From the Main menu please choose an empty save slot or your second slot named Vee.
At the beginning of Chapter 3 we will be walking down a path. Keeping following the path and Graham will begin to age.
Eventually you come to some owls, collect the 'Shovel' to the right. continue along the path going right and you will be turned around. Turn a full 180 and follow the path to the right four more times to die and be put back to the beginning.
You will start over but this time we have a small shovel. Walk right and you will notice 3 mounds. Use the 'Shovel' on the first mound to receive a 'Spiniferous Thorn Seed'.
Use 'Spiniferous Thorn Weed' on the second mound to plant it. Use 'Shovel' on the third mound to collect a 'Acorn'. Return to the first mound and use 'Acorn' to plant it.
Continue right and you will see the Acorn has started to grow into an Oak Tree. Notice the the Thorns however aren't doing so well. To the right of the Thorns is a trellis.
Grab the Trellis, to automatically move it behind the Spiniferous Thorns and carry along the path. After saving the Owls continue right along the path to head back to the Castle.
During the cut scene we will find out Graham in lonely and wants to make a guest to eat with. Walk forward and grab the table In front of you. Collect 'Folded Napkin', 'Pile of Peas' and 'Meat'.
Walk around the table and you will notice all the chairs have Pictures on them, collect all three. Notice in the back right hand corner of the room is a 'Coat Rack', collect it.
Go to the chair at the bottom of the table and use 'Coat Rack'. To get a cape for our guest go to the top left of the dinning hall where Triumphs dinner bowl is.
Use 'Pile of Peas', then 'Meat'. Quickly run to the 'Purple Rug' that guard number three was stood upon and collect it.
Return to the coat rack and use 'Folded Napkin', 'Villager Portrait' and 'Purple Rug' from your inventory.
Follow the path going towards the Tower, when you eventually reach it knock on the door. No answer. Notice a brick has popped out from the right side of the Tower, walk around and grab it.
Keep grabbing the rocks until you reach a ledge to stand on, shuffle around to the the left hand side and you will fall. Climb the bricks again as they pop out from the Tower and you will come to another ledge.
Walk around to the left and a large stone slab will shoot out. Jump around the left hand side of the tower from slab to slab.
Climb up the bricks again until you reach the Disappearing Bricks.
- Climb the ones to the right hand side.
- Left
- Diagonally right
- Forward
- Diagonally right
- Diagonally left
- Left
- Forward
- Diagonally right
- Forward
To reach the top of the Tower.
When you have the option to choose your Princess pick Vee, the one on the left in green, to propose to her. You will then automatically ask Neese.
Run left and grab the bottom left shelf, run right and grab the shelf. When you have to pick between saving the two objects, choose the top right Green Box with .
We can't get the Vase yet so head left back inside the Tower. To your right will be an Avacado Painting and a Old Book to collect. To your left will be a Board Game and a Sparkly Book that we should also collect.
Talk to Vee and introduce yourself as King Graham the 'Wise'. Choose 'What did you study in School?' And 'Whom do you admire the most?' To find out she is competitive and logical. Finally choose 'Tell me about your best friend?'
Whilst standing next to Vee open your inventory and choose 'Advanced Crossword riddles and puzzles' and place it on the right book shelf. Stand next to her again and choose 'Battle of Wits', place it in the dresser next to Vee.
Collect the 'Bone-chucks' and give them to Vee. Turn right, to the bigger wardrobe and put them in it. Collect a 'Long Spear' from the same wardrobe.
Introduce yourself as King Graham the 'Wise' to Neese, the Princess on the right wearing pink. When asked why you are here choose any answer.
Whilst standing next to Neese open your inventory and choose 'Canvas' and place it on the easel. Stand next to her again and choose 'The Hidden Magical World', place it on the book shelf next to her vase. Collect the 'Bongos'.
Head back outside to the balcony where we began. Use 'Long Spear' from your inventory on the vase.
During the cut scene we will meet Hagatha. When Hagatha's back is turned sneak right and you will enter the wardrobe.
When you gain control sneak towards the easel making sure to stay behind Hagatha. If you go to quick she will catch you. When given the opportunity to speak choose either option.
Moral Quarrel is a card game based on hypothetical questions. Since we are trying to Marry Vee the girl in the green with black hair. We need to try and get as many of our answers to match hers as we can.
Vee is Logical, enjoys puns, morally just and likes animals. This is important to remember when giving your answers. When you get the opportunity to pick who you ask first it is highly important to pick Vee.
Moral Quarrel
Part 1
- A magical genie offers you one of two very specific wishes.
Choose A) You can live one life that last 1000 years. - You are a Royal guard on the look out for an evil sorcerer that has been terrorising villagers. When you finally apprehend the sorcerer you find out he is Charles childhood best friend.
Choose B) Throw your friend in the castle dungeon. - Would rather have a pet Dragon, or be a Dragon.
Choose A) Have a pet dragon - Would you rather have a tail, or have noodles for handles
Choose B) Have noodles for hands that don't allow you to pick up anything - Would you rather constantly reek of syrup and not smell it or constantly smell reeking syrup
Choose A) Constantly reek of syrup and not smell it
Part 2
I have played this part multiple times and the questions always seem to be in the same order.
