Kingdom Come: Deliverance Reviews

144,212 (83,687)
TA Score for this game: 446
Posted on 07 March 18 at 04:33, Edited on 13 September 18 at 03:15
This review has 19 positive votes and 1 negative vote. Please log in to vote.

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NOTE: There has been some changes to the game recently, so I've decided to update this review to include better detail, patch notices, and DLC. Unfortunately, this review is also fairly long, mostly because there's alot to cover with the game.

I stand by my previous rating of 4 stars, however, it's very clear that only certain people will enjoy this game. It's very much an intense RPG. In short, the game is highly immersive and detail oriented, but still very clunky and complicated. The review goes through particular categories and rates them individually as well, so you can see what stands out in the game and what brings the score down.

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Essentially, Kingdom Come: Deliverance is an RPG set in the Holy Roman Empire with a plot revolving around a civil war within Bohemia. You play as Henry, a blacksmith's son and a young man that's a little bit dull in every way. He'll need to learn the ropes to quite literally everything as you go through the story. Most of the time, you'll be trying to keep yourself alive and help others through quests scattered throughout the game. While the story isn't stellar, it's very historically friendly and keeps you on your toes with certain spins and twists. Next to the storyline are some smaller quests and a wide range of NPCs that are very immersive and well done. The quests vary from almost fetch-like to full-blown investigations, but nothing insane happens (everything stays within the lines of reality.) It's very easy to get lost in the world, and even with somewhat lacking graphics, the environments are fairly alluring to the eye. The game is practically completely open-world, although you are confined to certain areas during quests or story arcs.

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Quite possibly the selling point of the game to many players, Kingdom Come has a very complex survival system. To list just a few of the many features:
Laundry (yes, you have to clean your clothes)
Bleed Out
Lack of coin
Injuries that require healing
And many, many more

When written, these aspects likely seem fun or invigorating. In the game, however, you'll likely get annoyed by just how much you need to keep track of. Still, these same features are what make Deliverance unique when pitted against other RPGs. It forces players to develop a different kind of playstyle; one that doesn't allow for your typical "hack and slash" solution. They've also been thought out very well. For example, eating too little causes you to starve. Starving causes a lack of stamina and eventually, death. But eat too much, and you're bloated. Bloating causes a lack of finesse. And there are many other survival features that have the same double-edged blade.

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As of the latest update, Henry's only customization is his hair and beard. While this isn't really a big deal, many people prefer a blank slate for RPGs. This is not one of those games. That being said, you can upgrade and define Henry himself as you see fit. Deliverance includes all the basic skills and more of your classic RPG. Strength, Vitality, Charisma, and etcetera. Some of the additional skills are Horsemanship, Matienence, and even Drinking. Essentially any action in the game goes towards a skill or category. And because Kingdom Come is fairly unguided, you can choose to develop whatever skills you wish. This also includes more aesthetic and lore-friendly variables such as honor and theft, however, the game doesn't actually keep track of these through the system.

In fact, the only real fault to the set up is that it's just simply hard to operate. The UI needs to be expansive as to include all there is to offer in the game which includes everything from lore to side quests. And because of this, the system is very scattered. Menus upon menus which are accessed only by the D-Pad. There's no option to customize the layout either, so the strange controller scheme is here to stay. Furthermore, the skills are set up in a peculiar way which causes confusion at first. This shouldn't deter you from playing since it's really just a small issue. But it's hard to immerse yourself when you continue to forget which button does what.

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The combat to Deliverance is both the good and the bad of doing something different from other games. To explain the swordplay more efficiently, think of a less meticulous version of For Honor's triangular attack system. You're required to point your sword in whichever direction desired. However, the game also allows you to use bows, daggers, and shields. Once again, the odd setup of controls makes the learning curve a much bigger climb, but it still offers more than a "hack and slash" adventure.

There are also other gameplay features such as lockpicking, hunting, and of course, exploring. The majority of which are nicely developed, albeit slow. Occasionally, the loading screens or the graphics will stall. But the rest of the issues are minute at most. Perhaps the biggest issue is the lack of direction given for each quest. It fits well with the game to not be coddled all the way through. But not knowing where to go next can be a frustrating experience. Yet, overall, Deliverance remains pretty solid in the gameplay department.

