Chapter 4 of the Kings Quest will only require one play through. If you have been following the walkthrough, you may still have two saves. For this chapter, simply go with whichever princess you'd rather be with Neese, or Vee. You can also delete your second save if you wish, as we won't be needing it from now on.
At the start of Chapter 4, you awake to find King Graham is the father of twin babies. At the bottom of the bed, you will notice a chest. Grab the 'Cloth Diaper' and 'Baby Formula' from on top of it.
Walk to the table at the bottom right of the room, and use 'Baby Formula' from your inventory on the bottles. Use 'Ice Cold Baby Bottle' on the fireplace next to the table. When the bottle turns a yellowish colour, quickly remove it to find it is now the perfect temperature.
Head to the top of the screen where the babies are, and zoom in on the blonde baby in a blue blanket. Press the button on the musical mobile to put her back to sleep.
Now head over to the baby wrapped in a green blanket and press for a short dialogue to find out he needs his nappy changed. It is important you talk to your baby in the green blanket at least once during this first scene. Use 'Cloth Diaper' from your inventory on your son.
Walk back over to the left and zoom in on the baby in the blue blanket. Click on her to find out she is hungry. Use 'Warmed Baby Bottle' from your inventory. Repeatedly tap to burp your daughter.
Back to the black haired baby in the green blanket. Zoom in on him and press the button on the musical mobile to pick the baby up. Continuously walk around the room avoiding the toys and Graham will sing a lullaby.
After the cutscene you will be in the woods. Run forwards and notice a dialogue option appears on the bottom right of the screen. Keep moving forwards, and use the dialogue options as they appear.
After talking to Valanesse, follow the path and you will notice a Hole to your left. Peer down it, then continue along the path. There will be a further two holes for your to peer into. On the third hole, you will enter the goblin room from Chapter 3. Look for your son behind the Bookshelves, in some Hay and finally in the Bed.
During the cutscene, we will see that a lot of years have passed, and Rosella, your daughter, is all grown up. She will challenge you to a staring contest. You must win In order to unlock our first achievement, so make sure to keep the cursor focused on her face. After winning, you will unlock:
It is highly important during this Chapter that we exhaust all dialogue options with Alexander for a later achievement. As soon as you have control, talk to Alexander 3 times in a row.
Click on the Statue standing behind you. All the treasures will be different depending on your previous game choices. Click on the Trophy to your left, and finally the Gems on your right.
After entering the village talk to Alexander once more, then choose a Villager to visit. Depending on your previous choices, some of the villagers may not be a valid option.
Bravery - Amaya the Blacksmith is the door on your left. Amaya's gift to you is a Golden arrow.
Compassion - The Faye's Bakery is the door in the middle. Wente's gift to you is his secret Starshroom repice.
Wisdom - Acorns Craft store up the stairs to your right. Acorn's gift is a Mystery box from the Hobblepots.
Time to test your Tetris skills. We have to fit all the family's luggage inside the cart/caravan. Each piece of luggage will slot in to a specific place.
Whilst we're in the caravan, Graham will suggest we play a memory game. In order to win, you have to remember a list. The list is created by one person adding an item to it each time, then repeating what the previous people said.
You can choose any answers you like but remember to write them down as you go, the list gets a bit lengthy. Unfortunately the answers your family give also change every game, therefor giving you a list wouldn't be very helpful. Winning the game will unlock:
Upon reaching Avalon, your family will leave you to carry the luggage. But don't touch it yet! Instead, follow the path up towards the left, and you will be turned around. Repeat this process 7 times to unlock:
We should now be carrying the luggage. Continue along the path once more. When you reach the Ice Tower talk to the 'Ice Guard' on the right to check in.
Before we go any further, be sure to talk to Alexander and the rest of your family. Carry on up the central isle towards the stairs, and you'll be trapped.
Investigate the locked chest to your left, the Xylophone, and the door with a lot of handles. Walk all the way right to the next room for a cutscene.
