.

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There are 10 achievements, none of which require any sort of co-op or online play.


  • 6 are progression related and unmissable
  • 2 require completing sections with minimal inputs (missable)
  • 1 requires you to die to a specific type of hazard (missable)
  • 1 requires playing through the whole game without dying (missable)

Nine achievements can be earned in one playthrough and the last achievement can be earned about two minutes into a second playthrough.

A single playthrough without following a guide could could take hours as you work your way through the puzzles, some of which are difficult. By following this guide, you can complete this game in about 45 minutes.

Jump, Step, Step - General hints and tips

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In Jump, Step, Step, you have indirect control of Bob, a robot stranded in a strange land in search of his missing body parts and his spaceship. The game is comprised of 36 sections, each of which requires setting up a sequence of inputs that Bob will follow to reach his objective.

Controls

The d-pad allows you to toggle through inputs in the toolbox and through sequences you have constructed.

cn_A adds an input to the current sequence

cn_B removes an input from the current sequence

cn_Y puts Bob in motion through the current sequence

The Toolbox

You start the game with three inputs:


  • move forward
  • turn left
  • turn right

The toolbox grows as you progress to offer many more:


  • jump
  • wait 1 second
  • wait front
  • set A marker
  • go to A
  • set B marker
  • go to B
  • check direction
  • check front
  • punch
  • fix spaceship
  • Alice ram
  • Alice fire

Each section requires constructing a sequence of inputs to lead Bob from his starting position to his objective. The Story Walkthrough is comprised of a list of sequences for each section. Simply input each sequence exactly as shown and you will have no problem progressing through the game.

IMPORTANT

The Perfect Run achievement description is misleading:

Perfect run

Complete one run of the game without dying

Perfect run

Not only can you not die, but you also cannot fail to reach an objective once you set Bob in motion. If you build a sequence incorrectly and Bob doesn't reach his objective after being put in motion, even if he doesn't die, you will void the achievement. Be aware of this as you progress and pay close attention to the sequences I've shown so that you input them exactly as I have.

If you die or make a mistake, you will need to start the game over. Do this by choosing "delete save date" from the pause menu.


EDIT: Users have reported an issue when Bob smashes blocks. Per Dr Tinus NL:

When you come to the parts where you have to smash blocks, it says 'A' when he does smash a block. Do NOT do this, it will void the achievement as well, since it will start over the whole section.

So be careful not to press the cn_A button in the middle of sequences, especially those where blocks are smashed and a prompt to do so may show up!

Jump, Step, Step - Story walkthrough

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Broken spaceship

Reach the broken spaceship

Broken spaceship

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Robot Repeat

Unlock repeat actions

Robot Repeat

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Important! I had no issues myself with the next sequence, but players have reported issues. Make sure that you start the sequence when the moving platforms are in the positions indicated in the image:
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First Challenge

Solve the four spikes challenge

First Challenge

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Important! Make sure that the small platform that brings Bob over to the next section is not adjacent to Bob's starting position when you begin the sequence to climb the structure. Otherwise Bob will walk onto the platform and fail to reach the objective, voiding the achievement.
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12 steps to get his arm

Retrieve the arm using 12 or less actions

12 steps to get his arm

Full body

Bob get all his limps back

Full body

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Monkey king

Riding the cloud

Monkey king

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Clever

Defeat Alice with 15 or less actions

Clever

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Blast off

Hop on the spaceship

Blast off

Perfect run

Complete one run of the game without dying

Perfect run

Once the game restarts, simply play through the first six sections, then use the following inputs in section 7 to get killed by a spike and unlock the final achievement:

Move forward x2, Jump, move forward x3

Skewed

Get hit by a spike and die

Skewed

Game complete. Congratulations!

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