Until you reach Hardcore Mode.

Survival aspects are hard enough to handle on their own. Hardcore mode is a whole different story. As you can see from the image above, there's a nice little list of things to remember when you play. One of the most frustrating is that you can't even see your health bar throughout the playthrough. Of course, this isn't really the problem. A high difficulty should definitely be what it is, so there's no point in complaining about it. But if the game has faults in the gameplay, then Hardcore becomes more than that. And when Deliverance usually pits you against three people or more at once, then you find yourself getting more irritated than needed.

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When this game was first released, the majority of complaints were based on broken quests and numerous glitches. Heading back into the game after the patch, I have yet to run into a problem. I can't say that there aren't a few hiccups here and there, but it appears that many of the game-breaking issues have been resolved.

According to the team, the last patch included over 200 fixes, the majority of which are detailed on the wiki if you're interested. This also doesn't count the extra content they've been adding on the side. So although it was a rocky start, the game has definitely changed for the better. Still, a few problems such as quest markers and NPCs remain. So be careful.

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Deliverance is unique, innovative, and specially crafted to offer a medieval experience without the magic and monsters. If you truly enjoy a challenge and are willing to wade through the few hiccups in the game, then I couldn't recommend it more. However, if you're easily bored by the realism and constant struggles you might face, then don't waste the money. Deliverance is in no way perfect. The fact is, some people will love it to death, and some people are going to hate everything about it. So if you aren't dead set that it's something you'll enjoy then wait for a sale on the game.

If you're still interested, then here are some final notes before you grab the game.
1.) You can only save with auto-saves, or by buying a specific object in-game.
2.) There is fast travel, but it's limited to what locations you find, and you still spend stats to do it.
3.) As of recently, the developers have added a few small features, so there is some support.
4.) The achievements hit every part of the game, including Hardcore mode.
5.) Two DLC are currently available.

If more content is added to the game, I will come back to edit the review. But for now, this is up to date with the latest patch.
There are 3 comments relating to this Review | Please log in to comment on this solution.
Xin Noriega
161,955 (104,285)
Xin Noriega
TA Score for this game: 122
Posted on 02 March 18 at 14:57
This review has 3 positive votes and 5 negative votes. Please log in to vote.
This is a fairly early review (probably only 10 hours in-game) so take it with a grain of salt.

To start off, you need to go into Kingdom Come with the proper expectations.It is not going to be as polished or accessible as other sixty dollar RPGs, i.e. Bethesda titles, Witcher 3, and so on. This is not an AAA title, it had a relatively small budget and was partially crowdfunded. The developers also tried to keep it as historically accurate as possible. Your character is required to eat, sleep, and maintain body health, while only basing able to save at quest checkpoints, a rare and expensive in-game item, or sleeping in an owned bed. In short, this is a real game for real gamers.

With that being said, I think Kingdom Come: Dueling Bangos is a very interesting, aesthetically pleasing, and charming game. The main plot so far seems rather straight forward, has some interesting characters, but it keeps it pretty vanilla. Your character is well voiced and the facial animations are passable, but not incredable, think Mass Effect 1 and 2.

What really sells this game for me are the little things. Walking through the dense, old, woods and seeing what seems like over a hundred different types of trees and foliage. Hearing ten or for ten types of bird calls, and good Lord the sound track. Walking through the world is a treat.

The NPCs are generally well voiced and have very creative AI. Each character has a 24 hour cycle in which they will follow every day, and the player can interact and interfere with this to either the NPC's praise or shame depending on the action. It's rather difficult to explain, but is very engaging to me and absolulty makes me feel much more invested.

For example; I did a quest for a villager early on which required me to go find a rare type of bird based upon it's call. The quest it's self was fun and interesting, but after I completed it I got the standard "here's some gold and a piece of bread" but after that, this villager became my buddy. He would call me by my name in the street, if I saw him at the ale house, he would buy me a beer. It was really cool.

I've rambled for long enough. Buy this game.
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