Talk to Alexander, exhaust the dialogue by speaking to him 7 times in a row. The first puzzle we come to is a simple maze. Walk to the bottom right corner of the room to see a purple crystal formation, you must start from this point. The path from here is as follows:
- Forwards
- Left
- Forwards
- Right
- Forwards
- Left
- Downwards
- Right
- Downwards
- Left
- Forwards
- Right
- Forwards and through the door
This will unlock:
After entering the next room, talk to Alexander by using the dialogue option 5 times in a row to unlock:
We aren't finished speaking to Alexander yet, as there is still a dialogue achievement to unlock later. Make sure to talk to Alexander 2 more times before starting the puzzle. You can also speak to the ice guard, but it isn't essential.
In front of us is a maze. Some of the lines are hidden by snow, which means you have to do some guess work. Walk to the bottom left of the screen to activate the puzzle and follow path below:
- Forwards
- Right
- Forwards
- Right
- Forwards
- Right
- Forwards
- Left
- Downwards
- Left
- Forwards
- Right
- Forwards
Speak to Alexander another 7 times. Even when he doesn't respond, keep going until the dialogue option is gone.
During this next maze, Icicle clusters will block your path. Be very careful not to nudge into them or they will kill you and reset the puzzle. The purple line in this section is invisible but it still needs to be followed. Otherwise opening the door will kill you.
Start the puzzle from the the bottom right corner where the purple triangle is.
- Walk forwards and then left.
- Walk forwards again past three Icicle clusters.
- Turn right, walk out of the lit square and walk around the fourth cluster in front of you.
- Walk downwards back into the lit square and then immediately left
- Walk downwards and immediately left.
- Walk downwards once more then continue left back into the dark part of the room.
- Walk straight ahead and exit through the door.
After entering the next room, speak to Alexander 8 times in a row. Return to the console in the centre of the room. For this puzzle, we have to rearrange the stone blocks to make a bridge. The bridge should have a continuous straight purple line for us to walk across.
*Tip* To solve this puzzle, think of the two blank stones as being joined. Where one goes the other must follow!
- Block 1: Moves left two spaces and upwards into the recess.
- Block 2: Moves all the way to the right four spaces.
- Block 3: Moves upwards one space and three spaces to the right next to stone block 2.
- Block 1: Moves down one space, left two spaces and downwards once into it's final place.
- Blocks 2 and 3: Move all the way back to the left to match the picture below.
Now repeat the process.
- Block 4: Moves forwards one space, left two spaces and upwards into the recess.
- Block 2: Moves all the way to the right three spaces.
- Block 3: Moves three spaces to the right next to stone block 2.
- Block 4: Moves down one space and left two spaces into place to complete the bridge.
Upon entering the next room, exhaust Alexander's dialogue options by speaking to him 5 times in a row. Stand at the console to the left of the room.
*Tip* The stone blocks slide in this puzzle so in order to stop them we must block them with another stone block.
- Block 1: Moves up and to the right.
- Block 3: Moves to the right and up.
- Block 2: Moves to the right.
- Block 3: Moves down, to the left and up.
- Block 4: Moves downwards and left.
In the next room you will be confronted by a pack of wolves. Stay close behind Alexander and follow the directions he gives you.
Graham will give Alexander his present. You will then have to tell Alexander when to shoot. However, he won't be able to hit the target no matter how accurate you are.
In this next puzzle we have to fire an arrow at one of the switches which will raise the platform it's connected to. Alexander will then pull a lever on the bridge connected to the platform you just raised.
In order to proceed we need Alexander to pull the lever on every bridge once. Be careful! You can't backtrack, once the lever is pulled on that bridge you won't be able to cross it again.
*Tip* To solve this this puzzle think of each triangle area as three separate route.
Firstly follow the white route. Next follow the red route. Finally follow the green route.
The White route:
- Fire at the 1st switch to start
- Fire at the 2nd switch.
- Fire at the 3rd switch.
- Fire at the 4th switch.
- Fire at the 2nd switch once more to be back in the middle.
The Red route:
- Fire at the 5th switch.
- Fire at the 4th switch.