For the first question choose Vee, she will answer the Genie question above. It is important to remember that anytime you have the opportunity to ask a question you must ask Vee.
- A rich merchant Inadvertently drops one shiny, gold coin on the ground. A poor hungry orphan picks it up.
If Vee is asking Choose A) Convince the orphan to be honest and return the coin.
If Neese is asking Choose B) Turn your head the other way and let the orphan keep the coin. - You have been hunting for your starving family all day and only manage to catch a small goose. On your way back home a starving beggar you magic beans in return for the goose. the beggar tells you that the bean stalk that sprouts from his beans will lead you to a chest that produces unlimited food. He would go after it himself but his legs are to tired and old.
If Vee is asking Choose A) Kindly reject the offer and bring your starving family their dinner.
If Neese is asking Choose B) Let the beggar eat the goose and plant the beans in your backyard. - When you ask the question about the evil sorcerer choose to ask it to Vee at this point you should of won the game if not Vee and Neese will ask each other questions and then it will be your turn again so pick Vee.
- Your poor and a theft pick pockets your only coin, forcing you to go hungry for the night. A few days later you see the same thief get robbed of his dinner by two bandits. You chase after he bandits and get back the stolen food.
If Vee is asking Choose B) Keep the food. Teaching the thief a lesson.
If Neese is asking Choose) A return the food to the thief. - Your best friend is planning to marry the love of their life. On the day of the wedding you discover that their fiancé is a Gremlin. Using a magic spell to disguise themselves as a human. The Gremlin assures you that it loves your friend and begs you to keep their secret
If Vee is asking Choose A) Tell your friend anyway
If Neese is asking Choose B) Keep their secret. - When it is your turn to ask the question, pick Vee.
- You have a job you love as the Royal Love Doctor but, during an appointment, your best friend's husband admits to you that he is in love with another woman
If Vee is asking Choose A) Break the confidentiality policy and tell your friend. Potentially getting fired.
If Neese is asking Choose B) Advise the man to go back to his wife and hope your friend doesn't find out you knew he had eyes for another. - When it's your turn to ask the question, pick Vee to end the game.
Time to explore before going to bed. In the middle of the room will be a round platform that Hagatha came up on. Stand on it and press to descend to Hagatha's Bedroom.
On the back wall between the candles will be an empty canvas. Walk up to it and use it to find out it is enchanted.
Inspect Hagatha in the bed, the clock next to the canvas and the broken mirror to find out more about Hagatha and trigger a cut scene.
Walk to the left of the room to find a new clock has been revealed move the large hand anti-clockwise once. Move the small hand clockwise three times to show 2.50 am. Press the small button under the left side of the clock to open the door.
Go through the door to see yet another door with wooden bars on it. Look through the bars to trigger a cut scene.
We are now back in the main room with the Princesses. Talk to Neese on the right hand side to find out her lute is broken.
Talk to Vee on the left hand side to find out her puzzle box is broken. We need a way to fix it. Go back to the round center platform in the middle of the room and down to Hagatha's bedroom.
Walk left through the door then forward through the other door. Step out on to the liquid clock. Use one of the villagers portraits from your inventory to be transported back to town. Follow the path left to receive 'Manny portrait'.
Head under the alcove and into the village, notice how much the tree has grown. Here you have 3 options assuming you saved all the townsfolk in Chapter 2. If you didn't keep knocking on doors until someone answers.
Option one: Enter the left door to the Blacksmiths. When given dialogue options choose 'Challenging' and 'Critical'. When the spell starts to wear off you will receive a 'Old wrench' from Amaya.
Option two: Enter the middle door to the Bakery. When given dialogue options choose 'Wit' and 'Honesty'. When the spell starts to wear off choose 'Savoury'. To receive 'Spriggan Roast Pie Recipe'
Option three: Enter the top left door to the Magic shop to find out it is now owned by Acorn. When given dialogue options choose 'C. Challenging your pet with difficult tricks', 'C. Cool calm and collected', 'B.Protective, a round the clock watch squirrel' and 'D. Loyal has no interest in belly rubs from others'. When the spell starts to wear off you will receive a 'Warm Blanket'.
After you have received your object you will be returned to the tower. Walk back through the door and up the stairs to Hagatha's bedroom for a surprise.
Walk to the middle round platform in the bedroom. Stand on it and press to ascend to the main room. If you have a cooking recipe go left to the fire place/oven. Use the recipe on the oven to make 'Spriggan Roast Pie' for Vee.
Go left to Vee and give her 'Old wrench', 'Warm blanket' or 'Spriggan Roast Pie'.
Vee will fix her Puzzle box and teach us how to play
- Piece 2 left
- Piece 4 right
- Piece 3 right
- Piece 3 left
- Piece 1 right
The Pretty Princess Ball
, , , , ,
, , , , ,
, , , , ,
, ,
When you and Vee are dancing together:
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After the cutscene it will be time for you to go on a mission. Hagatha will accidentally drop the book on the clock and we will be transported to a cave.
