Xbox 360 has never been a haven for quality family games, but Kinect has opened the floodgates, for good or bad. With kart and stunt racing games a popular genre for young children, the only question that remains is a simple one... is it possible to create a decent Kinect-controlled racing game with no steering wheel, no acceleration, and no braking? That's just what Microsoft has done with Kinect Joy Ride.
Family racing games have a few staple features - they've got to be fun, feature simple control, and look like a cartoon. For the most part, Kinect Joy Ride meets all these goals... with a few obvious and frustrating shortcomings. Those who've enjoyed other Kinect titles will find the control scheme familiar, utilizing sweeping arm gestures in menus, body lean during stunt jumps, and dance-like moves during the Trick mini-games. The core driving control is simple and relatively effective, although some gamers may find themselves flailing more and controlling less without a wheel to limit their gesticulations. While wildly gesturing like Fred Sanford joining his dear wife Elizabeth makes for great in-game photos, it doesn't add to the game's sense of realism.
From a visual standpoint, Kinect Joy Ride is a winner. Each gamer controls their self-designed Xbox Live avatar, so if you don't like your appearance, look in the mirror. The levels have the look of a Warner Brothers cartoon, bright, colorful, and filled with obstacles and other well-designed race cars. Sure, it's not a Criterion-designed realistic racer, but it's not intended to be... as a family racer, it has a perfect look. Even the lesser Crash and Trick modes have their own unique graphical elements, with the former featuring hundreds of destructible statutes and the latter a cannon that shoots your flying car into the stratosphere.
Speaking of game modes, Kinect Joy Ride features plenty, each gaining you fans to open more levels and vehicles. Pure racing fans will enjoy Pro Race and Dash, action gamers might enjoy Battle Race, Crash, and Stunt modes, and just about everyone will have fun with Trick mode. Each of the modes is worthy of inclusion, and Microsoft has keyed all the race-based achievements to trigger in either Pro or Battle mode, so gamers who prefer one over the other won't be forced to endure the same tracks and races twice. Bravo, Microsoft. I never got bored playing each of the modes, although it is mostly a single-player experience.
The multiplayer experience in Kinect Joy Ride is one of the weakest elements, but not by virtue of poor game design. Kinect is simply not a great multiplayer device, as most gamers don't have a living room large enough to accommodate multiple players. Still, there is a two-player side-by-side simultaneous mode... just try not to poke your competition in the eye. Also, the Xbox Live mode is well-designed, asking gamers if they want to play with anyone, just friends, or only their Xbox Live Party... and once connected, the race will be populated with bots as well as human players, so finding a game isn't difficult. Also, each gamer votes for their preferred track, and if there's a tie, it's chosen randomly from those selected. Pretty clever, and a nice shout-out to more high-end multiplayer titles.
While Kinect Joy Ride works well as a family-friendly racing game, it's not without flaws... some pretty serious. The game's music is repetitive and grating, with a "Ballroom Blitz" clone in Stunt mode and a "Price is Right" style theme song that echoes through the menus and into your nightmares. The menu system is deeply flawed, as well, forcing gamers to retreat to the main hub to select another track, car, or game mode... and the "Play" button is a smallish button on the hub, while the "Paint Car" option dominates half the screen space. Huh? By the fourth or fifth time you've accidentally entered the Paint mode, these words will seem like sage wisdom. Further, there's no quick solution for restarting a race, as their method requires returning to the in-game Kinect menu, then selecting "Restart Race", and then selecting "Yes" when it asks you to confirm... as though you'd accidentally hold your arm at a 45 degree angle for five seconds before holding your hand over a button for another three seconds. All in all, way too much time in menus contrasted to time in races.
So, what are gamers left with? A fun game, not too pretentious, with a few flaws that keep it from appealing to a greater audience. The controls are a simple combination of leans and arm movements, and while imperfect, rumors of poor control are massively overstated. If you've seen the YouTube video of Kinect Joy Ride winning with no player controlling it, let me tell you from first hand experience that it's a hoax. I tried this trick on three separate tracks, and while you will finish the race with the control assist eventually, you'll come in last place. On the final track, my car sputtered in two minutes after the seventh place finisher. Don't believe the haters, rent this game and play it with your nieces and nephews or brothers and sisters. It's fun and a little silly, and that's all it's supposed to be.
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3.0