- Fire at the 1st switch.
The Green route:
- Fire at the 5th switch to end the puzzle. Follow the bridge to the next room.
Before we start the sliding tile puzzle speak to Alexander 11 times. Then head to the console on the right of the screen.
This puzzle involves sliding around the tiles to create a bridge out of the purple lined blocks. The Icicles in the middle are our biggest obstacle to overcome. However, half way through Alexander will remove them for us.
*Tip* In order to solve this puzzle, think about each shape and its limitations e.g. The L shaped block can only fit in a space with an empty space to the left of it. The only block that can pass by the Icicles is the singular block.
Block reference: (Incase you forget which block is which)
Block 1 = The single block.
Block 2 = The block with the purple line to the right side.
Block 3 = The block with the purple line to the left side.
Block 4 = The upside down 'L' shaped block.
- Block 2: Moves one space to the left.
- Block 4: Moves two spaces upwards.
- Block 3: Moves two spaces to the right.
- Block 2: Moves one space down.
- Block 1: Moves one space down and then one space to the right.
- Block 2: Moves one space up.
- Block 3: Moves two spaces to the left.
- Block 1: Moves to the bottom of the Icicles for a cutscene. (One space down, one space right, two spaces down and one space to the left).
- Block 4: Moves three spaces downwards.
- Block 3: Moves two spaces to the right, two spaces upwards and one space to the left.
- Block 4: Moves one space up and two spaces to the left.
- Block 1: Moves one space to the left.
Complete the puzzle and talk to Alexander 5 more times before exiting the room.
After entering the new room talk to Alexander 5 times to unlock:
Thankfully we don't need to speak to him again. The next puzzle is two cubes that must be rolled into the purple holes at the other end of the room. If you mess up you can reset the puzzle by using the console. But be aware using the console will reset both cubes to their original spots.
*Tip* Think of the puzzle as two cubes that have to mirror each others movements.
The solution is as follows:
The 'Straight lined cube' should be rolled:
- Left one space.
- Forward one space.
- Left one space.
- Forward for two spaces into the purple hole.
The 'Circle lined cube' should be rolled:
- Forward one space. (This is to align it to where the first cube started but on the other side of the board).
- Right one space.
- Forward one space.
- Right one space.
- Forward for two spaces into the purple hole.
Follow the purple line and enter the door straight ahead to be in a room full of staircases.
After the cutscene walk straight ahead through the dark entrance for a cutscene. We should now be in a multi-story room. Enter the downstairs door first.
Notice the puzzle on the wall reflects a path on to the puzzle on the ground. Pull the lever to the right of the room to begin.
Firstly lets collect the two puzzle pieces on the left puzzle. They will be put into your inventory. Now collect the seven puzzle pieces on the right hand puzzle.
You need to make a path starting with one of the three bottom triangles and ending at the top middle square. However you only have a limited amount of pieces to use, and the right puzzle has to be an exact mirror image of the left puzzle.
*Tip* You may find it easier to put one piece down on the right, then match it on the left side and continue until you have two paths. Take note you can only use 4 tiles per side. Two curved and Two straight.
Pull the lever to raise the wall and follow the purple path to the door. Collect 'Lower Half of Badger Statue'.
Follow the path leading up the stairs. Talk to the ice guard if you wish, but it isn't essential. Proceed through the door to the top room.
Notice we have a maze in front of us. The red blocks are obscuring the path and must be moved to reveal the purple line beneath. Stand behind the console at the right of the screen to move them.
*Tip* When you begin to move the blocks you will notice they slide. You will have to use them to block each other's paths.
- Block 1: Moves to the left.
- Block 2: Moves up, to the right and up once more.
- Block 1: Moves to the right.
- Block 3: Moves up, to the left, up again and to the right.
- Block 1 and 2: Both move down.
- Follow the purple path leading to the door and collect 'Upper Half of Badger Statue'.
Follow the path back down the stairs and stop at the Green Plinth. On the plinth use 'Lower Half of Badger Statue', and 'Upper Half of Badger Statue' from your inventory.