Explore the cave, once finished walk to the left until you hear voices then quickly hide in the bed to see an old friend.
During the next cut scene with old Graham, choose the dialogue option 'Had a thoughtful Soul'.
Our first mission will be with Neese. Whilst falling down the hill try to flatten as many thorny bushes as possible for her, by staying directly In front of where she is rolling.
When you reach the bottom of the hill there will be a wolf. You can shoot it if you like.
We need to find a way to cross the gap. Enter the woods and grab the 'Oar'. Walk up to the side of the log and use 'Oar' from your inventory. Next grab 'Round Bread' and use it on the Oar.
Notice the table to the right is broken. Open your inventory and use 'A String of Thornweeds' on the table and grab it. Use 'Repaired Round Table', on the other Oar.
Shuffle right, around the tree via the huge vine.
Acorn Puzzle
- 3, 4, 5
- 5, 4, 3
- 1, 4, 3, 4, 1
- 3, 4, 5, 5, 4, 3
- 1, 4, 3, 4, 2
After returning we will go on another mission this time with Vee. Sunbathing on the beach will be the Hobblepots, Chester will give you 'Hagatha's Greatest Hit's'. When choosing the dialogue option choose whichever one is correct for you.
Quicksand Puzzle
- Grab the 'Umbrella' and 'Wooden Wheel'.
- Use the 'Umbrella' on the 'Stack of Buckets'.
- Use 'Umbrella' on the Skeleton.
- Use 'Wooden Wheel' on the Umbrella.
- Use 'Stack of buckets' on the wooden wheel.
Push the wheel!
Walk left to the weights. Notice there are four different weights. Notice the switch is currently at red. Move the switch right to see that the small gear gets further away from contraption each time.
Move the switch back to red, to see that the small gear gets closer to the contraption. Notice the sticking out pole has colours that correspond to the colours on the switch
The Bridge puzzle
- Put the second gear on the pole, make sure the switch is at red.
- Wind the crank twice.
- Put the third gear on the pole, push the switch to green.
- Wind the crank four times
- Put the fourth gear on the pole, push the switch to blue.
- Wind the crank three times.
- Move the switch back to red, and remove the top two gears. Keep the first weight on! Otherwise you will have to start again.
- Wind the crank twice.
- Put the first gear on the pole, push the switch to green.
- Wind the crank once.
- Put the fourth gear on the pole, push the switch to blue.
- Wind the crank three times to unlock:
Someone will throw a rock at you, have a quick look around before carrying on. Time to shoot some more goblins.
- Shoot the first Goblin on the middle left rock.
- Shoot the Goblin on the lower left rock.
Vee bets you she can shoot more than you can, she hates to loose. As we are trying to stay on her good side don't steal her kills. Below is a list of the Goblins you should kill to let her win.
- Shoot the Goblin on the top, middle rock.
- Shoot the Goblin on the top, right top rock.
- Shoot the Goblin on the top, middle rock.
- Shoot the Goblin on top, left rock.
- Shoot the Goblin on the top, middle rock.
Jump from stepping stone to stepping stone. After the cut scene you will come to another puzzle. The idea is to get our puzzle piece across the board and out the top hole by moving the other wooden pieces.
Board Game Puzzle
- Piece 1 moves left
- Piece 4 moves right
- Piece 3 moves right
- Piece 1 moves right
- Piece 4 moves left
- Piece 3 moves left
- Piece 4 moves right
- Piece 2 moves left
- Piece 1 moves left
- Piece 3 moves right
- Piece 3 moves left
- Piece 4 moves left
- Piece 1 moves right
Whisper has come to save us! When writing the poem with Whisper give him any dialogue options you want as it doesn't really matter. Whisper will give us 'Minute Hand'.
Walk back inside the Tower to the middle platform and go down into Hagatha's room. Walk up to the portrait and use 'Hagatha's Book'. Notice in the portrait the time is different.
Walk up to the clock next to the portrait and open your inventory. Use 'Minute Hand' on the clock and set the hands to 10.20.
Walk left through the door and knock on the next one. Hagatha wants a gift. Open your inventory and use 'Hagatha's Box of Memories' on Hagatha.
Graham will give Hagatha some advice he learnt from Whisper choose the option 'Love yourself'. When asked for some encouraging words of wisdom, use 'Awkward Love Poem'.
Climb the adventuring rope up the Tower. Climb the wall using the bricks making sure to stay to the right side otherwise the icicles will get you. Make your way around the right of the Tower and climb the bricks once more.
When you get to the next ledge jump from obstacle to obstacle around the left side of the Tower and follow the path a little before jumping on to a huge gear.
Climb the wall again going diagonally left to right to reach another ledge. Run to your right, around the ledge and jump the gap before climbing upwards.
When you reach the next ledge follow the path left then upwards using the bricks, then around to the right. Climb the bricks sticking out of the wall going in an upwards direction and eventually you will jump back to the adventuring rope.
After the cut scene you should unlock:
Congratulations on finishing Chapter 3 of the Kings Quest for 200 GS!
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