Walk through the door to the right and we will be back at the tile puzzle. Except this time we don't have Alexander to help us out.
*Tip* This puzzle is nearly the same as a previous one but you may notice the blocks are in different positions. However, the same rules apply as to the positioning of each block.
Block reference: (Incase you forget which block is which)
Block 1 = The single block.
Block 2 = The block with the purple line to the right side.
Block 3 = The block with the purple line to the left side.
Block 4 = The upside down 'L' shaped block.
- Block 2: Moves one space to the left.
- Block 4: Moves two spaces forwards.
- Block 3: Moves two spaces right.
- Block 2: Moves two spaces downwards.
- Block 1: Moves one space down and one space right.
- Block 3: Moves two spaces left.
- Block 1: Moves one space down, one space right, two spaces downwards and two spaces left.
- Block 4: Moves two spaces downwards.
- Block 3: Moves one space upwards, one space right and another space up.
- Block 4: Moves one space up and two spaces right.
This next puzzle plays out over three levels. Notice the top level has 4 guards with shields and 4 potential starting arrows. Walk all the way to the top left corner and climb down the Red rocks.
Climb to the right and land on the second floor. This floor has tiles that can be turned to make a path. Notice the shadows of the guards from the above floor. To turn each stone all you have to do is stand on it. This can be a hindrance, so when we get to the solution make sure you work backwards!
Jump back up to the Red rocks and climb down onto the first floor. Notice another set of guards, a lot like the ones on the top floor. Here you are able to change the angle of their shields. When you turn a guard on this level it turns the same one on the top level.
Starting from the first floor (the bottom level) move the shields so they clear a path towards the exit. This will change how the shadows are cast on to the maze tiles above us.
*Tip* Every shield must be angled so that an arrow could bounce from one to the other and hit the end target.
Use the Red rocks to climb up to the second floor. Enter the maze via the bottom left opening. Then walk all the way to the top side of the maze. The exit to the door is situated where the top left tile is. This will be our starting point, from here move the tiles accordingly to match the picture below.
*Tip* Please remember that the rocks that block your path on this level aren't on the top level. So if they block the purple path on this level it doesn't matter.
Climb back up to the third level using the Red rocks. Starting from the second purple arrow press when you reach the first statue to make your way across the ice board.
You will now enter the riddle room. Answer the riddles by finding the correct object.
Riddle One: I have a head but no arms to flail. I have no legs, yet I have a tail. What am I?
Answer: A Coin.
Take the 'Coin' from the bottom left table. Walk through either of the archways and you will see a small plinth. Place the 'Coin' from your inventory on top of it. Exit through the door in front of you.
Riddle Two: Every morning a noggin I shed and every evening I regain my head. What am I?
Answer: A Pillow.
Take the 'Pillow' from the top left table and place it on the plinth in the other room. Exit through the door in front of you.
Riddle Three: I come in different colours. I come in different shapes. Some parts of me are round. Some parts of me are straight. Our picture can be clear, but we love to obfuscate. What am I?
Answer: Jigsaw Puzzle Piece.
Take the 'Jigsaw Puzzle Piece' from the top right table and place it on the plinth in the other room. Exit though the door in front of you.
Riddle Four: I'm fit for a King, and taste very sweet. Thick or thin served for breakfast. Graham's favourite treat. What am I?
Answer: Pancakes
If you look around you will notice their is no pancakes. However we do have both a 'Pan' and a 'Cake'. Collect the 'Pan' from the bottom right table. You can only carry one item at a time. Place the 'Pan' on the plinth in the other room. Collect the 'Cake' from the top right table and put it on the plinth next to the pan. Exit through the door in front of you.
Riddle Five: What am I? I'm higher than the shining stars and greater than any land or sea. What's the one thing that's worth breaking the bonds of family.
Answer: Nothing
Exit through the door in the next room one last time.
This next puzzle is a maze. All the directions you need to know are on the stone slabs around you. The solution is shown in the picture below.
- Forwards one square.
- Right two squares.
- Forwards one square.
- Left two squares.
- Forward one square.
- Right three squares.
- Down one square.
- Right one square.
- Forward three squares.
- Left one square.
- Down one square.
- Left three square.
- Forward one square.
- Right two squares.
- Forward one square.
After reaching the door you'll unlock:
Follow the path upwards and look at the ice sculptures as you go. Eventually you will reach the Gallery. After the cutscene you will be imprisoned in the Carving room.
View the sculpture on your left. Continue clockwise and notice the frozen people. Walk clockwise once more and notice the carving desk. Finally view the pillar in the middle of the room for another cut scene.
Repeatedly press to snap your fingers and eventually create a fireball! Now that we are back up top the Sphinx challenges you to shoot him. Aim for his mouth. Unfortunately it will catch the arrow between its teeth.
We are reunited with our family. You will be stood next to a wall with Rosella. Grab the vine on the left side to start the puzzle. Move Graham:
- Up twice
- Right once
- Up twice
- Right once
- Up twice
- Left once
- Right once
- Up twice
- Right twice
- Down once
- Up twice
- Left once
- Up twice
After reaching the top proceed through the door to the next puzzle room. You might remember this game from Chapter 1. This version is life sized and more predictable.
- Shield 1: Moves left and is rotated left.
- Shield 2: Moves right and forwards one space.
- Shield 3: Moves forwards one space.
- Valaneese: Moves right three spaces, forwards one space. Left two spaces and forwards.
- Shield 3: Keep rotating shield three until the Knight (horse) is directly in front of it.
- Shield 3: Moves left and Valaneese will automatically shot the knight unlocking:
- Valaneese: Moves forward one space. Moves right, then forward through the door.
During the cutscene you will be guiding Alexander's bow, once again aim his arrow towards the mouth of Sphinx.
Back to the first room! Notice the table directly behind you, this is where we will put our clues. Our first clue is to the far left. It is clutched in the hand of a frozen person.
Notice the chest from earlier but we still need a code to unlock it. Walk right to the second room, next to the door you will see a stone table with a board on it.
The clue: Remove four matchsticks and you will see the answer lies is triangles of three.
This gives us the number to open the chest. Go back to the previous room and rotate the numbers to read 1-4-6 on the padlock. Then press the round grey button next to the numbers to release the lock.
Talk to Valaneese, who is stood at the Xylophone next to you. Give her 'Paper with a Sequence of 7 Colours on it' from your inventory.
Walk right to Alexander and receive 'Extra Puzzle Piece (with Purple Heart)'.
Notice the door with a lot of handles on it to your left. Zoom in on the door. Only two of the handles are connected turn both to get another clue.
Return to the table and place your two clues on top of it. Notice that certain images link to certain letters. Time to work out the word!
Scattered through out the two rooms are small pictures with numbers printed on them.
Starting from the right room where the triangle puzzle was, look for Picture 1.
Clue: The sign doesn't need to be read. All you have to do is shake your head.
This one is self explanatory. After shaking your head you should see the image of a 'Horse Shoe'.
Also in this room is Picture 2.
Clue 1:Turn the painting of the arrow directly under the Picture 2 notice it is now pointing right.
Clue 2: On the other wall opposite the painting we just turned is another turntable painting. Notice this one now faces left.
Look at the painting between the two to see a arrow pointing to an 'Hourglass'.
We already know Picture 3 is the spare Jigsaw piece in our inventory from Alexander. If you look at it you will see the image on it is a 'Purple Heart'.
Picture 4 is the one above Valaneese.
Clue: Make her play the Xylophone to hear her play Twinkle twinkle little star. Giving us our final symbol, a 'Star'.
Time to piece it all together, return to the table with the clues on. Follow the lines that connect the symbols to there corresponding letters.
We have our code! Find your way to the purple arrow and follow the trail to the door. Enter the code 'LOVE' on to the padlock and press the grey button on the top right corner. Exit through the door to leave the Ice Tower.
During the cutscene you will unlock:
Congratulations on finishing Chapter 4 of the Kings Quest and earning another 200G!
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